1:
Increase Melee Haste by 28% 2:
Increase Agility by 30 3:
Increase Armor Class by 2 to 3, Based on Class 5:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 100
1:
Stun and Spin for 7.5s up to level 55 2:
Decrease Armor Class by 3 to 4, Based on Class 3:
Decrease Current Mana by 50 per Tick 4:
Decrease Agility by 50
1:
Increase Max Hit Points by 250 2:
Increase Armor Class by 7 to 9, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1250 6:
Increase Magic Resist by 24
1:
Increase Melee Haste by 70% 2:
Increase Agility by 67 3:
Increase Armor Class by 8 to 11, Based on Class 5:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 101
1:
Decrease Wisdom by 1 (Growing to 39 @ 2/Tick) 2:
Decrease Current Mana by 35 per Tick 3:
Decrease Intelligence by 1 (Growing to 39 @ 2/Tick) 4:
Decrease Current Hit Points by 28 per Tick
1:
Increase Max Hit Points by 300 2:
Increase Armor Class by 8 to 11, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1300 6:
Increase Magic Resist by 30
1:
Decrease Wisdom by 3 (Growing to 98 @ 5/Tick) 2:
Decrease Current Mana by 45 per Tick 3:
Decrease Intelligence by 3 (Growing to 98 @ 5/Tick) 4:
Decrease Current Hit Points by 40 per Tick
1:
Increase Max Hit Points by 350 2:
Increase Armor Class by 9 to 11, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1350 6:
Increase Magic Resist by 40
1:
Increase Max Hit Points by 390 2:
Increase Armor Class by 10 to 14, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1390 6:
Increase Magic Resist by 40
2:
Increase Agility by 60 3:
Increase Dexterity by 50 4:
Increase Attack by 53 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 20%
2:
Increase Agility by 60 3:
Increase Dexterity by 50 4:
Increase Attack by 53 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 20%
1:
Cast on Spell Use: Mana Flare Strike (100% Chance) 2:
Limit Type: Detrimental 3:
Limit Effect: Current Hit Points 5:
Limit Spell: Exclude Mana Flare Strike 6:
Limit Type: Exclude Combat Skills 7:
Limit Max Level: 100 (Lose 100% per Level) 8:
Limit Min Mana Cost: 10 9:
Stacking: Block New Spell if Slot 1 is Spell Proc and Less Than 100 10:
Stacking: Overwrite Existing Spell if Slot 1 is Spell Proc and Less Than 100
1:
Decrease Dexterity by 106 2:
Decrease Agility by 106 3:
Decrease Strength by 106 4:
Decrease Armor Class by 9 to 12, Based on Class 5:
Decrease Chance to Dual Wield by 1%
1:
Decrease Dexterity by 108 2:
Decrease Agility by 108 3:
Decrease Strength by 108 4:
Decrease Armor Class by 9 to 12, Based on Class 5:
Decrease Chance to Dual Wield by 2%
1:
Increase Max Hit Points by 468 2:
Increase Armor Class by 12 to 16, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1468 6:
Increase Magic Resist by 48
1:
Increase Max Hit Points by 488 2:
Increase Armor Class by 13 to 17, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1488 6:
Increase Magic Resist by 50
1:
Increase Spell Damage Taken by 1% to 3% (v296, Before Crit) 2:
Decrease Magic Resist by 60 4:
Increase Poison Counter by 1 5:
Limit Max Level: 75 (Lose 5% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Spell Damage Taken by 1% to 5% (v296, Before Crit) 2:
Decrease Magic Resist by 63 4:
Increase Poison Counter by 1 5:
Limit Max Level: 75 (Lose 5% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
2:
Increase Agility by 72 3:
Increase Dexterity by 60 4:
Increase Attack by 64 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 24% 8:
Increase Critical Hit Damage by 1% of Base Damage
2:
Increase Agility by 75 3:
Increase Dexterity by 63 4:
Increase Attack by 66 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 25% 8:
Increase Critical Hit Damage by 2% of Base Damage
2:
Increase Agility by 78 3:
Increase Dexterity by 65 4:
Increase Attack by 69 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 26% 8:
Increase Critical Hit Damage by 3% of Base Damage
1:
Cast on Spell Use: Mana Recursion Strike (100% Chance) 2:
Limit Type: Detrimental 3:
Limit Effect: Current Hit Points 5:
Limit Spell: Exclude Mana Recursion Strike 6:
Limit Type: Exclude Combat Skills 7:
Limit Max Level: 100 (Lose 100% per Level) 8:
Limit Min Mana Cost: 10 9:
Stacking: Block New Spell if Slot 1 is Spell Proc and Less Than 101 10:
Stacking: Overwrite Existing Spell if Slot 1 is Spell Proc and Less Than 101
1:
Cast on Spell Use: Mana Recursion Strike (100% Chance) 2:
Limit Type: Detrimental 3:
Limit Effect: Current Hit Points 5:
Limit Spell: Exclude Mana Recursion Strike 6:
Limit Type: Exclude Combat Skills 7:
Limit Max Level: 100 (Lose 100% per Level) 8:
Limit Min Mana Cost: 10 9:
Stacking: Block New Spell if Slot 1 is Spell Proc and Less Than 102 10:
Stacking: Overwrite Existing Spell if Slot 1 is Spell Proc and Less Than 102
1:
Cast on Spell Use: Mana Recursion Strike (100% Chance) 2:
Limit Type: Detrimental 3:
Limit Effect: Current Hit Points 5:
Limit Spell: Exclude Mana Recursion Strike 6:
Limit Type: Exclude Combat Skills 7:
Limit Max Level: 100 (Lose 100% per Level) 8:
Limit Min Mana Cost: 10 9:
Stacking: Block New Spell if Slot 1 is Spell Proc and Less Than 103 10:
Stacking: Overwrite Existing Spell if Slot 1 is Spell Proc and Less Than 103
2:
Increase Agility by 72 3:
Increase Dexterity by 60 4:
Increase Attack by 64 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 24% 8:
Increase Critical Hit Damage by 1% of Base Damage
2:
Increase Agility by 75 3:
Increase Dexterity by 63 4:
Increase Attack by 66 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 25% 8:
Increase Critical Hit Damage by 2% of Base Damage
2:
Increase Agility by 78 3:
Increase Dexterity by 65 4:
Increase Attack by 69 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 26% 8:
Increase Critical Hit Damage by 3% of Base Damage
1:
Decrease Dexterity by 116 2:
Decrease Agility by 116 3:
Decrease Strength by 116 4:
Decrease Armor Class by 10 to 13, Based on Class 5:
Decrease Chance to Dual Wield by 4%
1:
Decrease Dexterity by 132 2:
Decrease Agility by 132 3:
Decrease Strength by 132 4:
Decrease Armor Class by 11 to 15, Based on Class 5:
Decrease Chance to Dual Wield by 5%
1:
Decrease Dexterity by 140 2:
Decrease Agility by 140 3:
Decrease Strength by 140 4:
Decrease Armor Class by 12 to 16, Based on Class 5:
Decrease Chance to Dual Wield by 6%
1:
Increase Max Hit Points by 537 2:
Increase Armor Class by 14 to 18, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1537 6:
Increase Magic Resist by 54
1:
Increase Max Hit Points by 634 2:
Increase Armor Class by 16 to 21, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1634 6:
Increase Magic Resist by 61
1:
Increase Max Hit Points by 683 2:
Increase Armor Class by 17 to 22, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1683 6:
Increase Magic Resist by 65
1:
Increase Spell Damage Taken by 1% to 3% (v296, Before Crit) 2:
Decrease Magic Resist by 66 4:
Increase Poison Counter by 1 5:
Limit Max Level: 80 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Spell Damage Taken by 1% to 5% (v296, Before Crit) 2:
Decrease Magic Resist by 69 4:
Increase Poison Counter by 1 5:
Limit Max Level: 80 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Spell Damage Taken by 1% to 7% (v296, Before Crit) 2:
Decrease Magic Resist by 72 4:
Increase Poison Counter by 1 5:
Limit Max Level: 80 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
2:
Increase Agility by 80 3:
Increase Dexterity by 67 4:
Increase Attack by 71 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 27% 8:
Increase Critical Hit Damage by 4% of Base Damage
2:
Increase Agility by 92 3:
Increase Dexterity by 77 4:
Increase Attack by 81 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 28% 8:
Increase Critical Hit Damage by 5% of Base Damage
2:
Increase Agility by 98 3:
Increase Dexterity by 82 4:
Increase Attack by 86 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 29% 8:
Increase Critical Hit Damage by 6% of Base Damage
2:
Increase Agility by 80 3:
Increase Dexterity by 67 4:
Increase Attack by 71 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 27% 8:
Increase Critical Hit Damage by 4% of Base Damage
2:
Increase Agility by 92 3:
Increase Dexterity by 77 4:
Increase Attack by 81 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 28% 8:
Increase Critical Hit Damage by 5% of Base Damage
2:
Increase Agility by 98 3:
Increase Dexterity by 82 4:
Increase Attack by 86 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 29% 8:
Increase Critical Hit Damage by 6% of Base Damage
1:
Decrease Dexterity by 141 2:
Decrease Agility by 141 3:
Decrease Strength by 141 4:
Decrease Armor Class by 12 to 16, Based on Class 5:
Decrease Chance to Dual Wield by 7%
1:
Decrease Dexterity by 161 2:
Decrease Agility by 161 3:
Decrease Strength by 161 4:
Decrease Armor Class by 14 to 18, Based on Class 5:
Decrease Chance to Dual Wield by 8%
1:
Decrease Dexterity by 172 2:
Decrease Agility by 172 3:
Decrease Strength by 172 4:
Decrease Armor Class by 14 to 19, Based on Class 5:
Decrease Chance to Dual Wield by 9%
1:
Increase Max Hit Points by 697 2:
Increase Armor Class by 17 to 22, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1697 6:
Increase Magic Resist by 65
1:
Increase Max Hit Points by 824 2:
Increase Armor Class by 19 to 25, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1824 6:
Increase Magic Resist by 74
1:
Increase Max Hit Points by 888 2:
Increase Armor Class by 20 to 27, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1888 6:
Increase Magic Resist by 79
1:
Increase Spell Damage Taken by 1% to 8% (v296, Before Crit) 2:
Decrease Magic Resist by 72 4:
Increase Poison Counter by 1 5:
Limit Max Level: 85 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Spell Damage Taken by 1% to 9% (v296, Before Crit) 2:
Decrease Magic Resist by 76 4:
Increase Poison Counter by 1 5:
Limit Max Level: 85 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Magic Resist by 79 4:
Increase Poison Counter by 1 5:
Limit Max Level: 85 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Max Hit Points by 1003 2:
Increase Armor Class by 24 to 32, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2003 6:
Increase Magic Resist by 83
1:
Increase Max Hit Points by 1185 2:
Increase Armor Class by 28 to 37, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2185 6:
Increase Magic Resist by 93
1:
Increase Max Hit Points by 1276 2:
Increase Armor Class by 29 to 39, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2276 6:
Increase Magic Resist by 100
2:
Increase Agility by 113 3:
Increase Dexterity by 94 4:
Increase Attack by 100 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 30% 7:
Increase Chance to Triple Attack by 12% 8:
Increase Critical Hit Damage by 7% of Base Damage
2:
Increase Agility by 129 3:
Increase Dexterity by 108 4:
Increase Attack by 114 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 31% 7:
Increase Chance to Triple Attack by 14% 8:
Increase Critical Hit Damage by 8% of Base Damage
2:
Increase Agility by 138 3:
Increase Dexterity by 115 4:
Increase Attack by 121 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 32% 7:
Increase Chance to Triple Attack by 17% 8:
Increase Critical Hit Damage by 9% of Base Damage
1:
Decrease Dexterity by 162 2:
Decrease Agility by 162 3:
Decrease Strength by 162 4:
Decrease Armor Class by 15 to 20, Based on Class 5:
Decrease Chance to Dual Wield by 9%
1:
Decrease Dexterity by 185 2:
Decrease Agility by 185 3:
Decrease Strength by 185 4:
Decrease Armor Class by 17 to 22, Based on Class 5:
Decrease Chance to Dual Wield by 10%
1:
Decrease Dexterity by 198 2:
Decrease Agility by 198 3:
Decrease Strength by 198 4:
Decrease Armor Class by 18 to 24, Based on Class 5:
Decrease Chance to Dual Wield by 11%
1:
Increase Spell Damage Taken by 1% to 9% (v296, Before Crit) 2:
Decrease Magic Resist by 79 4:
Increase Poison Counter by 1 5:
Limit Max Level: 90 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Magic Resist by 84 4:
Increase Poison Counter by 1 5:
Limit Max Level: 90 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Spell Damage Taken by 1% to 11% (v296, Before Crit) 2:
Decrease Magic Resist by 87 4:
Increase Poison Counter by 1 5:
Limit Max Level: 90 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Disease Counter by 24 2:
Decrease Melee Haste by 70% 3:
Decrease Strength by 163 4:
Decrease Armor Class by 15 to 20, Based on Class 5:
Decrease Dexterity by 163 6:
Decrease Agility by 163 7:
Decrease Chance to Dual Wield by 9%
1:
Increase Disease Counter by 24 2:
Decrease Melee Haste by 70% 3:
Decrease Strength by 186 4:
Decrease Armor Class by 17 to 22, Based on Class 5:
Decrease Dexterity by 186 6:
Decrease Agility by 186 7:
Decrease Chance to Dual Wield by 10%
1:
Increase Disease Counter by 24 2:
Decrease Melee Haste by 70% 3:
Decrease Strength by 199 4:
Decrease Armor Class by 18 to 24, Based on Class 5:
Decrease Dexterity by 199 6:
Decrease Agility by 199 7:
Decrease Chance to Dual Wield by 11%
1:
Cast on Spell Use: Mana Reiteration Strike II (100% Chance) 2:
Limit Type: Detrimental 3:
Limit Effect: Current Hit Points 5:
Limit Spell: Exclude Mana Reiteration Strike II 6:
Limit Type: Exclude Combat Skills 7:
Limit Max Level: 100 (Lose 100% per Level) 8:
Limit Min Mana Cost: 10
1:
Cast on Spell Use: Mana Reiteration Strike III (100% Chance) 2:
Limit Type: Detrimental 3:
Limit Effect: Current Hit Points 5:
Limit Spell: Exclude Mana Reiteration Strike III 6:
Limit Type: Exclude Combat Skills 7:
Limit Max Level: 100 (Lose 100% per Level) 8:
Limit Min Mana Cost: 10
2:
Increase Agility by 113 3:
Increase Dexterity by 94 4:
Increase Attack by 100 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 30% 7:
Increase Chance to Triple Attack by 12% 8:
Increase Critical Hit Damage by 7% of Base Damage
2:
Increase Agility by 129 3:
Increase Dexterity by 108 4:
Increase Attack by 114 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 31% 7:
Increase Chance to Triple Attack by 14% 8:
Increase Critical Hit Damage by 8% of Base Damage
2:
Increase Agility by 138 3:
Increase Dexterity by 115 4:
Increase Attack by 121 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 32% 7:
Increase Chance to Triple Attack by 17% 8:
Increase Critical Hit Damage by 9% of Base Damage
1:
Increase Max Hit Points by 1595 2:
Increase Armor Class by 34 to 45, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2595 6:
Increase Magic Resist by 110
1:
Increase Max Hit Points by 1675 2:
Increase Armor Class by 36 to 47, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2675 6:
Increase Magic Resist by 116
1:
Increase Max Hit Points by 1759 2:
Increase Armor Class by 37 to 49, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2759 6:
Increase Magic Resist by 122
1:
Decrease Dexterity by 218 2:
Decrease Agility by 218 3:
Decrease Strength by 218 4:
Decrease Armor Class by 20 to 26, Based on Class 5:
Decrease Chance to Dual Wield by 12%
1:
Decrease Dexterity by 229 2:
Decrease Agility by 229 3:
Decrease Strength by 229 4:
Decrease Armor Class by 21 to 28, Based on Class 5:
Decrease Chance to Dual Wield by 13%
1:
Decrease Dexterity by 240 2:
Decrease Agility by 240 3:
Decrease Strength by 240 4:
Decrease Armor Class by 22 to 29, Based on Class 5:
Decrease Chance to Dual Wield by 14%
2:
Increase Agility by 152 3:
Increase Dexterity by 127 4:
Increase Attack by 133 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 33% 7:
Increase Chance to Triple Attack by 19% 8:
Increase Critical Hit Damage by 10% of Base Damage
2:
Increase Agility by 160 3:
Increase Dexterity by 133 4:
Increase Attack by 140 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 34% 7:
Increase Chance to Triple Attack by 20% 8:
Increase Critical Hit Damage by 11% of Base Damage
2:
Increase Agility by 168 3:
Increase Dexterity by 140 4:
Increase Attack by 147 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 21% 8:
Increase Critical Hit Damage by 12% of Base Damage
1:
Charm up to level 92 2:
Increase Agility by 152 3:
Increase Dexterity by 127 4:
Increase Attack by 133 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 33% 7:
Increase Chance to Triple Attack by 19% 8:
Increase Critical Hit Damage by 10% of Base Damage
1:
Charm up to level 92 2:
Increase Agility by 160 3:
Increase Dexterity by 133 4:
Increase Attack by 140 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 34% 7:
Increase Chance to Triple Attack by 20% 8:
Increase Critical Hit Damage by 11% of Base Damage
1:
Charm up to level 92 2:
Increase Agility by 168 3:
Increase Dexterity by 140 4:
Increase Attack by 147 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 21% 8:
Increase Critical Hit Damage by 12% of Base Damage
1:
Increase Spell Damage Taken by 1% to 9% (v296, Before Crit) 2:
Decrease Magic Resist by 96 4:
Increase Poison Counter by 1 5:
Limit Max Level: 95 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Magic Resist by 101 4:
Increase Poison Counter by 1 5:
Limit Max Level: 95 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Spell Damage Taken by 1% to 11% (v296, Before Crit) 2:
Decrease Magic Resist by 106 4:
Increase Poison Counter by 1 5:
Limit Max Level: 95 (Lose 10% per Level) 6:
Limit Effect: Current Hit Points 7:
Limit Resist: Lowest 8:
Limit Type: Detrimental 9:
Limit Type: Exclude Combat Skills 10:
Limit Min Mana Cost: 10
1:
Increase Disease Counter by 24 2:
Decrease Melee Haste by 70% 3:
Decrease Strength by 219 4:
Decrease Armor Class by 20 to 26, Based on Class 5:
Decrease Dexterity by 219 6:
Decrease Agility by 219 7:
Decrease Chance to Dual Wield by 12%
1:
Increase Disease Counter by 24 2:
Decrease Melee Haste by 70% 3:
Decrease Strength by 230 4:
Decrease Armor Class by 21 to 28, Based on Class 5:
Decrease Dexterity by 230 6:
Decrease Agility by 230 7:
Decrease Chance to Dual Wield by 13%
1:
Increase Disease Counter by 24 2:
Decrease Melee Haste by 70% 3:
Decrease Strength by 241 4:
Decrease Armor Class by 22 to 29, Based on Class 5:
Decrease Dexterity by 241 6:
Decrease Agility by 241 7:
Decrease Chance to Dual Wield by 14%
1:
Cast on Spell Use: Mana Repercussion Strike II (100% Chance) 2:
Limit Type: Detrimental 3:
Limit Effect: Current Hit Points 5:
Limit Spell: Exclude Mana Repercussion Strike II 6:
Limit Type: Exclude Combat Skills 7:
Limit Max Level: 100 (Lose 100% per Level) 8:
Limit Min Mana Cost: 10
1:
Cast on Spell Use: Mana Repercussion Strike III (100% Chance) 2:
Limit Type: Detrimental 3:
Limit Effect: Current Hit Points 5:
Limit Spell: Exclude Mana Repercussion Strike III 6:
Limit Type: Exclude Combat Skills 7:
Limit Max Level: 100 (Lose 100% per Level) 8:
Limit Min Mana Cost: 10
1:
Charm up to level 94 2:
Increase Agility by 152 3:
Increase Dexterity by 127 4:
Increase Attack by 133 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 33% 7:
Increase Chance to Triple Attack by 19% 8:
Increase Critical Hit Damage by 10% of Base Damage 9:
Cast on Fade: Enforce Chance
1:
Charm up to level 94 2:
Increase Agility by 160 3:
Increase Dexterity by 133 4:
Increase Attack by 140 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 34% 7:
Increase Chance to Triple Attack by 20% 8:
Increase Critical Hit Damage by 11% of Base Damage 9:
Cast on Fade: Enforce Chance II
1:
Charm up to level 94 2:
Increase Agility by 168 3:
Increase Dexterity by 140 4:
Increase Attack by 147 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 21% 8:
Increase Critical Hit Damage by 12% of Base Damage 9:
Cast on Fade: Enforce Chance III
2:
Increase Agility by 152 3:
Increase Dexterity by 127 4:
Increase Attack by 133 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 33% 7:
Increase Chance to Triple Attack by 19% 8:
Increase Critical Hit Damage by 10% of Base Damage
2:
Increase Agility by 160 3:
Increase Dexterity by 133 4:
Increase Attack by 140 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 34% 7:
Increase Chance to Triple Attack by 20% 8:
Increase Critical Hit Damage by 11% of Base Damage
2:
Increase Agility by 168 3:
Increase Dexterity by 140 4:
Increase Attack by 147 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 21% 8:
Increase Critical Hit Damage by 12% of Base Damage
1:
Decrease Dexterity by 264 2:
Decrease Agility by 264 3:
Decrease Strength by 264 4:
Decrease Armor Class by 24 to 32, Based on Class 5:
Decrease Chance to Dual Wield by 15%
1:
Decrease Dexterity by 277 2:
Decrease Agility by 277 3:
Decrease Strength by 277 4:
Decrease Armor Class by 25 to 33, Based on Class 5:
Decrease Chance to Dual Wield by 16%
1:
Decrease Dexterity by 291 2:
Decrease Agility by 291 3:
Decrease Strength by 291 4:
Decrease Armor Class by 27 to 35, Based on Class 5:
Decrease Chance to Dual Wield by 17%
1:
Increase Max Hit Points by 3254 2:
Increase Armor Class by 54 to 72, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4254 6:
Increase Magic Resist by 126
1:
Increase Max Hit Points by 3417 2:
Increase Armor Class by 57 to 75, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4417 6:
Increase Magic Resist by 132
1:
Increase Max Hit Points by 3588 2:
Increase Armor Class by 60 to 79, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4588 6:
Increase Magic Resist by 138
2:
Increase Agility by 185 3:
Increase Dexterity by 154 4:
Increase Attack by 162 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 13% of Base Damage
2:
Increase Agility by 194 3:
Increase Dexterity by 162 4:
Increase Attack by 170 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 14% of Base Damage
2:
Increase Agility by 204 3:
Increase Dexterity by 170 4:
Increase Attack by 179 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 15% of Base Damage
1:
Add Melee Proc: Empowered Clash with 200% Rate Mod 2:
Increase Hit Damage by 20% (v185) 3:
Increase Strength by 206 5:
Increase Attack by 165 6:
Increase Armor Class by 31 to 40, Based on Class 7:
Increase Max Hit Points by 5358 8:
Increase Current Hit Points by 7769
1:
Add Melee Proc: Empowered Clash II with 200% Rate Mod 2:
Increase Hit Damage by 21% (v185) 3:
Increase Strength by 216 5:
Increase Attack by 165 6:
Increase Armor Class by 32 to 42, Based on Class 7:
Increase Max Hit Points by 5626 8:
Increase Current Hit Points by 8157
1:
Add Melee Proc: Empowered Clash III with 200% Rate Mod 2:
Increase Hit Damage by 22% (v185) 3:
Increase Strength by 227 5:
Increase Attack by 165 6:
Increase Armor Class by 34 to 45, Based on Class 7:
Increase Max Hit Points by 5907 8:
Increase Current Hit Points by 8565
1:
Charm up to level 97 2:
Increase Agility by 185 3:
Increase Dexterity by 154 4:
Increase Attack by 162 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 13% of Base Damage
1:
Charm up to level 97 2:
Increase Agility by 194 3:
Increase Dexterity by 162 4:
Increase Attack by 170 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 14% of Base Damage
1:
Charm up to level 97 2:
Increase Agility by 204 3:
Increase Dexterity by 170 4:
Increase Attack by 179 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 15% of Base Damage
1:
Increase Disease Counter by 24 2:
Decrease Melee Haste by 70% 3:
Decrease Strength by 265 4:
Decrease Armor Class by 24 to 32, Based on Class 5:
Decrease Dexterity by 265 6:
Decrease Agility by 265 7:
Decrease Chance to Dual Wield by 15%
1:
Increase Disease Counter by 24 2:
Decrease Melee Haste by 70% 3:
Decrease Strength by 278 4:
Decrease Armor Class by 25 to 34, Based on Class 5:
Decrease Dexterity by 278 6:
Decrease Agility by 278 7:
Decrease Chance to Dual Wield by 16%
1:
Increase Disease Counter by 24 2:
Decrease Melee Haste by 70% 3:
Decrease Strength by 292 4:
Decrease Armor Class by 27 to 35, Based on Class 5:
Decrease Dexterity by 292 6:
Decrease Agility by 292 7:
Decrease Chance to Dual Wield by 17%
1:
Cast on Spell Use: Mana Reverberation Strike II (100% Chance) 2:
Limit Type: Detrimental 3:
Limit Effect: Current Hit Points 5:
Limit Spell: Exclude Mana Reverberation Strike II 6:
Limit Type: Exclude Combat Skills 7:
Limit Max Level: 100 (Lose 100% per Level) 8:
Limit Min Mana Cost: 10
1:
Cast on Spell Use: Mana Reverberation Strike III (100% Chance) 2:
Limit Type: Detrimental 3:
Limit Effect: Current Hit Points 5:
Limit Spell: Exclude Mana Reverberation Strike III 6:
Limit Type: Exclude Combat Skills 7:
Limit Max Level: 100 (Lose 100% per Level) 8:
Limit Min Mana Cost: 10
2:
Increase Agility by 185 3:
Increase Dexterity by 154 4:
Increase Attack by 162 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 13% of Base Damage
2:
Increase Agility by 194 3:
Increase Dexterity by 162 4:
Increase Attack by 170 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 14% of Base Damage
2:
Increase Agility by 204 3:
Increase Dexterity by 170 4:
Increase Attack by 179 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 15% of Base Damage
1:
Charm up to level 99 2:
Increase Agility by 185 3:
Increase Dexterity by 154 4:
Increase Attack by 162 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 13% of Base Damage 9:
Cast on Fade: Impose Chance
1:
Charm up to level 99 2:
Increase Agility by 194 3:
Increase Dexterity by 162 4:
Increase Attack by 170 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 14% of Base Damage 9:
Cast on Fade: Impose Chance II
1:
Charm up to level 99 2:
Increase Agility by 204 3:
Increase Dexterity by 170 4:
Increase Attack by 179 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 15% of Base Damage 9:
Cast on Fade: Impose Chance III
1:
Increase Spell Damage Taken by 46424 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Detrimental 5:
Limit Min Level: 96 6:
Limit Max Level: 110 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 2500 (Current Hit Points [SPA 0]) 10:
Limit Caster Class: ENC 11:
Limit: Different Caster 12:
Cast on Max Hits: Chromatic Fulmination
1:
Increase Spell Damage Taken by 48745 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Detrimental 5:
Limit Min Level: 96 6:
Limit Max Level: 110 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 2500 (Current Hit Points [SPA 0]) 10:
Limit Caster Class: ENC 11:
Limit: Different Caster 12:
Cast on Max Hits: Chromatic Fulmination II
1:
Increase Spell Damage Taken by 51182 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Detrimental 5:
Limit Min Level: 96 6:
Limit Max Level: 110 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 2500 (Current Hit Points [SPA 0]) 10:
Limit Caster Class: ENC 11:
Limit: Different Caster 12:
Cast on Max Hits: Chromatic Fulmination III
1:
Increase Max Hit Points by 3857 2:
Increase Armor Class by 63 to 83, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4857 6:
Increase Magic Resist by 138
1:
Increase Max Hit Points by 4050 2:
Increase Armor Class by 66 to 87, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 5050 6:
Increase Magic Resist by 145
1:
Increase Max Hit Points by 4253 2:
Increase Armor Class by 69 to 91, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 5253 6:
Increase Magic Resist by 152
2:
Increase Agility by 204 3:
Increase Dexterity by 170 4:
Increase Attack by 179 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 15% of Base Damage
2:
Increase Agility by 214 3:
Increase Dexterity by 179 4:
Increase Attack by 188 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 15% of Base Damage
2:
Increase Agility by 225 3:
Increase Dexterity by 188 4:
Increase Attack by 197 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 15% of Base Damage
1:
Charm up to level 102 2:
Increase Agility by 204 3:
Increase Dexterity by 170 4:
Increase Attack by 179 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 15% of Base Damage
1:
Charm up to level 102 2:
Increase Agility by 214 3:
Increase Dexterity by 179 4:
Increase Attack by 188 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 15% of Base Damage
1:
Charm up to level 102 2:
Increase Agility by 225 3:
Increase Dexterity by 188 4:
Increase Attack by 197 5:
Increase Melee Haste by 68% 6:
Increase Chance to Critical Hit by 35% 7:
Increase Chance to Triple Attack by 22% 8:
Increase Critical Hit Damage by 15% of Base Damage