Filter by class:




Spell Changes for June 29, 2016






Test Server Data



Dismiss Summoned:
       - Group id changed from '0' to '20115'


Banish Summoned:
       - Group id changed from '0' to '20116'


Ward Summoned:
       - Group id changed from '0' to '20248'


Expulse Summoned:
       - Group id changed from '0' to '20663'


Expel Summoned:
       - Group id changed from '0' to '20664'


Exile Summoned:
       - Group id changed from '0' to '21529'


Banishment:
       - Group id changed from '0' to '21531'


Destroy Summoned:
       - Group id changed from '0' to '23238'


Elemental Silence:
       - Group id changed from '0' to '23483'


Call of the Arch Mage:
       - Group id changed from '0' to '23484'


Desolate Summoned:
       - Group id changed from '0' to '25490'


Noctambulate I:
       - Spell Name changed from 'Stasis I' to 'Noctambulate I'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep. This spell affects targets up to level 73.' to 'Mesmerizes creatures up to level 73 for 60s (10 Ticks).'


Noctambulate II:
       - Spell Name changed from 'Stasis II' to 'Noctambulate II'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep. This spell affects targets up to level 73.' to 'Mesmerizes creatures up to level 73 for 2m (20 Ticks).'


Noctambulate III:
       - Spell Name changed from 'Stasis III' to 'Noctambulate III'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep. This spell affects targets up to level 73.' to 'Mesmerizes creatures up to level 73 for 3m (30 Ticks).'


Mana Flare:
       - Slot 20 changed from 'Stacking: Overwrite existing spell if slot 1 is Casting Trigger and less than 100' to ''
       - Group id changed from '0' to '28032'


Raging Servant:
       - Group id changed from '0' to '18037'


Fickle Fire:
       - Group id changed from '0' to '18040'


Fickle Fire Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Flames of Power' to '25% Chance To Also Cast Flames of Power I'
       - Slot 2 changed from '1% Chance To Also Cast Flames of Weakness' to '1% Chance To Also Cast Flames of Weakness I'
       - Group id changed from '0' to '36080'


Flames of Power I:
       - Spell Name changed from 'Flames of Power' to 'Flames of Power I'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '36081'


Flames of Weakness I:
       - Spell Name changed from 'Flames of Weakness' to 'Flames of Weakness I'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '36082'


Fickle Inferno Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Flames of Power' to '25% Chance To Also Cast Flames of Power II'
       - Slot 2 changed from '1% Chance To Also Cast Flames of Weakness' to '1% Chance To Also Cast Flames of Weakness II'
       - Group id changed from '0' to '36080'


Flames of Power II:
       - Spell Name changed from 'Flames of Power' to 'Flames of Power II'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '36081'


Flames of Weakness II:
       - Spell Name changed from 'Flames of Weakness' to 'Flames of Weakness II'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '36082'


Noctambulate IV:
       - Spell Name changed from 'Stasis IV' to 'Noctambulate IV'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 74.' to 'Mesmerizes creatures up to level 74 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Noctambulate V:
       - Spell Name changed from 'Stasis V' to 'Noctambulate V'


Noctambulate VI:
       - Spell Name changed from 'Stasis VI' to 'Noctambulate VI'


Veil of Mindshadow I:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 3500' to 'Absorb Melee Damage: 50%, Total: 3500'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 3500 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 50% of each hit until it has absorbed 3500 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow II:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 4000' to 'Absorb Melee Damage: 50%, Total: 4000'


Veil of Mindshadow III:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 4500' to 'Absorb Melee Damage: 50%, Total: 4500'


Veil of Mindshadow IV:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 5000' to 'Absorb Melee Damage: 50%, Total: 5000'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 5000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 50% of each hit until it has absorbed 5000 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow V:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 5500' to 'Absorb Melee Damage: 50%, Total: 5500'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 5500 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 50% of each hit until it has absorbed 5500 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow VI:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 6000' to 'Absorb Melee Damage: 50%, Total: 6000'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 6000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 50% of each hit until it has absorbed 6000 points of melee damage or up to 36m (360 Ticks).'


Noctambulate VII:
       - Spell Name changed from 'Stasis VII' to 'Noctambulate VII'


Noctambulate VIII:
       - Spell Name changed from 'Stasis VIII' to 'Noctambulate VIII'


Noctambulate IX:
       - Spell Name changed from 'Stasis IX' to 'Noctambulate IX'


Harvest of Druzzil III:
       - Casting Time changed from '10' to '5'


Mind Over Matter VII:
       - Slot 1 changed from 'Absorb Damage using Mana: 55%' to 'Absorb Damage using Mana: 51%'


Mind Over Matter VIII:
       - Slot 1 changed from 'Absorb Damage using Mana: 60%' to 'Absorb Damage using Mana: 52%'


Mind Over Matter IX:
       - Slot 1 changed from 'Absorb Damage using Mana: 65%' to 'Absorb Damage using Mana: 53%'


Veil of Mindshadow VII:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 6500' to 'Absorb Melee Damage: 50%, Total: 6500'


Veil of Mindshadow VIII:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 7000' to 'Absorb Melee Damage: 50%, Total: 7000'


Veil of Mindshadow IX:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 7500' to 'Absorb Melee Damage: 55%, Total: 7500'


Noctambulate X:
       - Spell Name changed from 'Stasis X' to 'Noctambulate X'


Noctambulate XI:
       - Spell Name changed from 'Stasis XI' to 'Noctambulate XI'


Noctambulate XII:
       - Spell Name changed from 'Stasis XII' to 'Noctambulate XII'


Force of Will I:
       - Mana Cost changed from '0' to '100'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will II:
       - Mana Cost changed from '0' to '110'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will III:
       - Mana Cost changed from '0' to '125'
       - Timer Type changed from 'AA' to 'Spell'


Harvest of Druzzil IV:
       - Casting Time changed from '10' to '5'


Force of Will IV:
       - Mana Cost changed from '0' to '150'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will V:
       - Mana Cost changed from '0' to '175'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will VI:
       - Mana Cost changed from '0' to '200'
       - Timer Type changed from 'AA' to 'Spell'


Mind Over Matter X:
       - Slot 1 changed from 'Absorb Damage using Mana: 65%' to 'Absorb Damage using Mana: 53%'
       - Max Hits changed from '70' to '65'


Mind Over Matter XI:
       - Slot 1 changed from 'Absorb Damage using Mana: 70%' to 'Absorb Damage using Mana: 54%'
       - Max Hits changed from '80' to '65'


Mind Over Matter XII:
       - Slot 1 changed from 'Absorb Damage using Mana: 75%' to 'Absorb Damage using Mana: 55%'
       - Max Hits changed from '90' to '65'


Veil of Mindshadow X:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 8000' to 'Absorb Melee Damage: 55%, Total: 8000'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 8000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 55% of each hit until it has absorbed 8000 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XI:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 8500' to 'Absorb Melee Damage: 55%, Total: 8500'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 8500 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 55% of each hit until it has absorbed 8500 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XII:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 9000' to 'Absorb Melee Damage: 55%, Total: 9000'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 9000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 55% of each hit until it has absorbed 9000 points of melee damage or up to 36m (360 Ticks).'


Levant I:
       - Spell Name changed from 'Levant' to 'Levant I'


Veil of Mindshadow XIII:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 10000' to 'Absorb Melee Damage: 55%, Total: 10000'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 10000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 55% of each hit until it has absorbed 10000 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XIV:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 12000' to 'Absorb Melee Damage: 55%, Total: 12000'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 12000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 55% of each hit until it has absorbed 12000 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XV:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 14000' to 'Absorb Melee Damage: 55%, Total: 14000'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 14000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 55% of each hit until it has absorbed 14000 points of melee damage or up to 36m (360 Ticks).'


Force of Will VII:
       - Mana Cost changed from '0' to '225'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will VIII:
       - Mana Cost changed from '0' to '275'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will IX:
       - Mana Cost changed from '0' to '325'
       - Timer Type changed from 'AA' to 'Spell'


Harvest of Druzzil V:
       - Casting Time changed from '10' to '5'


Mind Over Matter XIII:
       - Slot 1 changed from 'Absorb Damage using Mana: 85%' to 'Absorb Damage using Mana: 56%'
       - Max Hits changed from '90' to '65'


Mind Over Matter XIV:
       - Slot 1 changed from 'Absorb Damage using Mana: 90%' to 'Absorb Damage using Mana: 57%'
       - Max Hits changed from '90' to '65'


Mind Over Matter XV:
       - Slot 1 changed from 'Absorb Damage using Mana: 95%' to 'Absorb Damage using Mana: 58%'
       - Max Hits changed from '90' to '65'


Veil of Mindshadow XVI:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 17000' to 'Absorb Melee Damage: 55%, Total: 17000'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 17000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 55% of each hit until it has absorbed 17000 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XVII:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 20500' to 'Absorb Melee Damage: 55%, Total: 20500'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 20500 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 55% of each hit until it has absorbed 20500 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XVIII:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 24000' to 'Absorb Melee Damage: 55%, Total: 24000'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 24000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 55% of each hit until it has absorbed 24000 points of melee damage or up to 36m (360 Ticks).'


Noctambulate XIII:
       - Spell Name changed from 'Stasis XIII' to 'Noctambulate XIII'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 89.' to 'Mesmerizes creatures up to level 89 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Noctambulate XIV:
       - Spell Name changed from 'Stasis XIV' to 'Noctambulate XIV'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 91.' to 'Mesmerizes creatures up to level 91 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Noctambulate XV:
       - Spell Name changed from 'Stasis XV' to 'Noctambulate XV'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 93.' to 'Mesmerizes creatures up to level 93 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Slowing Helix I:
       - Mana Cost changed from '0' to '400'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will X:
       - Mana Cost changed from '0' to '450'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will XI:
       - Mana Cost changed from '0' to '500'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will XII:
       - Mana Cost changed from '0' to '575'
       - Timer Type changed from 'AA' to 'Spell'


Harvest of Druzzil VI:
       - Casting Time changed from '10' to '5'


Mind Over Matter XVI:
       - Slot 1 changed from 'Absorb Damage using Mana: 95%' to 'Absorb Damage using Mana: 59%'
       - Max Hits changed from '100' to '65'


Mind Over Matter XVII:
       - Slot 1 changed from 'Absorb Damage using Mana: 95%' to 'Absorb Damage using Mana: 60%'
       - Max Hits changed from '110' to '65'


Mind Over Matter XVIII:
       - Slot 1 changed from 'Absorb Damage using Mana: 95%' to 'Absorb Damage using Mana: 60%'
       - Max Hits changed from '120' to '70'


Noctambulate XVI:
       - Spell Name changed from 'Stasis XVI' to 'Noctambulate XVI'
       - Casting Time changed from '1.5' to '0.75'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 94.' to 'Mesmerizes creatures up to level 94 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Noctambulate XVII:
       - Spell Name changed from 'Stasis XVII' to 'Noctambulate XVII'
       - Casting Time changed from '1.5' to '0.75'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 96.' to 'Mesmerizes creatures up to level 96 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Noctambulate XVIII:
       - Spell Name changed from 'Stasis XVIII' to 'Noctambulate XVIII'
       - Casting Time changed from '1.5' to '0.75'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 98.' to 'Mesmerizes creatures up to level 98 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Veil of Mindshadow XIX:
       - Slot 4 changed from 'Absorb Melee Damage: 80%, Total: 28000' to 'Absorb Melee Damage: 55%, Total: 28000'
       - Description changed from 'The Veil of Mindshadow absorbs 80% of each hit until it has absorbed 28000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 55% of each hit until it has absorbed 28000 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XX:
       - Slot 4 changed from 'Absorb Melee Damage: 85%, Total: 33000' to 'Absorb Melee Damage: 55%, Total: 33000'
       - Description changed from 'The Veil of Mindshadow absorbs 85% of each hit until it has absorbed 33000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 55% of each hit until it has absorbed 33000 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XXI:
       - Slot 4 changed from 'Absorb Melee Damage: 90%, Total: 39000' to 'Absorb Melee Damage: 60%, Total: 39000'
       - Description changed from 'The Veil of Mindshadow absorbs 90% of each hit until it has absorbed 39000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 60% of each hit until it has absorbed 39000 points of melee damage or up to 36m (360 Ticks).'


Heretic's Twincast I:
       - Max Hits changed from '1' to '2'


Frenzied Burnout IX:
       - Casting Time changed from '2' to '1'
       - Slot 20 changed from 'Increase Chance to Hit by 16%' to ''


Host of the Elements XVI:
       - Casting Time changed from '2' to '1'


Host of the Elements XVII:
       - Casting Time changed from '2' to '1'


Host of the Elements XVIII:
       - Casting Time changed from '2' to '1'


Mind Over Matter XIX:
       - Slot 1 changed from 'Absorb Damage using Mana: 95%' to 'Absorb Damage using Mana: 60%'
       - Max Hits changed from '130' to '75'


Mind Over Matter XX:
       - Slot 1 changed from 'Absorb Damage using Mana: 95%' to 'Absorb Damage using Mana: 60%'
       - Max Hits changed from '140' to '80'


Mind Over Matter XXI:
       - Slot 1 changed from 'Absorb Damage using Mana: 95%' to 'Absorb Damage using Mana: 60%'
       - Max Hits changed from '150' to '85'


Noctambulate XIX:
       - Spell Name changed from 'Stasis XIX' to 'Noctambulate XIX'
       - Casting Time changed from '1.5' to '0.75'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 99.' to 'Mesmerizes creatures up to level 99 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Noctambulate XX:
       - Spell Name changed from 'Stasis XX' to 'Noctambulate XX'
       - Casting Time changed from '1.5' to '0.75'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 101.' to 'Mesmerizes creatures up to level 101 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Noctambulate XXI:
       - Spell Name changed from 'Stasis XXI' to 'Noctambulate XXI'
       - Casting Time changed from '1.5' to '0.75'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 103.' to 'Mesmerizes creatures up to level 103 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Veil of Mindshadow XXII:
       - Slot 4 changed from 'Absorb Melee Damage: 90%, Total: 47000' to 'Absorb Melee Damage: 60%, Total: 47000'
       - Description changed from 'The Veil of Mindshadow absorbs 90% of each hit until it has absorbed 47000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 60% of each hit until it has absorbed 47000 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XXIII:
       - Slot 4 changed from 'Absorb Melee Damage: 90%, Total: 56000' to 'Absorb Melee Damage: 60%, Total: 56000'
       - Description changed from 'The Veil of Mindshadow absorbs 90% of each hit until it has absorbed 56000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 60% of each hit until it has absorbed 56000 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XXIV:
       - Slot 4 changed from 'Absorb Melee Damage: 90%, Total: 65000' to 'Absorb Melee Damage: 60%, Total: 65000'
       - Description changed from 'The Veil of Mindshadow absorbs 90% of each hit until it has absorbed 65000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 60% of each hit until it has absorbed 65000 points of melee damage or up to 36m (360 Ticks).'


Fickle Magma Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Flames of Power' to '25% Chance To Also Cast Flames of Power III'
       - Slot 2 changed from '1% Chance To Also Cast Flames of Weakness' to '1% Chance To Also Cast Flames of Weakness III'


Flames of Power III:
       - Spell Name changed from 'Flames of Power' to 'Flames of Power III'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''


Flames of Weakness III:
       - Spell Name changed from 'Flames of Weakness' to 'Flames of Weakness III'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''


Force of Will XIII:
       - Mana Cost changed from '0' to '1125'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will XIV:
       - Mana Cost changed from '0' to '1225'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will XV:
       - Mana Cost changed from '0' to '1425'
       - Timer Type changed from 'AA' to 'Spell'


Harvest of Druzzil VII:
       - Casting Time changed from '10' to '5'


Force of Flame I:
       - Mana Cost changed from '0' to '1125'
       - Timer Type changed from 'AA' to 'Spell'


Force of Flame II:
       - Mana Cost changed from '0' to '1225'
       - Timer Type changed from 'AA' to 'Spell'


Force of Flame III:
       - Mana Cost changed from '0' to '1425'
       - Timer Type changed from 'AA' to 'Spell'


Force of Ice I:
       - Mana Cost changed from '0' to '1125'
       - Timer Type changed from 'AA' to 'Spell'


Force of Ice II:
       - Mana Cost changed from '0' to '1225'
       - Timer Type changed from 'AA' to 'Spell'


Force of Ice III:
       - Mana Cost changed from '0' to '1425'
       - Timer Type changed from 'AA' to 'Spell'


Steel Vengeance I:
       - Slot 1 changed from 'Decrease Current Hit Points by 8400' to 'Decrease Current Hit Points by 20000'


Steel Vengeance II:
       - Slot 1 changed from 'Decrease Current Hit Points by 8900' to 'Decrease Current Hit Points by 21500'


Steel Vengeance III:
       - Slot 1 changed from 'Decrease Current Hit Points by 9500' to 'Decrease Current Hit Points by 23000'


Flames of Power I Caza:
       - Spell Name changed from 'Flames of Power Chance I' to 'Flames of Power Caza I'


Flames of Power II Caza:
       - Spell Name changed from 'Flames of Power Chance II' to 'Flames of Power Caza II'


Flames of Power III Caza:
       - Spell Name changed from 'Flames of Power Chance III' to 'Flames of Power Caza III'


Companion's Shielding IX:
       - Spell Range changed from '25' to '44'


Companion's Shielding X:
       - Spell Range changed from '25' to '44'


Companion's Shielding XI:
       - Spell Range changed from '25' to '44'


Illusions of Grandeur I:
       - Spell Name changed from 'Illusions of Grandeur' to 'Illusions of Grandeur I'


Steel Vengeance IV:
       - Slot 1 changed from 'Decrease Current Hit Points by 10000' to 'Decrease Current Hit Points by 24500'


Steel Vengeance V:
       - Slot 1 changed from 'Decrease Current Hit Points by 10500' to 'Decrease Current Hit Points by 26000'


Steel Vengeance VI:
       - Slot 1 changed from 'Decrease Current Hit Points by 11000' to 'Decrease Current Hit Points by 27500'


Slowing Helix V:
       - Mana Cost changed from '0' to '430'
       - Timer Type changed from 'AA' to 'Spell'


Mind Over Matter XXII:
       - Slot 1 changed from 'Absorb Damage using Mana: 100%' to 'Absorb Damage using Mana: 60%'
       - Max Hits changed from '150' to '90'


Veil of Mindshadow XXV:
       - Slot 4 changed from 'Absorb Melee Damage: 95%, Total: 75000' to 'Absorb Melee Damage: 60%, Total: 75000'
       - Description changed from 'The Veil of Mindshadow absorbs 95% of each hit until it has absorbed 75000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 60% of each hit until it has absorbed 75000 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XXVI:
       - Slot 4 changed from 'Absorb Melee Damage: 95%, Total: 85000' to 'Absorb Melee Damage: 60%, Total: 85000'
       - Description changed from 'The Veil of Mindshadow absorbs 95% of each hit until it has absorbed 85000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 60% of each hit until it has absorbed 85000 points of melee damage or up to 36m (360 Ticks).'


Veil of Mindshadow XXVII:
       - Slot 4 changed from 'Absorb Melee Damage: 95%, Total: 95000' to 'Absorb Melee Damage: 60%, Total: 95000'
       - Description changed from 'The Veil of Mindshadow absorbs 95% of each hit until it has absorbed 95000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 60% of each hit until it has absorbed 95000 points of melee damage or up to 36m (360 Ticks).'


Harvest of Druzzil VIII:
       - Casting Time changed from '8' to '4'


Force of Flame IV:
       - Mana Cost changed from '0' to '1525'
       - Timer Type changed from 'AA' to 'Spell'


Force of Flame V:
       - Mana Cost changed from '0' to '1625'
       - Timer Type changed from 'AA' to 'Spell'


Force of Flame VI:
       - Mana Cost changed from '0' to '1750'
       - Timer Type changed from 'AA' to 'Spell'


Force of Ice IV:
       - Mana Cost changed from '0' to '1525'
       - Timer Type changed from 'AA' to 'Spell'


Force of Ice V:
       - Mana Cost changed from '0' to '1625'
       - Timer Type changed from 'AA' to 'Spell'


Force of Ice VI:
       - Mana Cost changed from '0' to '1750'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will XVI:
       - Mana Cost changed from '0' to '1525'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will XVII:
       - Mana Cost changed from '0' to '1625'
       - Timer Type changed from 'AA' to 'Spell'


Force of Will XVIII:
       - Mana Cost changed from '0' to '1750'
       - Timer Type changed from 'AA' to 'Spell'


Frenzied Burnout XII:
       - Casting Time changed from '2' to '1'
       - Slot 20 changed from 'Increase Chance to Hit by 17%' to ''
       - Spell Range changed from '100' to '200'


Companion's Shielding XII:
       - Spell Range changed from '25' to '44'


Companion's Shielding XIII:
       - Spell Range changed from '25' to '44'


Companion's Shielding XIV:
       - Spell Range changed from '25' to '44'


Noctambulate XXII:
       - Spell Name changed from 'Stasis XXII' to 'Noctambulate XXII'
       - Casting Time changed from '1.5' to '0.75'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 104.' to 'Mesmerizes creatures up to level 104 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Noctambulate XXIII:
       - Spell Name changed from 'Stasis XXIII' to 'Noctambulate XXIII'
       - Casting Time changed from '1.5' to '0.75'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 106.' to 'Mesmerizes creatures up to level 106 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Noctambulate XXIV:
       - Spell Name changed from 'Stasis XXIV' to 'Noctambulate XXIV'
       - Casting Time changed from '1.5' to '0.75'
       - Description changed from 'Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their attack speed and movement rate will be slowed and their armor class reduced while they recover from the effects. This spell affects targets up to level 108.' to 'Mesmerizes creatures up to level 108 for 3m (30 Ticks). Curses them with Waking Nightmare when they awake which reduces attack speed, movement rate, and armor class for 1 minute.'


Fickle Conflagration Recourse:
       - Slot 1 changed from '25% Chance To Also Cast Flames of Power' to '25% Chance To Also Cast Flames of Power IV'
       - Slot 2 changed from '1% Chance To Also Cast Flames of Weakness' to '1% Chance To Also Cast Flames of Weakness IV'
       - Group id changed from '0' to '36080'


Flames of Power IV:
       - Spell Name changed from 'Flames of Power' to 'Flames of Power IV'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '36081'


Flames of Weakness IV:
       - Spell Name changed from 'Flames of Weakness' to 'Flames of Weakness IV'
       - Slot 20 changed from 'Limit Target: Exclude Old Dragons' to ''
       - Group id changed from '0' to '36082'


Steel Vengeance VII:
       - Slot 1 changed from 'Decrease Current Hit Points by 11500' to 'Decrease Current Hit Points by 29000'


Steel Vengeance VIII:
       - Slot 1 changed from 'Decrease Current Hit Points by 12000' to 'Decrease Current Hit Points by 30500'


Steel Vengeance IX:
       - Slot 1 changed from 'Decrease Current Hit Points by 12500' to 'Decrease Current Hit Points by 32000'


Veil of Mindshadow XXVIII:
       - Slot 4 changed from 'Absorb Melee Damage: 95%, Total: 100000' to 'Absorb Melee Damage: 60%, Total: 100000'
       - Description changed from 'The Veil of Mindshadow absorbs 95% of each hit until it has absorbed 100000 points of melee damage or up to 36m (360 Ticks).' to 'The Veil of Mindshadow absorbs 60% of each hit until it has absorbed 100000 points of melee damage or up to 36m (360 Ticks).'


What's in the Box:
       - Spell Name changed from 'NPCSpellPlaceholder' to 'What's in the Box'
       - Casting Time changed from '0' to '4'
       - Spell Icon changed from '' to ''
       - Description changed from '' to 'Let the pet out of the box! UNLEASH THE FURRY!'


Harvest of Druzzil IX:
       - Casting Time changed from '8' to '4'


Host of the Elements XIX:
       - Casting Time changed from '2' to '1'


Host of the Elements XX:
       - Casting Time changed from '2' to '1'



New Spell - Flames of Power I Azia

New Spell - Flames of Power II Azia

New Spell - Flames of Power III Azia

New Spell - Flames of Power I Beza

New Spell - Flames of Power II Beza

New Spell - Flames of Power III Beza

New Spell - Flames of Power Dena I

New Spell - Flames of Power Dena II

New Spell - Flames of Power Dena III




Spell history shown is from the begining of EQResource's spell database - August 21, 2013