Spell Group:   Source:
 



Stacking Group: Malaria


Icon Spell Name Spell Effects Rank Type
Malaria
1: Increase Disease Counter by 3
2: Decrease Current Hit Points by 93 per Tick

1 One per Player (Equal or Greater)
Festering Malady
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 403 per Tick

2 One per Player (Equal or Greater)
Fever Spike
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 534 per Tick

3 One per Player (Equal or Greater)
Fever Spike Rk. II
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 553 per Tick

4 One per Player (Equal or Greater)
Fever Spike Rk. III
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 573 per Tick

5 One per Player (Equal or Greater)
Fever Surge
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 793 per Tick

6 One per Player (Equal or Greater)
Fever Surge Rk. II
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 824 per Tick

7 One per Player (Equal or Greater)
Fever Surge Rk. III
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 857 per Tick

8 One per Player (Equal or Greater)
Tsetsian Endemic
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 1214 per Tick

9 One per Player (Equal or Greater)
Tsetsian Endemic Rk. II
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 1266 per Tick

10 One per Player (Equal or Greater)
Tsetsian Endemic Rk. III
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 1321 per Tick

11 One per Player (Equal or Greater)
Shiverback Endemic
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 1905 per Tick

12 One per Player (Equal or Greater)
Shiverback Endemic Rk. II
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 1991 per Tick

13 One per Player (Equal or Greater)
Shiverback Endemic Rk. III
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 2081 per Tick

14 One per Player (Equal or Greater)
Silbar's Endemic
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 3040 per Tick

15 One per Player (Equal or Greater)
Silbar's Endemic Rk. II
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 3182 per Tick

16 One per Player (Equal or Greater)
Silbar's Endemic Rk. III
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 3331 per Tick

17 One per Player (Equal or Greater)
Natigo's Endemic
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 4910 per Tick

18 One per Player (Equal or Greater)
Natigo's Endemic Rk. II
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 5145 per Tick

19 One per Player (Equal or Greater)
Natigo's Endemic Rk. III
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 5392 per Tick

20 One per Player (Equal or Greater)
Hemocoraxius' Endemic
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 7996 per Tick

21 One per Player (Equal or Greater)
Hemocoraxius' Endemic Rk. II
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 8385 per Tick

22 One per Player (Equal or Greater)
Hemocoraxius' Endemic Rk. III
1: Increase Disease Counter by 18
2: Decrease Current Hit Points by 8794 per Tick

23 One per Player (Equal or Greater)
Elkikatar's Endemic
1: Increase Disease Counter by 20
2: Decrease Current Hit Points by 9658 per Tick

24 One per Player (Equal or Greater)
Elkikatar's Endemic Rk. II
1: Increase Disease Counter by 20
2: Decrease Current Hit Points by 10130 per Tick

25 One per Player (Equal or Greater)
Elkikatar's Endemic Rk. III
1: Increase Disease Counter by 20
2: Decrease Current Hit Points by 10626 per Tick

26 One per Player (Equal or Greater)
Neemzaq's Endemic
1: Increase Disease Counter by 22
2: Decrease Current Hit Points by 11967 per Tick

27 One per Player (Equal or Greater)
Neemzaq's Endemic Rk. II
1: Increase Disease Counter by 22
2: Decrease Current Hit Points by 12565 per Tick

28 One per Player (Equal or Greater)
Neemzaq's Endemic Rk. III
1: Increase Disease Counter by 22
2: Decrease Current Hit Points by 13193 per Tick

29 One per Player (Equal or Greater)
Vampyric Endemic
1: Increase Disease Counter by 24
2: Decrease Current Hit Points by 13853 per Tick

30 One per Player (Equal or Greater)
Vampyric Endemic Rk. II
1: Increase Disease Counter by 24
2: Decrease Current Hit Points by 14199 per Tick

31 One per Player (Equal or Greater)
Vampyric Endemic Rk. III
1: Increase Disease Counter by 24
2: Decrease Current Hit Points by 14554 per Tick

32 One per Player (Equal or Greater)
Fevered Endemic
1: Increase Disease Counter by 25
2: Decrease Current Hit Points by 15282 per Tick

33 One per Player (Equal or Greater)
Fevered Endemic Rk. II
1: Increase Disease Counter by 25
2: Decrease Current Hit Points by 16046 per Tick

34 One per Player (Equal or Greater)
Fevered Endemic Rk. III
1: Increase Disease Counter by 25
2: Decrease Current Hit Points by 16848 per Tick

35 One per Player (Equal or Greater)