Spell Data (Live, Test) | History (Live, Test) | Raw Spell Data (Live, Test)


Spell Comparisons by ID are across the 3 Game Versions - Live, Test and Beta (Beta Data can only be seen by Premium Members, when no NDA is present).

If a Version has blank data its value does not exist in the current Parsed DB for that Game Version (Mainly in the case of New Spells). This MIGHT make some of the data look weird, check the spell in the regular Spells page for Normal Data.





  Live Test
Name Improved Familiar XIII Improved Familiar XIII
Class Wizard (AA) Wizard (AA)
Spell Effect Slots Slot 1: Increase Spell Damage by 20% to 40% (v124, Before DoT Crit, After DD Crit)
Slot 2: Increase All Resists by 100
Slot 3: Limit Max Duration: Instant Spells Only
Slot 4: Limit Type: Detrimental
Slot 5: Increase Critical DD Damage by 25% of Base Damage
Slot 6: Limit Target: Single
Slot 7: Limit Max Level: 253 (Lose 100% per Level)
Slot 8: Limit Type: Exclude Combat Skills
Slot 9: Increase Effective Casting Level by 12
Slot 10: See Invisible
Slot 11: Increase Max Mana by 4000
Slot 12: Increase Current Mana by 30 per Tick
Slot 13: If Not Item Click: Also Cast Summon Improved Familiar II
Slot 1: Increase Spell Damage by 20% to 40% (v124, Before DoT Crit, After DD Crit)
Slot 2: Increase All Resists by 100
Slot 3: Limit Max Duration: Instant Spells Only
Slot 4: Limit Type: Detrimental
Slot 5: Increase Critical DD Damage by 25% of Base Damage
Slot 6: Limit Target: Single
Slot 7: Limit Max Level: 253 (Lose 100% per Level)
Slot 8: Limit Type: Exclude Combat Skills
Slot 9: Increase Effective Casting Level by 12
Slot 10: See Invisible
Slot 11: Increase Max Mana by 4000
Slot 12: Increase Current Mana by 30 per Tick
Slot 13: If Not Item Click: Also Cast Summon Improved Familiar II
Mana 0 0
Cast Time 0s 0s
Duration 6h 6h
Interruptable Yes Yes
Dispellable No No
Skill Melee Melee
Target Self Self
Spell Type Beneficial: Blockable Beneficial: Blockable
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