1:
Increase Damage Shield by 62 2:
Increase Attack by 228 3:
Increase Armor Class by 15 to 19, Based on Class 4:
Increase Max Hit Points by 227 5:
Stacking: Block New Spell if Slot 4 is Max Hit Points and Less Than 2227 6:
Stacking: Block New Spell if Slot 1 is Damage Shield and Less Than 2062 7:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2220 8:
Stacking: Block New Spell if Slot 2 is Attack and Less Than 2228 9:
Increase Chance to Double Attack by 4%
1:
Increase Damage Shield by 70 2:
Increase Attack by 260 3:
Increase Armor Class by 17 to 22, Based on Class 4:
Increase Max Hit Points by 268 5:
Stacking: Block New Spell if Slot 4 is Max Hit Points and Less Than 2268 6:
Stacking: Block New Spell if Slot 1 is Damage Shield and Less Than 2070 7:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2251 8:
Stacking: Block New Spell if Slot 2 is Attack and Less Than 2260 9:
Increase Chance to Double Attack by 4%
1:
Increase Damage Shield by 76 2:
Increase Attack by 277 3:
Increase Armor Class by 18 to 23, Based on Class 4:
Increase Max Hit Points by 288 5:
Stacking: Block New Spell if Slot 4 is Max Hit Points and Less Than 2288 6:
Stacking: Block New Spell if Slot 1 is Damage Shield and Less Than 2076 7:
Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 2268 8:
Stacking: Block New Spell if Slot 2 is Attack and Less Than 2277 9:
Increase Chance to Double Attack by 4%