Spell Group:   Source:
 



Stacking Group: Gelid Moonbeam


Icon Spell Name Spell Effects Rank Type
Gelid Moonbeam
1: Increase Spell Damage Taken by 212 (v297, Before Crit)
2: Decrease Current Hit Points by 666 per Tick
3: Decrease Cold Resist by 55
5: Limit Resist: Cold
6: Limit Max Level: 90 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 15 to 20, Based on Class

1 One per Player (Equal or Greater)
Gelid Moonbeam Rk. II
1: Increase Spell Damage Taken by 223 (v297, Before Crit)
2: Decrease Current Hit Points by 689 per Tick
3: Decrease Cold Resist by 58
5: Limit Resist: Cold
6: Limit Max Level: 90 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 17 to 22, Based on Class

2 One per Player (Equal or Greater)
Gelid Moonbeam Rk. III
1: Increase Spell Damage Taken by 235 (v297, Before Crit)
2: Decrease Current Hit Points by 714 per Tick
3: Decrease Cold Resist by 61
5: Limit Resist: Cold
6: Limit Max Level: 90 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 18 to 24, Based on Class

3 One per Player (Equal or Greater)
Algid Moonbeam
1: Increase Spell Damage Taken by 282 (v297, Before Crit)
2: Decrease Current Hit Points by 853 per Tick
3: Decrease Cold Resist by 64
5: Limit Resist: Cold
6: Limit Max Level: 95 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 22 to 29, Based on Class

4 One per Player (Equal or Greater)
Algid Moonbeam Rk. II
1: Increase Spell Damage Taken by 296 (v297, Before Crit)
2: Decrease Current Hit Points by 885 per Tick
3: Decrease Cold Resist by 67
5: Limit Resist: Cold
6: Limit Max Level: 95 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 23 to 30, Based on Class

5 One per Player (Equal or Greater)
Algid Moonbeam Rk. III
1: Increase Spell Damage Taken by 311 (v297, Before Crit)
2: Decrease Current Hit Points by 919 per Tick
3: Decrease Cold Resist by 70
5: Limit Resist: Cold
6: Limit Max Level: 95 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 24 to 32, Based on Class

6 One per Player (Equal or Greater)
Frigid Moonbeam
1: Increase Spell Damage Taken by 327 (v297, Before Crit)
2: Decrease Current Hit Points by 1107 per Tick
3: Decrease Cold Resist by 77
5: Limit Resist: Cold
6: Limit Max Level: 100 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 26 to 35, Based on Class

7 One per Player (Equal or Greater)
Frigid Moonbeam Rk. II
1: Increase Spell Damage Taken by 343 (v297, Before Crit)
2: Decrease Current Hit Points by 1151 per Tick
3: Decrease Cold Resist by 81
5: Limit Resist: Cold
6: Limit Max Level: 100 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 28 to 37, Based on Class

8 One per Player (Equal or Greater)
Frigid Moonbeam Rk. III
1: Increase Spell Damage Taken by 360 (v297, Before Crit)
2: Decrease Current Hit Points by 1198 per Tick
3: Decrease Cold Resist by 85
5: Limit Resist: Cold
6: Limit Max Level: 100 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 29 to 38, Based on Class

9 One per Player (Equal or Greater)
Argent Moonbeam
1: Increase Spell Damage Taken by 378 (v297, Before Crit)
2: Decrease Current Hit Points by 1453 per Tick
3: Decrease Cold Resist by 85
5: Limit Resist: Cold
6: Limit Max Level: 105 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 31 to 40, Based on Class

10 One per Player (Equal or Greater)
Argent Moonbeam Rk. II
1: Increase Spell Damage Taken by 397 (v297, Before Crit)
2: Decrease Current Hit Points by 1514 per Tick
3: Decrease Cold Resist by 86
5: Limit Resist: Cold
6: Limit Max Level: 105 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 32 to 42, Based on Class

11 One per Player (Equal or Greater)
Argent Moonbeam Rk. III
1: Increase Spell Damage Taken by 417 (v297, Before Crit)
2: Decrease Current Hit Points by 1578 per Tick
3: Decrease Cold Resist by 87
5: Limit Resist: Cold
6: Limit Max Level: 105 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 34 to 44, Based on Class

12 One per Player (Equal or Greater)
Pearlescent Moonbeam
1: Increase Spell Damage Taken by 521 (v297, Before Crit)
2: Decrease Current Hit Points by 1926 per Tick
3: Decrease Cold Resist by 88
5: Limit Resist: Cold
6: Limit Max Level: 110 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 37 to 49, Based on Class

13 One per Player (Equal or Greater)
Pearlescent Moonbeam Rk. II
1: Increase Spell Damage Taken by 547 (v297, Before Crit)
2: Decrease Current Hit Points by 2010 per Tick
3: Decrease Cold Resist by 89
5: Limit Resist: Cold
6: Limit Max Level: 110 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 39 to 51, Based on Class

14 One per Player (Equal or Greater)
Pearlescent Moonbeam Rk. III
1: Increase Spell Damage Taken by 574 (v297, Before Crit)
2: Decrease Current Hit Points by 2099 per Tick
3: Decrease Cold Resist by 90
5: Limit Resist: Cold
6: Limit Max Level: 110 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 41 to 54, Based on Class

15 One per Player (Equal or Greater)
Opaline Moonbeam
1: Increase Spell Damage Taken by 1433 (v297, Before Crit)
2: Decrease Current Hit Points by 2370 per Tick
3: Decrease Cold Resist by 90
5: Limit Resist: Cold
6: Limit Max Level: 115 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 61 to 81, Based on Class

16 One per Player (Equal or Greater)
Opaline Moonbeam Rk. II
1: Increase Spell Damage Taken by 1505 (v297, Before Crit)
2: Decrease Current Hit Points by 2489 per Tick
3: Decrease Cold Resist by 91
5: Limit Resist: Cold
6: Limit Max Level: 115 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 64 to 85, Based on Class

17 One per Player (Equal or Greater)
Opaline Moonbeam Rk. III
1: Increase Spell Damage Taken by 1580 (v297, Before Crit)
2: Decrease Current Hit Points by 2613 per Tick
3: Decrease Cold Resist by 92
5: Limit Resist: Cold
6: Limit Max Level: 115 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 68 to 89, Based on Class

18 One per Player (Equal or Greater)
Onyx Moonbeam
1: Increase Spell Damage Taken by 1738 (v297, Before Crit)
2: Decrease Current Hit Points by 2874 per Tick
3: Decrease Cold Resist by 92
5: Limit Resist: Cold
6: Limit Max Level: 120 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 74 to 98, Based on Class

19 One per Player (Equal or Greater)
Onyx Moonbeam Rk. II
1: Increase Spell Damage Taken by 1825 (v297, Before Crit)
2: Decrease Current Hit Points by 2946 per Tick
3: Decrease Cold Resist by 93
5: Limit Resist: Cold
6: Limit Max Level: 120 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 78 to 103, Based on Class

20 One per Player (Equal or Greater)
Onyx Moonbeam Rk. III
1: Increase Spell Damage Taken by 1916 (v297, Before Crit)
2: Decrease Current Hit Points by 3020 per Tick
3: Decrease Cold Resist by 94
5: Limit Resist: Cold
6: Limit Max Level: 120 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 82 to 108, Based on Class

21 One per Player (Equal or Greater)
Mythical Moonbeam
1: Increase Spell Damage Taken by 2108 (v297, Before Crit)
2: Decrease Current Hit Points by 3322 per Tick
3: Decrease Cold Resist by 99
5: Limit Resist: Cold
6: Limit Max Level: 125 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 90 to 119, Based on Class

22 One per Player (Equal or Greater)
Mythical Moonbeam Rk. II
1: Increase Spell Damage Taken by 2213 (v297, Before Crit)
2: Decrease Current Hit Points by 3488 per Tick
3: Decrease Cold Resist by 100
5: Limit Resist: Cold
6: Limit Max Level: 125 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 95 to 125, Based on Class

23 One per Player (Equal or Greater)
Mythical Moonbeam Rk. III
1: Increase Spell Damage Taken by 2324 (v297, Before Crit)
2: Decrease Current Hit Points by 3662 per Tick
3: Decrease Cold Resist by 101
5: Limit Resist: Cold
6: Limit Max Level: 125 (Lose 100% per Level)
7: Limit Effect: Current Hit Points
8: Limit Type: Detrimental
9: Limit Type: Exclude Combat Skills
10: Decrease Armor Class by 99 to 131, Based on Class

24 One per Player (Equal or Greater)