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Spell Changes for July 18, 2018








Pack Regeneration:
       - Slot 1 changed from 'Increase Current Hit Points by 5 per tick' to 'Increase Current Hit Points by 9 per tick'
       - Description changed from 'Hastens your groups natural healing, allowing them to recover hit points faster.' to 'Hastens your group's natural healing, regenerating up to 9 hit points every 6 seconds for 14m (140 Ticks).'


Pack Chloroplast:
       - Slot 1 changed from 'Increase Current Hit Points by 10 per tick' to 'Increase Current Hit Points by 19 per tick'
       - Description changed from 'Hastens your groups natural healing, allowing them to recover hit points faster.' to 'Hastens your group's natural healing, regenerating up to 19 hit points every 6 seconds for 14m (140 Ticks).'


Regrowth of the Grove:
       - Slot 1 changed from 'Increase Current Hit Points by 20 per tick' to 'Increase Current Hit Points by 38 per tick'
       - Description changed from 'Hastens your groups natural healing, allowing them to recover hit points faster.' to 'Hastens your group's natural healing, regenerating up to 38 hit points every 6 seconds for 20m 30s (205 Ticks).'


Spirit of Scorpion Strike:
       - Land on Other Message changed from ' spasms as the spirit of a scorpion rips through their body .' to ' spasms as the spirit of a scorpion rips through their body.'


Celestial Regeneration I:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Familiar: Emperor Ganak:
       - Slot 8 changed from 'Increase Max Hit Points by 900' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 900'


Celestial Regeneration II:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration III:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Blessed Healing:
       - Slot 9 changed from 'Limit Target: Single' to 'Limit Combat Skills: Exclude '
       - Slot 10 changed from 'Limit Combat Skills: Exclude ' to ''
       - Description changed from 'Increases the potency of targeted healing spells by up to 40%. This bonus will decay on spells over level 67.' to 'Increases the potency of healing spells by up to 40%. This bonus will decay on spells over level 67.'


Leechcurse Discipline:
       - Max Hits changed from '350' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Heals you for 100% of the damage done by your melee attacks while increasing your accuracy. Fades after 24s (4 Ticks) or after you withstand 350 hits.' to 'Heals you for 1000% of the damage done by your melee attacks while increasing your melee accuracy by 200% for 24s (4 Ticks).'


Discordant Healing:
       - Description changed from 'Increases the potency of targeted healing spells by up to 45%. This bonus will decay on spells over level 68.' to 'Increases the potency of healing spells by up to 45%. This bonus will decay on spells over level 68.'


Oaken Vigor:
       - Slot 1 changed from 'Increase Current Hit Points by 60 per tick' to 'Increase Current Hit Points by 70 per tick'
       - Description changed from 'Hastens your target's natural healing, regenerating 60 hit points every 6 seconds.' to 'Hastens your target's natural healing, regenerating up to 70 hit points every 6 seconds for 21m (210 Ticks).'


Blessing of Oak:
       - Slot 1 changed from 'Increase Current Hit Points by 60 per tick' to 'Increase Current Hit Points by 70 per tick'
       - Description changed from 'Hastens your groups natural healing, allowing them to recover hit points faster.' to 'Hastens your group's natural healing, regenerating up to 70 hit points every 6 seconds for 21m (210 Ticks).'


Reaper Strike:
       - Max Hits changed from '800' to '0'
       - Max Hits Type changed from 'Outgoing Hit Successes' to 'None'
       - Description changed from 'Empowers your group with the reaper's strike, increasing their accuracy and granting them the ability to siphon 35% of their melee damage as health. Fades after 800 successful attacks.' to 'Empowers your group with the reaper's strike, increasing their melee accuracy by 30% and granting them the ability to siphon 350% of their melee damage as health.'


Lich Sting:
       - Max Hits changed from '800' to '0'
       - Max Hits Type changed from 'Outgoing Hit Successes' to 'None'
       - Description changed from 'Grants you the dark power to siphon the 50% of your melee damage as health and increases your accuracy. Fades after 800 successful attacks.' to 'Grants you the dark power to siphon the 500% of your melee damage as health and increases your melee accuracy by 40%.'


Reaper Strike Recourse:
       - Max Hits changed from '800' to '0'
       - Max Hits Type changed from 'Outgoing Hit Successes' to 'None'
       - Description changed from 'Increases your accuracy and empowers your weapons with dark magic that returns 55% of your melee damage as health. Fades after 800 successful attacks.' to 'Increases your melee accuracy by 50% and empowers your weapons with dark magic that returns 550% of your melee damage as health.'


Lich Sting Recourse:
       - Max Hits changed from '800' to '0'
       - Max Hits Type changed from 'Outgoing Hit Successes' to 'None'
       - Description changed from 'Increases your accuracy and empowers your weapons with dark magic that returns 80% of your melee damage as health. Fades after 800 successful attacks.' to 'Increases your melee accuracy by 70% and empowers your weapons with dark magic that returns 800% of your melee damage as health.'


Leeching Touch:
       - Max Hits changed from '180' to '0'
       - Max Hits Type changed from 'Outgoing Hit Successes' to 'None'
       - Description changed from 'Heals you for 15% of the damage done by your melee attacks. Fades after 12s (2 Ticks) or after 180 successful attacks.' to 'Heals you for 150% of the damage done by your melee attacks.'


Leeching Embrace:
       - Max Hits changed from '360' to '0'
       - Max Hits Type changed from 'Outgoing Hit Successes' to 'None'
       - Description changed from 'Heals you for 15% of the damage done by your melee attacks. Fades after 24s (4 Ticks) or after 360 successful attacks.' to 'Heals you for 150% of the damage done by your melee attacks.'


Glyph of Draconic Potential:
       - Slot 8 changed from 'Increase Max Hit Points by 1020' to ''
       - Slot 16 changed from '' to 'Increase Max Hit Points by 1020'


Celestial Regeneration VII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration VIII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration IX:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Mortal Coil I:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 400% of your melee damage as health and increases your armor class by 200 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

Has a 8% chance to trigger *21777%n which prevents Mortal Coil from landing for *217771m 36s (16 Ticks).
' to 'Returns 400% of your melee damage as health and increases your armor class by 200 points.'


Mortal Coil II:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 43% of your melee damage as health and increases your armor class by 225 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

This ability has an 8% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
' to 'Returns 43% of your melee damage as health and increases your armor class by 225 points.
Fades after you are hit by 0 melee attacks or after 1m 36s (16 Ticks).

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
'


Mortal Coil III:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 46% of your melee damage as health and increases your armor class by 250 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

This ability has an 8% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
' to 'Returns 46% of your melee damage as health and increases your armor class by 250 points.
Fades after you are hit by 0 melee attacks or after 1m 36s (16 Ticks).

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
'


Aura of the Healer:
       - Slot 9 changed from 'Limit Target: Single' to 'Limit Combat Skills: Exclude '
       - Slot 10 changed from 'Limit Combat Skills: Exclude ' to ''


Celestial Regeneration X:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XI:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Mortal Coil IV:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 49% of your melee damage as health and increases your armor class by 275 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

This ability has an 8% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
' to 'Returns 49% of your melee damage as health and increases your armor class by 275 points.
Fades after you are hit by 0 melee attacks or after 1m 36s (16 Ticks).

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
'


Mortal Coil V:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 52% of your melee damage as health and increases your armor class by 300 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

This ability has an 8% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
' to 'Returns 52% of your melee damage as health and increases your armor class by 300 points.
Fades after you are hit by 0 melee attacks or after 1m 36s (16 Ticks).

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
'


Mortal Coil VI:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 55% of your melee damage as health and increases your armor class by 325 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

This ability has an 8% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
' to 'Returns 55% of your melee damage as health and increases your armor class by 325 points.
Fades after you are hit by 0 melee attacks or after 1m 36s (16 Ticks).

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
'


Ancient Faycite Resonance Barrier:
       - Slot 8 changed from 'Increase Max Hit Points by 100' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 100'


Ancient Faycite Resonance Barrier:
       - Slot 8 changed from 'Increase Max Hit Points by 200' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 200'


Ancient Faycite Resonance Barrier:
       - Slot 8 changed from 'Increase Max Hit Points by 300' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 300'


Ancient Faycite Resonance Barrier:
       - Slot 8 changed from 'Increase Max Hit Points by 400' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 400'


Ancient Faycite Resonance Barrier:
       - Slot 8 changed from 'Increase Max Hit Points by 500' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 500'


Ancient Faycite Resonance Barrier:
       - Slot 8 changed from 'Increase Max Hit Points by 600' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 600'


Ancient Faycite Resonance Barrier:
       - Slot 8 changed from 'Increase Max Hit Points by 700' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 700'


Celestial Regeneration XIII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XIV:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XV:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Mortal Coil VII:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 58% of your melee damage as health and increases your armor class by 350 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

This ability has an 8% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
' to 'Returns 58% of your melee damage as health and increases your armor class by 350 points.
Fades after you are hit by 0 melee attacks or after 1m 36s (16 Ticks).

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
'


Mortal Coil VIII:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 61% of your melee damage as health and increases your armor class by 375 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

This ability has an 8% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
' to 'Returns 61% of your melee damage as health and increases your armor class by 375 points.
Fades after you are hit by 0 melee attacks or after 1m 36s (16 Ticks).

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
'


Mortal Coil IX:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 63% of your melee damage as health and increases your armor class by 400 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

This ability has an 8% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
' to 'Returns 63% of your melee damage as health and increases your armor class by 400 points.
Fades after you are hit by 0 melee attacks or after 1m 36s (16 Ticks).

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
'


Focused Celestial Regeneration I:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration II:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration III:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XVI:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XVII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XVIII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration IV:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration V:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration VI:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Vainglorious Shout I:
       - Bard Level changed from '254' to '255'
       - Timer Type changed from 'Discipline' to ''


Glyph of Genari Might:
       - Slot 8 changed from 'Increase Max Hit Points by 2520' to ''
       - Slot 16 changed from '' to 'Increase Max Hit Points by 2520'


Mortal Coil X:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 65% of your melee damage as health and increases your armor class by 450 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

This ability has an 8% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
' to 'Returns 65% of your melee damage as health and increases your armor class by 450 points.
Fades after you are hit by 0 melee attacks or after 1m 36s (16 Ticks).

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
'


Mortal Coil XI:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 67% of your melee damage as health and increases your armor class by 500 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

This ability has an 8% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
' to 'Returns 67% of your melee damage as health and increases your armor class by 500 points.
Fades after you are hit by 0 melee attacks or after 1m 36s (16 Ticks).

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
'


Mortal Coil XII:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 70% of your melee damage as health and increases your armor class by 600 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

This ability has an 8% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
' to 'Returns 70% of your melee damage as health and increases your armor class by 600 points.
Fades after you are hit by 0 melee attacks or after 1m 36s (16 Ticks).

This ability has an #6% chance to trigger Mortal Residue which prevents Mortal Coil from landing for 2.8 minutes.
'


N/A Removed:
       - Spell Name changed from 'Mortal Residue' to 'N/A Removed'
       - Slot 1 changed from 'Stacking: Block new spell if slot 2 is Lifetap From Weapon and less than 1000' to ''
       - Group id changed from '21777' to '0'
       - Duration changed from '28' to '0'


Vainglorious Shout II:
       - Bard Level changed from '254' to '255'
       - Timer Type changed from 'Discipline' to ''


Celestial Regeneration XIX:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XX:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XXI:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration VII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration VIII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration IX:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XXII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XXIII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XXIV:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration X:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration XI:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration XII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Vainglorious Shout III:
       - Bard Level changed from '254' to '255'
       - Timer Type changed from 'Discipline' to ''


Celestial Regeneration XXV:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XXVI:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XXVII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration XIII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration XIV:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration XV:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Essence of Ruaabri:
       - Slot 8 changed from 'Increase Max Hit Points by 750' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 750'


Requiem of Remembrance:
       - Slot 8 changed from 'Increase Max Hit Points by 1000' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 1000'


Reverent Healing:
       - Group id changed from '10548' to '10559'


Reverent Healing II:
       - Group id changed from '10548' to '10559'


Reverent Healing III:
       - Group id changed from '10548' to '10559'


Type3 FC Reflexive Righteousness:
       - Slot 2 changed from 'Limit Spells: Reverent Healing' to 'Limit Spells: Reflexive Righteousness'


Venom Claw Leech:
       - Max Hits changed from '800' to '0'
       - Max Hits Type changed from 'Outgoing Hit Successes' to 'None'
       - Description changed from 'Increases your accuracy and empowers your weapons with dark magic that returns 80% of your melee damage as health. Fades after 800 successful attacks.' to 'Increases your melee accuracy by 70% and empowers your weapons with dark magic that returns 800% of your melee damage as health.'


Vainglorious Shout IV:
       - Bard Level changed from '254' to '255'
       - Timer Type changed from 'Discipline' to ''


Banestrike:
       - Spell Range changed from '160' to '500'
       - Hate Override changed from '0' to '1'


Banestrike I:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike II:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike III:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike IV:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike V:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike VI:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike VII:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike VIII:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike IX:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike X:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XI:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XII:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XIII:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XIV:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XV:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XVI:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XVII:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XVIII:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XIX:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XX:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XXI:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XXII:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XXIII:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XXIV:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XXV:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XXVI:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XXVII:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XXVIII:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XXIX:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XXX:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Banestrike XXXI:
       - Group id changed from '0' to '37669'
       - Hate Override changed from '0' to '1'


Helping Hand:
       - Slot 8 changed from 'Increase Max Hit Points by 725' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 725'


Blessing of Unity:
       - Slot 4 changed from 'Increase Spell Damage Shield by 2000' to ''
       - Slot 6 changed from '' to 'Increase Spell Damage Shield by 2000'
       - Slot 11 changed from 'Increase Damage Shield by 600' to ''
       - Slot 12 changed from 'Increase Current Hit Points by 200 per tick' to ''
       - Slot 15 changed from '' to 'Increase Current Hit Points by 200 per tick'
       - Slot 16 changed from '' to 'Increase Damage Shield by 600'
       - Description changed from 'A small favor granting your group a 600 damage shield, 2000 spell damage shield, and 200 Health, Mana, and Endurance regeneration.' to 'A small favor granting your group a 600 point damage shield, 2000 point spell damage shield, and 200 points of Health, Mana, and Endurance regeneration.'


Celestial Regeneration XXVIII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XXIX:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XXX:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration XVI:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration XVII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration XVIII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Supernal Salvation:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a supernal glow .' to ' begins to regenerate as they are washed in a supernal glow.'


Empyreal Salvation:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a empyreal glow .' to ' begins to regenerate as they are washed in a empyreal glow.'


Supernal Salvation:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a supernal glow .' to ' begins to regenerate as they are washed in a supernal glow.'


Empyreal Salvation:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a empyreal glow .' to ' begins to regenerate as they are washed in a empyreal glow.'


Cape of Lava:
       - Cast by Other Message changed from '' to 'sprouts a cloak of living lava.'


Cape of Lava:
       - Spell Name changed from 'AVC Reserved 210' to 'Cape of Lava'
       - Target changed from 'Single' to 'Self'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Beneficial: Blockable'
       - Slot 1 changed from 'Increase Current Hit Points by 100' to 'Increase Damage Shield by 12500'
       - Spell Range changed from '1000' to '0'
       - Spell Icon changed from to

       - Duration changed from '0' to '2'


Lava Flare:
       - Spell Name changed from 'AVC Reserved 211' to 'Lava Flare'
       - Target changed from 'Single' to 'Caster PB'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Detrimental - Resist: Fire Min: 10% Max: 20%'
       - Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Current Hit Points by 146000'
       - Spell Range changed from '1000' to '0'
       - Spell Icon changed from to

       - AE Range changed from '0' to '50'


Sol Burst:
       - Land on Self Message changed from '' to 'You are overwhelmed by heat.'


Sol Burst:
       - Spell Name changed from 'AVC Reserved 212' to 'Sol Burst'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Detrimental - Resist: Fire Min: 10% Max: 25%'
       - Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Current Hit Points by 125100 per tick'
       - Slot 2 changed from '' to 'Blind'
       - Spell Range changed from '1000' to '25 to 1000'
       - Spell Icon changed from to

       - Duration changed from '0' to '2'
       - Range Modifier changed from '' to '-1x at 25 units, to 1x at 300 units'


Burning Aura:
       - Land on Self Message changed from '' to 'You are burned by flames.'


Burning Aura:
       - Spell Name changed from 'AVC Reserved 213' to 'Burning Aura'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Detrimental - Resist: Fire Min: 10% Max: 20%'
       - Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Current Hit Points by 101101'
       - Spell Icon changed from to



Homing Fireball:
       - Land on Self Message changed from '' to 'You are ingnited.'


Homing Fireball:
       - Spell Name changed from 'AVC Reserved 214' to 'Homing Fireball'
       - Target changed from 'Single' to 'Target AE'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Detrimental - Resist: Fire Min: 10% Max: 25%'
       - Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Current Hit Points by 105105 per tick'
       - Spell Icon changed from to

       - Duration changed from '0' to '6'
       - AE Range changed from '0' to '50'


Spreading Heat:
       - Land on Self Message changed from '' to 'You begin to grow warm from the inside out.'


Spreading Heat:
       - Spell Name changed from 'AVC Reserved 215' to 'Spreading Heat'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Detrimental - Resist: Fire Min: 10% Max: 20%'
       - Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Current Hit Points by 35000 per tick'
       - Slot 2 changed from '' to 'Decrease Fire Resist by 950'
       - Spell Icon changed from to

       - Duration changed from '0' to '4'
       - Viral changed from '' to 'Range: 50, Recast: 10s to 12s'


Rousing Zeal:
       - Endurance Cost changed from '1878' to '0'


Soothing Zeal:
       - Endurance Cost changed from '1878' to '0'


Rousing Zeal:
       - Endurance Cost changed from '1878' to '0'


Soothing Zeal:
       - Endurance Cost changed from '1878' to '0'


Rousing Consumption:
       - Endurance Cost changed from '1878' to '0'


Consuming Zeal:
       - Endurance Cost changed from '1878' to '0'


Rousing Consumption:
       - Endurance Cost changed from '1878' to '0'


Consuming Zeal:
       - Endurance Cost changed from '1878' to '0'


Petal Step:
       - Group id changed from '16231' to '0'


Bottle of Health II-I:
       - Slot 1 changed from '' to 'Increase Armor Class by 7'
       - Slot 2 changed from '' to 'Increase Max Hit Points by 50'
       - Slot 3 changed from '' to 'Stacking: Block new spell if slot 1 is Armor Class and less than 100000'
       - Slot 4 changed from '' to 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 100000'
       - Description changed from 'Increases your maximum hit points by up to @2 and your Armor class by up to for up to 4h (2400 Ticks). This effect persists through death.' to 'Increases your maximum hit points by up to 50 and your Armor class by up to 25 for up to 4h (2400 Ticks). This effect persists through death.'


Bottle of Health II-II:
       - Slot 1 changed from '' to 'Increase Armor Class by 13'
       - Slot 2 changed from '' to 'Increase Max Hit Points by 170'
       - Slot 3 changed from '' to 'Stacking: Block new spell if slot 1 is Armor Class and less than 100000'
       - Slot 4 changed from '' to 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 100000'
       - Description changed from 'Increases your maximum hit points by up to @2 and your Armor class by up to for up to 4h (2400 Ticks). This effect persists through death.' to 'Increases your maximum hit points by up to 170 and your Armor class by up to 45 for up to 4h (2400 Ticks). This effect persists through death.'


Bottle of Health II-III:
       - Slot 1 changed from '' to 'Increase Armor Class by 16'
       - Slot 2 changed from '' to 'Increase Max Hit Points by 350'
       - Slot 3 changed from '' to 'Stacking: Block new spell if slot 1 is Armor Class and less than 100000'
       - Slot 4 changed from '' to 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 100000'
       - Description changed from 'Increases your maximum hit points by up to @2 and your Armor class by up to for up to 4h (2400 Ticks). This effect persists through death.' to 'Increases your maximum hit points by up to 350 and your Armor class by up to 55 for up to 4h (2400 Ticks). This effect persists through death.'


Bottle of Health II-IV:
       - Slot 1 changed from '' to 'Increase Armor Class by 23'
       - Slot 2 changed from '' to 'Increase Max Hit Points by 350 (Random: 100 to 600)'
       - Slot 3 changed from '' to 'Stacking: Block new spell if slot 1 is Armor Class and less than 100000'
       - Slot 4 changed from '' to 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 100000'
       - Description changed from 'Increases your maximum hit points by up to @2 and your Armor class by up to for up to 4h (2400 Ticks). This effect persists through death.' to 'Increases your maximum hit points by up to 600 and your Armor class by up to 80 for up to 4h (2400 Ticks). This effect persists through death.'


Bottle of Health II-V:
       - Slot 1 changed from '' to 'Increase Armor Class by 69'
       - Slot 2 changed from '' to 'Increase Max Hit Points by 537 (Random: 100 to 975)'
       - Slot 3 changed from '' to 'Stacking: Block new spell if slot 1 is Armor Class and less than 100000'
       - Slot 4 changed from '' to 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 100000'
       - Description changed from 'Increases your maximum hit points by up to @2 and your Armor class by up to for up to 4h (2400 Ticks). This effect persists through death.' to 'Increases your maximum hit points by up to 975 and your Armor class by up to 236 for up to 4h (2400 Ticks). This effect persists through death.'


Boon of the Ursine II-I:
       - Slot 1 changed from '' to 'Increase Stamina by 25'


Boon of the Ursine II-II:
       - Slot 1 changed from '' to 'Increase Stamina by 60'


Boon of the Ursine II-III:
       - Slot 1 changed from '' to 'Increase Stamina by 92'
       - Slot 3 changed from '' to 'Increase Stamina Cap by 55'


Boon of the Avian II-I:
       - Slot 1 changed from '' to 'Stacking: Block new spell if slot 1 is Intelligence and less than 45'
       - Slot 2 changed from '' to 'Stacking: Overwrite existing spell if slot 1 is Intelligence and less than 45'
       - Slot 4 changed from '' to 'Increase Wisdom by 25'


Boon of the Avian II-II:
       - Slot 1 changed from '' to 'Stacking: Block new spell if slot 1 is Intelligence and less than 45'
       - Slot 2 changed from '' to 'Stacking: Overwrite existing spell if slot 1 is Intelligence and less than 45'
       - Slot 4 changed from '' to 'Increase Wisdom by 36'
       - Slot 6 changed from '' to 'Increase Wisdom Cap by 5'


Boon of the Avian II-III:
       - Slot 1 changed from '' to 'Stacking: Block new spell if slot 1 is Intelligence and less than 45'
       - Slot 2 changed from '' to 'Stacking: Overwrite existing spell if slot 1 is Intelligence and less than 45'
       - Slot 4 changed from '' to 'Increase Wisdom by 42'
       - Slot 6 changed from '' to 'Increase Wisdom Cap by 6'


Boon of the Cetacean II-I:
       - Slot 3 changed from '' to 'Increase Intelligence by 25'


Boon of the Cetacean II-II:
       - Slot 3 changed from '' to 'Increase Intelligence by 36'
       - Slot 6 changed from '' to 'Increase Intelligence Cap by 5'


Boon of the Cetacean II-III:
       - Slot 3 changed from '' to 'Increase Intelligence by 42'
       - Slot 6 changed from '' to 'Increase Intelligence Cap by 6'


Supernal Salvation:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a supernal glow .' to ' begins to regenerate as they are washed in a supernal glow.'


Empyreal Salvation:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a empyreal glow .' to ' begins to regenerate as they are washed in a empyreal glow.'


Empyreal Salvation:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a supernal glow .' to ' begins to regenerate as they are washed in a supernal glow.'


Caustic Ooze:
       - Slot 1 changed from 'Decrease Current Hit Points by 85700 (Random: -75750 to -95650)' to 'Decrease Current Hit Points by 64275 (Random: -56813 to -71738)'
       - Description changed from 'Inflicts between 85700 and 95650 damage.' to 'Inflicts between 64275 and 71738 damage.'


Highly Freezable:
       - Slot 1 changed from 'Increase Spell and DoT Damage Taken by 9000% to 12000% (After Crit)' to 'Increase Spell and DoT Damage Taken by 10350% to 13800% (After Crit)'
       - Description changed from 'Increases damage taken by cold-based spells by between 9000 and 0 percent.' to 'Increases damage taken by cold-based spells by between 10350 and 0 percent.'


Pet Illusion: Summer Murkglider:
       - Land on Self Message changed from '' to 'You alter your pet.'


Pet Illusion: Summer Murkglider:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Pet Illusion: Summer Murkglider'
       - Target changed from 'Single' to 'Pet2'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Beneficial: Blockable'
       - Slot 1 changed from '' to 'Illusion: Murkglider'
       - Slot 2 changed from '' to 'Increase Player Size by 0%'
       - Spell Range changed from '1200' to '200'
       - Spell Icon changed from to

       - Duration changed from '0' to '600'
       - Interruptable changed from 'No' to 'Yes'
       - Dispellable changed from 'Yes' to 'No'
       - Description changed from '' to 'Calls forth a murkglider familiar or changes your pet to look like one.'


Familiar: Summer Murkglider:
       - Land on Self Message changed from '' to 'You summon forth a murkglider.'
       - Wear Off Message changed from '' to 'The murkglider disappears.'


Familiar: Summer Murkglider:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Familiar: Summer Murkglider'
       - Casting Time changed from '0' to '1.5'
       - Recast Time changed from '0' to '1.5'
       - Spell Bar Lockout Time changed from '0' to '1.5'
       - Target changed from 'Single' to 'Self'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Beneficial: Blockable'
       - Slot 1 changed from '' to 'Summon Familiar: FamiliarMurkglider4'
       - Spell Range changed from '1200' to '0'
       - Spell Icon changed from to

       - Duration changed from '0' to '3600'
       - Interruptable changed from 'No' to 'Yes'
       - Dispellable changed from 'Yes' to 'No'
       - Description changed from '' to 'Summons a Murkglider familiar.'


Drill Armor I:
       - Land on Self Message changed from '' to 'A drill compromises the effectiveness of your armor!'
       - Land on Other Message changed from '' to ''s armor is compromised by a drill!'
       - Wear Off Message changed from '' to 'Your armor mends.'


Drill Armor I:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Drill Armor I'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Increase Hit Damage Taken by 15%'
       - Spell Range changed from '1200' to '1000'
       - Duration changed from '0' to '10'
       - Dispellable changed from 'Yes' to 'No'


Drill Armor II:
       - Land on Self Message changed from '' to 'A drill compromises the effectiveness of your armor!'
       - Land on Other Message changed from '' to ''s armor is compromised by a drill!'
       - Wear Off Message changed from '' to 'Your armor mends.'


Drill Armor II:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Drill Armor II'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Increase Hit Damage Taken by 40%'
       - Spell Range changed from '1200' to '1000'
       - Duration changed from '0' to '10'
       - Dispellable changed from 'Yes' to 'No'


Drill Armor III:
       - Land on Self Message changed from '' to 'A drill compromises the effectiveness of your armor!'
       - Land on Other Message changed from '' to ''s armor is compromised by a drill!'
       - Wear Off Message changed from '' to 'Your armor mends.'


Drill Armor III:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Drill Armor III'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Increase Hit Damage Taken by 75%'
       - Spell Range changed from '1200' to '1000'
       - Duration changed from '0' to '10'
       - Dispellable changed from 'Yes' to 'No'


Drill Armor IV:
       - Land on Self Message changed from '' to 'A drill compromises the effectiveness of your armor!'
       - Land on Other Message changed from '' to ''s armor is compromised by a drill!'
       - Wear Off Message changed from '' to 'Your armor mends.'


Drill Armor IV:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Drill Armor IV'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Increase Hit Damage Taken by 120%'
       - Spell Range changed from '1200' to '1000'
       - Duration changed from '0' to '10'
       - Viral changed from '' to 'Range: 25, Recast: 3s to 5s'
       - Dispellable changed from 'Yes' to 'No'


Drill Armor V:
       - Land on Self Message changed from '' to 'A drill compromises the effectiveness of your armor!'
       - Land on Other Message changed from '' to ''s armor is compromised by a drill!'
       - Wear Off Message changed from '' to 'Your armor mends.'


Drill Armor V:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Drill Armor V'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Increase Hit Damage Taken by 200%'
       - Spell Range changed from '1200' to '1000'
       - Duration changed from '0' to '20'
       - Viral changed from '' to 'Range: 50, Recast: 2s to 4s'
       - Dispellable changed from 'Yes' to 'No'


Pick to the Face:
       - Land on Self Message changed from '' to 'You take a pick to the face!'
       - Land on Other Message changed from '' to ' takes a pick to the face.'
       - Wear Off Message changed from '' to 'You regain your vision.'


Pick to the Face:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Pick to the Face'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Warps player a short distance in a random direction (Shadowstep)'
       - Slot 2 changed from '' to 'Blind'
       - Slot 3 changed from '' to 'Root'
       - Spell Range changed from '1200' to '50'
       - Duration changed from '0' to '1'
       - Dispellable changed from 'Yes' to 'No'
       - Song Window changed from 'Buff Window' to 'Song Window'


Circular Saw:
       - Land on Self Message changed from '' to 'You are sliced by a circular saw!'
       - Land on Other Message changed from '' to ' is sliced by a circular saw.'


Circular Saw:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Circular Saw'
       - Target changed from 'Single' to 'Caster PB'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Decrease Current Hit Points by 300000'
       - Slot 2 changed from '' to 'Decrease Current Hit Points by 100000 per tick'
       - Spell Range changed from '1200' to '0'
       - Spell Icon changed from to

       - Duration changed from '0' to '5'
       - AE Range changed from '0' to '35'
       - Dispellable changed from 'Yes' to 'No'


Megahammer Mallet:
       - Land on Self Message changed from '' to 'You are crushed by a megahammer mallet!'
       - Land on Other Message changed from '' to ' is crushed by a megahammer mallet!'


Megahammer Mallet:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Megahammer Mallet'
       - Target changed from 'Single' to 'Target AE'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Push Back 3 Feet and Up 8 Feet'
       - Slot 2 changed from '' to 'Decrease Current Hit Points by 75000'
       - Spell Range changed from '1200' to '250'
       - Spell Icon changed from to

       - AE Range changed from '0' to '75'
       - Dispellable changed from 'Yes' to 'No'


Circular Saw II:
       - Land on Self Message changed from '' to 'You are sliced by a circular saw!'
       - Land on Other Message changed from '' to ' is sliced by a circular saw.'


Circular Saw II:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Circular Saw II'
       - Target changed from 'Single' to 'Caster PB'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Decrease Current Hit Points by 450000'
       - Slot 2 changed from '' to 'Decrease Current Hit Points by 150000 per tick'
       - Spell Range changed from '1200' to '0'
       - Spell Icon changed from to

       - Duration changed from '0' to '5'
       - AE Range changed from '0' to '35'
       - Dispellable changed from 'Yes' to 'No'


Megahammer Mallet II:
       - Land on Self Message changed from '' to 'You are crushed by a megahammer mallet!'
       - Land on Other Message changed from '' to ' is crushed by a megahammer mallet!'


Megahammer Mallet II:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Megahammer Mallet II'
       - Target changed from 'Single' to 'Target AE'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Push Back 5 Feet and Up 12 Feet'
       - Slot 2 changed from '' to 'Decrease Current Hit Points by 112000'
       - Spell Range changed from '1200' to '250'
       - Spell Icon changed from to

       - AE Range changed from '0' to '75'
       - Dispellable changed from 'Yes' to 'No'


Battery Acid:
       - Land on Self Message changed from '' to 'You are splashed by caustic battery acid!'
       - Land on Other Message changed from '' to ' is splashed by caustic battery acid!'
       - Wear Off Message changed from '' to 'The battery acid clears away.'


Battery Acid:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Battery Acid'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Poison -950 Min: 5% Max: 12.5%'
       - Slot 1 changed from '' to 'Cast on Duration Fade: Battery Acid Corrosion'
       - Slot 2 changed from '' to 'Increase Poison Counter by 99'
       - Slot 3 changed from '' to 'Decrease Current Hit Points by 50000 per tick'
       - Spell Range changed from '1200' to '1000'
       - Duration changed from '0' to '2'
       - Dispellable changed from 'Yes' to 'No'


Battery Acid Corrosion:
       - Land on Self Message changed from '' to 'You are corroded completely by caustic battery acid!'
       - Land on Other Message changed from '' to ' is corroded completely by caustic battery acid!'


Battery Acid Corrosion:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Battery Acid Corrosion'
       - Target changed from 'Single' to 'Self'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Decrease Current Hit Points by 9999999'
       - Spell Range changed from '1200' to '0'
       - Spell Icon changed from to

       - Dispellable changed from 'Yes' to 'No'


Lazer Gaze:
       - Land on Self Message changed from '' to 'You are stunned by a lazer gaze!'
       - Land on Other Message changed from '' to ' is stunned by a lazer gaze!'


Lazer Gaze:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Lazer Gaze'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Lowest -900 Min: 5% Max: 12.5%'
       - Slot 1 changed from '' to 'Decrease Current Hit Points by 75000'
       - Slot 2 changed from '' to 'Decrease Current Mana by 75000'
       - Slot 3 changed from '' to 'Decrease Current Endurance by 75000'
       - Slot 4 changed from '' to 'Stun and Spin for 1.5s up to level 255'
       - Spell Range changed from '1200' to '1000'
       - Dispellable changed from 'Yes' to 'No'


Bellow:
       - Land on Self Message changed from '' to 'A bellows puff sends you flying!'
       - Land on Other Message changed from '' to ' is sent flying by a bellows puff!'


Bellow:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Bellow'
       - Target changed from 'Single' to 'Target AE'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Lowest -900 Min: 5% Max: 12.5%'
       - Slot 1 changed from '' to 'Push Back 2 Feet and Up 5 Feet'
       - Slot 2 changed from '' to 'Decrease Current Hit Points by 150000'
       - Slot 3 changed from '' to 'Decrease Current Mana by 75000'
       - Spell Range changed from '1200' to '1000'
       - Spell Icon changed from to

       - AE Range changed from '0' to '75'
       - Dispellable changed from 'Yes' to 'No'


Roboboar Gore:
       - Land on Self Message changed from '' to 'You are gored by a roboboar!'
       - Land on Other Message changed from '' to ' is gored by a roboboar!'


Roboboar Gore:
       - Spell Name changed from 'NPC Spell Placeholder' to 'Roboboar Gore'
       - Target changed from 'Single' to 'Target AE'
       - Spell Type changed from 'Detrimental - Resist: Lowest -850 Min: 10% Max: 25%' to 'Detrimental - Resist: Unresistable '
       - Slot 1 changed from '' to 'Feign Death (0% Chance)'
       - Slot 2 changed from '' to 'Decrease Current Hit Points by 150000'
       - Slot 3 changed from '' to 'Stun for 5s up to level 255'
       - Spell Range changed from '1200' to '250'
       - Spell Icon changed from to

       - AE Range changed from '0' to '50'
       - Dispellable changed from 'Yes' to 'No'


Celestial Regeneration XXXI:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration XIX:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Vainglorious Shout V:
       - Bard Level changed from '254' to '255'
       - Timer Type changed from 'Discipline' to ''


Blood Sustenance I:
       - Max Hits changed from '500' to '0'
       - Max Hits Type changed from 'Outgoing Hit Successes' to 'None'
       - Description changed from 'Allows you to absorb 200% of the melee damage you deal as health for 18s (3 Ticks) up to 500 hits.' to 'Allows you to absorb 200% of the melee damage you deal as health for 18s (3 Ticks).'


Blood Sustenance II:
       - Max Hits changed from '500' to '0'
       - Max Hits Type changed from 'Outgoing Hit Successes' to 'None'
       - Description changed from 'Allows you to absorb 300% of the melee damage you deal as health for 18s (3 Ticks) up to 500 hits.' to 'Allows you to absorb 300% of the melee damage you deal as health for 18s (3 Ticks).'


Blood Sustenance III:
       - Max Hits changed from '500' to '0'
       - Max Hits Type changed from 'Outgoing Hit Successes' to 'None'
       - Description changed from 'Allows you to absorb 400% of the melee damage you deal as health for 18s (3 Ticks) up to 500 hits.' to 'Allows you to absorb 400% of the melee damage you deal as health for 18s (3 Ticks).'


Blood Sustenance IV:
       - Max Hits changed from '500' to '0'
       - Max Hits Type changed from 'Outgoing Hit Successes' to 'None'
       - Description changed from 'Allows you to absorb 500% of the melee damage you deal as health for 24s (4 Ticks) up to 500 hits.' to 'Allows you to absorb 500% of the melee damage you deal as health for 24s (4 Ticks).'


Familiar: Dragon Sage:
       - Slot 8 changed from 'Increase Max Hit Points by 890' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 890'


Familiar: Fiery Pyrilen:
       - Slot 8 changed from 'Increase Max Hit Points by 400' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 400'


Familiar: Emerald Sokokar:
       - Slot 8 changed from 'Increase Max Hit Points by 350' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 350'


Familiar: Battle Ogre:
       - Slot 8 changed from 'Increase Max Hit Points by 450' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 450'


Familiar: Lesser Earth Elemental:
       - Slot 8 changed from 'Increase Max Hit Points by 400' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 400'


Familiar: Refurbished Puppet:
       - Slot 8 changed from 'Increase Max Hit Points by 550' to ''
       - Slot 15 changed from '' to 'Increase Max Hit Points by 550'


Mortal Coil XIII:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 700% of your melee damage as health and increases your armor class by 700 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

Has a 8% chance to trigger *21777%n which prevents Mortal Coil from landing for *217771m 36s (16 Ticks).
' to 'Returns 700% of your melee damage as health and increases your armor class by 700 points.'


Mortal Coil XIV:
       - Slot 6 changed from '8% Chance To Also Cast Mortal Residue' to ''
       - Max Hits changed from '1320' to '0'
       - Max Hits Type changed from 'Incoming Hit Successes' to 'None'
       - Description changed from 'Returns 700% of your melee damage as health and increases your armor class by 800 points.
Fades after you are hit by 1320 melee attacks or after 1m 36s (16 Ticks).

Has a 8% chance to trigger *21777%n which prevents Mortal Coil from landing for *217771m 36s (16 Ticks).
' to 'Returns 700% of your melee damage as health and increases your armor class by 800 points.'


Color Shock Stun VIII:
       - Land on Self Message changed from '' to 'You are stunned.'
       - Land on Other Message changed from '' to ' is stunned.'
       - Wear Off Message changed from '' to 'You are no longer stunned.'


Celestial Regeneration XXXII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Celestial Regeneration XXXIII:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration XX:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Focused Celestial Regeneration XXI:
       - Land on Other Message changed from ' begins to regenerate as they are washed in a celestial glow .' to ' begins to regenerate as they are washed in a celestial glow.'


Act of Valor II:
       - Target changed from 'Target Group' to 'Nearby Players'
       - Spell Icon changed from to



Swift Tails' Chant I:
       - Duration changed from '1' to '2'


Swift Tails' Chant II:
       - Duration changed from '2' to '4'


Swift Tails' Chant III:
       - Duration changed from '3' to '6'


Swift Tails' Chant IV:
       - Duration changed from '4' to '8'


Swift Tails' Chant V:
       - Duration changed from '5' to '10'


Swift Tails' Chant VI:
       - Duration changed from '6' to '10'


Ton Po's Stance I:
       - Endurance Upkeep changed from '300 / second' to '375 / second'
       - Slot 2 changed from '6% Chance to Repeat Primary Weapon Round at 10% Damage' to '12% Chance to Repeat Primary Weapon Round at 30% Damage'
       - Description changed from 'Allows 6% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 10% of your standard melee damage at the cost of 300 endurance per second for 30s (5 Ticks).' to 'Allows 12% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 30% of your standard melee damage at the cost of 375 endurance per second for 30s (5 Ticks).'


Ton Po's Stance II:
       - Endurance Upkeep changed from '300 / second' to '400 / second'
       - Slot 2 changed from '7% Chance to Repeat Primary Weapon Round at 15% Damage' to '14% Chance to Repeat Primary Weapon Round at 35% Damage'
       - Description changed from 'Allows 7% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 15% of your standard melee damage at the cost of 300 endurance per second for 30s (5 Ticks).' to 'Allows 14% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 35% of your standard melee damage at the cost of 400 endurance per second for 30s (5 Ticks).'


Ton Po's Stance III:
       - Endurance Upkeep changed from '300 / second' to '425 / second'
       - Slot 2 changed from '8% Chance to Repeat Primary Weapon Round at 20% Damage' to '16% Chance to Repeat Primary Weapon Round at 40% Damage'
       - Description changed from 'Allows 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 30s (5 Ticks).' to 'Allows 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 425 endurance per second for 30s (5 Ticks).'


Ton Po's Stance IV:
       - Endurance Upkeep changed from '300 / second' to '450 / second'
       - Slot 2 changed from '8% Chance to Repeat Primary Weapon Round at 20% Damage' to '16% Chance to Repeat Primary Weapon Round at 40% Damage'
       - Description changed from 'Allows 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 36s (6 Ticks).' to 'Allows 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 450 endurance per second for 36s (6 Ticks).'


Ton Po's Stance V:
       - Endurance Upkeep changed from '300 / second' to '475 / second'
       - Slot 2 changed from '8% Chance to Repeat Primary Weapon Round at 20% Damage' to '16% Chance to Repeat Primary Weapon Round at 40% Damage'
       - Description changed from 'Allows 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 42s (7 Ticks).' to 'Allows 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 475 endurance per second for 42s (7 Ticks).'


Ton Po's Stance VI:
       - Endurance Upkeep changed from '300 / second' to '500 / second'
       - Slot 2 changed from '8% Chance to Repeat Primary Weapon Round at 20% Damage' to '16% Chance to Repeat Primary Weapon Round at 40% Damage'
       - Description changed from 'Allows 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 48s (8 Ticks).' to 'Allows 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 500 endurance per second for 48s (8 Ticks).'


Ton Po's Stance VII:
       - Endurance Upkeep changed from '300 / second' to '525 / second'
       - Slot 2 changed from '9% Chance to Repeat Primary Weapon Round at 25% Damage' to '18% Chance to Repeat Primary Weapon Round at 45% Damage'
       - Description changed from 'Allows 9% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 25% of your standard melee damage at the cost of 300 endurance per second for 48s (8 Ticks).' to 'Allows 18% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 45% of your standard melee damage at the cost of 525 endurance per second for 48s (8 Ticks).'


Ton Po's Stance VIII:
       - Endurance Upkeep changed from '300 / second' to '550 / second'
       - Slot 2 changed from '9% Chance to Repeat Primary Weapon Round at 25% Damage' to '18% Chance to Repeat Primary Weapon Round at 45% Damage'
       - Description changed from 'Allows 9% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 25% of your standard melee damage at the cost of 300 endurance per second for 54s (9 Ticks).' to 'Allows 18% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 45% of your standard melee damage at the cost of 550 endurance per second for 54s (9 Ticks).'


Ton Po's Stance IX:
       - Endurance Upkeep changed from '300 / second' to '575 / second'
       - Slot 2 changed from '9% Chance to Repeat Primary Weapon Round at 25% Damage' to '18% Chance to Repeat Primary Weapon Round at 45% Damage'
       - Description changed from 'Allows 9% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 25% of your standard melee damage at the cost of 300 endurance per second for 60s (10 Ticks).' to 'Allows 18% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 45% of your standard melee damage at the cost of 575 endurance per second for 60s (10 Ticks).'


Ton Po's Stance X:
       - Endurance Upkeep changed from '300 / second' to '600 / second'
       - Slot 2 changed from '10% Chance to Repeat Primary Weapon Round at 30% Damage' to '20% Chance to Repeat Primary Weapon Round at 50% Damage'
       - Description changed from 'Allows 10% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 30% of your standard melee damage at the cost of 300 endurance per second for 60s (10 Ticks).' to 'Allows 20% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 50% of your standard melee damage at the cost of 600 endurance per second for 60s (10 Ticks).'


Vainglorious Shout VI:
       - Bard Level changed from '254' to '255'
       - Timer Type changed from 'Discipline' to ''





Spell history shown is from the begining of EQResource's spell database - August 21, 2013