1:
Increase Max Hit Points by 468 2:
Increase Armor Class by 12 to 16, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1468 6:
Increase Magic Resist by 48
1:
Increase Max Hit Points by 488 2:
Increase Armor Class by 13 to 17, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1488 6:
Increase Magic Resist by 50
1:
Increase Max Hit Points by 507 2:
Increase Armor Class by 13 to 18, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1507 6:
Increase Magic Resist by 52