1: Increase Max Hit Points by 250 2: Increase Armor Class by 7 to 9, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1250 6: Increase Magic Resist by 24
1: Increase Max Hit Points by 300 2: Increase Armor Class by 8 to 11, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1300 6: Increase Magic Resist by 30
1: Increase Max Hit Points by 350 2: Increase Armor Class by 9 to 11, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1350 6: Increase Magic Resist by 40
1: Increase Max Hit Points by 390 2: Increase Armor Class by 10 to 14, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1390 6: Increase Magic Resist by 40
2: Increase Hit Damage by 6% (v185) 3: Increase Strength by 96 4: Increase Melee Haste by 85% 5: Increase Attack by 62 6: Increase Armor Class by 8 to 10, Based on Class
2: Increase Hit Damage by 7% (v185) 3: Increase Strength by 100 4: Increase Melee Haste by 85% 5: Increase Attack by 65 6: Increase Armor Class by 8 to 11, Based on Class
2: Increase Hit Damage by 8% (v185) 3: Increase Strength by 104 4: Increase Melee Haste by 85% 5: Increase Attack by 68 6: Increase Armor Class by 8 to 11, Based on Class
1: Increase Spell Damage Taken by 1% to 3% (v296, Before Crit) 2: Decrease Cold Resist by 76 3: Decrease Magic Resist by 76 4: Decrease Poison Resist by 76 5: Decrease Fire Resist by 76 6: Limit Max Level: 75 (Lose 5% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 5% (v296, Before Crit) 2: Decrease Cold Resist by 78 3: Decrease Magic Resist by 78 4: Decrease Poison Resist by 78 5: Decrease Fire Resist by 78 6: Limit Max Level: 75 (Lose 5% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 7% (v296, Before Crit) 2: Decrease Cold Resist by 80 3: Decrease Magic Resist by 80 4: Decrease Poison Resist by 80 5: Decrease Fire Resist by 80 6: Limit Max Level: 75 (Lose 5% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Max Hit Points by 468 2: Increase Armor Class by 12 to 16, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1468 6: Increase Magic Resist by 48
1: Increase Max Hit Points by 488 2: Increase Armor Class by 13 to 17, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1488 6: Increase Magic Resist by 50
1: Increase Current Hit Points by 2440 2: Decrease Disease Counter by 32 3: Decrease Poison Counter by 32 4: Decrease Curse Counter by 32 5: Decrease Corruption Counter by 8
1: Increase Current Hit Points by 2526 2: Decrease Disease Counter by 33 3: Decrease Poison Counter by 33 4: Decrease Curse Counter by 33 5: Decrease Corruption Counter by 12
1: Increase Current Hit Points by 2612 2: Decrease Disease Counter by 34 3: Decrease Poison Counter by 34 4: Decrease Curse Counter by 34 5: Decrease Corruption Counter by 16
2: Increase Hit Damage by 9% (v185) 3: Increase Strength by 107 4: Increase Melee Haste by 85% 5: Increase Attack by 70 6: Increase Armor Class by 7 to 9, Based on Class
2: Increase Hit Damage by 10% (v185) 3: Increase Strength by 122 4: Increase Melee Haste by 85% 5: Increase Attack by 79 6: Increase Armor Class by 8 to 11, Based on Class
2: Increase Hit Damage by 11% (v185) 3: Increase Strength by 130 4: Increase Melee Haste by 85% 5: Increase Attack by 85 6: Increase Armor Class by 9 to 11, Based on Class
1: Increase Spell Damage Taken by 1% to 3% (v296, Before Crit) 2: Decrease Cold Resist by 82 3: Decrease Magic Resist by 82 4: Decrease Poison Resist by 82 5: Decrease Fire Resist by 82 6: Limit Max Level: 80 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 5% (v296, Before Crit) 2: Decrease Cold Resist by 86 3: Decrease Magic Resist by 86 4: Decrease Poison Resist by 86 5: Decrease Fire Resist by 86 6: Limit Max Level: 80 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 7% (v296, Before Crit) 2: Decrease Cold Resist by 90 3: Decrease Magic Resist by 90 4: Decrease Poison Resist by 90 5: Decrease Fire Resist by 90 6: Limit Max Level: 80 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Max Hit Points by 537 2: Increase Armor Class by 14 to 18, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1537 6: Increase Magic Resist by 54
1: Increase Max Hit Points by 634 2: Increase Armor Class by 16 to 21, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1634 6: Increase Magic Resist by 61
1: Increase Max Hit Points by 683 2: Increase Armor Class by 17 to 22, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1683 6: Increase Magic Resist by 65
1: Decrease Current Hit Points by 1849 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 7865 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 13877 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 1941 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 8258 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 14571 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 2038 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 8671 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 15300 if At Least 7 Pets On Hatelist
1: Cast on Duration Fade: Promised Recovery Trigger 2: Stacking: Delayed Heal Marker (10069) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 10069 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 10069
1: Cast on Duration Fade: Promised Recovery Trigger Rk. II 2: Stacking: Delayed Heal Marker (10926) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 10926 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 10926
1: Cast on Duration Fade: Promised Recovery Trigger Rk. III 2: Stacking: Delayed Heal Marker (11500) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 11500 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 11500
1: Increase Current Hit Points by 2678 2: Decrease Disease Counter by 35 3: Decrease Poison Counter by 35 4: Decrease Curse Counter by 35 5: Decrease Corruption Counter by 12
1: Increase Current Hit Points by 2904 2: Decrease Disease Counter by 40 3: Decrease Poison Counter by 40 4: Decrease Curse Counter by 40 5: Decrease Corruption Counter by 18
1: Increase Current Hit Points by 3056 2: Decrease Disease Counter by 43 3: Decrease Poison Counter by 43 4: Decrease Curse Counter by 43 5: Decrease Corruption Counter by 24
2: Increase Hit Damage by 12% (v185) 3: Increase Strength by 131 4: Increase Melee Haste by 85% 5: Increase Attack by 85 6: Increase Armor Class by 9 to 11, Based on Class
2: Increase Hit Damage by 13% (v185) 3: Increase Strength by 149 4: Increase Melee Haste by 85% 5: Increase Attack by 96 6: Increase Armor Class by 10 to 13, Based on Class
2: Increase Hit Damage by 14% (v185) 3: Increase Strength by 159 4: Increase Melee Haste by 85% 5: Increase Attack by 103 6: Increase Armor Class by 11 to 14, Based on Class
1: Increase Spell Damage Taken by 1% to 8% (v296, Before Crit) 2: Decrease Cold Resist by 90 3: Decrease Magic Resist by 90 4: Decrease Poison Resist by 90 5: Decrease Fire Resist by 90 6: Limit Max Level: 85 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 9% (v296, Before Crit) 2: Decrease Cold Resist by 95 3: Decrease Magic Resist by 95 4: Decrease Poison Resist by 95 5: Decrease Fire Resist by 95 6: Limit Max Level: 85 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 99 3: Decrease Magic Resist by 99 4: Decrease Poison Resist by 99 5: Decrease Fire Resist by 99 6: Limit Max Level: 85 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Max Hit Points by 697 2: Increase Armor Class by 17 to 22, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1697 6: Increase Magic Resist by 65
1: Increase Max Hit Points by 824 2: Increase Armor Class by 19 to 25, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1824 6: Increase Magic Resist by 74
1: Increase Max Hit Points by 888 2: Increase Armor Class by 20 to 27, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1888 6: Increase Magic Resist by 79
1: Decrease Current Hit Points by 2242 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 9538 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 16830 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 2354 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 10015 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 17671 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 2472 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 10516 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 18555 if At Least 7 Pets On Hatelist
1: Cast on Duration Fade: Promised Rejuvenation Trigger 2: Stacking: Delayed Heal Marker (11583) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 11583 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 11583
1: Cast on Duration Fade: Promised Rejuvenation Trigger Rk. II 2: Stacking: Delayed Heal Marker (12563) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 12563 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 12563
1: Cast on Duration Fade: Promised Rejuvenation Trigger Rk. III 2: Stacking: Delayed Heal Marker (13221) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 13221 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 13221
1: Increase Current Hit Points by 3078 2: Decrease Disease Counter by 43 3: Decrease Poison Counter by 43 4: Decrease Curse Counter by 43 5: Decrease Corruption Counter by 18
1: Increase Current Hit Points by 3340 2: Decrease Disease Counter by 49 3: Decrease Poison Counter by 49 4: Decrease Curse Counter by 49 5: Decrease Corruption Counter by 27
1: Increase Current Hit Points by 3514 2: Decrease Disease Counter by 52 3: Decrease Poison Counter by 52 4: Decrease Curse Counter by 52 5: Decrease Corruption Counter by 36
2: Increase Hit Damage by 14% (v185) 3: Increase Strength by 144 4: Increase Melee Haste by 85% 5: Increase Attack by 102 6: Increase Armor Class by 10 to 14, Based on Class
2: Increase Hit Damage by 15% (v185) 3: Increase Strength by 164 4: Increase Melee Haste by 85% 5: Increase Attack by 115 6: Increase Armor Class by 12 to 16, Based on Class
2: Increase Hit Damage by 16% (v185) 3: Increase Strength by 175 4: Increase Melee Haste by 85% 5: Increase Attack by 124 6: Increase Armor Class by 13 to 17, Based on Class
1: Increase Spell Damage Taken by 1% to 8% (v296, Before Crit) 2: Decrease Cold Resist by 100 3: Decrease Magic Resist by 100 4: Decrease Poison Resist by 100 5: Decrease Fire Resist by 100 6: Limit Max Level: 90 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 9% (v296, Before Crit) 2: Decrease Cold Resist by 105 3: Decrease Magic Resist by 105 4: Decrease Poison Resist by 105 5: Decrease Fire Resist by 105 6: Limit Max Level: 90 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 110 3: Decrease Magic Resist by 110 4: Decrease Poison Resist by 110 5: Decrease Fire Resist by 110 6: Limit Max Level: 90 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Max Hit Points by 1003 2: Increase Armor Class by 24 to 32, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2003 6: Increase Magic Resist by 83
1: Increase Max Hit Points by 1185 2: Increase Armor Class by 28 to 37, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2185 6: Increase Magic Resist by 93
1: Increase Max Hit Points by 1276 2: Increase Armor Class by 29 to 39, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2276 6: Increase Magic Resist by 100
1: Decrease Current Hit Points by 2719 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 11568 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 20411 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 2855 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 12146 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 21432 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 2998 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 12753 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 22504 if At Least 7 Pets On Hatelist
1: Cast on Duration Fade: Promised Wardmending Trigger 2: Stacking: Delayed Heal Marker (15736) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 15736 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 15736
1: Cast on Duration Fade: Promised Wardmending Trigger II 2: Stacking: Delayed Heal Marker (17067) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 17067 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 17067
1: Cast on Duration Fade: Promised Wardmending Trigger III 2: Stacking: Delayed Heal Marker (17961) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 17961 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 17961
1: Increase Current Hit Points by 5112 2: Decrease Disease Counter by 44 3: Decrease Poison Counter by 44 4: Decrease Curse Counter by 44 5: Decrease Corruption Counter by 18
1: Increase Current Hit Points by 5368 2: Decrease Disease Counter by 50 3: Decrease Poison Counter by 50 4: Decrease Curse Counter by 50 5: Decrease Corruption Counter by 28
1: Increase Current Hit Points by 5636 2: Decrease Disease Counter by 53 3: Decrease Poison Counter by 53 4: Decrease Curse Counter by 53 5: Decrease Corruption Counter by 37
2: Increase Hit Damage by 17% (v185) 3: Increase Strength by 193 4: Increase Melee Haste by 85% 5: Increase Attack by 136 6: Increase Armor Class by 14 to 18, Based on Class
2: Increase Hit Damage by 18% (v185) 3: Increase Strength by 203 4: Increase Melee Haste by 85% 5: Increase Attack by 143 6: Increase Armor Class by 15 to 19, Based on Class
2: Increase Hit Damage by 19% (v185) 3: Increase Strength by 213 4: Increase Melee Haste by 85% 5: Increase Attack by 150 6: Increase Armor Class by 15 to 20, Based on Class
1: Increase Spell Damage Taken by 1% to 8% (v296, Before Crit) 2: Decrease Cold Resist by 115 3: Decrease Magic Resist by 115 4: Decrease Poison Resist by 115 5: Decrease Fire Resist by 115 6: Limit Max Level: 95 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 9% (v296, Before Crit) 2: Decrease Cold Resist by 120 3: Decrease Magic Resist by 120 4: Decrease Poison Resist by 120 5: Decrease Fire Resist by 120 6: Limit Max Level: 95 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 125 3: Decrease Magic Resist by 125 4: Decrease Poison Resist by 125 5: Decrease Fire Resist by 125 6: Limit Max Level: 95 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Max Hit Points by 1595 2: Increase Armor Class by 34 to 45, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2595 6: Increase Magic Resist by 110
1: Increase Max Hit Points by 1675 2: Increase Armor Class by 36 to 47, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2675 6: Increase Magic Resist by 116
1: Increase Max Hit Points by 1759 2: Increase Armor Class by 37 to 49, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2759 6: Increase Magic Resist by 122
1: Decrease Current Hit Points by 3298 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 14028 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 24754 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 3463 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 14729 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 25992 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 3636 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 15465 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 27292 if At Least 7 Pets On Hatelist
1: Cast on Duration Fade: Promised Amendment Trigger 2: Stacking: Delayed Heal Marker (20655) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 20655 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 20655
1: Cast on Duration Fade: Promised Amendment Trigger II 2: Stacking: Delayed Heal Marker (21688) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 21688 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 21688
1: Cast on Duration Fade: Promised Amendment Trigger III 2: Stacking: Delayed Heal Marker (22772) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 22772 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 22772
1: Increase Current Hit Points by 8877 2: Decrease Disease Counter by 44 3: Decrease Poison Counter by 44 4: Decrease Curse Counter by 44 5: Decrease Corruption Counter by 18
1: Increase Current Hit Points by 9321 2: Decrease Disease Counter by 50 3: Decrease Poison Counter by 50 4: Decrease Curse Counter by 50 5: Decrease Corruption Counter by 28
1: Increase Current Hit Points by 9787 2: Decrease Disease Counter by 53 3: Decrease Poison Counter by 53 4: Decrease Curse Counter by 53 5: Decrease Corruption Counter by 37
2: Increase Hit Damage by 20% (v185) 3: Increase Strength by 234 4: Increase Melee Haste by 85% 5: Increase Attack by 165 6: Increase Armor Class by 19 to 25, Based on Class
2: Increase Hit Damage by 21% (v185) 3: Increase Strength by 246 4: Increase Melee Haste by 85% 5: Increase Attack by 173 6: Increase Armor Class by 20 to 27, Based on Class
2: Increase Hit Damage by 22% (v185) 3: Increase Strength by 258 4: Increase Melee Haste by 85% 5: Increase Attack by 182 6: Increase Armor Class by 21 to 28, Based on Class
1: Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 130 3: Decrease Magic Resist by 130 4: Decrease Poison Resist by 130 5: Decrease Fire Resist by 130 6: Limit Max Level: 100 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 135 3: Decrease Magic Resist by 135 4: Decrease Poison Resist by 135 5: Decrease Fire Resist by 135 6: Limit Max Level: 100 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 140 3: Decrease Magic Resist by 140 4: Decrease Poison Resist by 140 5: Decrease Fire Resist by 140 6: Limit Max Level: 100 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Max Hit Points by 3254 2: Increase Armor Class by 54 to 72, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4254 6: Increase Magic Resist by 126
1: Increase Max Hit Points by 3417 2: Increase Armor Class by 57 to 75, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4417 6: Increase Magic Resist by 132
1: Increase Max Hit Points by 3588 2: Increase Armor Class by 60 to 79, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4588 6: Increase Magic Resist by 138
1: Decrease Current Hit Points by 4000 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 17011 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 30021 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 4200 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 17862 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 31522 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 4410 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 18755 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 33098 if At Least 7 Pets On Hatelist
1: Cast on Duration Fade: Promised Amelioration Trigger 2: Stacking: Delayed Heal Marker (31198) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 31198 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 31198
1: Cast on Duration Fade: Promised Amelioration Trigger II 2: Stacking: Delayed Heal Marker (32758) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 32758 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 32758
1: Cast on Duration Fade: Promised Amelioration Trigger III 2: Stacking: Delayed Heal Marker (34396) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 34396 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 34396
1: Increase Current Hit Points by 17264 2: Decrease Disease Counter by 70 3: Decrease Poison Counter by 70 4: Decrease Curse Counter by 70 5: Decrease Corruption Counter by 46
1: Increase Current Hit Points by 18127 2: Decrease Disease Counter by 72 3: Decrease Poison Counter by 72 4: Decrease Curse Counter by 72 5: Decrease Corruption Counter by 48
1: Increase Current Hit Points by 19033 2: Decrease Disease Counter by 74 3: Decrease Poison Counter by 74 4: Decrease Curse Counter by 74 5: Decrease Corruption Counter by 50
2: Increase Hit Damage by 22% (v185) 3: Increase Strength by 258 4: Increase Melee Haste by 85% 5: Increase Attack by 182 6: Increase Armor Class by 21 to 28, Based on Class
2: Increase Hit Damage by 23% (v185) 3: Increase Strength by 271 4: Increase Melee Haste by 85% 5: Increase Attack by 191 6: Increase Armor Class by 22 to 29, Based on Class
2: Increase Hit Damage by 24% (v185) 3: Increase Strength by 285 4: Increase Melee Haste by 85% 5: Increase Attack by 201 6: Increase Armor Class by 23 to 31, Based on Class
1: Increase Spell Damage Taken by 33236 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Line of Sight 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 96 7: Limit Max Level: 110 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11: Limit Caster Class: MAG 12: Limit: Different Caster 13: Cast on Max Hits: Firebound Fulmination
1: Increase Spell Damage Taken by 34898 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Line of Sight 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 96 7: Limit Max Level: 110 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11: Limit Caster Class: MAG 12: Limit: Different Caster 13: Cast on Max Hits: Firebound Fulmination II
1: Increase Spell Damage Taken by 36643 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Line of Sight 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 96 7: Limit Max Level: 110 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11: Limit Caster Class: MAG 12: Limit: Different Caster 13: Cast on Max Hits: Firebound Fulmination III
1: Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 140 3: Decrease Magic Resist by 140 4: Decrease Poison Resist by 140 5: Decrease Fire Resist by 140 6: Limit Max Level: 105 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 145 3: Decrease Magic Resist by 145 4: Decrease Poison Resist by 145 5: Decrease Fire Resist by 145 6: Limit Max Level: 105 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 1% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 150 3: Decrease Magic Resist by 150 4: Decrease Poison Resist by 150 5: Decrease Fire Resist by 150 6: Limit Max Level: 105 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Max Hit Points by 3857 2: Increase Armor Class by 63 to 83, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4857 6: Increase Magic Resist by 138
1: Increase Max Hit Points by 4050 2: Increase Armor Class by 66 to 87, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 5050 6: Increase Magic Resist by 145
1: Increase Max Hit Points by 4253 2: Increase Armor Class by 69 to 91, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 5253 6: Increase Magic Resist by 152
1: Decrease Current Hit Points by 4851 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 20630 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 36408 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 5094 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 21662 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 38228 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 5349 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 22745 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 40139 if At Least 7 Pets On Hatelist
1: Cast on Duration Fade: Promised Invigoration Trigger 2: Stacking: Delayed Heal Marker (36116) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 36116 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 36116
1: Cast on Duration Fade: Promised Invigoration Trigger II 2: Stacking: Delayed Heal Marker (37922) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 37922 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 37922
1: Cast on Duration Fade: Promised Invigoration Trigger III 2: Stacking: Delayed Heal Marker (39818) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 39818 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 39818
1: Increase Current Hit Points by 19033 2: Decrease Disease Counter by 74 3: Decrease Poison Counter by 74 4: Decrease Curse Counter by 74 5: Decrease Corruption Counter by 50
1: Increase Current Hit Points by 19985 2: Decrease Disease Counter by 76 3: Decrease Poison Counter by 76 4: Decrease Curse Counter by 76 5: Decrease Corruption Counter by 52
1: Increase Current Hit Points by 20984 2: Decrease Disease Counter by 78 3: Decrease Poison Counter by 78 4: Decrease Curse Counter by 78 5: Decrease Corruption Counter by 54
2: Increase Hit Damage by 24% (v185) 3: Increase Strength by 314 4: Increase Melee Haste by 85% 5: Increase Attack by 231 6: Increase Armor Class by 25 to 34, Based on Class
2: Increase Hit Damage by 25% (v185) 3: Increase Strength by 330 4: Increase Melee Haste by 85% 5: Increase Attack by 243 6: Increase Armor Class by 27 to 35, Based on Class
2: Increase Hit Damage by 25% (v185) 3: Increase Strength by 347 4: Increase Melee Haste by 85% 5: Increase Attack by 255 6: Increase Armor Class by 28 to 37, Based on Class
1: Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 155 3: Decrease Magic Resist by 155 4: Decrease Poison Resist by 155 5: Decrease Fire Resist by 160 6: Limit Max Level: 110 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 160 3: Decrease Magic Resist by 160 4: Decrease Poison Resist by 160 5: Decrease Fire Resist by 165 6: Limit Max Level: 110 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 165 3: Decrease Magic Resist by 165 4: Decrease Poison Resist by 165 5: Decrease Fire Resist by 170 6: Limit Max Level: 110 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Max Hit Points by 5316 2: Increase Armor Class by 86 to 114, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 6316 6: Increase Magic Resist by 154
1: Increase Max Hit Points by 5582 2: Increase Armor Class by 91 to 120, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 6632 6: Increase Magic Resist by 156
1: Increase Max Hit Points by 5861 2: Increase Armor Class by 95 to 126, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 6964 6: Increase Magic Resist by 158
1: Decrease Current Hit Points by 5884 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 25019 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 44153 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 6178 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 26270 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 46361 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 6487 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 27583 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 48679 if At Least 7 Pets On Hatelist
1: Cast on Duration Fade: Promised Alleviation Trigger 2: Stacking: Delayed Heal Marker (59727) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 59727 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 59727
1: Cast on Duration Fade: Promised Alleviation Trigger II 2: Stacking: Delayed Heal Marker (62713) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 62713 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 62713
1: Cast on Duration Fade: Promised Alleviation Trigger III 2: Stacking: Delayed Heal Marker (65849) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 65849 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 65849
1: Increase Current Hit Points by 32576 2: Decrease Disease Counter by 79 3: Decrease Poison Counter by 79 4: Decrease Curse Counter by 79 5: Decrease Corruption Counter by 55
1: Increase Current Hit Points by 34150 2: Decrease Disease Counter by 80 3: Decrease Poison Counter by 80 4: Decrease Curse Counter by 80 5: Decrease Corruption Counter by 58
1: Increase Current Hit Points by 35803 2: Decrease Disease Counter by 81 3: Decrease Poison Counter by 81 4: Decrease Curse Counter by 81 5: Decrease Corruption Counter by 61
1: Increase Spell Damage Taken by 38475 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Line of Sight 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 101 7: Limit Max Level: 115 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11: Limit Caster Class: MAG 12: Limit: Different Caster 13: Cast on Max Hits: Firebound Resolution
1: Increase Spell Damage Taken by 40399 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Line of Sight 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 101 7: Limit Max Level: 115 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11: Limit Caster Class: MAG 12: Limit: Different Caster 13: Cast on Max Hits: Firebound Resolution II
1: Increase Spell Damage Taken by 42419 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Line of Sight 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 101 7: Limit Max Level: 115 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11: Limit Caster Class: MAG 12: Limit: Different Caster 13: Cast on Max Hits: Firebound Resolution III
2: Increase Hit Damage by 25% (v185) 3: Increase Strength by 364 4: Increase Melee Haste by 85% 5: Increase Attack by 281 6: Increase Armor Class by 31 to 41, Based on Class
2: Increase Hit Damage by 25% (v185) 3: Increase Strength by 373 4: Increase Melee Haste by 85% 5: Increase Attack by 288 6: Increase Armor Class by 32 to 43, Based on Class
2: Increase Hit Damage by 25% (v185) 3: Increase Strength by 382 4: Increase Melee Haste by 85% 5: Increase Attack by 295 6: Increase Armor Class by 34 to 45, Based on Class
1: Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 165 3: Decrease Magic Resist by 165 4: Decrease Poison Resist by 165 5: Decrease Fire Resist by 170 6: Limit Max Level: 115 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 167 3: Decrease Magic Resist by 169 4: Decrease Poison Resist by 169 5: Decrease Fire Resist by 172 6: Limit Max Level: 115 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Spell Damage Taken by 2% to 10% (v296, Before Crit) 2: Decrease Cold Resist by 169 3: Decrease Magic Resist by 173 4: Decrease Poison Resist by 173 5: Decrease Fire Resist by 174 6: Limit Max Level: 115 (Lose 10% per Level) 7: Limit Effect: Current Hit Points 8: Limit Type: Detrimental 9: Limit Resist: Magic 10: Limit Type: Exclude Combat Skills
1: Increase Max Hit Points by 9671 2: Increase Armor Class by 119 to 157, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 10671 6: Increase Magic Resist by 158
1: Increase Max Hit Points by 10155 2: Increase Armor Class by 125 to 165, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 11155 6: Increase Magic Resist by 160
1: Increase Max Hit Points by 10663 2: Increase Armor Class by 131 to 174, Based on Class 3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 11663 6: Increase Magic Resist by 162
1: Decrease Current Hit Points by 7136 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 30341 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 53547 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 7493 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 31858 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 56224 if At Least 7 Pets On Hatelist
1: Decrease Current Hit Points by 7868 if Between 1 and 2 Pets on Hatelist 2: Decrease Current Hit Points by 33451 if Between 3 and 6 Pets on Hatelist 3: Decrease Current Hit Points by 59035 if At Least 7 Pets On Hatelist
1: Cast on Duration Fade: Promised Healing Trigger 2: Stacking: Delayed Heal Marker (75726) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 75726 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 75726
1: Cast on Duration Fade: Promised Healing Trigger II 2: Stacking: Delayed Heal Marker (79512) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 79512 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 79512
1: Cast on Duration Fade: Promised Healing Trigger III 2: Stacking: Delayed Heal Marker (83488) 3: Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 83488 4: Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 83488
1: Increase Current Hit Points by 42794 2: Decrease Disease Counter by 81 3: Decrease Poison Counter by 81 4: Decrease Curse Counter by 81 5: Decrease Corruption Counter by 61
1: Increase Current Hit Points by 44934 2: Decrease Disease Counter by 81 3: Decrease Poison Counter by 81 4: Decrease Curse Counter by 81 5: Decrease Corruption Counter by 61
1: Increase Current Hit Points by 47181 2: Decrease Disease Counter by 81 3: Decrease Poison Counter by 81 4: Decrease Curse Counter by 81 5: Decrease Corruption Counter by 61
1: Increase Spell Damage Taken by 46661 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Line of Sight 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 106 7: Limit Max Level: 120 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 3050 (Current Hit Points [SPA 0]) 11: Limit Caster Class: MAG 12: Limit: Different Caster 13: Cast on Max Hits: Firebound Resolution III Azia
1: Increase Spell Damage Taken by 48994 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Line of Sight 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 106 7: Limit Max Level: 120 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 3050 (Current Hit Points [SPA 0]) 11: Limit Caster Class: MAG 12: Limit: Different Caster 13: Cast on Max Hits: Firebound Resolution III Beza
1: Increase Spell Damage Taken by 51444 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Line of Sight 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 106 7: Limit Max Level: 120 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 3050 (Current Hit Points [SPA 0]) 11: Limit Caster Class: MAG 12: Limit: Different Caster 13: Cast on Max Hits: Firebound Resolution III Caza