Spell Group:   Source:
 



Stacking Group: Season's Wrath & Elemental Arrow


Icon Spell Name Spell Effects Rank Type
Elemental Arrow I
1: Increase Spell Damage Taken by 1% to 15% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

1 Only One (Equal or Greater)
Elemental Arrow II
1: Increase Spell Damage Taken by 2% to 15% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

2 Only One (Equal or Greater)
Elemental Arrow III
1: Increase Spell Damage Taken by 3% to 15% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

3 Only One (Equal or Greater)
Elemental Arrow IV
1: Increase Spell Damage Taken by 4% to 15% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

4 Only One (Equal or Greater)
Elemental Arrow V
1: Increase Spell Damage Taken by 5% to 15% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

5 Only One (Equal or Greater)
Elemental Arrow VI
1: Increase Spell Damage Taken by 6% to 15% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

6 Only One (Equal or Greater)
Season's Wrath I
1: Increase Spell Damage Taken by 1% to 20% (v296, Before Crit)
2: Limit Type: Detrimental
3: Limit Resist: Fire
4: Limit Resist: Cold

6 Only One (Equal or Greater)
Elemental Arrow VII
1: Increase Spell Damage Taken by 7% to 15% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

7 Only One (Equal or Greater)
Elemental Arrow VIII
1: Increase Spell Damage Taken by 8% to 15% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

8 Only One (Equal or Greater)
Elemental Arrow IX
1: Increase Spell Damage Taken by 9% to 15% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

9 Only One (Equal or Greater)
Elemental Arrow X
1: Increase Spell Damage Taken by 10% to 15% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

10 Only One (Equal or Greater)
Season's Wrath II
1: Increase Spell Damage Taken by 5% to 20% (v296, Before Crit)
2: Limit Type: Detrimental
3: Limit Resist: Fire
4: Limit Resist: Cold

10 Only One (Equal or Greater)
Elemental Arrow XI
1: Increase Spell Damage Taken by 10% to 20% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

11 Only One (Equal or Greater)
Season's Wrath III
1: Increase Spell Damage Taken by 10% to 25% (v296, Before Crit)
2: Limit Type: Detrimental
3: Limit Resist: Fire
4: Limit Resist: Cold

12 Only One (Equal or Greater)
Elemental Arrow XII
1: Increase Spell Damage Taken by 10% to 25% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

12 Only One (Equal or Greater)
Elemental Arrow XIII
1: Increase Spell Damage Taken by 10% to 30% (v296, Before Crit)
2: Limit Resist: Fire
3: Limit Resist: Cold

13 Only One (Equal or Greater)
Season's Wrath IV
1: Increase Spell Damage Taken by 12% to 25% (v296, Before Crit)
2: Limit Type: Detrimental
3: Limit Resist: Fire
4: Limit Resist: Cold

13 Only One (Equal or Greater)
Season's Wrath V
1: Increase Spell Damage Taken by 13% to 25% (v296, Before Crit)
2: Limit Type: Detrimental
3: Limit Resist: Fire
4: Limit Resist: Cold

14 Only One (Equal or Greater)
Season's Wrath VI
1: Increase Spell Damage Taken by 14% to 25% (v296, Before Crit)
2: Limit Type: Detrimental
3: Limit Resist: Fire
4: Limit Resist: Cold

15 Only One (Equal or Greater)
Season's Wrath VII
1: Increase Spell Damage Taken by 15% to 25% (v296, Before Crit)
2: Limit Type: Detrimental
3: Limit Resist: Fire
4: Limit Resist: Cold

16 Only One (Equal or Greater)
Season's Wrath IX
1: Increase Spell Damage Taken by 17% to 25% (v296, Before Crit)
2: Limit Type: Detrimental
3: Limit Resist: Fire
4: Limit Resist: Cold

17 Only One (Equal or Greater)
Season's Wrath VIII
1: Increase Spell Damage Taken by 16% to 25% (v296, Before Crit)
2: Limit Type: Detrimental
3: Limit Resist: Fire
4: Limit Resist: Cold

17 Only One (Equal or Greater)
Season's Wrath X
1: Increase Spell Damage Taken by 18% to 25% (v296, Before Crit)
2: Limit Type: Detrimental
3: Limit Resist: Fire
4: Limit Resist: Cold

18 Only One (Equal or Greater)