Spell Group:   Source:
 



Stacking Group: Sunscorch


Icon Spell Name Spell Effects Rank Type
Vengeance of the Wild
1: Increase Curse Counter by 8
2: Decrease Current Hit Points by 131 per Tick

1 One per Player (Equal or Greater)
Vengeance of Nature
1: Increase Curse Counter by 8
2: Decrease Current Hit Points by 298 per Tick

2 One per Player (Equal or Greater)
Vengeance of Tunare
1: Increase Curse Counter by 8
2: Decrease Current Hit Points by 608 per Tick

3 One per Player (Equal or Greater)
Vengeance of the Sun
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 896 per Tick

4 One per Player (Equal or Greater)
Sunscorch
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 1231 per Tick

5 One per Player (Equal or Greater)
Sunscorch Rk. II
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 1277 per Tick

6 One per Player (Equal or Greater)
Sunscorch Rk. III
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 1325 per Tick

7 One per Player (Equal or Greater)
Sunsear
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 1503 per Tick

8 One per Player (Equal or Greater)
Sunsear Rk. II
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 1561 per Tick

9 One per Player (Equal or Greater)
Sunsear Rk. III
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 1622 per Tick

10 One per Player (Equal or Greater)
Sunsinge
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 1819 per Tick

11 One per Player (Equal or Greater)
Sunsinge Rk. II
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 1891 per Tick

12 One per Player (Equal or Greater)
Sunsinge Rk. III
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 1967 per Tick

13 One per Player (Equal or Greater)
Sunbrand
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 2369 per Tick

14 One per Player (Equal or Greater)
Sunbrand Rk. II
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 2468 per Tick

15 One per Player (Equal or Greater)
Sunbrand Rk. III
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 2572 per Tick

16 One per Player (Equal or Greater)
Sunscorch
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 3462 per Tick

17 One per Player (Equal or Greater)
Sunscorch Rk. II
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 3614 per Tick

18 One per Player (Equal or Greater)
Sunscorch Rk. III
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 3774 per Tick

19 One per Player (Equal or Greater)
Sunblaze
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 5137 per Tick

20 One per Player (Equal or Greater)
Sunblaze Rk. II
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 5372 per Tick

21 One per Player (Equal or Greater)
Sunblaze Rk. III
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 5619 per Tick

22 One per Player (Equal or Greater)
Sunflash
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 7712 per Tick

23 One per Player (Equal or Greater)
Sunflash Rk. II
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 8075 per Tick

24 One per Player (Equal or Greater)
Sunflash Rk. III
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 8456 per Tick

25 One per Player (Equal or Greater)
Sunflame
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 11676 per Tick

26 One per Player (Equal or Greater)
Sunflame Rk. II
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 12236 per Tick

27 One per Player (Equal or Greater)
Sunflame Rk. III
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 12824 per Tick

28 One per Player (Equal or Greater)
Sunshock
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 14043 per Tick

29 One per Player (Equal or Greater)
Sunshock Rk. II
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 14745 per Tick

30 One per Player (Equal or Greater)
Sunshock Rk. III
1: Increase Curse Counter by 16
2: Decrease Current Hit Points by 15482 per Tick

31 One per Player (Equal or Greater)
Sunpyre
1: Increase Curse Counter by 18
2: Decrease Current Hit Points by 17030 per Tick

32 One per Player (Equal or Greater)
Sunpyre Rk. II
1: Increase Curse Counter by 18
2: Decrease Current Hit Points by 17456 per Tick

33 One per Player (Equal or Greater)
Sunpyre Rk. III
1: Increase Curse Counter by 18
2: Decrease Current Hit Points by 17892 per Tick

34 One per Player (Equal or Greater)
Sunscald
1: Increase Curse Counter by 20
2: Decrease Current Hit Points by 18787 per Tick

35 One per Player (Equal or Greater)
Sunscald Rk. II
1: Increase Curse Counter by 20
2: Decrease Current Hit Points by 19726 per Tick

36 One per Player (Equal or Greater)
Sunscald Rk. III
1: Increase Curse Counter by 20
2: Decrease Current Hit Points by 20712 per Tick

37 One per Player (Equal or Greater)