1:
Increase Max Hit Points by 250 2:
Increase Armor Class by 7 to 9, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1250 6:
Increase Magic Resist by 24
1:
Increase Max Hit Points by 300 2:
Increase Armor Class by 8 to 11, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1300 6:
Increase Magic Resist by 30
1:
Increase Max Hit Points by 350 2:
Increase Armor Class by 9 to 11, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1350 6:
Increase Magic Resist by 40
1:
Increase Max Hit Points by 390 2:
Increase Armor Class by 10 to 14, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1390 6:
Increase Magic Resist by 40
2:
Increase Hit Damage by 6% (v185) 3:
Increase Strength by 96 4:
Increase Melee Haste by 85% 5:
Increase Attack by 62 6:
Increase Armor Class by 8 to 10, Based on Class
2:
Increase Hit Damage by 7% (v185) 3:
Increase Strength by 100 4:
Increase Melee Haste by 85% 5:
Increase Attack by 65 6:
Increase Armor Class by 8 to 11, Based on Class
2:
Increase Hit Damage by 8% (v185) 3:
Increase Strength by 104 4:
Increase Melee Haste by 85% 5:
Increase Attack by 68 6:
Increase Armor Class by 8 to 11, Based on Class
1:
Increase Spell Damage Taken by 1% to 3% (v296, Before Crit) 2:
Decrease Cold Resist by 76 3:
Decrease Magic Resist by 76 4:
Decrease Poison Resist by 76 5:
Decrease Fire Resist by 76 6:
Limit Max Level: 75 (Lose 5% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 5% (v296, Before Crit) 2:
Decrease Cold Resist by 78 3:
Decrease Magic Resist by 78 4:
Decrease Poison Resist by 78 5:
Decrease Fire Resist by 78 6:
Limit Max Level: 75 (Lose 5% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 7% (v296, Before Crit) 2:
Decrease Cold Resist by 80 3:
Decrease Magic Resist by 80 4:
Decrease Poison Resist by 80 5:
Decrease Fire Resist by 80 6:
Limit Max Level: 75 (Lose 5% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Max Hit Points by 468 2:
Increase Armor Class by 12 to 16, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1468 6:
Increase Magic Resist by 48
1:
Increase Max Hit Points by 488 2:
Increase Armor Class by 13 to 17, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1488 6:
Increase Magic Resist by 50
1:
Increase Current Hit Points by 2440 2:
Decrease Disease Counter by 32 3:
Decrease Poison Counter by 32 4:
Decrease Curse Counter by 32 5:
Decrease Corruption Counter by 8
1:
Increase Current Hit Points by 2526 2:
Decrease Disease Counter by 33 3:
Decrease Poison Counter by 33 4:
Decrease Curse Counter by 33 5:
Decrease Corruption Counter by 12
1:
Increase Current Hit Points by 2612 2:
Decrease Disease Counter by 34 3:
Decrease Poison Counter by 34 4:
Decrease Curse Counter by 34 5:
Decrease Corruption Counter by 16
2:
Increase Hit Damage by 9% (v185) 3:
Increase Strength by 107 4:
Increase Melee Haste by 85% 5:
Increase Attack by 70 6:
Increase Armor Class by 7 to 9, Based on Class
2:
Increase Hit Damage by 10% (v185) 3:
Increase Strength by 122 4:
Increase Melee Haste by 85% 5:
Increase Attack by 79 6:
Increase Armor Class by 8 to 11, Based on Class
2:
Increase Hit Damage by 11% (v185) 3:
Increase Strength by 130 4:
Increase Melee Haste by 85% 5:
Increase Attack by 85 6:
Increase Armor Class by 9 to 11, Based on Class
1:
Increase Spell Damage Taken by 1% to 3% (v296, Before Crit) 2:
Decrease Cold Resist by 82 3:
Decrease Magic Resist by 82 4:
Decrease Poison Resist by 82 5:
Decrease Fire Resist by 82 6:
Limit Max Level: 80 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 5% (v296, Before Crit) 2:
Decrease Cold Resist by 86 3:
Decrease Magic Resist by 86 4:
Decrease Poison Resist by 86 5:
Decrease Fire Resist by 86 6:
Limit Max Level: 80 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 7% (v296, Before Crit) 2:
Decrease Cold Resist by 90 3:
Decrease Magic Resist by 90 4:
Decrease Poison Resist by 90 5:
Decrease Fire Resist by 90 6:
Limit Max Level: 80 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Max Hit Points by 537 2:
Increase Armor Class by 14 to 18, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1537 6:
Increase Magic Resist by 54
1:
Increase Max Hit Points by 634 2:
Increase Armor Class by 16 to 21, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1634 6:
Increase Magic Resist by 61
1:
Increase Max Hit Points by 683 2:
Increase Armor Class by 17 to 22, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1683 6:
Increase Magic Resist by 65
1:
Decrease Current Hit Points by 1849 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 7865 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 13877 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 1941 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 8258 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 14571 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 2038 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 8671 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 15300 if At Least 7 Pets On Hatelist
1:
Cast on Duration Fade: Promised Recovery Trigger 2:
Stacking: Delayed Heal Marker (10069) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 10069 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 10069
1:
Cast on Duration Fade: Promised Recovery Trigger Rk. II 2:
Stacking: Delayed Heal Marker (10926) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 10926 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 10926
1:
Cast on Duration Fade: Promised Recovery Trigger Rk. III 2:
Stacking: Delayed Heal Marker (11500) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 11500 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 11500
1:
Increase Current Hit Points by 2678 2:
Decrease Disease Counter by 35 3:
Decrease Poison Counter by 35 4:
Decrease Curse Counter by 35 5:
Decrease Corruption Counter by 12
1:
Increase Current Hit Points by 2904 2:
Decrease Disease Counter by 40 3:
Decrease Poison Counter by 40 4:
Decrease Curse Counter by 40 5:
Decrease Corruption Counter by 18
1:
Increase Current Hit Points by 3056 2:
Decrease Disease Counter by 43 3:
Decrease Poison Counter by 43 4:
Decrease Curse Counter by 43 5:
Decrease Corruption Counter by 24
2:
Increase Hit Damage by 12% (v185) 3:
Increase Strength by 131 4:
Increase Melee Haste by 85% 5:
Increase Attack by 85 6:
Increase Armor Class by 9 to 11, Based on Class
2:
Increase Hit Damage by 13% (v185) 3:
Increase Strength by 149 4:
Increase Melee Haste by 85% 5:
Increase Attack by 96 6:
Increase Armor Class by 10 to 13, Based on Class
2:
Increase Hit Damage by 14% (v185) 3:
Increase Strength by 159 4:
Increase Melee Haste by 85% 5:
Increase Attack by 103 6:
Increase Armor Class by 11 to 14, Based on Class
1:
Increase Spell Damage Taken by 1% to 8% (v296, Before Crit) 2:
Decrease Cold Resist by 90 3:
Decrease Magic Resist by 90 4:
Decrease Poison Resist by 90 5:
Decrease Fire Resist by 90 6:
Limit Max Level: 85 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 9% (v296, Before Crit) 2:
Decrease Cold Resist by 95 3:
Decrease Magic Resist by 95 4:
Decrease Poison Resist by 95 5:
Decrease Fire Resist by 95 6:
Limit Max Level: 85 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 99 3:
Decrease Magic Resist by 99 4:
Decrease Poison Resist by 99 5:
Decrease Fire Resist by 99 6:
Limit Max Level: 85 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Max Hit Points by 697 2:
Increase Armor Class by 17 to 22, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1697 6:
Increase Magic Resist by 65
1:
Increase Max Hit Points by 824 2:
Increase Armor Class by 19 to 25, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1824 6:
Increase Magic Resist by 74
1:
Increase Max Hit Points by 888 2:
Increase Armor Class by 20 to 27, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1888 6:
Increase Magic Resist by 79
1:
Decrease Current Hit Points by 2242 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 9538 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 16830 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 2354 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 10015 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 17671 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 2472 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 10516 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 18555 if At Least 7 Pets On Hatelist
1:
Cast on Duration Fade: Promised Rejuvenation Trigger 2:
Stacking: Delayed Heal Marker (11583) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 11583 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 11583
1:
Cast on Duration Fade: Promised Rejuvenation Trigger Rk. II 2:
Stacking: Delayed Heal Marker (12563) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 12563 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 12563
1:
Cast on Duration Fade: Promised Rejuvenation Trigger Rk. III 2:
Stacking: Delayed Heal Marker (13221) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 13221 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 13221
1:
Increase Current Hit Points by 3078 2:
Decrease Disease Counter by 43 3:
Decrease Poison Counter by 43 4:
Decrease Curse Counter by 43 5:
Decrease Corruption Counter by 18
1:
Increase Current Hit Points by 3340 2:
Decrease Disease Counter by 49 3:
Decrease Poison Counter by 49 4:
Decrease Curse Counter by 49 5:
Decrease Corruption Counter by 27
1:
Increase Current Hit Points by 3514 2:
Decrease Disease Counter by 52 3:
Decrease Poison Counter by 52 4:
Decrease Curse Counter by 52 5:
Decrease Corruption Counter by 36
2:
Increase Hit Damage by 14% (v185) 3:
Increase Strength by 144 4:
Increase Melee Haste by 85% 5:
Increase Attack by 102 6:
Increase Armor Class by 10 to 14, Based on Class
2:
Increase Hit Damage by 15% (v185) 3:
Increase Strength by 164 4:
Increase Melee Haste by 85% 5:
Increase Attack by 115 6:
Increase Armor Class by 12 to 16, Based on Class
2:
Increase Hit Damage by 16% (v185) 3:
Increase Strength by 175 4:
Increase Melee Haste by 85% 5:
Increase Attack by 124 6:
Increase Armor Class by 13 to 17, Based on Class
1:
Increase Spell Damage Taken by 1% to 8% (v296, Before Crit) 2:
Decrease Cold Resist by 100 3:
Decrease Magic Resist by 100 4:
Decrease Poison Resist by 100 5:
Decrease Fire Resist by 100 6:
Limit Max Level: 90 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 9% (v296, Before Crit) 2:
Decrease Cold Resist by 105 3:
Decrease Magic Resist by 105 4:
Decrease Poison Resist by 105 5:
Decrease Fire Resist by 105 6:
Limit Max Level: 90 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 110 3:
Decrease Magic Resist by 110 4:
Decrease Poison Resist by 110 5:
Decrease Fire Resist by 110 6:
Limit Max Level: 90 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Max Hit Points by 1003 2:
Increase Armor Class by 24 to 32, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2003 6:
Increase Magic Resist by 83
1:
Increase Max Hit Points by 1185 2:
Increase Armor Class by 28 to 37, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2185 6:
Increase Magic Resist by 93
1:
Increase Max Hit Points by 1276 2:
Increase Armor Class by 29 to 39, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2276 6:
Increase Magic Resist by 100
1:
Decrease Current Hit Points by 2719 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 11568 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 20411 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 2855 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 12146 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 21432 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 2998 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 12753 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 22504 if At Least 7 Pets On Hatelist
1:
Cast on Duration Fade: Promised Wardmending Trigger 2:
Stacking: Delayed Heal Marker (15736) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 15736 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 15736
1:
Cast on Duration Fade: Promised Wardmending Trigger II 2:
Stacking: Delayed Heal Marker (17067) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 17067 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 17067
1:
Cast on Duration Fade: Promised Wardmending Trigger III 2:
Stacking: Delayed Heal Marker (17961) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 17961 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 17961
1:
Increase Current Hit Points by 5112 2:
Decrease Disease Counter by 44 3:
Decrease Poison Counter by 44 4:
Decrease Curse Counter by 44 5:
Decrease Corruption Counter by 18
1:
Increase Current Hit Points by 5368 2:
Decrease Disease Counter by 50 3:
Decrease Poison Counter by 50 4:
Decrease Curse Counter by 50 5:
Decrease Corruption Counter by 28
1:
Increase Current Hit Points by 5636 2:
Decrease Disease Counter by 53 3:
Decrease Poison Counter by 53 4:
Decrease Curse Counter by 53 5:
Decrease Corruption Counter by 37
2:
Increase Hit Damage by 17% (v185) 3:
Increase Strength by 193 4:
Increase Melee Haste by 85% 5:
Increase Attack by 136 6:
Increase Armor Class by 14 to 18, Based on Class
2:
Increase Hit Damage by 18% (v185) 3:
Increase Strength by 203 4:
Increase Melee Haste by 85% 5:
Increase Attack by 143 6:
Increase Armor Class by 15 to 19, Based on Class
2:
Increase Hit Damage by 19% (v185) 3:
Increase Strength by 213 4:
Increase Melee Haste by 85% 5:
Increase Attack by 150 6:
Increase Armor Class by 15 to 20, Based on Class
1:
Increase Spell Damage Taken by 1% to 8% (v296, Before Crit) 2:
Decrease Cold Resist by 115 3:
Decrease Magic Resist by 115 4:
Decrease Poison Resist by 115 5:
Decrease Fire Resist by 115 6:
Limit Max Level: 95 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 9% (v296, Before Crit) 2:
Decrease Cold Resist by 120 3:
Decrease Magic Resist by 120 4:
Decrease Poison Resist by 120 5:
Decrease Fire Resist by 120 6:
Limit Max Level: 95 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 125 3:
Decrease Magic Resist by 125 4:
Decrease Poison Resist by 125 5:
Decrease Fire Resist by 125 6:
Limit Max Level: 95 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Max Hit Points by 1595 2:
Increase Armor Class by 34 to 45, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2595 6:
Increase Magic Resist by 110
1:
Increase Max Hit Points by 1675 2:
Increase Armor Class by 36 to 47, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2675 6:
Increase Magic Resist by 116
1:
Increase Max Hit Points by 1759 2:
Increase Armor Class by 37 to 49, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2759 6:
Increase Magic Resist by 122
1:
Decrease Current Hit Points by 3298 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 14028 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 24754 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 3463 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 14729 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 25992 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 3636 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 15465 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 27292 if At Least 7 Pets On Hatelist
1:
Cast on Duration Fade: Promised Amendment Trigger 2:
Stacking: Delayed Heal Marker (20655) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 20655 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 20655
1:
Cast on Duration Fade: Promised Amendment Trigger II 2:
Stacking: Delayed Heal Marker (21688) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 21688 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 21688
1:
Cast on Duration Fade: Promised Amendment Trigger III 2:
Stacking: Delayed Heal Marker (22772) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 22772 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 22772
1:
Increase Current Hit Points by 8877 2:
Decrease Disease Counter by 44 3:
Decrease Poison Counter by 44 4:
Decrease Curse Counter by 44 5:
Decrease Corruption Counter by 18
1:
Increase Current Hit Points by 9321 2:
Decrease Disease Counter by 50 3:
Decrease Poison Counter by 50 4:
Decrease Curse Counter by 50 5:
Decrease Corruption Counter by 28
1:
Increase Current Hit Points by 9787 2:
Decrease Disease Counter by 53 3:
Decrease Poison Counter by 53 4:
Decrease Curse Counter by 53 5:
Decrease Corruption Counter by 37
2:
Increase Hit Damage by 20% (v185) 3:
Increase Strength by 234 4:
Increase Melee Haste by 85% 5:
Increase Attack by 165 6:
Increase Armor Class by 19 to 25, Based on Class
2:
Increase Hit Damage by 21% (v185) 3:
Increase Strength by 246 4:
Increase Melee Haste by 85% 5:
Increase Attack by 173 6:
Increase Armor Class by 20 to 27, Based on Class
2:
Increase Hit Damage by 22% (v185) 3:
Increase Strength by 258 4:
Increase Melee Haste by 85% 5:
Increase Attack by 182 6:
Increase Armor Class by 21 to 28, Based on Class
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 130 3:
Decrease Magic Resist by 130 4:
Decrease Poison Resist by 130 5:
Decrease Fire Resist by 130 6:
Limit Max Level: 100 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 135 3:
Decrease Magic Resist by 135 4:
Decrease Poison Resist by 135 5:
Decrease Fire Resist by 135 6:
Limit Max Level: 100 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 140 3:
Decrease Magic Resist by 140 4:
Decrease Poison Resist by 140 5:
Decrease Fire Resist by 140 6:
Limit Max Level: 100 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Max Hit Points by 3254 2:
Increase Armor Class by 54 to 72, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4254 6:
Increase Magic Resist by 126
1:
Increase Max Hit Points by 3417 2:
Increase Armor Class by 57 to 75, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4417 6:
Increase Magic Resist by 132
1:
Increase Max Hit Points by 3588 2:
Increase Armor Class by 60 to 79, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4588 6:
Increase Magic Resist by 138
1:
Decrease Current Hit Points by 4000 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 17011 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 30021 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 4200 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 17862 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 31522 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 4410 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 18755 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 33098 if At Least 7 Pets On Hatelist
1:
Cast on Duration Fade: Promised Amelioration Trigger 2:
Stacking: Delayed Heal Marker (31198) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 31198 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 31198
1:
Cast on Duration Fade: Promised Amelioration Trigger II 2:
Stacking: Delayed Heal Marker (32758) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 32758 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 32758
1:
Cast on Duration Fade: Promised Amelioration Trigger III 2:
Stacking: Delayed Heal Marker (34396) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 34396 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 34396
1:
Increase Current Hit Points by 17264 2:
Decrease Disease Counter by 70 3:
Decrease Poison Counter by 70 4:
Decrease Curse Counter by 70 5:
Decrease Corruption Counter by 46
1:
Increase Current Hit Points by 18127 2:
Decrease Disease Counter by 72 3:
Decrease Poison Counter by 72 4:
Decrease Curse Counter by 72 5:
Decrease Corruption Counter by 48
1:
Increase Current Hit Points by 19033 2:
Decrease Disease Counter by 74 3:
Decrease Poison Counter by 74 4:
Decrease Curse Counter by 74 5:
Decrease Corruption Counter by 50
2:
Increase Hit Damage by 22% (v185) 3:
Increase Strength by 258 4:
Increase Melee Haste by 85% 5:
Increase Attack by 182 6:
Increase Armor Class by 21 to 28, Based on Class
2:
Increase Hit Damage by 23% (v185) 3:
Increase Strength by 271 4:
Increase Melee Haste by 85% 5:
Increase Attack by 191 6:
Increase Armor Class by 22 to 29, Based on Class
2:
Increase Hit Damage by 24% (v185) 3:
Increase Strength by 285 4:
Increase Melee Haste by 85% 5:
Increase Attack by 201 6:
Increase Armor Class by 23 to 31, Based on Class
1:
Increase Spell Damage Taken by 33236 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Line of Sight 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 96 7:
Limit Max Level: 110 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: MAG 12:
Limit: Different Caster 13:
Cast on Max Hits: Firebound Fulmination
1:
Increase Spell Damage Taken by 34898 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Line of Sight 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 96 7:
Limit Max Level: 110 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: MAG 12:
Limit: Different Caster 13:
Cast on Max Hits: Firebound Fulmination II
1:
Increase Spell Damage Taken by 36643 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Line of Sight 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 96 7:
Limit Max Level: 110 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: MAG 12:
Limit: Different Caster 13:
Cast on Max Hits: Firebound Fulmination III
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 140 3:
Decrease Magic Resist by 140 4:
Decrease Poison Resist by 140 5:
Decrease Fire Resist by 140 6:
Limit Max Level: 105 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 145 3:
Decrease Magic Resist by 145 4:
Decrease Poison Resist by 145 5:
Decrease Fire Resist by 145 6:
Limit Max Level: 105 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 150 3:
Decrease Magic Resist by 150 4:
Decrease Poison Resist by 150 5:
Decrease Fire Resist by 150 6:
Limit Max Level: 105 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Max Hit Points by 3857 2:
Increase Armor Class by 63 to 83, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4857 6:
Increase Magic Resist by 138
1:
Increase Max Hit Points by 4050 2:
Increase Armor Class by 66 to 87, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 5050 6:
Increase Magic Resist by 145
1:
Increase Max Hit Points by 4253 2:
Increase Armor Class by 69 to 91, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 5253 6:
Increase Magic Resist by 152
1:
Decrease Current Hit Points by 4851 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 20630 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 36408 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 5094 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 21662 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 38228 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 5349 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 22745 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 40139 if At Least 7 Pets On Hatelist
1:
Cast on Duration Fade: Promised Invigoration Trigger 2:
Stacking: Delayed Heal Marker (36116) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 36116 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 36116
1:
Cast on Duration Fade: Promised Invigoration Trigger II 2:
Stacking: Delayed Heal Marker (37922) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 37922 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 37922
1:
Cast on Duration Fade: Promised Invigoration Trigger III 2:
Stacking: Delayed Heal Marker (39818) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 39818 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 39818
1:
Increase Current Hit Points by 19033 2:
Decrease Disease Counter by 74 3:
Decrease Poison Counter by 74 4:
Decrease Curse Counter by 74 5:
Decrease Corruption Counter by 50
1:
Increase Current Hit Points by 19985 2:
Decrease Disease Counter by 76 3:
Decrease Poison Counter by 76 4:
Decrease Curse Counter by 76 5:
Decrease Corruption Counter by 52
1:
Increase Current Hit Points by 20984 2:
Decrease Disease Counter by 78 3:
Decrease Poison Counter by 78 4:
Decrease Curse Counter by 78 5:
Decrease Corruption Counter by 54
2:
Increase Hit Damage by 24% (v185) 3:
Increase Strength by 314 4:
Increase Melee Haste by 85% 5:
Increase Attack by 231 6:
Increase Armor Class by 25 to 34, Based on Class
2:
Increase Hit Damage by 25% (v185) 3:
Increase Strength by 330 4:
Increase Melee Haste by 85% 5:
Increase Attack by 243 6:
Increase Armor Class by 27 to 35, Based on Class
2:
Increase Hit Damage by 25% (v185) 3:
Increase Strength by 347 4:
Increase Melee Haste by 85% 5:
Increase Attack by 255 6:
Increase Armor Class by 28 to 37, Based on Class
1:
Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 155 3:
Decrease Magic Resist by 155 4:
Decrease Poison Resist by 155 5:
Decrease Fire Resist by 160 6:
Limit Max Level: 110 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 160 3:
Decrease Magic Resist by 160 4:
Decrease Poison Resist by 160 5:
Decrease Fire Resist by 165 6:
Limit Max Level: 110 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 165 3:
Decrease Magic Resist by 165 4:
Decrease Poison Resist by 165 5:
Decrease Fire Resist by 170 6:
Limit Max Level: 110 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Max Hit Points by 5316 2:
Increase Armor Class by 86 to 114, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 6316 6:
Increase Magic Resist by 154
1:
Increase Max Hit Points by 5582 2:
Increase Armor Class by 91 to 120, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 6632 6:
Increase Magic Resist by 156
1:
Increase Max Hit Points by 5861 2:
Increase Armor Class by 95 to 126, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 6964 6:
Increase Magic Resist by 158
1:
Decrease Current Hit Points by 5884 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 25019 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 44153 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 6178 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 26270 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 46361 if At Least 7 Pets On Hatelist
1:
Decrease Current Hit Points by 6487 if Between 1 and 2 Pets on Hatelist 2:
Decrease Current Hit Points by 27583 if Between 3 and 6 Pets on Hatelist 3:
Decrease Current Hit Points by 48679 if At Least 7 Pets On Hatelist
1:
Cast on Duration Fade: Promised Alleviation Trigger 2:
Stacking: Delayed Heal Marker (59727) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 59727 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 59727
1:
Cast on Duration Fade: Promised Alleviation Trigger II 2:
Stacking: Delayed Heal Marker (62713) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 62713 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 62713
1:
Cast on Duration Fade: Promised Alleviation Trigger III 2:
Stacking: Delayed Heal Marker (65849) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 65849 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 65849
1:
Increase Current Hit Points by 32576 2:
Decrease Disease Counter by 79 3:
Decrease Poison Counter by 79 4:
Decrease Curse Counter by 79 5:
Decrease Corruption Counter by 55
1:
Increase Current Hit Points by 34150 2:
Decrease Disease Counter by 80 3:
Decrease Poison Counter by 80 4:
Decrease Curse Counter by 80 5:
Decrease Corruption Counter by 58
1:
Increase Current Hit Points by 35803 2:
Decrease Disease Counter by 81 3:
Decrease Poison Counter by 81 4:
Decrease Curse Counter by 81 5:
Decrease Corruption Counter by 61
1:
Increase Spell Damage Taken by 38475 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Line of Sight 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 101 7:
Limit Max Level: 115 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: MAG 12:
Limit: Different Caster 13:
Cast on Max Hits: Firebound Resolution
1:
Increase Spell Damage Taken by 40399 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Line of Sight 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 101 7:
Limit Max Level: 115 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: MAG 12:
Limit: Different Caster 13:
Cast on Max Hits: Firebound Resolution II
1:
Increase Spell Damage Taken by 42419 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Line of Sight 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 101 7:
Limit Max Level: 115 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: MAG 12:
Limit: Different Caster 13:
Cast on Max Hits: Firebound Resolution III
2:
Increase Hit Damage by 25% (v185) 3:
Increase Strength by 364 4:
Increase Melee Haste by 85% 5:
Increase Attack by 281 6:
Increase Armor Class by 31 to 41, Based on Class
2:
Increase Hit Damage by 25% (v185) 3:
Increase Strength by 373 4:
Increase Melee Haste by 85% 5:
Increase Attack by 288 6:
Increase Armor Class by 32 to 43, Based on Class
2:
Increase Hit Damage by 25% (v185) 3:
Increase Strength by 382 4:
Increase Melee Haste by 85% 5:
Increase Attack by 295 6:
Increase Armor Class by 34 to 45, Based on Class
1:
Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 165 3:
Decrease Magic Resist by 165 4:
Decrease Poison Resist by 165 5:
Decrease Fire Resist by 170 6:
Limit Max Level: 115 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 167 3:
Decrease Magic Resist by 169 4:
Decrease Poison Resist by 169 5:
Decrease Fire Resist by 172 6:
Limit Max Level: 115 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2:
Decrease Cold Resist by 169 3:
Decrease Magic Resist by 173 4:
Decrease Poison Resist by 173 5:
Decrease Fire Resist by 174 6:
Limit Max Level: 115 (Lose 10% per Level) 7:
Limit Effect: Current Hit Points 8:
Limit Type: Detrimental 9:
Limit Resist: Magic 10:
Limit Type: Exclude Combat Skills
1:
Increase Max Hit Points by 9671 2:
Increase Armor Class by 119 to 157, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 10671 6:
Increase Magic Resist by 158
1:
Increase Max Hit Points by 10155 2:
Increase Armor Class by 125 to 165, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 11155 6:
Increase Magic Resist by 160
1:
Increase Max Hit Points by 10663 2:
Increase Armor Class by 131 to 174, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 11663 6:
Increase Magic Resist by 162