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Spell Name, Effect, or ID: Class: Min Level: Range / Max Level: Expansion: Order: Source:











Test Server Data

Icon Spell Name Classes Spell Effects Expansion
Protection of the Kirkoten Ranger (80)
1: Increase Damage Shield by 62
2: Increase Attack by 228
3: Increase Armor Class by 15 to 19, Based on Class
4: Increase Max Hit Points by 227
5: Stacking: Block New Spell if Slot 4 is Max Hit Points and Less Than 2227
6: Stacking: Block New Spell if Slot 1 is Damage Shield and Less Than 2062
7: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2220
8: Stacking: Block New Spell if Slot 2 is Attack and Less Than 2228
9: Increase Chance to Double Attack by 4%

Protection of the Kirkoten Rk. II Ranger (80)
1: Increase Damage Shield by 70
2: Increase Attack by 260
3: Increase Armor Class by 17 to 22, Based on Class
4: Increase Max Hit Points by 268
5: Stacking: Block New Spell if Slot 4 is Max Hit Points and Less Than 2268
6: Stacking: Block New Spell if Slot 1 is Damage Shield and Less Than 2070
7: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2251
8: Stacking: Block New Spell if Slot 2 is Attack and Less Than 2260
9: Increase Chance to Double Attack by 4%

Protection of the Kirkoten Rk. III Ranger (80)
1: Increase Damage Shield by 76
2: Increase Attack by 277
3: Increase Armor Class by 18 to 23, Based on Class
4: Increase Max Hit Points by 288
5: Stacking: Block New Spell if Slot 4 is Max Hit Points and Less Than 2288
6: Stacking: Block New Spell if Slot 1 is Damage Shield and Less Than 2076
7: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2268
8: Stacking: Block New Spell if Slot 2 is Attack and Less Than 2277
9: Increase Chance to Double Attack by 4%