1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1469 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1137 3:
Increase Armor Class by 31 to 41, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2213 6:
Increase Damage Shield by 37 10:
Increase Max Hit Points by 1213
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1492 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1139 3:
Increase Armor Class by 33 to 43, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2274 6:
Increase Damage Shield by 39 10:
Increase Max Hit Points by 1274
1:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 1517 2:
Stacking: Block New Spell if Slot 6 is Damage Shield and Less Than 1141 3:
Increase Armor Class by 34 to 45, Based on Class 4:
Stacking: Block New Spell if Slot 10 is Max Hit Points and Less Than 2338 6:
Increase Damage Shield by 41 10:
Increase Max Hit Points by 1338