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Spell Name, Effect, or ID: Class: Min Level: Range / Max Level: Expansion: Order: Source:











Test Server Data

Icon Spell Name Classes Spell Effects Expansion
Sorcerous Shield Enchanter (71)
1: Increase Max Hit Points by 468
2: Increase Armor Class by 12 to 16, Based on Class
3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1468
6: Increase Magic Resist by 48

Sorcerous Shield Rk. II Enchanter (71)
1: Increase Max Hit Points by 488
2: Increase Armor Class by 13 to 17, Based on Class
3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1488
6: Increase Magic Resist by 50

Sorcerous Shield Rk. III
1: Increase Max Hit Points by 507
2: Increase Armor Class by 13 to 18, Based on Class
3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1507
6: Increase Magic Resist by 52