Icon
|
Spell Name
|
Spell Effects
|
Rank
|
Type
|
|
Malaria |
1:
Increase Disease Counter by 3
2:
Decrease Current Hit Points by 93 per Tick
|
1
|
One per Player (Equal or Greater) |
|
Festering Malady |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 403 per Tick
|
2
|
One per Player (Equal or Greater) |
|
Fever Spike |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 534 per Tick
|
3
|
One per Player (Equal or Greater) |
|
Fever Spike Rk. II |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 553 per Tick
|
4
|
One per Player (Equal or Greater) |
|
Fever Spike Rk. III |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 573 per Tick
|
5
|
One per Player (Equal or Greater) |
|
Fever Surge |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 793 per Tick
|
6
|
One per Player (Equal or Greater) |
|
Fever Surge Rk. II |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 824 per Tick
|
7
|
One per Player (Equal or Greater) |
|
Fever Surge Rk. III |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 857 per Tick
|
8
|
One per Player (Equal or Greater) |
|
Tsetsian Endemic |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 1214 per Tick
|
9
|
One per Player (Equal or Greater) |
|
Tsetsian Endemic Rk. II |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 1266 per Tick
|
10
|
One per Player (Equal or Greater) |
|
Tsetsian Endemic Rk. III |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 1321 per Tick
|
11
|
One per Player (Equal or Greater) |
|
Shiverback Endemic |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 1905 per Tick
|
12
|
One per Player (Equal or Greater) |
|
Shiverback Endemic Rk. II |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 1991 per Tick
|
13
|
One per Player (Equal or Greater) |
|
Shiverback Endemic Rk. III |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 2081 per Tick
|
14
|
One per Player (Equal or Greater) |
|
Silbar's Endemic |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 3040 per Tick
|
15
|
One per Player (Equal or Greater) |
|
Silbar's Endemic Rk. II |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 3182 per Tick
|
16
|
One per Player (Equal or Greater) |
|
Silbar's Endemic Rk. III |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 3331 per Tick
|
17
|
One per Player (Equal or Greater) |
|
Natigo's Endemic |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 4910 per Tick
|
18
|
One per Player (Equal or Greater) |
|
Natigo's Endemic Rk. II |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 5145 per Tick
|
19
|
One per Player (Equal or Greater) |
|
Natigo's Endemic Rk. III |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 5392 per Tick
|
20
|
One per Player (Equal or Greater) |
|
Hemocoraxius' Endemic |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 7996 per Tick
|
21
|
One per Player (Equal or Greater) |
|
Hemocoraxius' Endemic Rk. II |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 8385 per Tick
|
22
|
One per Player (Equal or Greater) |
|
Hemocoraxius' Endemic Rk. III |
1:
Increase Disease Counter by 18
2:
Decrease Current Hit Points by 8794 per Tick
|
23
|
One per Player (Equal or Greater) |
|
Elkikatar's Endemic |
1:
Increase Disease Counter by 20
2:
Decrease Current Hit Points by 9658 per Tick
|
24
|
One per Player (Equal or Greater) |
|
Elkikatar's Endemic Rk. II |
1:
Increase Disease Counter by 20
2:
Decrease Current Hit Points by 10130 per Tick
|
25
|
One per Player (Equal or Greater) |
|
Elkikatar's Endemic Rk. III |
1:
Increase Disease Counter by 20
2:
Decrease Current Hit Points by 10626 per Tick
|
26
|
One per Player (Equal or Greater) |
|
Neemzaq's Endemic |
1:
Increase Disease Counter by 22
2:
Decrease Current Hit Points by 11967 per Tick
|
27
|
One per Player (Equal or Greater) |
|
Neemzaq's Endemic Rk. II |
1:
Increase Disease Counter by 22
2:
Decrease Current Hit Points by 12565 per Tick
|
28
|
One per Player (Equal or Greater) |
|
Neemzaq's Endemic Rk. III |
1:
Increase Disease Counter by 22
2:
Decrease Current Hit Points by 13193 per Tick
|
29
|
One per Player (Equal or Greater) |
|
Vampyric Endemic |
1:
Increase Disease Counter by 24
2:
Decrease Current Hit Points by 13853 per Tick
|
30
|
One per Player (Equal or Greater) |
|
Vampyric Endemic Rk. II |
1:
Increase Disease Counter by 24
2:
Decrease Current Hit Points by 14199 per Tick
|
31
|
One per Player (Equal or Greater) |
|
Vampyric Endemic Rk. III |
1:
Increase Disease Counter by 24
2:
Decrease Current Hit Points by 14554 per Tick
|
32
|
One per Player (Equal or Greater) |
|
Fevered Endemic |
1:
Increase Disease Counter by 25
2:
Decrease Current Hit Points by 15282 per Tick
|
33
|
One per Player (Equal or Greater) |
|
Fevered Endemic Rk. II |
1:
Increase Disease Counter by 25
2:
Decrease Current Hit Points by 16046 per Tick
|
34
|
One per Player (Equal or Greater) |
|
Fevered Endemic Rk. III |
1:
Increase Disease Counter by 25
2:
Decrease Current Hit Points by 16848 per Tick
|
35
|
One per Player (Equal or Greater) |