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Nethermist Guard Rk. III


Wizard (83)

Slot 1: Absorbs 100% of All Damage until 3413 Damage has been Absorbed
Slot 2: Cast on Rune Fade: Nethermist Grasp Rk. III
Slot 3: Add Defensive Proc: Tendrilmist Guard Effect


Mana: 1858
Casting Time: 5s
Recast Time: 1.5s
Spell Bar Lockout: 1.5s
Interruptible: Yes
Dispellable: Yes
Duration: 2h
Skill: Abjuration
Target: Self
Spell Type: Beneficial: Blockable


Items with this effect:




In Game Description: Calls forth squirming nethermists that weave around your body and protect you from harm. Those that strike you have a chance of becoming snared by the tendrils, which reduces their movement speed. The nethermists can absorb #1 damage before fading. If the protection fades in this way, nearby enemies will become snared as the tendrils unravel.

Land on You: Squirming nethermists protect your body.
Land on Other: Target's skin is covered in squirming nethermists.






Nethermist Guard Rk. III By: EQResource Spell Parser On: June 11, 2016, 03:40:32 PM

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