1:
Increase Max Hit Points by 9671 2:
Increase Armor Class by 119 to 157, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 10671 6:
Increase Magic Resist by 158
1:
Increase Max Hit Points by 10155 2:
Increase Armor Class by 125 to 165, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 11155 6:
Increase Magic Resist by 160
1:
Increase Max Hit Points by 10663 2:
Increase Armor Class by 131 to 174, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 11663 6:
Increase Magic Resist by 162