1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 1100 2: Increase Max Hit Points by 800 3: Increase Current Hit Points by 800 4: Increase Armor Class by 11 to 14, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 1100
1: Increase Chance to Critical Hit by 200% 2: Increase Chance to Crippling Blow by 20% 3: Increase Chance to Slay Undead by 1.4% with 1700% Base Damage Mod
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 1100 2: Increase Max Hit Points by 800 3: Increase Current Hit Points by 800 4: Increase Armor Class by 11 to 14, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 1100
2: Increase Armor Class by 7 to 9, Based on Class 3: Increase Current Hit Points by 350 4: Increase Current Mana by 3 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 9 10: Increase Max Hit Points by 350
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 2100 2: Increase Max Hit Points by 1100 3: Increase Current Hit Points by 1100 4: Increase Armor Class by 12 to 16, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 2100
2: Increase Armor Class by 9 to 11, Based on Class 3: Increase Current Hit Points by 437 4: Increase Current Mana by 4 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 9 10: Increase Max Hit Points by 437
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 1465 2: Increase Max Hit Points by 1465 3: Increase Current Hit Points by 1465 4: Increase Armor Class by 16 to 21, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 1465
1: Increase Attack by 25 3: Increase Strength by 60 4: Add Defensive Proc: Ward of Tunare Effect with 400% Rate Mod 5: Increase Armor Class by 5 to 7, Based on Class
2: Increase Armor Class by 10 to 14, Based on Class 3: Increase Current Hit Points by 524 4: Increase Current Mana by 5 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 15 10: Increase Max Hit Points by 524
2: Increase Armor Class by 11 to 14, Based on Class 3: Increase Current Hit Points by 546 4: Increase Current Mana by 5 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 15 10: Increase Max Hit Points by 546
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 1758 2: Increase Max Hit Points by 1758 3: Increase Current Hit Points by 1758 4: Increase Armor Class by 19 to 25, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 1758
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 1831 2: Increase Max Hit Points by 1831 3: Increase Current Hit Points by 1831 4: Increase Armor Class by 19 to 26, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 1831
2: Increase Armor Class by 12 to 15, Based on Class 3: Increase Current Hit Points by 601 4: Increase Current Mana by 6 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 16 10: Increase Max Hit Points by 601
2: Increase Armor Class by 13 to 17, Based on Class 3: Increase Current Hit Points by 710 4: Increase Current Mana by 7 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 16 10: Increase Max Hit Points by 710
2: Increase Armor Class by 14 to 19, Based on Class 3: Increase Current Hit Points by 764 4: Increase Current Mana by 8 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 16 10: Increase Max Hit Points by 764
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 2014 2: Increase Max Hit Points by 2014 3: Increase Current Hit Points by 2014 4: Increase Armor Class by 21 to 28, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 2014
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 2380 2: Increase Max Hit Points by 2380 3: Increase Current Hit Points by 2380 4: Increase Armor Class by 24 to 31, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 2380
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 2563 2: Increase Max Hit Points by 2563 3: Increase Current Hit Points by 2563 4: Increase Armor Class by 25 to 33, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 2563
1: Increase Attack by 25 3: Increase Strength by 60 4: Add Defensive Proc: Sustenance of Tunare Effect with 400% Rate Mod 5: Increase Armor Class by 7 to 9, Based on Class
1: Increase Attack by 25 3: Increase Strength by 60 4: Add Defensive Proc: Sustenance of Tunare Effect II with 400% Rate Mod 5: Increase Armor Class by 8 to 11, Based on Class
1: Increase Attack by 25 3: Increase Strength by 60 4: Add Defensive Proc: Sustenance of Tunare Effect III with 400% Rate Mod 5: Increase Armor Class by 9 to 11, Based on Class
2: Increase Armor Class by 14 to 19, Based on Class 3: Increase Current Hit Points by 781 4: Increase Current Mana by 8 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 22 10: Increase Max Hit Points by 781
2: Increase Armor Class by 16 to 21, Based on Class 3: Increase Current Hit Points by 923 4: Increase Current Mana by 10 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 22 10: Increase Max Hit Points by 923
2: Increase Armor Class by 17 to 23, Based on Class 3: Increase Current Hit Points by 994 4: Increase Current Mana by 11 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 22 10: Increase Max Hit Points by 994
1: Increase Attack by 25 3: Increase Strength by 60 4: Add Defensive Proc: Preservation of Tunare Effect with 400% Rate Mod 5: Increase Armor Class by 9 to 11, Based on Class 7: Increase Hate Generated by 10%
1: Increase Attack by 25 3: Increase Strength by 60 4: Add Defensive Proc: Preservation of Tunare Effect II with 400% Rate Mod 5: Increase Armor Class by 10 to 13, Based on Class 7: Increase Hate Generated by 10%
1: Increase Attack by 25 3: Increase Strength by 60 4: Add Defensive Proc: Preservation of Tunare Effect III with 400% Rate Mod 5: Increase Armor Class by 11 to 14, Based on Class 7: Increase Hate Generated by 10%
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 2618 2: Increase Max Hit Points by 2618 3: Increase Current Hit Points by 2618 4: Increase Armor Class by 25 to 34, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 2618
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 3094 2: Increase Max Hit Points by 3094 3: Increase Current Hit Points by 3094 4: Increase Armor Class by 29 to 38, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 3094
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 3332 2: Increase Max Hit Points by 3332 3: Increase Current Hit Points by 3332 4: Increase Armor Class by 31 to 41, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 3332
1: Decrease Current Hit Points by 2241 if Not Undead or Summoned 2: Decrease Current Hit Points by 3361 if Undead 3: Decrease Current Hit Points by 2857 if Summoned 4: Cast Denouncement Heal (v374)
1: Decrease Current Hit Points by 2545 if Not Undead or Summoned 2: Decrease Current Hit Points by 3817 if Undead 3: Decrease Current Hit Points by 3245 if Summoned 4: Cast Denouncement Heal II (v374)
1: Decrease Current Hit Points by 2750 if Not Undead or Summoned 2: Decrease Current Hit Points by 4126 if Undead 3: Decrease Current Hit Points by 3507 if Summoned 4: Cast Denouncement Heal III (v374)
1: Increase Armor Class by 61 to 81, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 151200 8: Add Defensive Proc: Armor of Courage Strike with 360% Rate Mod
1: Increase Armor Class by 66 to 87, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 201600 8: Add Defensive Proc: Armor of Courage Strike II with 360% Rate Mod
1: Increase Armor Class by 75 to 99, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 277200 8: Add Defensive Proc: Armor of Courage Strike III with 360% Rate Mod
2: Increase Armor Class by 19 to 25, Based on Class 3: Increase Current Hit Points by 1123 4: Increase Current Mana by 23 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 33 10: Increase Max Hit Points by 1123
2: Increase Armor Class by 21 to 28, Based on Class 3: Increase Current Hit Points by 1326 4: Increase Current Mana by 26 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 36 10: Increase Max Hit Points by 1326
2: Increase Armor Class by 23 to 30, Based on Class 3: Increase Current Hit Points by 1429 4: Increase Current Mana by 30 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 40 10: Increase Max Hit Points by 1429
1: Increase Current Hit Points by 7454 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 6212 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 5177 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 4142 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 3314 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 8208 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 6840 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 5700 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 4560 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 3648 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 8707 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 7256 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 6047 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 4838 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 3870 if Hit Points Above 45 Percent
1: Decrease Current Hit Points by 1772 if Not Undead or Summoned 2: Decrease Current Hit Points by 2400 if Undead 3: Decrease Current Hit Points by 2131 if Summoned
1: Decrease Current Hit Points by 2014 if Not Undead or Summoned 2: Decrease Current Hit Points by 2728 if Undead 3: Decrease Current Hit Points by 2421 if Summoned
1: Decrease Current Hit Points by 2174 if Not Undead or Summoned 2: Decrease Current Hit Points by 2945 if Undead 3: Decrease Current Hit Points by 2614 if Summoned
1: Decrease Current Hit Points by 2215 if Not Undead or Summoned 2: Decrease Current Hit Points by 2991 if Undead 3: Decrease Current Hit Points by 2658 if Summoned
1: Decrease Current Hit Points by 2517 if Not Undead or Summoned 2: Decrease Current Hit Points by 3398 if Undead 3: Decrease Current Hit Points by 3021 if Summoned
1: Decrease Current Hit Points by 2717 if Not Undead or Summoned 2: Decrease Current Hit Points by 3668 if Undead 3: Decrease Current Hit Points by 3261 if Summoned
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 5826 2: Increase Max Hit Points by 4676 3: Increase Current Hit Points by 4676 4: Increase Armor Class by 48 to 63, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 5826
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 6176 2: Increase Max Hit Points by 4957 3: Increase Current Hit Points by 4957 4: Increase Armor Class by 50 to 67, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 6176
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 6732 2: Increase Max Hit Points by 5403 3: Increase Current Hit Points by 5403 4: Increase Armor Class by 55 to 73, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 6732
1: Increase Attack by 29 3: Increase Strength by 69 4: Add Defensive Proc: Preservation of Marr Effect with 400% Rate Mod 5: Increase Armor Class by 10 to 13, Based on Class 7: Increase Hate Generated by 12%
1: Increase Attack by 29 3: Increase Strength by 69 4: Add Defensive Proc: Preservation of Marr Effect II with 400% Rate Mod 5: Increase Armor Class by 11 to 15, Based on Class 7: Increase Hate Generated by 12%
1: Increase Attack by 29 3: Increase Strength by 69 4: Add Defensive Proc: Preservation of Marr Effect III with 400% Rate Mod 5: Increase Armor Class by 12 to 16, Based on Class 7: Increase Hate Generated by 12%
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 7211 2: Increase Max Hit Points by 6211 3: Increase Current Hit Points by 6211 4: Increase Armor Class by 66 to 87, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 7211
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 7522 2: Increase Max Hit Points by 6522 3: Increase Current Hit Points by 6522 4: Increase Armor Class by 69 to 92, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 7522
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 7848 2: Increase Max Hit Points by 6848 3: Increase Current Hit Points by 6848 4: Increase Armor Class by 73 to 96, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 7848
1: Decrease Current Hit Points by 3025 if Not Undead or Summoned 2: Decrease Current Hit Points by 4537 if Undead 3: Decrease Current Hit Points by 3857 if Summoned 4: Cast Reprimand Heal (v374)
1: Decrease Current Hit Points by 3176 if Not Undead or Summoned 2: Decrease Current Hit Points by 4764 if Undead 3: Decrease Current Hit Points by 4050 if Summoned 4: Cast Reprimand Heal II (v374)
1: Decrease Current Hit Points by 3335 if Not Undead or Summoned 2: Decrease Current Hit Points by 5002 if Undead 3: Decrease Current Hit Points by 4253 if Summoned 4: Cast Reprimand Heal III (v374)
2: Increase Armor Class by 26 to 34, Based on Class 3: Increase Current Hit Points by 1643 4: Increase Current Mana by 35 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 45 10: Increase Max Hit Points by 1643
2: Increase Armor Class by 27 to 36, Based on Class 3: Increase Current Hit Points by 1725 4: Increase Current Mana by 37 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 47 10: Increase Max Hit Points by 1725
2: Increase Armor Class by 29 to 38, Based on Class 3: Increase Current Hit Points by 1811 4: Increase Current Mana by 39 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 49 10: Increase Max Hit Points by 1811
1: Increase Armor Class by 86 to 113, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 249500 8: Add Defensive Proc: Armor of Zeal Strike with 360% Rate Mod
1: Increase Armor Class by 90 to 119, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 286900 8: Add Defensive Proc: Armor of Zeal Strike II with 360% Rate Mod
1: Increase Armor Class by 95 to 125, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 329900 8: Add Defensive Proc: Armor of Zeal Strike III with 360% Rate Mod
1: Increase Current Hit Points by 10014 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 8345 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 6954 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 5563 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 4450 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 10514 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 8762 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 7302 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 5842 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 4674 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 11040 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 9200 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 7667 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 6134 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 4907 if Hit Points Above 45 Percent
1: Decrease Current Hit Points by 2391 if Not Undead or Summoned 2: Decrease Current Hit Points by 3228 if Undead 3: Decrease Current Hit Points by 2870 if Summoned
1: Decrease Current Hit Points by 2511 if Not Undead or Summoned 2: Decrease Current Hit Points by 3390 if Undead 3: Decrease Current Hit Points by 3014 if Summoned
1: Decrease Current Hit Points by 2637 if Not Undead or Summoned 2: Decrease Current Hit Points by 3560 if Undead 3: Decrease Current Hit Points by 3165 if Summoned
1: Decrease Current Hit Points by 2989 if Not Undead or Summoned 2: Decrease Current Hit Points by 4035 if Undead 3: Decrease Current Hit Points by 3587 if Summoned
1: Decrease Current Hit Points by 3138 if Not Undead or Summoned 2: Decrease Current Hit Points by 4236 if Undead 3: Decrease Current Hit Points by 3766 if Summoned
1: Decrease Current Hit Points by 3295 if Not Undead or Summoned 2: Decrease Current Hit Points by 4449 if Undead 3: Decrease Current Hit Points by 3955 if Summoned
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 7212 2: Increase Max Hit Points by 6212 3: Increase Current Hit Points by 6212 4: Increase Armor Class by 66 to 87, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 7212
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 7523 2: Increase Max Hit Points by 6523 3: Increase Current Hit Points by 6523 4: Increase Armor Class by 69 to 92, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 7523
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 7849 2: Increase Max Hit Points by 6849 3: Increase Current Hit Points by 6849 4: Increase Armor Class by 73 to 96, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 7849
3: Increase Strength by 69 4: Add Defensive Proc: Preservation of Oseka Effect with 400% Rate Mod 5: Increase Armor Class by 14 to 18, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 69 4: Add Defensive Proc: Preservation of Oseka Effect II with 400% Rate Mod 5: Increase Armor Class by 15 to 19, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 69 4: Add Defensive Proc: Preservation of Oseka Effect III with 400% Rate Mod 5: Increase Armor Class by 15 to 20, Based on Class 7: Increase Hate Generated by 15%
1: Decrease Current Hit Points by 3098 if Not Undead 2: Decrease Current Hit Points by 5318 if Undead 3: 20% Chance to Cast Laudation Trigger II (v340)
1: Decrease Current Hit Points by 3253 if Not Undead 2: Decrease Current Hit Points by 5585 if Undead 3: 20% Chance to Cast Laudation Trigger III (v340)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Holy Guardian Effect II (v374)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Holy Guardian Effect III (v374)
1: Stun NPC for 10s (PC for 5.25s) up to Level 103 2: Decrease Current Hit Points by 716 if Not Undead 3: Decrease Current Hit Points by 1396 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 103 2: Decrease Current Hit Points by 752 if Not Undead 3: Decrease Current Hit Points by 1466 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 103 2: Decrease Current Hit Points by 790 if Not Undead 3: Decrease Current Hit Points by 1540 if Undead
1: Decrease Current Hit Points by 3635 if Not Undead or Summoned 2: Decrease Current Hit Points by 5453 if Undead 3: Decrease Current Hit Points by 4635 if Summoned 4: Cast Ostracize Heal (v374)
1: Decrease Current Hit Points by 3817 if Not Undead or Summoned 2: Decrease Current Hit Points by 5726 if Undead 3: Decrease Current Hit Points by 4867 if Summoned 4: Cast Ostracize Heal II (v374)
1: Decrease Current Hit Points by 4008 if Not Undead or Summoned 2: Decrease Current Hit Points by 6012 if Undead 3: Decrease Current Hit Points by 5110 if Summoned 4: Cast Ostracize Heal III (v374)
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 8533 2: Increase Max Hit Points by 7533 3: Increase Current Hit Points by 7533 4: Increase Armor Class by 80 to 106, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 8533
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 8910 2: Increase Max Hit Points by 7910 3: Increase Current Hit Points by 7910 4: Increase Armor Class by 84 to 111, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 8910
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 9306 2: Increase Max Hit Points by 8306 3: Increase Current Hit Points by 8306 4: Increase Armor Class by 88 to 117, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 9306
1: Increase Armor Class by 104 to 138, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 420600 8: Add Defensive Proc: Penitent Mending with 250% Rate Mod
1: Increase Armor Class by 109 to 144, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 441600 8: Add Defensive Proc: Penitent Mending II with 250% Rate Mod
1: Increase Armor Class by 115 to 152, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 463700 8: Add Defensive Proc: Penitent Mending III with 250% Rate Mod
2: Increase Armor Class by 32 to 43, Based on Class 3: Increase Current Hit Points by 2028 4: Increase Current Mana by 47 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 57 10: Increase Max Hit Points by 2028
2: Increase Armor Class by 34 to 45, Based on Class 3: Increase Current Hit Points by 2129 4: Increase Current Mana by 49 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 59 10: Increase Max Hit Points by 2129
2: Increase Armor Class by 36 to 47, Based on Class 3: Increase Current Hit Points by 2235 4: Increase Current Mana by 51 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 61 10: Increase Max Hit Points by 2235
1: Increase Armor Class by 104 to 138, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 420600 8: Add Defensive Proc: Armor of Reverence Strike with 360% Rate Mod
1: Increase Armor Class by 109 to 144, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 441600 8: Add Defensive Proc: Armor of Reverence Strike II with 360% Rate Mod
1: Increase Armor Class by 115 to 152, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 463700 8: Add Defensive Proc: Armor of Reverence Strike III with 360% Rate Mod
1: Increase Current Hit Points by 12221 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 10184 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 8487 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 6790 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 5432 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 12832 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 10693 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 8911 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 7129 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 5703 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 13474 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 11228 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 9357 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 7486 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 5989 if Hit Points Above 45 Percent
1: Decrease Current Hit Points by 2901 if Not Undead or Summoned 2: Decrease Current Hit Points by 3916 if Undead 3: Decrease Current Hit Points by 3481 if Summoned
1: Decrease Current Hit Points by 3046 if Not Undead or Summoned 2: Decrease Current Hit Points by 4112 if Undead 3: Decrease Current Hit Points by 3655 if Summoned
1: Decrease Current Hit Points by 3198 if Not Undead or Summoned 2: Decrease Current Hit Points by 4317 if Undead 3: Decrease Current Hit Points by 3838 if Summoned
1: Decrease Current Hit Points by 3625 if Not Undead or Summoned 2: Decrease Current Hit Points by 4894 if Undead 3: Decrease Current Hit Points by 4350 if Summoned
1: Decrease Current Hit Points by 3806 if Not Undead or Summoned 2: Decrease Current Hit Points by 5138 if Undead 3: Decrease Current Hit Points by 4567 if Summoned
1: Decrease Current Hit Points by 3996 if Not Undead or Summoned 2: Decrease Current Hit Points by 5395 if Undead 3: Decrease Current Hit Points by 4796 if Summoned
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 8534 2: Increase Max Hit Points by 7534 3: Increase Current Hit Points by 7534 4: Increase Armor Class by 80 to 106, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 8534
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 8911 2: Increase Max Hit Points by 7911 3: Increase Current Hit Points by 7911 4: Increase Armor Class by 84 to 111, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 8911
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 9307 2: Increase Max Hit Points by 8307 3: Increase Current Hit Points by 8307 4: Increase Armor Class by 88 to 117, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 9307
3: Increase Strength by 69 4: Add Defensive Proc: Preservation of the Iceclad Effect with 400% Rate Mod 5: Increase Armor Class by 17 to 22, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 69 4: Add Defensive Proc: Preservation of the Iceclad Effect II with 400% Rate Mod 5: Increase Armor Class by 18 to 23, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 69 4: Add Defensive Proc: Preservation of the Iceclad Effect III with 400% Rate Mod 5: Increase Armor Class by 19 to 25, Based on Class 7: Increase Hate Generated by 15%
1: 2H Slash Attack for 289 (130 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 206 (93 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 330 (149 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Righteousness Heal (v374)
1: 2H Slash Attack for 303 (136 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 216 (97 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 347 (156 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Righteousness Heal II (v374)
1: 2H Slash Attack for 318 (143 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 227 (102 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 364 (164 if PvP) with 1000% Accuracy Mod 4: Cast Reflected Righteousness Heal III (v374)
1: Decrease Current Hit Points by 3416 if Not Undead 2: Decrease Current Hit Points by 5864 if Undead 3: 20% Chance to Cast Consecration Trigger (v340)
1: Decrease Current Hit Points by 3587 if Not Undead 2: Decrease Current Hit Points by 6157 if Undead 3: 20% Chance to Cast Consecration Trigger II (v340)
1: Decrease Current Hit Points by 3766 if Not Undead 2: Decrease Current Hit Points by 6465 if Undead 3: 20% Chance to Cast Consecration Trigger III (v340)
1: Decrease Current Hit Points by 4208 if Not Undead or Summoned 2: Decrease Current Hit Points by 6312 if Undead 3: Decrease Current Hit Points by 5365 if Summoned 4: Cast Admonish Heal (v374)
1: Decrease Current Hit Points by 4418 if Not Undead or Summoned 2: Decrease Current Hit Points by 6627 if Undead 3: Decrease Current Hit Points by 5633 if Summoned 4: Cast Admonish Heal II (v374)
1: Decrease Current Hit Points by 4639 if Not Undead or Summoned 2: Decrease Current Hit Points by 6959 if Undead 3: Decrease Current Hit Points by 5915 if Summoned 4: Cast Admonish Heal III (v374)
1: Increase Armor Class by 119 to 158, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 482248 8: Add Defensive Proc: Penitent Mending with 250% Rate Mod
1: Increase Armor Class by 125 to 166, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 506360 8: Add Defensive Proc: Penitent Mending II with 250% Rate Mod
1: Increase Armor Class by 132 to 174, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 531678 8: Add Defensive Proc: Penitent Mending III with 250% Rate Mod
1: Stun NPC for 10s (PC for 5.25s) up to Level 108 2: Decrease Current Hit Points by 830 if Not Undead 3: Decrease Current Hit Points by 1619 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 108 2: Decrease Current Hit Points by 872 if Not Undead 3: Decrease Current Hit Points by 1701 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 108 2: Decrease Current Hit Points by 916 if Not Undead 3: Decrease Current Hit Points by 1786 if Undead
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 10512 2: Increase Max Hit Points by 9012 3: Increase Current Hit Points by 9012 4: Increase Armor Class by 93 to 122, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 10512
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 10963 2: Increase Max Hit Points by 9463 3: Increase Current Hit Points by 9463 4: Increase Armor Class by 97 to 129, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 10963
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 11436 2: Increase Max Hit Points by 9936 3: Increase Current Hit Points by 9936 4: Increase Armor Class by 102 to 135, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 11436
1: Increase Armor Class by 121 to 159, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 521700 8: Add Defensive Proc: Armor of Ardency Strike with 360% Rate Mod
1: Increase Armor Class by 127 to 167, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 547800 8: Add Defensive Proc: Armor of Ardency Strike II with 360% Rate Mod
1: Increase Armor Class by 133 to 176, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 575200 8: Add Defensive Proc: Armor of Ardency Strike III with 360% Rate Mod
2: Increase Armor Class by 38 to 50, Based on Class 3: Increase Current Hit Points by 2369 4: Increase Current Mana by 52 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 62 10: Increase Max Hit Points by 2369
2: Increase Armor Class by 40 to 52, Based on Class 3: Increase Current Hit Points by 2487 4: Increase Current Mana by 54 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 64 10: Increase Max Hit Points by 2487
2: Increase Armor Class by 42 to 55, Based on Class 3: Increase Current Hit Points by 2611 4: Increase Current Mana by 56 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 66 10: Increase Max Hit Points by 2611
1: Cast: Harmonious Illumination if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 96 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Harmonious Illumination II if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 96 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Harmonious Illumination III if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 96 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Increase Current Hit Points by 14148 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 11790 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 9825 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 7860 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 6288 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 14855 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 12379 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 10316 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 8253 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 6602 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 15598 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 12998 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 10832 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 8666 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 6933 if Hit Points Above 45 Percent
1: Increase Spell Damage Taken by 23185 (v484, After Crit) 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Detrimental 5: Limit Min Level: 96 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 1000 (Current Hit Points [SPA 0]) 10: Limit Caster Class: PAL 11: Limit: Different Caster 12: Cast on Max Hits: Holy Fulmination
1: Increase Spell Damage Taken by 24344 (v484, After Crit) 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Detrimental 5: Limit Min Level: 96 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 1000 (Current Hit Points [SPA 0]) 10: Limit Caster Class: PAL 11: Limit: Different Caster 12: Cast on Max Hits: Holy Fulmination II
1: Increase Spell Damage Taken by 25561 (v484, After Crit) 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Detrimental 5: Limit Min Level: 96 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 1000 (Current Hit Points [SPA 0]) 10: Limit Caster Class: PAL 11: Limit: Different Caster 12: Cast on Max Hits: Holy Fulmination III
1: Decrease Current Hit Points by 941 if Not Undead or Summoned 2: Decrease Current Hit Points by 1270 if Undead 3: Decrease Current Hit Points by 1129 if Summoned
1: Decrease Current Hit Points by 988 if Not Undead or Summoned 2: Decrease Current Hit Points by 1333 if Undead 3: Decrease Current Hit Points by 1185 if Summoned
1: Decrease Current Hit Points by 1037 if Not Undead or Summoned 2: Decrease Current Hit Points by 1400 if Undead 3: Decrease Current Hit Points by 1245 if Summoned
1: Decrease Current Hit Points by 4196 if Not Undead or Summoned 2: Decrease Current Hit Points by 5665 if Undead 3: Decrease Current Hit Points by 5036 if Summoned
1: Decrease Current Hit Points by 4406 if Not Undead or Summoned 2: Decrease Current Hit Points by 5948 if Undead 3: Decrease Current Hit Points by 5287 if Summoned
1: Decrease Current Hit Points by 4626 if Not Undead or Summoned 2: Decrease Current Hit Points by 6245 if Undead 3: Decrease Current Hit Points by 5551 if Summoned
1: Decrease Current Hit Points by 3358 if Not Undead or Summoned 2: Decrease Current Hit Points by 4533 if Undead 3: Decrease Current Hit Points by 4030 if Summoned
1: Decrease Current Hit Points by 3526 if Not Undead or Summoned 2: Decrease Current Hit Points by 4760 if Undead 3: Decrease Current Hit Points by 4231 if Summoned
1: Decrease Current Hit Points by 3702 if Not Undead or Summoned 2: Decrease Current Hit Points by 4998 if Undead 3: Decrease Current Hit Points by 4443 if Summoned
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 10513 2: Increase Max Hit Points by 9013 3: Increase Current Hit Points by 9013 4: Increase Armor Class by 93 to 122, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 10513
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 10964 2: Increase Max Hit Points by 9464 3: Increase Current Hit Points by 9464 4: Increase Armor Class by 97 to 129, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 10964
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 11437 2: Increase Max Hit Points by 9937 3: Increase Current Hit Points by 9937 4: Increase Armor Class by 102 to 135, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 11437
1: 2H Slash Attack for 942 (140 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 942 (140 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 942 (140 if PvP) with 1000% Accuracy Mod 4: Cast Reverent Reflection (v374)
1: 2H Slash Attack for 989 (147 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 989 (147 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 989 (147 if PvP) with 1000% Accuracy Mod 4: Cast Reverent Reflection II (v374)
1: 2H Slash Attack for 1038 (154 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 1038 (154 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 1038 (154 if PvP) with 1000% Accuracy Mod 4: Cast Reverent Reflection III (v374)
1: Decrease Current Hit Points by 4350 if Not Undead 2: Decrease Current Hit Points by 7468 if Undead 3: 20% Chance to Cast Remembrance Trigger II (v340)
1: Decrease Current Hit Points by 4568 if Not Undead 2: Decrease Current Hit Points by 7841 if Undead 3: 20% Chance to Cast Remembrance Trigger III (v340)
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 13920 2: Increase Max Hit Points by 12420 3: Increase Current Hit Points by 12420 4: Increase Armor Class by 128 to 169, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 13920
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 14541 2: Increase Max Hit Points by 13041 3: Increase Current Hit Points by 13041 4: Increase Armor Class by 134 to 177, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 14541
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 15193 2: Increase Max Hit Points by 13693 3: Increase Current Hit Points by 13693 4: Increase Armor Class by 141 to 186, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 15193
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Blessed Guardian Effect (v374)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Blessed Guardian Effect II (v374)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Blessed Guardian Effect III (v374)
1: Decrease Current Hit Points by 5103 if Not Undead or Summoned 2: Decrease Current Hit Points by 7655 if Undead 3: Decrease Current Hit Points by 6507 if Summoned 4: Cast Censure Heal (v374)
1: Decrease Current Hit Points by 5358 if Not Undead or Summoned 2: Decrease Current Hit Points by 8038 if Undead 3: Decrease Current Hit Points by 6832 if Summoned 4: Cast Censure Heal II (v374)
1: Decrease Current Hit Points by 5626 if Not Undead or Summoned 2: Decrease Current Hit Points by 8440 if Undead 3: Decrease Current Hit Points by 7174 if Summoned 4: Cast Censure Heal III (v374)
1: Stun NPC for 10s (PC for 5.25s) up to Level 113 2: Decrease Current Hit Points by 1008 if Not Undead 3: Decrease Current Hit Points by 1965 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 113 2: Decrease Current Hit Points by 1058 if Not Undead 3: Decrease Current Hit Points by 2063 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 113 2: Decrease Current Hit Points by 1111 if Not Undead 3: Decrease Current Hit Points by 2166 if Undead
1: Increase Armor Class by 165 to 217, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 664598 8: Add Defensive Proc: Penitent Mending III Azia with 250% Rate Mod
1: Increase Armor Class by 173 to 228, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 697828 8: Add Defensive Proc: Penitent Mending III Beza with 250% Rate Mod
1: Increase Armor Class by 181 to 240, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 732719 8: Add Defensive Proc: Penitent Mending III Caza with 250% Rate Mod
1: Increase Armor Class by 166 to 220, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 719000 8: Add Defensive Proc: Armor of Mercy Strike with 360% Rate Mod
1: Increase Armor Class by 175 to 231, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 772900 8: Add Defensive Proc: Armor of Mercy Strike II with 360% Rate Mod
1: Increase Armor Class by 183 to 242, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 830900 8: Add Defensive Proc: Armor of Mercy Strike III with 360% Rate Mod
2: Increase Armor Class by 52 to 69, Based on Class 3: Increase Current Hit Points by 3594 4: Increase Current Mana by 70 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 80 10: Increase Max Hit Points by 3264
2: Increase Armor Class by 55 to 72, Based on Class 3: Increase Current Hit Points by 3757 4: Increase Current Mana by 74 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 84 10: Increase Max Hit Points by 3427
2: Increase Armor Class by 57 to 76, Based on Class 3: Increase Current Hit Points by 3928 4: Increase Current Mana by 78 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 88 10: Increase Max Hit Points by 3598
1: Cast: Concordant Illumination if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 101 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Concordant Illumination II if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 101 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Concordant Illumination III if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 101 6: Limit Max Level: 115 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 5500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Increase Current Hit Points by 2967 2: Decrease Poison Counter by 27 3: Decrease Poison Counter by 27 4: Decrease Disease Counter by 28 5: Decrease Disease Counter by 28 6: Decrease Curse Counter by 22 7: Decrease Curse Counter by 22 8: Decrease Corruption Counter by 16 9: Decrease Corruption Counter by 16 10: Dispel Detrimental (7% Chance) up to Level 110 11: Dispel Detrimental (7% Chance) up to Level 110
1: Increase Current Hit Points by 3115 2: Decrease Poison Counter by 28 3: Decrease Poison Counter by 28 4: Decrease Disease Counter by 29 5: Decrease Disease Counter by 29 6: Decrease Curse Counter by 23 7: Decrease Curse Counter by 23 8: Decrease Corruption Counter by 17 9: Decrease Corruption Counter by 17 10: Dispel Detrimental (7% Chance) up to Level 110 11: Dispel Detrimental (7% Chance) up to Level 110
1: Increase Current Hit Points by 3271 2: Decrease Poison Counter by 29 3: Decrease Poison Counter by 29 4: Decrease Disease Counter by 30 5: Decrease Disease Counter by 30 6: Decrease Curse Counter by 24 7: Decrease Curse Counter by 24 8: Decrease Corruption Counter by 18 9: Decrease Corruption Counter by 18 10: Dispel Detrimental (7% Chance) up to Level 110 11: Dispel Detrimental (7% Chance) up to Level 110
1: Increase Current Hit Points by 17158 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 14298 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 11915 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 9533 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 7626 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 18016 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 15013 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 12511 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 10010 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 8007 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 18917 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 15764 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 13137 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 10511 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 8407 if Hit Points Above 45 Percent
1: Decrease Current Hit Points by 5089 if Not Undead or Summoned 2: Decrease Current Hit Points by 6870 if Undead 3: Decrease Current Hit Points by 6106 if Summoned
1: Decrease Current Hit Points by 5343 if Not Undead or Summoned 2: Decrease Current Hit Points by 7214 if Undead 3: Decrease Current Hit Points by 6411 if Summoned
1: Decrease Current Hit Points by 5610 if Not Undead or Summoned 2: Decrease Current Hit Points by 7575 if Undead 3: Decrease Current Hit Points by 6732 if Summoned
1: Decrease Current Hit Points by 4072 if Not Undead or Summoned 2: Decrease Current Hit Points by 5498 if Undead 3: Decrease Current Hit Points by 4887 if Summoned
1: Decrease Current Hit Points by 4276 if Not Undead or Summoned 2: Decrease Current Hit Points by 5773 if Undead 3: Decrease Current Hit Points by 5131 if Summoned
1: Decrease Current Hit Points by 4490 if Not Undead or Summoned 2: Decrease Current Hit Points by 6062 if Undead 3: Decrease Current Hit Points by 5388 if Summoned
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 13921 2: Increase Max Hit Points by 12421 3: Increase Current Hit Points by 12421 4: Increase Armor Class by 128 to 169, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 13921
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 14542 2: Increase Max Hit Points by 13042 3: Increase Current Hit Points by 13042 4: Increase Armor Class by 134 to 177, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 14542
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 15194 2: Increase Max Hit Points by 13694 3: Increase Current Hit Points by 13694 4: Increase Armor Class by 141 to 186, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 15194
1: Decrease Current Hit Points by 1193 if Not Undead or Summoned 2: Decrease Current Hit Points by 1610 if Undead 3: Decrease Current Hit Points by 1432 if Summoned
1: Decrease Current Hit Points by 1253 if Not Undead or Summoned 2: Decrease Current Hit Points by 1691 if Undead 3: Decrease Current Hit Points by 1504 if Summoned
1: Decrease Current Hit Points by 1316 if Not Undead or Summoned 2: Decrease Current Hit Points by 1776 if Undead 3: Decrease Current Hit Points by 1579 if Summoned
3: Increase Strength by 70 4: Add Defensive Proc: Preservation of Rodcet Effect with 400% Rate Mod 5: Increase Armor Class by 23 to 31, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 70 4: Add Defensive Proc: Preservation of Rodcet Effect II with 400% Rate Mod 5: Increase Armor Class by 24 to 32, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 70 4: Add Defensive Proc: Preservation of Rodcet Effect III with 400% Rate Mod 5: Increase Armor Class by 26 to 34, Based on Class 7: Increase Hate Generated by 15%
1: 2H Slash Attack for 1386 (347 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 1386 (347 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 1386 (347 if PvP) with 1000% Accuracy Mod 4: Cast Redemptive Reflection (v374)
1: 2H Slash Attack for 1455 (364 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 1455 (364 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 1455 (364 if PvP) with 1000% Accuracy Mod 4: Cast Redemptive Reflection II (v374)
1: 2H Slash Attack for 1528 (382 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 1528 (382 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 1528 (382 if PvP) with 1000% Accuracy Mod 4: Cast Redemptive Reflection III (v374)
1: Stun NPC for 10s (PC for 5.25s) up to Level 118 2: Decrease Current Hit Points by 1222 if Not Undead 3: Decrease Current Hit Points by 2383 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 118 2: Decrease Current Hit Points by 1283 if Not Undead 3: Decrease Current Hit Points by 2502 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 118 2: Decrease Current Hit Points by 1347 if Not Undead 3: Decrease Current Hit Points by 2627 if Undead
1: Decrease Current Hit Points by 6189 if Not Undead or Summoned 2: Decrease Current Hit Points by 9284 if Undead 3: Decrease Current Hit Points by 7891 if Summoned 4: Cast Remonstrate Heal (v374)
1: Decrease Current Hit Points by 6498 if Not Undead or Summoned 2: Decrease Current Hit Points by 9748 if Undead 3: Decrease Current Hit Points by 8286 if Summoned 4: Cast Remonstrate Heal II (v374)
1: Decrease Current Hit Points by 6823 if Not Undead or Summoned 2: Decrease Current Hit Points by 10235 if Undead 3: Decrease Current Hit Points by 8700 if Summoned 4: Cast Remonstrate Heal III (v374)
1: Increase Armor Class by 200 to 264, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 915899 8: Add Defensive Proc: Penitent Mending IV Azia with 250% Rate Mod
1: Increase Armor Class by 210 to 277, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 961694 8: Add Defensive Proc: Penitent Mending IV Beza with 250% Rate Mod
1: Increase Armor Class by 220 to 291, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1009779 8: Add Defensive Proc: Penitent Mending IV Caza with 250% Rate Mod
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 18960 2: Increase Max Hit Points by 17460 3: Increase Current Hit Points by 17460 4: Increase Armor Class by 158 to 208, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 18960
1: Increase Armor Class by 211 to 279, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1038600 8: Add Defensive Proc: Armor of Sincerity Strike with 360% Rate Mod
1: Increase Armor Class by 221 to 292, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1116500 8: Add Defensive Proc: Armor of Sincerity Strike II with 360% Rate Mod
1: Increase Armor Class by 232 to 307, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1200200 8: Add Defensive Proc: Armor of Sincerity Strike III with 360% Rate Mod
2: Increase Armor Class by 69 to 91, Based on Class 3: Increase Current Hit Points by 4843 4: Increase Current Mana by 94 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 106 10: Increase Max Hit Points by 4843
2: Increase Armor Class by 72 to 95, Based on Class 3: Increase Current Hit Points by 5085 4: Increase Current Mana by 99 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 111 10: Increase Max Hit Points by 5085
2: Increase Armor Class by 76 to 100, Based on Class 3: Increase Current Hit Points by 5339 4: Increase Current Mana by 104 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 116 10: Increase Max Hit Points by 5339
1: Cast: Confluent Illumination if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 106 6: Limit Max Level: 120 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Confluent Illumination II if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 106 6: Limit Max Level: 120 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Confluent Illumination III if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 106 6: Limit Max Level: 120 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6500 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Increase Current Hit Points by 3598 2: Decrease Poison Counter by 29 3: Decrease Poison Counter by 29 4: Decrease Disease Counter by 30 5: Decrease Disease Counter by 30 6: Decrease Curse Counter by 24 7: Decrease Curse Counter by 24 8: Decrease Corruption Counter by 18 9: Decrease Corruption Counter by 18 10: Dispel Detrimental (7% Chance) up to Level 115 11: Dispel Detrimental (7% Chance) up to Level 115
1: Increase Current Hit Points by 3778 2: Decrease Poison Counter by 29 3: Decrease Poison Counter by 29 4: Decrease Disease Counter by 30 5: Decrease Disease Counter by 30 6: Decrease Curse Counter by 24 7: Decrease Curse Counter by 24 8: Decrease Corruption Counter by 18 9: Decrease Corruption Counter by 18 10: Dispel Detrimental (7% Chance) up to Level 115 11: Dispel Detrimental (7% Chance) up to Level 115
1: Increase Current Hit Points by 3967 2: Decrease Poison Counter by 29 3: Decrease Poison Counter by 29 4: Decrease Disease Counter by 30 5: Decrease Disease Counter by 30 6: Decrease Curse Counter by 24 7: Decrease Curse Counter by 24 8: Decrease Corruption Counter by 18 9: Decrease Corruption Counter by 18 10: Dispel Detrimental (7% Chance) up to Level 115 11: Dispel Detrimental (7% Chance) up to Level 115
1: Increase Current Hit Points by 20809 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 17340 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 14451 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 11562 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 9248 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 21849 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 18207 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 15174 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 12140 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 9710 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 22941 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 19117 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 15933 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 12747 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 10196 if Hit Points Above 45 Percent
1: Increase Spell Damage Taken by 31951 (v484, After Crit) 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Detrimental 5: Limit Min Level: 106 6: Limit Max Level: 125 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 1500 (Current Hit Points [SPA 0]) 10: Limit Caster Class: PAL 11: Limit: Different Caster 12: Cast on Max Hits: Stormwall Resolution
1: Increase Spell Damage Taken by 33549 (v484, After Crit) 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Detrimental 5: Limit Min Level: 106 6: Limit Max Level: 125 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 1500 (Current Hit Points [SPA 0]) 10: Limit Caster Class: PAL 11: Limit: Different Caster 12: Cast on Max Hits: Stormwall Resolution II
1: Increase Spell Damage Taken by 35226 (v484, After Crit) 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Detrimental 5: Limit Min Level: 106 6: Limit Max Level: 125 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 1500 (Current Hit Points [SPA 0]) 10: Limit Caster Class: PAL 11: Limit: Different Caster 12: Cast on Max Hits: Stormwall Resolution III
1: Decrease Current Hit Points by 6171 if Not Undead or Summoned 2: Decrease Current Hit Points by 8333 if Undead 3: Decrease Current Hit Points by 7405 if Summoned
1: Decrease Current Hit Points by 6480 if Not Undead or Summoned 2: Decrease Current Hit Points by 8750 if Undead 3: Decrease Current Hit Points by 7775 if Summoned
1: Decrease Current Hit Points by 6804 if Not Undead or Summoned 2: Decrease Current Hit Points by 9188 if Undead 3: Decrease Current Hit Points by 8164 if Summoned
1: Decrease Current Hit Points by 4939 if Not Undead or Summoned 2: Decrease Current Hit Points by 6668 if Undead 3: Decrease Current Hit Points by 5927 if Summoned
1: Decrease Current Hit Points by 5186 if Not Undead or Summoned 2: Decrease Current Hit Points by 7001 if Undead 3: Decrease Current Hit Points by 6223 if Summoned
1: Decrease Current Hit Points by 5445 if Not Undead or Summoned 2: Decrease Current Hit Points by 7351 if Undead 3: Decrease Current Hit Points by 6534 if Summoned
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 18961 2: Increase Max Hit Points by 17461 3: Increase Current Hit Points by 17461 4: Increase Armor Class by 158 to 209, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 18961
3: Increase Strength by 70 4: Add Defensive Proc: Preservation of the Grotto Effect with 400% Rate Mod 5: Increase Armor Class by 31 to 41, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 70 4: Add Defensive Proc: Preservation of the Grotto Effect II with 400% Rate Mod 5: Increase Armor Class by 32 to 43, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 70 4: Add Defensive Proc: Preservation of the Grotto Effect III with 400% Rate Mod 5: Increase Armor Class by 34 to 45, Based on Class 7: Increase Hate Generated by 15%
1: Decrease Current Hit Points by 1448 if Not Undead or Summoned 2: Decrease Current Hit Points by 1954 if Undead 3: Decrease Current Hit Points by 1737 if Summoned
1: Decrease Current Hit Points by 1520 if Not Undead or Summoned 2: Decrease Current Hit Points by 2052 if Undead 3: Decrease Current Hit Points by 1824 if Summoned
1: Decrease Current Hit Points by 1596 if Not Undead or Summoned 2: Decrease Current Hit Points by 2155 if Undead 3: Decrease Current Hit Points by 1915 if Summoned
1: Increase Armor Class by 242 to 320, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1110757 8: Add Defensive Proc: Penitent Mending V Azia with 250% Rate Mod
1: Increase Armor Class by 254 to 336, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1166295 8: Add Defensive Proc: Penitent Mending V Beza with 250% Rate Mod
1: Increase Armor Class by 267 to 353, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1224610 8: Add Defensive Proc: Penitent Mending V Caza with 250% Rate Mod
1: Stun NPC for 10s (PC for 5.25s) up to Level 123 2: Decrease Current Hit Points by 1684 if Not Undead 3: Decrease Current Hit Points by 3941 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 123 2: Decrease Current Hit Points by 1768 if Not Undead 3: Decrease Current Hit Points by 4138 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 123 2: Decrease Current Hit Points by 1856 if Not Undead 3: Decrease Current Hit Points by 4345 if Undead
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Revered Guardian Effect (v374)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Revered Guardian Effect II (v374)
1: Increase Melee Mitigation by 36% 2: Decrease Hit Damage by 60% (v185) 3: Decrease Chance to Critical Hit by 10% 4: Cast Revered Guardian Effect III (v374)
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 22127 2: Increase Max Hit Points by 21127 3: Increase Current Hit Points by 21127 4: Increase Armor Class by 191 to 252, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 22127
1: Decrease Current Hit Points by 9348 if Not Undead or Summoned 2: Decrease Current Hit Points by 14022 if Undead 3: Decrease Current Hit Points by 11919 if Summoned 4: Cast Upbraid Heal (v374)
1: Decrease Current Hit Points by 9815 if Not Undead or Summoned 2: Decrease Current Hit Points by 14723 if Undead 3: Decrease Current Hit Points by 12515 if Summoned 4: Cast Upbraid Heal II (v374)
1: Decrease Current Hit Points by 10306 if Not Undead or Summoned 2: Decrease Current Hit Points by 15459 if Undead 3: Decrease Current Hit Points by 13141 if Summoned 4: Cast Upbraid Heal III (v374)
1: Increase Armor Class by 256 to 338, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1500300 8: Add Defensive Proc: Armor of the Forthright Strike with 360% Rate Mod
1: Increase Armor Class by 269 to 355, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1575300 8: Add Defensive Proc: Armor of the Forthright Strike II with 360% Rate Mod
1: Increase Armor Class by 282 to 372, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1654100 8: Add Defensive Proc: Armor of the Forthright Strike III with 360% Rate Mod
2: Increase Armor Class by 83 to 110, Based on Class 3: Increase Current Hit Points by 5873 4: Increase Current Mana by 114 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 114 10: Increase Max Hit Points by 5873
2: Increase Armor Class by 87 to 116, Based on Class 3: Increase Current Hit Points by 6167 4: Increase Current Mana by 120 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 120 10: Increase Max Hit Points by 6167
2: Increase Armor Class by 92 to 121, Based on Class 3: Increase Current Hit Points by 6475 4: Increase Current Mana by 126 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 126 10: Increase Max Hit Points by 6475
1: Cast: Penumbral Illumination if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 111 6: Limit Max Level: 125 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Penumbral Illumination II if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 111 6: Limit Max Level: 125 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Penumbral Illumination III if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 111 6: Limit Max Level: 125 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Increase Current Hit Points by 4364 2: Decrease Poison Counter by 30 3: Decrease Poison Counter by 30 4: Decrease Disease Counter by 31 5: Decrease Disease Counter by 31 6: Decrease Curse Counter by 25 7: Decrease Curse Counter by 25 8: Decrease Corruption Counter by 20 9: Decrease Corruption Counter by 20 10: Dispel Detrimental (7% Chance) up to Level 120 11: Dispel Detrimental (7% Chance) up to Level 120
1: Increase Current Hit Points by 4582 2: Decrease Poison Counter by 30 3: Decrease Poison Counter by 30 4: Decrease Disease Counter by 31 5: Decrease Disease Counter by 31 6: Decrease Curse Counter by 25 7: Decrease Curse Counter by 25 8: Decrease Corruption Counter by 20 9: Decrease Corruption Counter by 20 10: Dispel Detrimental (7% Chance) up to Level 120 11: Dispel Detrimental (7% Chance) up to Level 120
1: Increase Current Hit Points by 4811 2: Decrease Poison Counter by 30 3: Decrease Poison Counter by 30 4: Decrease Disease Counter by 31 5: Decrease Disease Counter by 31 6: Decrease Curse Counter by 25 7: Decrease Curse Counter by 25 8: Decrease Corruption Counter by 20 9: Decrease Corruption Counter by 20 10: Dispel Detrimental (7% Chance) up to Level 120 11: Dispel Detrimental (7% Chance) up to Level 120
1: Increase Current Hit Points by 25235 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 21029 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 17526 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 14022 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 11216 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 26497 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 22080 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 18402 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 14723 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 11777 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 27822 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 23184 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 19322 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 15459 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 12366 if Hit Points Above 45 Percent
1: Decrease Current Hit Points by 9321 if Not Undead or Summoned 2: Decrease Current Hit Points by 12588 if Undead 3: Decrease Current Hit Points by 11185 if Summoned
1: Decrease Current Hit Points by 9787 if Not Undead or Summoned 2: Decrease Current Hit Points by 13217 if Undead 3: Decrease Current Hit Points by 11744 if Summoned
1: Decrease Current Hit Points by 10276 if Not Undead or Summoned 2: Decrease Current Hit Points by 13878 if Undead 3: Decrease Current Hit Points by 12331 if Summoned
1: Decrease Current Hit Points by 7460 if Not Undead or Summoned 2: Decrease Current Hit Points by 10071 if Undead 3: Decrease Current Hit Points by 8952 if Summoned
1: Decrease Current Hit Points by 7833 if Not Undead or Summoned 2: Decrease Current Hit Points by 10575 if Undead 3: Decrease Current Hit Points by 9400 if Summoned
1: Decrease Current Hit Points by 8225 if Not Undead or Summoned 2: Decrease Current Hit Points by 11104 if Undead 3: Decrease Current Hit Points by 9870 if Summoned
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 22128 2: Increase Max Hit Points by 21128 3: Increase Current Hit Points by 21128 4: Increase Armor Class by 191 to 252, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 22128
3: Increase Strength by 85 4: Add Defensive Proc: Preservation of the Basilica Effect with 400% Rate Mod 5: Increase Armor Class by 37 to 49, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 85 4: Add Defensive Proc: Preservation of the Basilica Effect II with 400% Rate Mod 5: Increase Armor Class by 39 to 52, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 85 4: Add Defensive Proc: Preservation of the Basilica Effect III with 400% Rate Mod 5: Increase Armor Class by 41 to 54, Based on Class 7: Increase Hate Generated by 15%
1: Decrease Current Hit Points by 2187 if Not Undead or Summoned 2: Decrease Current Hit Points by 2952 if Undead 3: Decrease Current Hit Points by 2624 if Summoned
1: Decrease Current Hit Points by 2296 if Not Undead or Summoned 2: Decrease Current Hit Points by 3100 if Undead 3: Decrease Current Hit Points by 2755 if Summoned
1: Decrease Current Hit Points by 2411 if Not Undead or Summoned 2: Decrease Current Hit Points by 3255 if Undead 3: Decrease Current Hit Points by 2893 if Summoned
1: 2H Slash Attack for 2038 (510 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 2038 (510 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 2038 (510 if PvP) with 1000% Accuracy Mod 4: Cast Resolute Reflection (v374)
1: 2H Slash Attack for 2140 (535 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 2140 (535 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 2140 (535 if PvP) with 1000% Accuracy Mod 4: Cast Resolute Reflection II (v374)
1: 2H Slash Attack for 2247 (562 if PvP) with 1000% Accuracy Mod 2: 2H Slash Attack for 2247 (562 if PvP) with 1000% Accuracy Mod 3: 2H Slash Attack for 2247 (562 if PvP) with 1000% Accuracy Mod 4: Cast Resolute Reflection III (v374)
1: Decrease Current Hit Points by 9666 if Not Undead 2: Decrease Current Hit Points by 16588 if Undead 3: 20% Chance to Cast Revelation Trigger II (v340)
1: Decrease Current Hit Points by 10149 if Not Undead 2: Decrease Current Hit Points by 17417 if Undead 3: 20% Chance to Cast Revelation Trigger III (v340)
1: Increase Armor Class by 294 to 388, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1347000 8: Add Defensive Proc: Penitent Mending VI Azia with 250% Rate Mod
1: Increase Armor Class by 308 to 407, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1414000 8: Add Defensive Proc: Penitent Mending VI Beza with 250% Rate Mod
1: Increase Armor Class by 324 to 428, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1485000 8: Add Defensive Proc: Penitent Mending VI Caza with 250% Rate Mod
1: Decrease Current Hit Points by 11337 if Not Undead or Summoned 2: Decrease Current Hit Points by 17005 if Undead 3: Decrease Current Hit Points by 14455 if Summoned 4: Cast Chastise Heal (v374)
1: Decrease Current Hit Points by 11904 if Not Undead or Summoned 2: Decrease Current Hit Points by 17855 if Undead 3: Decrease Current Hit Points by 15178 if Summoned 4: Cast Chastise Heal II (v374)
1: Decrease Current Hit Points by 12499 if Not Undead or Summoned 2: Decrease Current Hit Points by 18748 if Undead 3: Decrease Current Hit Points by 15937 if Summoned 4: Cast Chastise Heal III (v374)
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 25564 2: Increase Max Hit Points by 25564 3: Increase Current Hit Points by 25564 4: Increase Armor Class by 231 to 305, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 25564
1: Stun NPC for 10s (PC for 5.25s) up to Level 128 2: Decrease Current Hit Points by 2042 if Not Undead 3: Decrease Current Hit Points by 4780 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 128 2: Decrease Current Hit Points by 2144 if Not Undead 3: Decrease Current Hit Points by 5019 if Undead
1: Stun NPC for 10s (PC for 5.25s) up to Level 128 2: Decrease Current Hit Points by 2251 if Not Undead 3: Decrease Current Hit Points by 5270 if Undead
1: Increase Armor Class by 310 to 410, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1819500 8: Add Defensive Proc: Armor of Avowal Strike with 360% Rate Mod
1: Increase Armor Class by 326 to 430, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 1910500 8: Add Defensive Proc: Armor of Avowal Strike II with 360% Rate Mod
1: Increase Armor Class by 342 to 452, Based on Class (v416) 5: Absorb Melee Damage: 20%, Total: 2006000 8: Add Defensive Proc: Armor of Avowal Strike III with 360% Rate Mod
2: Increase Armor Class by 101 to 133, Based on Class 3: Increase Current Hit Points by 7123 4: Increase Current Mana by 139 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 139 10: Increase Max Hit Points by 7123
2: Increase Armor Class by 106 to 140, Based on Class 3: Increase Current Hit Points by 7479 4: Increase Current Mana by 146 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 146 10: Increase Max Hit Points by 7479
2: Increase Armor Class by 111 to 147, Based on Class 3: Increase Current Hit Points by 7853 4: Increase Current Mana by 153 per Tick 5: Stacking: Block New Spell if Slot 4 is Current Mana Repeating and Less Than 153 10: Increase Max Hit Points by 7853
1: Cast: Paradoxical Illumination if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 116 6: Limit Max Level: 130 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Paradoxical Illumination II if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 116 6: Limit Max Level: 130 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Cast: Paradoxical Illumination III if Hit by Spell and Conditions are Met 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Beneficial 5: Limit Min Level: 116 6: Limit Max Level: 130 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 6850 (Current Hit Points [SPA 0]) 10: Limit: Different Caster
1: Increase Current Hit Points by 5292 2: Decrease Poison Counter by 33 3: Decrease Poison Counter by 33 4: Decrease Disease Counter by 34 5: Decrease Disease Counter by 34 6: Decrease Curse Counter by 28 7: Decrease Curse Counter by 28 8: Decrease Corruption Counter by 22 9: Decrease Corruption Counter by 22 10: Dispel Detrimental (7% Chance) up to Level 125 11: Dispel Detrimental (7% Chance) up to Level 125
1: Increase Current Hit Points by 5557 2: Decrease Poison Counter by 33 3: Decrease Poison Counter by 33 4: Decrease Disease Counter by 34 5: Decrease Disease Counter by 34 6: Decrease Curse Counter by 28 7: Decrease Curse Counter by 28 8: Decrease Corruption Counter by 22 9: Decrease Corruption Counter by 22 10: Dispel Detrimental (7% Chance) up to Level 125 11: Dispel Detrimental (7% Chance) up to Level 125
1: Increase Current Hit Points by 5835 2: Decrease Poison Counter by 33 3: Decrease Poison Counter by 33 4: Decrease Disease Counter by 34 5: Decrease Disease Counter by 34 6: Decrease Curse Counter by 28 7: Decrease Curse Counter by 28 8: Decrease Corruption Counter by 22 9: Decrease Corruption Counter by 22 10: Dispel Detrimental (7% Chance) up to Level 125 11: Dispel Detrimental (7% Chance) up to Level 125
1: Increase Current Hit Points by 30604 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 25502 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 21254 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 17005 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 13603 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 32134 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 26777 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 22317 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 17855 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 14283 if Hit Points Above 45 Percent
1: Increase Current Hit Points by 33741 if Hit Points Below 15 Percent 2: Increase Current Hit Points by 28116 if Hit Points Between 15 and 25 Percent 3: Increase Current Hit Points by 23433 if Hit Points Between 25 and 35 Percent 4: Increase Current Hit Points by 18748 if Hit Points Between 35 and 45 Percent 5: Increase Current Hit Points by 14997 if Hit Points Above 45 Percent
1: Decrease Current Hit Points by 9048 if Not Undead or Summoned 2: Decrease Current Hit Points by 12214 if Undead 3: Decrease Current Hit Points by 10857 if Summoned
1: Decrease Current Hit Points by 9500 if Not Undead or Summoned 2: Decrease Current Hit Points by 12825 if Undead 3: Decrease Current Hit Points by 11400 if Summoned
1: Decrease Current Hit Points by 9975 if Not Undead or Summoned 2: Decrease Current Hit Points by 13466 if Undead 3: Decrease Current Hit Points by 11970 if Summoned
1: Increase Spell Damage Taken by 46992 (v484, After Crit) 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Detrimental 5: Limit Min Level: 116 6: Limit Max Level: 135 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 2100 (Current Hit Points [SPA 0]) 10: Limit Caster Class: PAL 11: Limit: Different Caster 12: Cast on Max Hits: Aureate Convergence
1: Increase Spell Damage Taken by 49342 (v484, After Crit) 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Detrimental 5: Limit Min Level: 116 6: Limit Max Level: 135 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 2100 (Current Hit Points [SPA 0]) 10: Limit Caster Class: PAL 11: Limit: Different Caster 12: Cast on Max Hits: Aureate Convergence II
1: Increase Spell Damage Taken by 51809 (v484, After Crit) 2: Limit Target: Single 3: Limit Effect: Current Hit Points 4: Limit Type: Detrimental 5: Limit Min Level: 116 6: Limit Max Level: 135 (Lose 100% per Level) 7: Limit Max Duration: Instant Spells Only 8: Limit Min Mana Cost: 10 9: Limit Min Value: 2100 (Current Hit Points [SPA 0]) 10: Limit Caster Class: PAL 11: Limit: Different Caster 12: Cast on Max Hits: Aureate Convergence III
1: Decrease Current Hit Points by 2652 if Not Undead or Summoned 2: Decrease Current Hit Points by 3581 if Undead 3: Decrease Current Hit Points by 3182 if Summoned
1: Decrease Current Hit Points by 2785 if Not Undead or Summoned 2: Decrease Current Hit Points by 3760 if Undead 3: Decrease Current Hit Points by 3341 if Summoned
1: Decrease Current Hit Points by 2924 if Not Undead or Summoned 2: Decrease Current Hit Points by 3948 if Undead 3: Decrease Current Hit Points by 3508 if Summoned
1: Decrease Current Hit Points by 11304 if Not Undead or Summoned 2: Decrease Current Hit Points by 15266 if Undead 3: Decrease Current Hit Points by 13564 if Summoned
1: Decrease Current Hit Points by 11869 if Not Undead or Summoned 2: Decrease Current Hit Points by 16029 if Undead 3: Decrease Current Hit Points by 14242 if Summoned
1: Decrease Current Hit Points by 12462 if Not Undead or Summoned 2: Decrease Current Hit Points by 16830 if Undead 3: Decrease Current Hit Points by 14954 if Summoned
1: Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 25565 2: Increase Max Hit Points by 25565 3: Increase Current Hit Points by 25565 4: Increase Armor Class by 231 to 305, Based on Class 5: Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 25565
3: Increase Strength by 85 4: Add Defensive Proc: Preservation of the Fern Effect with 400% Rate Mod 5: Increase Armor Class by 45 to 60, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 85 4: Add Defensive Proc: Preservation of the Fern Effect Rk. II with 400% Rate Mod 5: Increase Armor Class by 47 to 63, Based on Class 7: Increase Hate Generated by 15%
3: Increase Strength by 85 4: Add Defensive Proc: Preservation of the Fern Effect RK. III with 400% Rate Mod 5: Increase Armor Class by 50 to 66, Based on Class 7: Increase Hate Generated by 15%