1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1949 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1201 3:
Increase Armor Class by 63 to 83, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 3539 6:
Increase Damage Shield by 101 10:
Increase Max Hit Points by 2539
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1996 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1206 3:
Increase Armor Class by 66 to 87, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 3666 6:
Increase Damage Shield by 106 10:
Increase Max Hit Points by 2666
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2046 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1211 3:
Increase Armor Class by 69 to 92, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 3799 6:
Increase Damage Shield by 111 10:
Increase Max Hit Points by 2799