1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2308 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 2765 3:
Increase Armor Class by 87 to 114, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 4359 6:
Increase Damage Shield by 1665 10:
Increase Max Hit Points by 3359
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2373 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 2848 3:
Increase Armor Class by 91 to 120, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 4527 6:
Increase Damage Shield by 1748 10:
Increase Max Hit Points by 3527
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2442 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 2935 3:
Increase Armor Class by 96 to 126, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 4703 6:
Increase Damage Shield by 1835 10:
Increase Max Hit Points by 3703