Icon

Spell Name

Spell Effects

Mana / End

Target

Expansion


Armor of the Earnest 
1: Increase Max Hit Points by 1473 2: Increase Armor Class by 25 to 32, Based on Class 3: Increase Current Hit Points by 1473 4: Increase Current Mana by 23 per Tick 5: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2946

1128

Self 


Armor of the Earnest Rk. II 
1: Increase Max Hit Points by 1561 2: Increase Armor Class by 26 to 34, Based on Class 3: Increase Current Hit Points by 1561 4: Increase Current Mana by 26 per Tick 5: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 3122

1161

Self 


Armor of the Earnest Rk. III 
1: Increase Max Hit Points by 1701 2: Increase Armor Class by 28 to 37, Based on Class 3: Increase Current Hit Points by 1701 4: Increase Current Mana by 30 per Tick 5: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 3402

1255

Self 


Blood of the Devout 
1: Decrease Damage Shield by 81 2: Increase Reverse Damage Shield by 144

1330

Single 


Blood of the Devout Rk. II 
1: Decrease Damage Shield by 92 2: Increase Reverse Damage Shield by 165

1455

Single 


Blood of the Devout Rk. III 
1: Decrease Damage Shield by 106 2: Increase Reverse Damage Shield by 190

1587

Single 


Celestial Contravention 
1: Cast Celestial Contravention Strike (v374) 2: Cast Celestial Contravention Heal (v374)

1532

Single 


Celestial Contravention Heal 
1: Increase Current Hit Points by 6471

10

Targets Target 


Celestial Contravention Heal II 
1: Increase Current Hit Points by 7125

10

Targets Target 


Celestial Contravention Heal III 
1: Increase Current Hit Points by 7559

10

Targets Target 


Celestial Contravention Rk. II 
1: Cast Celestial Contravention Strike II (v374) 2: Cast Celestial Contravention Heal II (v374)

1632

Single 


Celestial Contravention Rk. III 
1: Cast Celestial Contravention Strike III (v374) 2: Cast Celestial Contravention Heal III (v374)

1695

Single 


Celestial Contravention Strike 
1: Decrease Current Hit Points by 6457 if Not Undead or Summoned 2: Decrease Current Hit Points by 8747 if Undead 3: Decrease Current Hit Points by 7764 if Summoned

10

Single 


Celestial Contravention Strike II 
1: Decrease Current Hit Points by 7335 if Not Undead or Summoned 2: Decrease Current Hit Points by 9935 if Undead 3: Decrease Current Hit Points by 8818 if Summoned

10

Single 


Celestial Contravention Strike III 
1: Decrease Current Hit Points by 7922 if Not Undead or Summoned 2: Decrease Current Hit Points by 10731 if Undead 3: Decrease Current Hit Points by 9524 if Summoned

10

Single 


Ealdun's Mark 
3: Increase Max Hit Points by 2974 4: Increase Current Hit Points by 2974

5081

Caster Group 


Ealdun's Mark Rk. II 
3: Increase Max Hit Points by 3152 4: Increase Current Hit Points by 3152

5196

Caster Group 


Ealdun's Mark Rk. III 
3: Increase Max Hit Points by 3436 4: Increase Current Hit Points by 3436

5605

Caster Group 


Elixir of the Ardent 
1: Increase Current Hit Points by 2335 per Tick

2944

Caster Group 


Elixir of the Ardent Rk. II 
1: Increase Current Hit Points by 2535 per Tick

3080

Caster Group 


Elixir of the Ardent Rk. III 
1: Increase Current Hit Points by 2666 per Tick

3162

Caster Group 


Fintar's Channeled Mark 
1: Decrease Damage Shield by 81 2: Increase Reverse Damage Shield by 144

0 / 0

Targets Target 


Fintar's Channeled Mark II 
1: Decrease Damage Shield by 92 2: Increase Reverse Damage Shield by 165

0 / 0

Targets Target 


Fintar's Channeled Mark III 
1: Decrease Damage Shield by 106 2: Increase Reverse Damage Shield by 190

0 / 0

Targets Target 


Fintar's Retort 
1: Cast Fintar's Channeled Mark (v374) 7: Add Melee Proc: Fintar's Retort Effect with 400% Rate Mod

386

Single 


Fintar's Retort Effect 
1: Increase Current Hit Points by 905

0 / 0

Self 


Fintar's Retort Effect II 
1: Increase Current Hit Points by 1070

0 / 0

Self 


Fintar's Retort Effect III 
1: Increase Current Hit Points by 1180

0 / 0

Self 


Fintar's Retort Rk. II 
1: Cast Fintar's Channeled Mark II (v374) 7: Add Melee Proc: Fintar's Retort Effect II with 400% Rate Mod

446

Single 


Fintar's Retort Rk. III 
1: Cast Fintar's Channeled Mark III (v374) 7: Add Melee Proc: Fintar's Retort Effect III with 400% Rate Mod

516

Single 


Frenzied Renewal 
1: Increase Current Hit Points by 8905 2: Decrease Poison Counter by 22 3: Decrease Disease Counter by 22 4: Decrease Curse Counter by 22

1893

Single 


Frenzied Renewal Rk. II 
1: Increase Current Hit Points by 9662 2: Decrease Poison Counter by 22 3: Decrease Disease Counter by 22 4: Decrease Curse Counter by 22

1978

Single 


Frenzied Renewal Rk. III 
1: Increase Current Hit Points by 10166 2: Decrease Poison Counter by 22 3: Decrease Disease Counter by 22 4: Decrease Curse Counter by 22

2033

Single 


Hand of Reliance 
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 5676 2: Increase Max Hit Points by 4676 3: Increase Current Hit Points by 4676 4: Increase Armor Class by 48 to 63, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 5676

6065

Target Group 


Hand of Reliance Rk. II 
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 5957 2: Increase Max Hit Points by 4957 3: Increase Current Hit Points by 4957 4: Increase Armor Class by 50 to 67, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 5957

6232

Target Group 


Hand of Reliance Rk. III 
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 6403 2: Increase Max Hit Points by 5403 3: Increase Current Hit Points by 5403 4: Increase Armor Class by 55 to 73, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 6403

6731

Target Group 


Healing Splash 
Hate Override: 100
1: Increase Current Hit Points by 2837

1413

Target Ring AE 


Healing Splash Rk. II 
Hate Override: 100
1: Increase Current Hit Points by 3077

1476

Target Ring AE 


Healing Splash Rk. III 
Hate Override: 100
1: Increase Current Hit Points by 3238

1517

Target Ring AE 


Order of the Earnest 
4: Increase Armor Class by 34 to 45, Based on Class

1062

Caster Group 


Order of the Earnest Rk. II 
4: Increase Armor Class by 38 to 51, Based on Class

1210

Caster Group 


Order of the Earnest Rk. III 
4: Increase Armor Class by 43 to 56, Based on Class

1340

Caster Group 


Rallied Rampart of Vie 
1: Absorb Melee Damage: 10%, Total: 17846 6: Cast on Rune Fade: Light of Vie Azia

934

Caster Group 


Rallied Rampart of Vie Rk. II 
1: Absorb Melee Damage: 10%, Total: 21091 6: Cast on Rune Fade: Light of Vie Beza

1064

Caster Group 


Rallied Rampart of Vie Rk. III 
1: Absorb Melee Damage: 10%, Total: 22714 6: Cast on Rune Fade: Light of Vie Caza

1134

Caster Group 


Word of Resurgence 
1: Increase Current Hit Points by 6670 2: Decrease Disease Counter by 27 3: Decrease Poison Counter by 27 4: Decrease Curse Counter by 18

1974

Caster Group 


Word of Resurgence Rk. II 
1: Increase Current Hit Points by 7238 2: Decrease Disease Counter by 27 3: Decrease Poison Counter by 27 4: Decrease Curse Counter by 18

2063

Caster Group 


Word of Resurgence Rk. III 
1: Increase Current Hit Points by 7614 2: Decrease Disease Counter by 29 3: Decrease Poison Counter by 29 4: Decrease Curse Counter by 20

2120

Caster Group 
