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Spell Name, Effect, or ID: Class: Min Level: Range / Max Level: Expansion: Order: Source:











Test Server Data

Icon Spell Name Classes Spell Effects Expansion
Armor of the Sacred Cleric (75)
1: Increase Max Hit Points by 676
2: Increase Armor Class by 12 to 16, Based on Class
3: Increase Current Hit Points by 676
4: Increase Current Mana by 10 per Tick
5: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1676

Armor of the Sacred Rk. II Cleric (75)
1: Increase Max Hit Points by 704
2: Increase Armor Class by 13 to 17, Based on Class
3: Increase Current Hit Points by 704
4: Increase Current Mana by 10 per Tick
5: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1704

Armor of the Sacred Rk. III Cleric (75)
1: Increase Max Hit Points by 732
2: Increase Armor Class by 13 to 18, Based on Class
3: Increase Current Hit Points by 732
4: Increase Current Mana by 10 per Tick
5: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1732