1: Increase Disease Counter by 4 2: Decrease Strength by 40 3: Decrease Armor Class by 4 to 5, Based on Class 4: Decrease Current Hit Points by 62 per Tick
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1045 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1005 3: Increase Armor Class by 3 to 4, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1150 6: Increase Damage Shield by 5 10: Increase Max Hit Points by 150
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1115 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1010 3: Increase Armor Class by 8 to 10, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1280 6: Increase Damage Shield by 10 10: Increase Max Hit Points by 280
1: Increase Disease Counter by 9 2: Decrease Strength by 60 3: Decrease Armor Class by 6 to 8, Based on Class 4: Decrease Current Hit Points by 100 per Tick
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1120 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1012 3: Increase Armor Class by 11 to 14, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1350 6: Increase Damage Shield by 13 10: Increase Max Hit Points by 350
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1198 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1016 3: Increase Armor Class by 13 to 17, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1420 6: Increase Damage Shield by 16 10: Increase Max Hit Points by 420
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1206 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1017 3: Increase Armor Class by 14 to 18, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1438 6: Increase Damage Shield by 17 10: Increase Max Hit Points by 438
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1220 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1019 3: Increase Armor Class by 15 to 19, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1482 6: Increase Damage Shield by 19 10: Increase Max Hit Points by 482
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1251 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1021 3: Increase Armor Class by 17 to 22, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1569 6: Increase Damage Shield by 21 10: Increase Max Hit Points by 569
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1268 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1023 3: Increase Armor Class by 18 to 23, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1613 6: Increase Damage Shield by 23 10: Increase Max Hit Points by 613
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1269 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1023 3: Increase Armor Class by 18 to 24, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1626 6: Increase Damage Shield by 23 10: Increase Max Hit Points by 626
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1306 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1026 3: Increase Armor Class by 20 to 27, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1740 6: Increase Damage Shield by 26 10: Increase Max Hit Points by 740
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1326 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1028 3: Increase Armor Class by 22 to 29, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1797 6: Increase Damage Shield by 28 10: Increase Max Hit Points by 797
1: Increase Disease Counter by 18 2: Decrease Strength by 93 3: Decrease Armor Class by 8 to 11, Based on Class 4: Decrease Current Hit Points by 500 per Tick
1: Increase Disease Counter by 20 2: Decrease Strength by 98 3: Decrease Armor Class by 9 to 11, Based on Class 4: Decrease Current Hit Points by 550 per Tick
1: Increase Disease Counter by 22 2: Decrease Strength by 103 3: Decrease Armor Class by 9 to 12, Based on Class 4: Decrease Current Hit Points by 600 per Tick
1: Increase Armor Class by 61 to 81, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 151200 8: Add Defensive Proc: Gorgon Lifedraw with 360% Rate Mod
1: Increase Armor Class by 66 to 87, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 201600 8: Add Defensive Proc: Gorgon Lifedraw II with 360% Rate Mod
1: Increase Armor Class by 75 to 99, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 277200 8: Add Defensive Proc: Gorgon Lifedraw III with 360% Rate Mod
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1396 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1125 3: Increase Armor Class by 22 to 29, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1828 6: Increase Damage Shield by 26 10: Increase Max Hit Points by 828
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1437 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1129 3: Increase Armor Class by 25 to 34, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 1979 6: Increase Damage Shield by 30 10: Increase Max Hit Points by 979
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1459 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1131 3: Increase Armor Class by 27 to 36, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2055 6: Increase Damage Shield by 32 10: Increase Max Hit Points by 1055
1: Increase Disease Counter by 20 2: Decrease Strength by 100 3: Decrease Armor Class by 9 to 12, Based on Class 4: Decrease Current Hit Points by 1160 per Tick
1: Increase Disease Counter by 22 2: Decrease Strength by 106 3: Decrease Armor Class by 9 to 12, Based on Class 4: Decrease Current Hit Points by 1293 per Tick
1: Increase Disease Counter by 24 2: Decrease Strength by 111 3: Decrease Armor Class by 10 to 13, Based on Class 4: Decrease Current Hit Points by 1425 per Tick
1: Increase Armor Class by 86 to 113, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 249500 8: Add Defensive Proc: Sholothian Lifedraw with 360% Rate Mod
1: Increase Armor Class by 90 to 119, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 286900 8: Add Defensive Proc: Sholothian Lifedraw II with 360% Rate Mod
1: Increase Armor Class by 95 to 125, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 329900 8: Add Defensive Proc: Sholothian Lifedraw III with 360% Rate Mod
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1469 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1137 3: Increase Armor Class by 31 to 41, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2213 6: Increase Damage Shield by 37 10: Increase Max Hit Points by 1213
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1492 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1139 3: Increase Armor Class by 33 to 43, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2274 6: Increase Damage Shield by 39 10: Increase Max Hit Points by 1274
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1517 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1141 3: Increase Armor Class by 34 to 45, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2338 6: Increase Damage Shield by 41 10: Increase Max Hit Points by 1338
1: 2H Slash Attack for 2377 (535 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 2510 (565 if PvP) with 500% Accuracy Mod 3: 2H Slash Attack for 2728 (614 if PvP) with 200% Accuracy Mod
1: 2H Slash Attack for 2496 (562 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 2636 (593 if PvP) with 500% Accuracy Mod 3: 2H Slash Attack for 2864 (644 if PvP) with 200% Accuracy Mod
1: 2H Slash Attack for 2621 (590 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 2768 (623 if PvP) with 500% Accuracy Mod 3: 2H Slash Attack for 3007 (677 if PvP) with 200% Accuracy Mod
1: Increase Disease Counter by 24 2: Decrease Strength by 121 3: Decrease Armor Class by 10 to 14, Based on Class 4: Decrease Current Hit Points by 2068 per Tick
1: Increase Disease Counter by 24 2: Decrease Strength by 125 3: Decrease Armor Class by 11 to 14, Based on Class 4: Decrease Current Hit Points by 2246 per Tick
1: Increase Disease Counter by 24 2: Decrease Strength by 129 3: Decrease Armor Class by 11 to 14, Based on Class 4: Decrease Current Hit Points by 2426 per Tick
1: Increase Armor Class by 104 to 138, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 420600 8: Add Defensive Proc: Insolent Reward with 250% Rate Mod
1: Increase Armor Class by 109 to 144, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 441600 8: Add Defensive Proc: Insolent Reward II with 250% Rate Mod
1: Increase Armor Class by 115 to 152, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 463700 8: Add Defensive Proc: Insolent Reward III with 250% Rate Mod
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Unholy Guardian Effect (v374)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Unholy Guardian Effect II (v374)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Unholy Guardian Effect III (v374)
1: Increase Armor Class by 109 to 144, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 420600 8: Add Defensive Proc: Grelleth's Lifedraw with 360% Rate Mod
1: Increase Armor Class by 114 to 151, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 441600 8: Add Defensive Proc: Grelleth's Lifedraw II with 360% Rate Mod
1: Increase Armor Class by 120 to 158, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 463700 8: Add Defensive Proc: Grelleth's Lifedraw III with 360% Rate Mod
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1595 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1146 3: Increase Armor Class by 39 to 52, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2472 6: Increase Damage Shield by 46 10: Increase Max Hit Points by 1472
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1625 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1148 3: Increase Armor Class by 41 to 55, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2546 6: Increase Damage Shield by 48 10: Increase Max Hit Points by 1546
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1656 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1150 3: Increase Armor Class by 43 to 57, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2623 6: Increase Damage Shield by 50 10: Increase Max Hit Points by 1623
1: Decrease Current Hit Points by 1485 per Tick 2: Return 150% of Spell Damage as Hit Points, Max per Hit: 3342 3: Decrease Armor Class by 6 to 8, Based on Class (v416)
1: Decrease Current Hit Points by 1559 per Tick 2: Return 150% of Spell Damage as Hit Points, Max per Hit: 3509 3: Decrease Armor Class by 6 to 8, Based on Class (v416)
1: Decrease Current Hit Points by 1637 per Tick 2: Return 150% of Spell Damage as Hit Points, Max per Hit: 3684 3: Decrease Armor Class by 6 to 8, Based on Class (v416)
1: Increase Disease Counter by 24 2: Decrease Strength by 139 3: Decrease Armor Class by 12 to 16, Based on Class 4: Decrease Current Hit Points by 3094 per Tick
1: Increase Disease Counter by 24 2: Decrease Strength by 143 3: Decrease Armor Class by 12 to 16, Based on Class 4: Decrease Current Hit Points by 3328 per Tick
1: Increase Disease Counter by 24 2: Decrease Strength by 148 3: Decrease Armor Class by 12 to 16, Based on Class 4: Decrease Current Hit Points by 3567 per Tick
1: 2H Slash Attack for 324 (146 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 231 (104 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 370 (167 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Rancor (v374)
1: 2H Slash Attack for 340 (153 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 243 (109 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 389 (175 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Rancor II (v374)
1: 2H Slash Attack for 357 (161 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 255 (115 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 408 (184 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Rancor III (v374)
1: Offense Attack for 2752 (619 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 2906 (654 if PvP) with 500% Accuracy Mod 3: Offense Attack for 3157 (710 if PvP) with 200% Accuracy Mod
1: Offense Attack for 2890 (650 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 3051 (686 if PvP) with 500% Accuracy Mod 3: Offense Attack for 3315 (746 if PvP) with 200% Accuracy Mod
1: Offense Attack for 3035 (683 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 3204 (721 if PvP) with 500% Accuracy Mod 3: Offense Attack for 3481 (783 if PvP) with 200% Accuracy Mod
1: Increase Armor Class by 121 to 159, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 482248 8: Add Defensive Proc: Impudent Reward with 250% Rate Mod
1: Increase Armor Class by 127 to 167, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 506360 8: Add Defensive Proc: Impudent Reward II with 250% Rate Mod
1: Increase Armor Class by 133 to 176, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 531678 8: Add Defensive Proc: Impudent Reward III with 250% Rate Mod
1: Decrease Current Hit Points by 5059 2: Return 100% of Spell Damage as Hit Points, Max per Hit: 15177 3: Cast Impudent Agitation (v374) 4: Cast Impudent Influence Heal (v374)
1: Cast: Precise Disruption if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 96 6: Limit Max Level: 110 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Precise Disruption II if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 96 6: Limit Max Level: 110 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Precise Disruption III if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 96 6: Limit Max Level: 110 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Increase Armor Class by 126 to 166, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 521700 8: Add Defensive Proc: Vizat's Lifedraw with 360% Rate Mod
1: Increase Armor Class by 132 to 175, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 547785 8: Add Defensive Proc: Vizat's Lifedraw II with 360% Rate Mod
1: Increase Armor Class by 139 to 183, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 575174 8: Add Defensive Proc: Vizat's Lifedraw III with 360% Rate Mod
1: Increase Spell Damage Taken by 41274 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 96 7: Limit Max Level: 110 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Fulmination
1: Increase Spell Damage Taken by 43338 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 96 7: Limit Max Level: 110 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Fulmination II
1: Increase Spell Damage Taken by 45505 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 96 7: Limit Max Level: 110 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2500 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Fulmination III
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1689 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1173 3: Increase Armor Class by 46 to 60, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2842 6: Increase Damage Shield by 73 10: Increase Max Hit Points by 1842
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1723 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1177 3: Increase Armor Class by 48 to 63, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2934 6: Increase Damage Shield by 77 10: Increase Max Hit Points by 1934
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1759 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1181 3: Increase Armor Class by 50 to 66, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 3031 6: Increase Damage Shield by 81 10: Increase Max Hit Points by 2031
1: 2H Slash Attack for 1249 (161 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 1249 (161 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 1249 (161 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Revulsion (v374)
1: 2H Slash Attack for 1311 (169 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 1311 (169 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 1311 (169 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Revulsion II (v374)
1: 2H Slash Attack for 1377 (177 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 1377 (177 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 1377 (177 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Revulsion III (v374)
1: Offense Attack for 3081 (693 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 3254 (732 if PvP) with 500% Accuracy Mod 3: Offense Attack for 3535 (795 if PvP) with 200% Accuracy Mod
1: Offense Attack for 3143 (707 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 3319 (747 if PvP) with 500% Accuracy Mod 3: Offense Attack for 3606 (811 if PvP) with 200% Accuracy Mod
1: Offense Attack for 3206 (721 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 3386 (762 if PvP) with 500% Accuracy Mod 3: Offense Attack for 3679 (828 if PvP) with 200% Accuracy Mod
1: Increase Disease Counter by 24 2: Decrease Strength by 152 3: Decrease Armor Class by 13 to 17, Based on Class 4: Decrease Current Hit Points by 4518 per Tick
1: Increase Disease Counter by 24 2: Decrease Strength by 157 3: Decrease Armor Class by 13 to 18, Based on Class 4: Decrease Current Hit Points by 4798 per Tick
1: Increase Disease Counter by 24 2: Decrease Strength by 162 3: Decrease Armor Class by 14 to 18, Based on Class 4: Decrease Current Hit Points by 5088 per Tick
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Cursed Guardian Effect (v374)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Cursed Guardian Effect II (v374)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Cursed Guardian Effect III (v374)
1: Cast: Precise Disruption if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 101 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Precise Disruption II if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 101 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Precise Disruption III if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 101 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Increase Armor Class by 174 to 229, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 719000 8: Add Defensive Proc: Tylix's Lifedraw with 360% Rate Mod
1: Increase Armor Class by 182 to 241, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 772900 8: Add Defensive Proc: Tylix's Lifedraw II with 360% Rate Mod
1: Increase Armor Class by 191 to 253, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 830900 8: Add Defensive Proc: Tylix's Lifedraw III with 360% Rate Mod
1: Increase Spell Damage Taken by 47780 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 101 7: Limit Max Level: 115 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Resolution
1: Increase Spell Damage Taken by 50169 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 101 7: Limit Max Level: 115 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Resolution II
1: Increase Spell Damage Taken by 52677 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 101 7: Limit Max Level: 115 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 2750 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Resolution III
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1949 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1201 3: Increase Armor Class by 63 to 83, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 3539 6: Increase Damage Shield by 101 10: Increase Max Hit Points by 2539
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1996 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1206 3: Increase Armor Class by 66 to 87, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 3666 6: Increase Damage Shield by 106 10: Increase Max Hit Points by 2666
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2046 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1211 3: Increase Armor Class by 69 to 92, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 3799 6: Increase Damage Shield by 111 10: Increase Max Hit Points by 2799
1: Decrease Current Hit Points by 1801 per Tick 2: Return 150% of Spell Damage as Hit Points, Max per Hit: 5403 3: Decrease Armor Class by 8 to 11, Based on Class (v416)
1: Decrease Current Hit Points by 1891 per Tick 2: Return 150% of Spell Damage as Hit Points, Max per Hit: 5673 3: Decrease Armor Class by 8 to 11, Based on Class (v416)
1: Decrease Current Hit Points by 1986 per Tick 2: Return 150% of Spell Damage as Hit Points, Max per Hit: 5958 3: Decrease Armor Class by 9 to 12, Based on Class (v416)
1: Offense Attack for 3286 (739 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 3471 (781 if PvP) with 500% Accuracy Mod 3: Offense Attack for 3771 (848 if PvP) with 200% Accuracy Mod
1: Offense Attack for 3368 (758 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 3558 (801 if PvP) with 500% Accuracy Mod 3: Offense Attack for 3865 (870 if PvP) with 200% Accuracy Mod
1: Offense Attack for 3452 (777 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 3647 (821 if PvP) with 500% Accuracy Mod 3: Offense Attack for 3962 (891 if PvP) with 200% Accuracy Mod
1: Increase Disease Counter by 26 2: Decrease Strength by 180 3: Decrease Armor Class by 16 to 21, Based on Class 4: Decrease Current Hit Points by 5597 per Tick
1: Increase Disease Counter by 26 2: Decrease Strength by 186 3: Decrease Armor Class by 16 to 21, Based on Class 4: Decrease Current Hit Points by 5877 per Tick
1: Increase Disease Counter by 26 2: Decrease Strength by 193 3: Decrease Armor Class by 16 to 22, Based on Class 4: Decrease Current Hit Points by 6171 per Tick
1: Increase Armor Class by 173 to 228, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 664598 8: Add Defensive Proc: Impenitent Reward with 250% Rate Mod
1: Increase Armor Class by 182 to 240, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 697828 8: Add Defensive Proc: Impenitent Reward II with 250% Rate Mod
1: Increase Armor Class by 191 to 252, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 732719 8: Add Defensive Proc: Impenitent Reward III with 250% Rate Mod
1: Decrease Current Hit Points by 6136 2: Return 100% of Spell Damage as Hit Points, Max per Hit: 18407 3: Cast Impenitent Agitation (v374) 4: Cast Impenitent Influence Heal (v374)
1: 2H Slash Attack for 1838 (460 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 1838 (460 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 1838 (460 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Resentment (v374)
1: 2H Slash Attack for 1930 (483 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 1930 (483 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 1930 (483 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Resentment II (v374)
1: 2H Slash Attack for 2027 (507 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 2027 (507 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 2027 (507 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Resentment III (v374)
1: Increase Armor Class by 220 to 291, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1038600 8: Add Defensive Proc: Cadcane's Lifedraw with 360% Rate Mod
1: Increase Armor Class by 231 to 305, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1116500 8: Add Defensive Proc: Cadcane's Lifedraw II with 360% Rate Mod
1: Increase Armor Class by 243 to 321, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1200200 8: Add Defensive Proc: Cadcane's Lifedraw III with 360% Rate Mod
1: Cast: Precise Disruption III Azia if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 106 6: Limit Max Level: 120 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Precise Disruption III Beza if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 106 6: Limit Max Level: 120 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Precise Disruption III Caza if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 106 6: Limit Max Level: 120 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Increase Spell Damage Taken by 57945 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 106 7: Limit Max Level: 120 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 3500 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Resolution III Azia
1: Increase Spell Damage Taken by 60842 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 106 7: Limit Max Level: 120 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 3500 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Resolution III Beza
1: Increase Spell Damage Taken by 63884 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 106 7: Limit Max Level: 120 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 3500 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Resolution III Caza
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2308 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 2765 3: Increase Armor Class by 87 to 114, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 4359 6: Increase Damage Shield by 1665 10: Increase Max Hit Points by 3359
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2373 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 2848 3: Increase Armor Class by 91 to 120, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 4527 6: Increase Damage Shield by 1748 10: Increase Max Hit Points by 3527
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2442 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 2935 3: Increase Armor Class by 96 to 126, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 4703 6: Increase Damage Shield by 1835 10: Increase Max Hit Points by 3703
1: Decrease Current Hit Points by 2185 per Tick 2: Return 150% of Spell Damage as Hit Points, Max per Hit: 6555 3: Decrease Armor Class by 10 to 13, Based on Class (v416)
1: Decrease Current Hit Points by 2294 per Tick 2: Return 150% of Spell Damage as Hit Points, Max per Hit: 6882 3: Decrease Armor Class by 11 to 14, Based on Class (v416)
1: Decrease Current Hit Points by 2409 per Tick 2: Return 150% of Spell Damage as Hit Points, Max per Hit: 7227 3: Decrease Armor Class by 11 to 15, Based on Class (v416)
1: Offense Attack for 3797 (739 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 4012 (781 if PvP) with 500% Accuracy Mod 3: Offense Attack for 4358 (848 if PvP) with 200% Accuracy Mod
1: Offense Attack for 3892 (758 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 4112 (801 if PvP) with 500% Accuracy Mod 3: Offense Attack for 4467 (870 if PvP) with 200% Accuracy Mod
1: Offense Attack for 3989 (777 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 4215 (821 if PvP) with 500% Accuracy Mod 3: Offense Attack for 4579 (891 if PvP) with 200% Accuracy Mod
1: Increase Disease Counter by 28 2: Decrease Strength by 210 3: Decrease Armor Class by 18 to 23, Based on Class 4: Decrease Current Hit Points by 6788 per Tick
1: Increase Disease Counter by 28 2: Decrease Strength by 221 3: Decrease Armor Class by 18 to 24, Based on Class 4: Decrease Current Hit Points by 7127 per Tick
1: Increase Disease Counter by 28 2: Decrease Strength by 232 3: Decrease Armor Class by 19 to 25, Based on Class 4: Decrease Current Hit Points by 7483 per Tick
1: Increase Armor Class by 210 to 277, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 915899 8: Add Defensive Proc: Impertinent Reward with 250% Rate Mod
1: Increase Armor Class by 220 to 291, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 961694 8: Add Defensive Proc: Impertinent Reward II with 250% Rate Mod
1: Increase Armor Class by 231 to 305, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1009779 8: Add Defensive Proc: Impertinent Reward III with 250% Rate Mod
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Corrupted Guardian Effect (v374)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Corrupted Guardian Effect II (v374)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Corrupted Guardian Effect III (v374)
1: Increase Armor Class by 254 to 336, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1110757 8: Add Defensive Proc: Ignominious Reward with 250% Rate Mod
1: Increase Armor Class by 267 to 353, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1166295 8: Add Defensive Proc: Ignominious Reward II with 250% Rate Mod
1: Increase Armor Class by 280 to 370, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1224610 8: Add Defensive Proc: Ignominious Reward III with 250% Rate Mod
1: Cast: Precise Disruption IV Azia if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 111 6: Limit Max Level: 125 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Precise Disruption IV Beza if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 111 6: Limit Max Level: 125 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Precise Disruption IV Caza if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 111 6: Limit Max Level: 125 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Increase Armor Class by 267 to 353, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1500300 8: Add Defensive Proc: Xetheg's Lifedraw with 360% Rate Mod
1: Increase Armor Class by 281 to 370, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1575300 8: Add Defensive Proc: Xetheg's Lifedraw II with 360% Rate Mod
1: Increase Armor Class by 295 to 389, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1654100 8: Add Defensive Proc: Xetheg's Lifedraw III with 360% Rate Mod
1: Increase Spell Damage Taken by 70272 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 111 7: Limit Max Level: 125 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 3700 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Resolution IV Azia
1: Increase Spell Damage Taken by 73786 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 111 7: Limit Max Level: 125 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 3700 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Resolution IV Beza
1: Increase Spell Damage Taken by 77475 (v484, After Crit) 2: Limit Target: Single 3: Limit Target: Lifetap 4: Limit Effect: Current Hit Points 5: Limit Type: Detrimental 6: Limit Min Level: 111 7: Limit Max Level: 125 (Lose 100% per Level) 8: Limit Max Duration: Instant Spells Only 9: Limit Min Mana Cost: 10 10: Limit Min Value: 3700 (Current Hit Points [SPA 0]) 11: Limit Caster Class: SHD 12: Limit: Different Caster 13: Cast on Max Hits: Bloodletting Resolution IV Caza
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2586 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 3119 3: Increase Armor Class by 105 to 139, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 5073 6: Increase Damage Shield by 2019 10: Increase Max Hit Points by 4073
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2665 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 3220 3: Increase Armor Class by 110 to 146, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 5277 6: Increase Damage Shield by 2120 10: Increase Max Hit Points by 4277
1: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2748 2: Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 3326 3: Increase Armor Class by 116 to 153, Based on Class 4: Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 5491 6: Increase Damage Shield by 2226 10: Increase Max Hit Points by 4491
1: Increase Disease Counter by 30 2: Decrease Strength by 290 3: Decrease Armor Class by 24 to 31, Based on Class 4: Decrease Current Hit Points by 7857 per Tick
1: Increase Disease Counter by 30 2: Decrease Strength by 305 3: Decrease Armor Class by 25 to 33, Based on Class 4: Decrease Current Hit Points by 8250 per Tick
1: Increase Disease Counter by 30 2: Decrease Strength by 320 3: Decrease Armor Class by 26 to 34, Based on Class 4: Decrease Current Hit Points by 8663 per Tick
1: Offense Attack for 4388 (1097 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 4637 (1159 if PvP) with 500% Accuracy Mod 3: Offense Attack for 5037 (1259 if PvP) with 200% Accuracy Mod
1: Offense Attack for 4498 (1125 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 4753 (1188 if PvP) with 500% Accuracy Mod 3: Offense Attack for 5163 (1291 if PvP) with 200% Accuracy Mod
1: Offense Attack for 4610 (1153 if PvP) with 1000% Accuracy Mod 2: Offense Attack for 4872 (1218 if PvP) with 500% Accuracy Mod 3: Offense Attack for 5292 (1323 if PvP) with 200% Accuracy Mod
1: Increase Armor Class by 308 to 407, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1347000 8: Add Defensive Proc: Incensive Reward with 250% Rate Mod
1: Increase Armor Class by 324 to 428, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1414000 8: Add Defensive Proc: Incensive Reward II with 250% Rate Mod
1: Increase Armor Class by 340 to 449, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1485000 8: Add Defensive Proc: Incensive Reward III with 250% Rate Mod
1: Decrease Current Hit Points by 10946 2: Return 100% of Spell Damage as Hit Points, Max per Hit: 27365 3: Cast Incensive Agitation (v374) 4: Cast Incensive Influence Heal (v374)