Icon

Spell Name

Spell Effects

Mana / End

Target

Expansion


Armor of the Earnest 
1:
Increase Max Hit Points by 1473
2:
Increase Armor Class by 25 to 32, Based on Class
3:
Increase Current Hit Points by 1473
4:
Increase Current Mana by 23 per Tick
5:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2946

1128

Self 


Armor of the Earnest Rk. II 
1:
Increase Max Hit Points by 1561
2:
Increase Armor Class by 26 to 34, Based on Class
3:
Increase Current Hit Points by 1561
4:
Increase Current Mana by 26 per Tick
5:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 3122

1161

Self 


Armor of the Earnest Rk. III 
1:
Increase Max Hit Points by 1701
2:
Increase Armor Class by 28 to 37, Based on Class
3:
Increase Current Hit Points by 1701
4:
Increase Current Mana by 30 per Tick
5:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 3402

1255

Self 


Blood of the Devout 
1:
Decrease Damage Shield by 81
2:
Increase Reverse Damage Shield by 144

1330

Single 


Blood of the Devout Rk. II 
1:
Decrease Damage Shield by 92
2:
Increase Reverse Damage Shield by 165

1455

Single 


Blood of the Devout Rk. III 
1:
Decrease Damage Shield by 106
2:
Increase Reverse Damage Shield by 190

1587

Single 


Celestial Contravention 
1:
Cast Celestial Contravention Strike (v374)
2:
Cast Celestial Contravention Heal (v374)

1532

Single 


Celestial Contravention Heal 
1:
Increase Current Hit Points by 6471

10

Targets Target 


Celestial Contravention Heal II 
1:
Increase Current Hit Points by 7125

10

Targets Target 


Celestial Contravention Heal III 
1:
Increase Current Hit Points by 7559

10

Targets Target 


Celestial Contravention Rk. II 
1:
Cast Celestial Contravention Strike II (v374)
2:
Cast Celestial Contravention Heal II (v374)

1632

Single 


Celestial Contravention Rk. III 
1:
Cast Celestial Contravention Strike III (v374)
2:
Cast Celestial Contravention Heal III (v374)

1695

Single 


Celestial Contravention Strike 
1:
Decrease Current Hit Points by 6457 if Not Undead or Summoned
2:
Decrease Current Hit Points by 8747 if Undead
3:
Decrease Current Hit Points by 7764 if Summoned

10

Single 


Celestial Contravention Strike II 
1:
Decrease Current Hit Points by 7335 if Not Undead or Summoned
2:
Decrease Current Hit Points by 9935 if Undead
3:
Decrease Current Hit Points by 8818 if Summoned

10

Single 


Celestial Contravention Strike III 
1:
Decrease Current Hit Points by 7922 if Not Undead or Summoned
2:
Decrease Current Hit Points by 10731 if Undead
3:
Decrease Current Hit Points by 9524 if Summoned

10

Single 


Ealdun's Mark 
3:
Increase Max Hit Points by 2974
4:
Increase Current Hit Points by 2974

5081

Caster Group 


Ealdun's Mark Rk. II 
3:
Increase Max Hit Points by 3152
4:
Increase Current Hit Points by 3152

5196

Caster Group 


Ealdun's Mark Rk. III 
3:
Increase Max Hit Points by 3436
4:
Increase Current Hit Points by 3436

5605

Caster Group 


Elixir of the Ardent 
1:
Increase Current Hit Points by 2335 per Tick

2944

Caster Group 


Elixir of the Ardent Rk. II 
1:
Increase Current Hit Points by 2535 per Tick

3080

Caster Group 


Elixir of the Ardent Rk. III 
1:
Increase Current Hit Points by 2666 per Tick

3162

Caster Group 


Fintar's Channeled Mark 
1:
Decrease Damage Shield by 81
2:
Increase Reverse Damage Shield by 144

0 / 0

Targets Target 


Fintar's Channeled Mark II 
1:
Decrease Damage Shield by 92
2:
Increase Reverse Damage Shield by 165

0 / 0

Targets Target 


Fintar's Channeled Mark III 
1:
Decrease Damage Shield by 106
2:
Increase Reverse Damage Shield by 190

0 / 0

Targets Target 


Fintar's Retort 
1:
Cast Fintar's Channeled Mark (v374)
7:
Add Melee Proc: Fintar's Retort Effect with 400% Rate Mod

386

Single 


Fintar's Retort Effect 
1:
Increase Current Hit Points by 905

0 / 0

Self 


Fintar's Retort Effect II 
1:
Increase Current Hit Points by 1070

0 / 0

Self 


Fintar's Retort Effect III 
1:
Increase Current Hit Points by 1180

0 / 0

Self 


Fintar's Retort Rk. II 
1:
Cast Fintar's Channeled Mark II (v374)
7:
Add Melee Proc: Fintar's Retort Effect II with 400% Rate Mod

446

Single 


Fintar's Retort Rk. III 
1:
Cast Fintar's Channeled Mark III (v374)
7:
Add Melee Proc: Fintar's Retort Effect III with 400% Rate Mod

516

Single 


Frenzied Renewal 
1:
Increase Current Hit Points by 8905
2:
Decrease Poison Counter by 22
3:
Decrease Disease Counter by 22
4:
Decrease Curse Counter by 22

1893

Single 


Frenzied Renewal Rk. II 
1:
Increase Current Hit Points by 9662
2:
Decrease Poison Counter by 22
3:
Decrease Disease Counter by 22
4:
Decrease Curse Counter by 22

1978

Single 


Frenzied Renewal Rk. III 
1:
Increase Current Hit Points by 10166
2:
Decrease Poison Counter by 22
3:
Decrease Disease Counter by 22
4:
Decrease Curse Counter by 22

2033

Single 


Hand of Reliance 
1:
Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 5676
2:
Increase Max Hit Points by 4676
3:
Increase Current Hit Points by 4676
4:
Increase Armor Class by 48 to 63, Based on Class
5:
Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 5676

6065

Target Group 


Hand of Reliance Rk. II 
1:
Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 5957
2:
Increase Max Hit Points by 4957
3:
Increase Current Hit Points by 4957
4:
Increase Armor Class by 50 to 67, Based on Class
5:
Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 5957

6232

Target Group 


Hand of Reliance Rk. III 
1:
Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 6403
2:
Increase Max Hit Points by 5403
3:
Increase Current Hit Points by 5403
4:
Increase Armor Class by 55 to 73, Based on Class
5:
Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 6403

6731

Target Group 


Healing Splash 
Hate Override: 100
1:
Increase Current Hit Points by 2837

1413

Target Ring AE 


Healing Splash Rk. II 
Hate Override: 100
1:
Increase Current Hit Points by 3077

1476

Target Ring AE 


Healing Splash Rk. III 
Hate Override: 100
1:
Increase Current Hit Points by 3238

1517

Target Ring AE 


Order of the Earnest 
4:
Increase Armor Class by 34 to 45, Based on Class

1062

Caster Group 


Order of the Earnest Rk. II 
4:
Increase Armor Class by 38 to 51, Based on Class

1210

Caster Group 


Order of the Earnest Rk. III 
4:
Increase Armor Class by 43 to 56, Based on Class

1340

Caster Group 


Rallied Rampart of Vie 
1:
Absorb Melee Damage: 10%, Total: 17846
6:
Cast on Rune Fade: Light of Vie

934

Caster Group 


Rallied Rampart of Vie Rk. II 
1:
Absorb Melee Damage: 10%, Total: 21091
6:
Cast on Rune Fade: Light of Vie II

1064

Caster Group 


Rallied Rampart of Vie Rk. III 
1:
Absorb Melee Damage: 10%, Total: 22714
6:
Cast on Rune Fade: Light of Vie III

1134

Caster Group 


Word of Resurgence 
1:
Increase Current Hit Points by 6670
2:
Decrease Disease Counter by 27
3:
Decrease Poison Counter by 27
4:
Decrease Curse Counter by 18

1974

Caster Group 


Word of Resurgence Rk. II 
1:
Increase Current Hit Points by 7238
2:
Decrease Disease Counter by 27
3:
Decrease Poison Counter by 27
4:
Decrease Curse Counter by 18

2063

Caster Group 


Word of Resurgence Rk. III 
1:
Increase Current Hit Points by 7614
2:
Decrease Disease Counter by 29
3:
Decrease Poison Counter by 29
4:
Decrease Curse Counter by 20

2120

Caster Group 
