1:
Increase Disease Counter by 4 2:
Decrease Strength by 40 3:
Decrease Armor Class by 4 to 5, Based on Class 4:
Decrease Current Hit Points by 62 per Tick
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1045 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1005 3:
Increase Armor Class by 3 to 4, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1150 6:
Increase Damage Shield by 5 10:
Increase Max Hit Points by 150
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1115 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1010 3:
Increase Armor Class by 8 to 10, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1280 6:
Increase Damage Shield by 10 10:
Increase Max Hit Points by 280
1:
Increase Disease Counter by 9 2:
Decrease Strength by 60 3:
Decrease Armor Class by 6 to 8, Based on Class 4:
Decrease Current Hit Points by 100 per Tick
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1120 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1012 3:
Increase Armor Class by 11 to 14, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1350 6:
Increase Damage Shield by 13 10:
Increase Max Hit Points by 350
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1198 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1016 3:
Increase Armor Class by 13 to 17, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1420 6:
Increase Damage Shield by 16 10:
Increase Max Hit Points by 420
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1206 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1017 3:
Increase Armor Class by 14 to 18, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1438 6:
Increase Damage Shield by 17 10:
Increase Max Hit Points by 438
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1220 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1019 3:
Increase Armor Class by 15 to 19, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1482 6:
Increase Damage Shield by 19 10:
Increase Max Hit Points by 482
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1251 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1021 3:
Increase Armor Class by 17 to 22, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1569 6:
Increase Damage Shield by 21 10:
Increase Max Hit Points by 569
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1268 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1023 3:
Increase Armor Class by 18 to 23, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1613 6:
Increase Damage Shield by 23 10:
Increase Max Hit Points by 613
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1269 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1023 3:
Increase Armor Class by 18 to 24, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1626 6:
Increase Damage Shield by 23 10:
Increase Max Hit Points by 626
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1306 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1026 3:
Increase Armor Class by 20 to 27, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1740 6:
Increase Damage Shield by 26 10:
Increase Max Hit Points by 740
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1326 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1028 3:
Increase Armor Class by 22 to 29, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1797 6:
Increase Damage Shield by 28 10:
Increase Max Hit Points by 797
1:
Increase Disease Counter by 18 2:
Decrease Strength by 93 3:
Decrease Armor Class by 8 to 11, Based on Class 4:
Decrease Current Hit Points by 500 per Tick
1:
Increase Disease Counter by 20 2:
Decrease Strength by 98 3:
Decrease Armor Class by 9 to 11, Based on Class 4:
Decrease Current Hit Points by 550 per Tick
1:
Increase Disease Counter by 22 2:
Decrease Strength by 103 3:
Decrease Armor Class by 9 to 12, Based on Class 4:
Decrease Current Hit Points by 600 per Tick
1:
Increase Armor Class by 61 to 81, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 151200 8:
Add Defensive Proc: Gorgon Lifedraw with 360% Rate Mod
1:
Increase Armor Class by 66 to 87, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 201600 8:
Add Defensive Proc: Gorgon Lifedraw II with 360% Rate Mod
1:
Increase Armor Class by 75 to 99, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 277200 8:
Add Defensive Proc: Gorgon Lifedraw III with 360% Rate Mod
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1396 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1125 3:
Increase Armor Class by 22 to 29, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1828 6:
Increase Damage Shield by 26 10:
Increase Max Hit Points by 828
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1437 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1129 3:
Increase Armor Class by 25 to 34, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1979 6:
Increase Damage Shield by 30 10:
Increase Max Hit Points by 979
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1459 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1131 3:
Increase Armor Class by 27 to 36, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2055 6:
Increase Damage Shield by 32 10:
Increase Max Hit Points by 1055
1:
Increase Disease Counter by 20 2:
Decrease Strength by 100 3:
Decrease Armor Class by 9 to 12, Based on Class 4:
Decrease Current Hit Points by 1160 per Tick
1:
Increase Disease Counter by 22 2:
Decrease Strength by 106 3:
Decrease Armor Class by 9 to 12, Based on Class 4:
Decrease Current Hit Points by 1293 per Tick
1:
Increase Disease Counter by 24 2:
Decrease Strength by 111 3:
Decrease Armor Class by 10 to 13, Based on Class 4:
Decrease Current Hit Points by 1425 per Tick
1:
Increase Armor Class by 86 to 113, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 249500 8:
Add Defensive Proc: Sholothian Lifedraw with 360% Rate Mod
1:
Increase Armor Class by 90 to 119, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 286900 8:
Add Defensive Proc: Sholothian Lifedraw II with 360% Rate Mod
1:
Increase Armor Class by 95 to 125, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 329900 8:
Add Defensive Proc: Sholothian Lifedraw III with 360% Rate Mod
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1469 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1137 3:
Increase Armor Class by 31 to 41, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2213 6:
Increase Damage Shield by 37 10:
Increase Max Hit Points by 1213
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1492 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1139 3:
Increase Armor Class by 33 to 43, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2274 6:
Increase Damage Shield by 39 10:
Increase Max Hit Points by 1274
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1517 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1141 3:
Increase Armor Class by 34 to 45, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2338 6:
Increase Damage Shield by 41 10:
Increase Max Hit Points by 1338
1:
2H Slash Attack for 2377 (535 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 2510 (565 if PvP) with 500% Accuracy Mod 3:
2H Slash Attack for 2728 (614 if PvP) with 200% Accuracy Mod
1:
2H Slash Attack for 2496 (562 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 2636 (593 if PvP) with 500% Accuracy Mod 3:
2H Slash Attack for 2864 (644 if PvP) with 200% Accuracy Mod
1:
2H Slash Attack for 2621 (590 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 2768 (623 if PvP) with 500% Accuracy Mod 3:
2H Slash Attack for 3007 (677 if PvP) with 200% Accuracy Mod
1:
Increase Disease Counter by 24 2:
Decrease Strength by 121 3:
Decrease Armor Class by 10 to 14, Based on Class 4:
Decrease Current Hit Points by 2068 per Tick
1:
Increase Disease Counter by 24 2:
Decrease Strength by 125 3:
Decrease Armor Class by 11 to 14, Based on Class 4:
Decrease Current Hit Points by 2246 per Tick
1:
Increase Disease Counter by 24 2:
Decrease Strength by 129 3:
Decrease Armor Class by 11 to 14, Based on Class 4:
Decrease Current Hit Points by 2426 per Tick
1:
Increase Armor Class by 104 to 138, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 420600 8:
Add Defensive Proc: Insolent Reward with 250% Rate Mod
1:
Increase Armor Class by 109 to 144, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 441600 8:
Add Defensive Proc: Insolent Reward II with 250% Rate Mod
1:
Increase Armor Class by 115 to 152, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 463700 8:
Add Defensive Proc: Insolent Reward III with 250% Rate Mod
1:
Increase Melee Mitigation by 36% 2:
Decrease Hit Damage by 60% (v185) 3:
Decrease Chance to Critical Hit by 10% 4:
Cast Unholy Guardian Effect (v374)
1:
Increase Melee Mitigation by 36% 2:
Decrease Hit Damage by 60% (v185) 3:
Decrease Chance to Critical Hit by 10% 4:
Cast Unholy Guardian Effect II (v374)
1:
Increase Melee Mitigation by 36% 2:
Decrease Hit Damage by 60% (v185) 3:
Decrease Chance to Critical Hit by 10% 4:
Cast Unholy Guardian Effect III (v374)
1:
Increase Armor Class by 109 to 144, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 420600 8:
Add Defensive Proc: Grelleth's Lifedraw with 360% Rate Mod
1:
Increase Armor Class by 114 to 151, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 441600 8:
Add Defensive Proc: Grelleth's Lifedraw II with 360% Rate Mod
1:
Increase Armor Class by 120 to 158, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 463700 8:
Add Defensive Proc: Grelleth's Lifedraw III with 360% Rate Mod
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1595 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1146 3:
Increase Armor Class by 39 to 52, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2472 6:
Increase Damage Shield by 46 10:
Increase Max Hit Points by 1472
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1625 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1148 3:
Increase Armor Class by 41 to 55, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2546 6:
Increase Damage Shield by 48 10:
Increase Max Hit Points by 1546
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1656 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1150 3:
Increase Armor Class by 43 to 57, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2623 6:
Increase Damage Shield by 50 10:
Increase Max Hit Points by 1623
1:
Decrease Current Hit Points by 1485 per Tick 2:
Return 150% of Spell Damage as Hit Points, Max per Hit: 3342 3:
Decrease Armor Class by 6 to 8, Based on Class (v416)
1:
Decrease Current Hit Points by 1559 per Tick 2:
Return 150% of Spell Damage as Hit Points, Max per Hit: 3509 3:
Decrease Armor Class by 6 to 8, Based on Class (v416)
1:
Decrease Current Hit Points by 1637 per Tick 2:
Return 150% of Spell Damage as Hit Points, Max per Hit: 3684 3:
Decrease Armor Class by 6 to 8, Based on Class (v416)
1:
Increase Disease Counter by 24 2:
Decrease Strength by 139 3:
Decrease Armor Class by 12 to 16, Based on Class 4:
Decrease Current Hit Points by 3094 per Tick
1:
Increase Disease Counter by 24 2:
Decrease Strength by 143 3:
Decrease Armor Class by 12 to 16, Based on Class 4:
Decrease Current Hit Points by 3328 per Tick
1:
Increase Disease Counter by 24 2:
Decrease Strength by 148 3:
Decrease Armor Class by 12 to 16, Based on Class 4:
Decrease Current Hit Points by 3567 per Tick
1:
2H Slash Attack for 324 (146 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 231 (104 if PvP) with 1000% Accuracy Mod 3:
2H Slash Attack for 370 (167 if PvP) with 1000% Accuracy Mod 4:
Cast Reflected Rancor (v374)
1:
2H Slash Attack for 340 (153 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 243 (109 if PvP) with 1000% Accuracy Mod 3:
2H Slash Attack for 389 (175 if PvP) with 1000% Accuracy Mod 4:
Cast Reflected Rancor II (v374)
1:
2H Slash Attack for 357 (161 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 255 (115 if PvP) with 1000% Accuracy Mod 3:
2H Slash Attack for 408 (184 if PvP) with 1000% Accuracy Mod 4:
Cast Reflected Rancor III (v374)
1:
Offense Attack for 2752 (619 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 2906 (654 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 3157 (710 if PvP) with 200% Accuracy Mod
1:
Offense Attack for 2890 (650 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 3051 (686 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 3315 (746 if PvP) with 200% Accuracy Mod
1:
Offense Attack for 3035 (683 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 3204 (721 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 3481 (783 if PvP) with 200% Accuracy Mod
1:
Increase Armor Class by 121 to 159, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 482248 8:
Add Defensive Proc: Impudent Reward with 250% Rate Mod
1:
Increase Armor Class by 127 to 167, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 506360 8:
Add Defensive Proc: Impudent Reward II with 250% Rate Mod
1:
Increase Armor Class by 133 to 176, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 531678 8:
Add Defensive Proc: Impudent Reward III with 250% Rate Mod
1:
Decrease Current Hit Points by 5059 2:
Return 100% of Spell Damage as Hit Points, Max per Hit: 15177 3:
Cast Impudent Agitation (v374) 4:
Cast Impudent Influence Heal (v374)
1:
Cast: Precise Disruption if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 96 6:
Limit Max Level: 110 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Cast: Precise Disruption II if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 96 6:
Limit Max Level: 110 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Cast: Precise Disruption III if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 96 6:
Limit Max Level: 110 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Increase Armor Class by 126 to 166, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 521700 8:
Add Defensive Proc: Vizat's Lifedraw with 360% Rate Mod
1:
Increase Armor Class by 132 to 175, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 547785 8:
Add Defensive Proc: Vizat's Lifedraw II with 360% Rate Mod
1:
Increase Armor Class by 139 to 183, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 575174 8:
Add Defensive Proc: Vizat's Lifedraw III with 360% Rate Mod
1:
Increase Spell Damage Taken by 41274 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 96 7:
Limit Max Level: 110 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Fulmination
1:
Increase Spell Damage Taken by 43338 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 96 7:
Limit Max Level: 110 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Fulmination II
1:
Increase Spell Damage Taken by 45505 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 96 7:
Limit Max Level: 110 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Fulmination III
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1689 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1173 3:
Increase Armor Class by 46 to 60, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2842 6:
Increase Damage Shield by 73 10:
Increase Max Hit Points by 1842
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1723 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1177 3:
Increase Armor Class by 48 to 63, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2934 6:
Increase Damage Shield by 77 10:
Increase Max Hit Points by 1934
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1759 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1181 3:
Increase Armor Class by 50 to 66, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 3031 6:
Increase Damage Shield by 81 10:
Increase Max Hit Points by 2031
1:
2H Slash Attack for 1249 (161 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 1249 (161 if PvP) with 1000% Accuracy Mod 3:
2H Slash Attack for 1249 (161 if PvP) with 1000% Accuracy Mod 4:
Cast Reflected Revulsion (v374)
1:
2H Slash Attack for 1311 (169 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 1311 (169 if PvP) with 1000% Accuracy Mod 3:
2H Slash Attack for 1311 (169 if PvP) with 1000% Accuracy Mod 4:
Cast Reflected Revulsion II (v374)
1:
2H Slash Attack for 1377 (177 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 1377 (177 if PvP) with 1000% Accuracy Mod 3:
2H Slash Attack for 1377 (177 if PvP) with 1000% Accuracy Mod 4:
Cast Reflected Revulsion III (v374)
1:
Offense Attack for 3081 (693 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 3254 (732 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 3535 (795 if PvP) with 200% Accuracy Mod
1:
Offense Attack for 3143 (707 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 3319 (747 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 3606 (811 if PvP) with 200% Accuracy Mod
1:
Offense Attack for 3206 (721 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 3386 (762 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 3679 (828 if PvP) with 200% Accuracy Mod
1:
Increase Disease Counter by 24 2:
Decrease Strength by 152 3:
Decrease Armor Class by 13 to 17, Based on Class 4:
Decrease Current Hit Points by 4518 per Tick
1:
Increase Disease Counter by 24 2:
Decrease Strength by 157 3:
Decrease Armor Class by 13 to 18, Based on Class 4:
Decrease Current Hit Points by 4798 per Tick
1:
Increase Disease Counter by 24 2:
Decrease Strength by 162 3:
Decrease Armor Class by 14 to 18, Based on Class 4:
Decrease Current Hit Points by 5088 per Tick
1:
Increase Melee Mitigation by 36% 2:
Decrease Hit Damage by 60% (v185) 3:
Decrease Chance to Critical Hit by 10% 4:
Cast Cursed Guardian Effect (v374)
1:
Increase Melee Mitigation by 36% 2:
Decrease Hit Damage by 60% (v185) 3:
Decrease Chance to Critical Hit by 10% 4:
Cast Cursed Guardian Effect II (v374)
1:
Increase Melee Mitigation by 36% 2:
Decrease Hit Damage by 60% (v185) 3:
Decrease Chance to Critical Hit by 10% 4:
Cast Cursed Guardian Effect III (v374)
1:
Cast: Precise Disruption if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 101 6:
Limit Max Level: 115 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 5500 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Cast: Precise Disruption II if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 101 6:
Limit Max Level: 115 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 5500 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Cast: Precise Disruption III if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 101 6:
Limit Max Level: 115 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 5500 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Increase Armor Class by 174 to 229, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 719000 8:
Add Defensive Proc: Tylix's Lifedraw with 360% Rate Mod
1:
Increase Armor Class by 182 to 241, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 772900 8:
Add Defensive Proc: Tylix's Lifedraw II with 360% Rate Mod
1:
Increase Armor Class by 191 to 253, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 830900 8:
Add Defensive Proc: Tylix's Lifedraw III with 360% Rate Mod
1:
Increase Spell Damage Taken by 47780 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 101 7:
Limit Max Level: 115 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Resolution
1:
Increase Spell Damage Taken by 50169 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 101 7:
Limit Max Level: 115 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Resolution II
1:
Increase Spell Damage Taken by 52677 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 101 7:
Limit Max Level: 115 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Resolution III
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1949 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1201 3:
Increase Armor Class by 63 to 83, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 3539 6:
Increase Damage Shield by 101 10:
Increase Max Hit Points by 2539
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1996 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1206 3:
Increase Armor Class by 66 to 87, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 3666 6:
Increase Damage Shield by 106 10:
Increase Max Hit Points by 2666
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2046 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1211 3:
Increase Armor Class by 69 to 92, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 3799 6:
Increase Damage Shield by 111 10:
Increase Max Hit Points by 2799
1:
Decrease Current Hit Points by 1801 per Tick 2:
Return 150% of Spell Damage as Hit Points, Max per Hit: 5403 3:
Decrease Armor Class by 8 to 11, Based on Class (v416)
1:
Decrease Current Hit Points by 1891 per Tick 2:
Return 150% of Spell Damage as Hit Points, Max per Hit: 5673 3:
Decrease Armor Class by 8 to 11, Based on Class (v416)
1:
Decrease Current Hit Points by 1986 per Tick 2:
Return 150% of Spell Damage as Hit Points, Max per Hit: 5958 3:
Decrease Armor Class by 9 to 12, Based on Class (v416)
1:
Offense Attack for 3286 (739 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 3471 (781 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 3771 (848 if PvP) with 200% Accuracy Mod
1:
Offense Attack for 3368 (758 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 3558 (801 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 3865 (870 if PvP) with 200% Accuracy Mod
1:
Offense Attack for 3452 (777 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 3647 (821 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 3962 (891 if PvP) with 200% Accuracy Mod
1:
Increase Disease Counter by 26 2:
Decrease Strength by 180 3:
Decrease Armor Class by 16 to 21, Based on Class 4:
Decrease Current Hit Points by 5597 per Tick
1:
Increase Disease Counter by 26 2:
Decrease Strength by 186 3:
Decrease Armor Class by 16 to 21, Based on Class 4:
Decrease Current Hit Points by 5877 per Tick
1:
Increase Disease Counter by 26 2:
Decrease Strength by 193 3:
Decrease Armor Class by 16 to 22, Based on Class 4:
Decrease Current Hit Points by 6171 per Tick
1:
Increase Armor Class by 173 to 228, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 664598 8:
Add Defensive Proc: Impenitent Reward with 250% Rate Mod
1:
Increase Armor Class by 182 to 240, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 697828 8:
Add Defensive Proc: Impenitent Reward II with 250% Rate Mod
1:
Increase Armor Class by 191 to 252, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 732719 8:
Add Defensive Proc: Impenitent Reward III with 250% Rate Mod
1:
Decrease Current Hit Points by 6136 2:
Return 100% of Spell Damage as Hit Points, Max per Hit: 18407 3:
Cast Impenitent Agitation (v374) 4:
Cast Impenitent Influence Heal (v374)
1:
2H Slash Attack for 1838 (460 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 1838 (460 if PvP) with 1000% Accuracy Mod 3:
2H Slash Attack for 1838 (460 if PvP) with 1000% Accuracy Mod 4:
Cast Reflected Resentment (v374)
1:
2H Slash Attack for 1930 (483 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 1930 (483 if PvP) with 1000% Accuracy Mod 3:
2H Slash Attack for 1930 (483 if PvP) with 1000% Accuracy Mod 4:
Cast Reflected Resentment II (v374)
1:
2H Slash Attack for 2027 (507 if PvP) with 1000% Accuracy Mod 2:
2H Slash Attack for 2027 (507 if PvP) with 1000% Accuracy Mod 3:
2H Slash Attack for 2027 (507 if PvP) with 1000% Accuracy Mod 4:
Cast Reflected Resentment III (v374)
1:
Increase Armor Class by 220 to 291, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 1038600 8:
Add Defensive Proc: Cadcane's Lifedraw with 360% Rate Mod
1:
Increase Armor Class by 231 to 305, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 1116500 8:
Add Defensive Proc: Cadcane's Lifedraw II with 360% Rate Mod
1:
Increase Armor Class by 243 to 321, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 1200200 8:
Add Defensive Proc: Cadcane's Lifedraw III with 360% Rate Mod
1:
Cast: Precise Disruption III Azia if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 106 6:
Limit Max Level: 120 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 6500 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Cast: Precise Disruption III Beza if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 106 6:
Limit Max Level: 120 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 6500 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Cast: Precise Disruption III Caza if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 106 6:
Limit Max Level: 120 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 6500 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Increase Spell Damage Taken by 57945 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 106 7:
Limit Max Level: 120 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 3500 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Resolution III Azia
1:
Increase Spell Damage Taken by 60842 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 106 7:
Limit Max Level: 120 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 3500 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Resolution III Beza
1:
Increase Spell Damage Taken by 63884 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 106 7:
Limit Max Level: 120 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 3500 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Resolution III Caza
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2308 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 2765 3:
Increase Armor Class by 87 to 114, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 4359 6:
Increase Damage Shield by 1665 10:
Increase Max Hit Points by 3359
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2373 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 2848 3:
Increase Armor Class by 91 to 120, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 4527 6:
Increase Damage Shield by 1748 10:
Increase Max Hit Points by 3527
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2442 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 2935 3:
Increase Armor Class by 96 to 126, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 4703 6:
Increase Damage Shield by 1835 10:
Increase Max Hit Points by 3703
1:
Decrease Current Hit Points by 2185 per Tick 2:
Return 150% of Spell Damage as Hit Points, Max per Hit: 6555 3:
Decrease Armor Class by 10 to 13, Based on Class (v416)
1:
Decrease Current Hit Points by 2294 per Tick 2:
Return 150% of Spell Damage as Hit Points, Max per Hit: 6882 3:
Decrease Armor Class by 11 to 14, Based on Class (v416)
1:
Decrease Current Hit Points by 2409 per Tick 2:
Return 150% of Spell Damage as Hit Points, Max per Hit: 7227 3:
Decrease Armor Class by 11 to 15, Based on Class (v416)
1:
Offense Attack for 3797 (739 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 4012 (781 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 4358 (848 if PvP) with 200% Accuracy Mod
1:
Offense Attack for 3892 (758 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 4112 (801 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 4467 (870 if PvP) with 200% Accuracy Mod
1:
Offense Attack for 3989 (777 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 4215 (821 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 4579 (891 if PvP) with 200% Accuracy Mod
1:
Increase Disease Counter by 28 2:
Decrease Strength by 210 3:
Decrease Armor Class by 18 to 23, Based on Class 4:
Decrease Current Hit Points by 6788 per Tick
1:
Increase Disease Counter by 28 2:
Decrease Strength by 221 3:
Decrease Armor Class by 18 to 24, Based on Class 4:
Decrease Current Hit Points by 7127 per Tick
1:
Increase Disease Counter by 28 2:
Decrease Strength by 232 3:
Decrease Armor Class by 19 to 25, Based on Class 4:
Decrease Current Hit Points by 7483 per Tick
1:
Increase Armor Class by 210 to 277, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 915899 8:
Add Defensive Proc: Impertinent Reward with 250% Rate Mod
1:
Increase Armor Class by 220 to 291, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 961694 8:
Add Defensive Proc: Impertinent Reward II with 250% Rate Mod
1:
Increase Armor Class by 231 to 305, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 1009779 8:
Add Defensive Proc: Impertinent Reward III with 250% Rate Mod
1:
Increase Melee Mitigation by 36% 2:
Decrease Hit Damage by 60% (v185) 3:
Decrease Chance to Critical Hit by 10% 4:
Cast Corrupted Guardian Effect (v374)
1:
Increase Melee Mitigation by 36% 2:
Decrease Hit Damage by 60% (v185) 3:
Decrease Chance to Critical Hit by 10% 4:
Cast Corrupted Guardian Effect II (v374)
1:
Increase Melee Mitigation by 36% 2:
Decrease Hit Damage by 60% (v185) 3:
Decrease Chance to Critical Hit by 10% 4:
Cast Corrupted Guardian Effect III (v374)
1:
Increase Armor Class by 254 to 336, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 1110757 8:
Add Defensive Proc: Ignominious Reward with 250% Rate Mod
1:
Increase Armor Class by 267 to 353, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 1166295 8:
Add Defensive Proc: Ignominious Reward II with 250% Rate Mod
1:
Increase Armor Class by 280 to 370, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 1224610 8:
Add Defensive Proc: Ignominious Reward III with 250% Rate Mod
1:
Cast: Precise Disruption IV Azia if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 111 6:
Limit Max Level: 125 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Cast: Precise Disruption IV Beza if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 111 6:
Limit Max Level: 125 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Cast: Precise Disruption IV Caza if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 111 6:
Limit Max Level: 125 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10:
Limit: Different Caster
1:
Increase Armor Class by 267 to 353, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 1500300 8:
Add Defensive Proc: Xetheg's Lifedraw with 360% Rate Mod
1:
Increase Armor Class by 281 to 370, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 1575300 8:
Add Defensive Proc: Xetheg's Lifedraw II with 360% Rate Mod
1:
Increase Armor Class by 295 to 389, Based on Class (v416) 5:
Absorb Melee Damage: 20%, Total: 1654100 8:
Add Defensive Proc: Xetheg's Lifedraw III with 360% Rate Mod
1:
Increase Spell Damage Taken by 70272 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 111 7:
Limit Max Level: 125 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 3700 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Resolution IV Azia
1:
Increase Spell Damage Taken by 73786 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 111 7:
Limit Max Level: 125 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 3700 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Resolution IV Beza
1:
Increase Spell Damage Taken by 77475 (v484, After Crit) 2:
Limit Target: Single 3:
Limit Target: Lifetap 4:
Limit Effect: Current Hit Points 5:
Limit Type: Detrimental 6:
Limit Min Level: 111 7:
Limit Max Level: 125 (Lose 100% per Level) 8:
Limit Max Duration: Instant Spells Only 9:
Limit Min Mana Cost: 10 10:
Limit Min Value: 3700 (Current Hit Points [SPA 0]) 11:
Limit Caster Class: SHD 12:
Limit: Different Caster 13:
Cast on Max Hits: Bloodletting Resolution IV Caza
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2586 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 3119 3:
Increase Armor Class by 105 to 139, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 5073 6:
Increase Damage Shield by 2019 10:
Increase Max Hit Points by 4073
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2665 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 3220 3:
Increase Armor Class by 110 to 146, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 5277 6:
Increase Damage Shield by 2120 10:
Increase Max Hit Points by 4277
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2748 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 3326 3:
Increase Armor Class by 116 to 153, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 5491 6:
Increase Damage Shield by 2226 10:
Increase Max Hit Points by 4491
1:
Increase Disease Counter by 30 2:
Decrease Strength by 290 3:
Decrease Armor Class by 24 to 31, Based on Class 4:
Decrease Current Hit Points by 7857 per Tick
1:
Increase Disease Counter by 30 2:
Decrease Strength by 305 3:
Decrease Armor Class by 25 to 33, Based on Class 4:
Decrease Current Hit Points by 8250 per Tick
1:
Increase Disease Counter by 30 2:
Decrease Strength by 320 3:
Decrease Armor Class by 26 to 34, Based on Class 4:
Decrease Current Hit Points by 8663 per Tick
1:
Offense Attack for 4388 (1097 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 4637 (1159 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 5037 (1259 if PvP) with 200% Accuracy Mod
1:
Offense Attack for 4498 (1125 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 4753 (1188 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 5163 (1291 if PvP) with 200% Accuracy Mod
1:
Offense Attack for 4610 (1153 if PvP) with 1000% Accuracy Mod 2:
Offense Attack for 4872 (1218 if PvP) with 500% Accuracy Mod 3:
Offense Attack for 5292 (1323 if PvP) with 200% Accuracy Mod