1:
Increase Max Hit Points by 3254 2:
Increase Armor Class by 54 to 72, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4254 6:
Increase Magic Resist by 126
1:
Increase Max Hit Points by 3417 2:
Increase Armor Class by 57 to 75, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4417 6:
Increase Magic Resist by 132
1:
Increase Max Hit Points by 3588 2:
Increase Armor Class by 60 to 79, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4588 6:
Increase Magic Resist by 138