Mana:
|
1762 |
Casting Time:
|
3s |
Recast Time:
|
1.5s |
Spell Bar Lockout:
|
1.5s |
Interruptible:
|
Yes |
Dispellable:
|
Yes |
Duration:
|
4m 30s |
Skill:
|
Alteration |
|
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Target:
|
Single |
Spell Type:
|
Beneficial: Blockable |
Range:
|
100 |
Max Hits:
|
240 |
Max Hits Type:
|
Defensive Procs |
|
|
|
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In Game Description:
|
Calls forth a protective spirit to guard your target for %z. The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after firing 240 times. |
|
Land on You:
|
Your armor pulses with a dull aura. |
Land on Other:
|
Target's armor pulses with a dull aura. |
Wear off:
|
The dull aura fades. |
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Drop Down Menu 1:
|
Utility Beneficial -> Combat Innates
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Questions? Comments? Post them here! Original page - https://spells.eqresource.com/spells.php?id=44228