741 updated strings (RED indicates old description, GREEN indicates new description):

ID: 15^4
This passive ability increases your health regeneration by 1 point.^0
This passive ability increases your health regeneration by #1 point.^0

ID: 16^4
This passive ability increases your health regeneration by 2 points.^0
This passive ability increases your health regeneration by #1 points.^0

ID: 37^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 2 points.^0
This passive ability improves your cold, disease, fire, magic, and poison resistances by #1 points.^0

ID: 107^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 122^4
This passive ability increases the armor class 'soft cap' of your class by 2%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.^0

This passive ability increases the armor class soft cap of your class by #1%.
The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.^0


ID: 125^4
This passive ability increases your melee avoidance by 2%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by #1%.
Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 131^4
This ability, when activated, heals all group members within a 200 foot radius for 250 health every 6 seconds for 48 seconds.^0
*@%N, when activated, heals all group members within a *@%J foot radius for *@#13 health every 6 seconds for *@%Z.^0

ID: 132^1
Bestow Divine Aura Azia^0
Divine Aura^0

ID: 132^2
Bestow^0
Divine^0

ID: 132^3
DA (A)^0
Aura^0

ID: 132^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.^0
*@%N, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.^0

ID: 155^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 3%, your cold, disease, fire, magic, and poison resistances by 25 points, your maximum mana by 200 points, your spell casting level by 9, and your mana regeneration by 6 points.^0
*@%N, when activated, triggers *@*$13%N, the physical manifestation of your familiar, increases the damage dealt by your critical direct damage spells by *@#5%, the casting level of your spells by *@#9, your cold, disease, fire, magic, and poison resistances by *@#2 points, your mana regeneration by *@#12 points, your maximum mana by *@#11 points, and allows you to see invisible creatures.^0

ID: 174^4
*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5 points.^0


ID: 177^4
*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5 points.^0


ID: 183^4
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse I, and deal 250 damage every 6 seconds for 36 seconds.
Lifeburn Recourse I heals you for 250 health every 6 seconds for 36 seconds.^0

*@%N, when activated, consumes *@#1% of your current health and deals *@$1% of that health as direct damage then deals *@#2 damage every 6 seconds for *@%Z and blesses you with *@*%R%N which heals *@*%R#2 health every 6 seconds for *@*%R%Z.^0

ID: 188^4
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 70 or lower target for 2 seconds.^0
*@%N, when activated, instantly pushes your target backwards and attempts to a stun level *@@1 or lower target for *@#1 seconds.^0

ID: 190^4
This passive ability grants your melee hits a 2.25% chance to deal 680% damage against undead and vampiric targets.^0
This passive ability grants your melee attacks a #1% chance to deal #2% damage against undead and vampiric targets.^0

ID: 198^4
This passive ability increases your chance to successfully dual wield by 9%.^0
This passive ability increases your chance to successfully dual wield by #1%.^0

ID: 208^4
This ability, when activated, strikes your target with a powerful lifetap that deals 900 damage.^0
*@%N, when activated, instantly drains *@#1 health from your target.^0

ID: 233^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0
*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 260^4
This ability, when activated, grants your group immunity to most fear spells for 10 seconds.^0
*@%N, when activated, grants all group members within a 100 foot radius immunity to fear spells for *@#1 seconds.^0

ID: 290^4
This ability, when activated, increases your attack speed by 100% and attack power by 250 points for 48 seconds.^0
*@%N, when activated, increases your melee speed by *@#7% and attack power by *@#16 points for *@%Z.^0

ID: 328^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 30% more damage.^0
This passive ability increases the damage dealt by your critical direct damage spells by #1%.^0

ID: 334^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 30% more damage.^0
This passive ability increases the damage dealt by your critical direct damage spells by #1%.^0

ID: 337^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 30% more damage.^0
This passive ability increases the damage dealt by your critical direct damage spells by #1%.^0

ID: 340^4
This ability, when activated, strikes your target with a powerful lifetap that deals 900 damage.
Reduces the reuse time of this ability by 12 minutes.^0

*@%N, when activated, instantly drains *@#1 health from your target.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 341^4
This ability, when activated, strikes your target with a powerful lifetap that deals 1400 damage.
Reduces the reuse time of this ability by 12 minutes.^0

*@%N, when activated, instantly drains *@#1 (+#1) health from your target.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 462^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 495^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 3 minutes.^0


ID: 507^4
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken at a 20% penalty such that all group members in range end up with the same amount of damage taken.^0
*@%N, when activated, balances the damage that all level 50 and higher group members within a 200 foot radius have taken (with a *@#1% penalty) so that all members have lost an equal amount of health.^0

ID: 509^4
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken such that all group members in range end up with the same amount of damage taken.^0
*@%N, when activated, balances the damage that all level 50 and higher group members within a 200 foot radius have taken so that all members have lost an equal amount of health.^0

ID: 510^4
This ability, when activated, grants your target a 350 point damage shield that lasts for 36 minutes or 5 hits.^0
*@%N, when activated, increases your target's damage shield by *@#7 points for *@%L hits or up to *@%Z.^0

ID: 534^4
This ability, when activated, instantly heals all group members within a 100 foot radius for 1125 health.^0
*@%N, when activated, instantly heals all group members within a *@%J foot radius for *@#1 health.^0

ID: 545^4
This ability, when activated, increases your overhaste by 5%, attack power by 100 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.^0
*@%N, when activated, triggers *@*$1%N, transforming you into a bloodthirsty wolf and increases your base melee damage by *@#9%, attack power by *@#8 points, overhaste by *@#5%, and health regeneration by *@#7 points for *@%Z.^0

ID: 583^4
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 70 or lower target for 2 seconds.
Reduces the reuse time of this ability by 7 seconds.^0

*@%N, when activated, instantly pushes your target backwards and attempts to a stun level *@@1 or lower target for *@#1 seconds.
Reduces the reuse time of this ability by 7 seconds.^0


ID: 589^4
This ability, when activated, strikes your target with a powerful lifetap that deals 1400 damage.^0
*@%N, when activated, instantly drains *@#1 (+#1) health from your target.^0

ID: 593^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 27451 and 29701 (based on your level) health then heals between 6894 and 7459 (based on your level) health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.^0

This ability, when activated, instantly heals a friendly target or an unfriendly target's target for *@#1 health then *@#10 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 596^4
This ability, when activated, strikes your target with malignant power that deals between 7016 and 7591 (based on your level) damage initially and between 3051 and 3301 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.
Reduces the reuse time of this ability by 12 minutes.^0

*@%N, when activated, instantly deals *@#1 damage (or *@#2 damage if Gates of Discord has not yet unlocked) then deals *@#3 damage every 6 seconds to non-player targets (if Gates of Discord has been unlocked) for *@%Z.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 661^4
This passive ability increases your health regeneration by 1 point.^0
This passive ability increases your health regeneration by #1 point.^0

ID: 662^4
This passive ability increases your health regeneration by 2 points.^0
This passive ability increases your health regeneration by #1 points.^0

ID: 723^4
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 17.^0
This passive ability causes your Round Kick skill to trigger *@%N, an additional Round Kick skill attack with a base damage of *@#1.^0

ID: 800^4
This passive ability increases the base health of your summoned pets by 2% and avoidance by 2%.^0
This passive ability increases your summoned pet's base health by #1% and avoidance by #2%.^0

ID: 803^4
This passive ability increases the base health of your summoned pets by 2%.^0
This passive ability increases your summoned pet's base health by #1%.^0

ID: 806^4
This passive ability increases your chance to successfully dual wield by 9% and allows your offhand weapon to utilize 20% of its minimum damage bonus.^0
This passive ability increases your chance to successfully dual wield by #1% and allows your offhand weapon to utilize #2% of its minimum damage bonus.^0

ID: 820^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 10 points.^0
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by #1 points.^0

ID: 849^4
This ability, when activated, instantly heals all group members within a 100 foot radius for 3000 health.
Reduces the reuse time of this ability by 4 minutes.^0

*@%N, when activated, instantly heals all group members within a *@%J foot radius for *@#1 health.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 863^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0
*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 867^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 3 points.^0
This passive ability intensifies the overall effect of damage shields that are cast on you by #1 points.^0

ID: 895^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 3 points.^0
This passive ability intensifies the overall effect of damage shields that are cast on you by #1 points.^0

ID: 907^4
This passive ability increases your maximum health by 100 points.^0
This passive ability increases your maximum health by #1 points.^0

ID: 915^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 5 points.^0
This passive ability increases the minimum damage of your Kick and Bash (or Slam) attacks by #1 points.^0

ID: 923^4
This ability, when activated, summons a familiar that increases the damage of your level 63 and lower direct damage spells by 1 to 20%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0
*@%N, when activated, triggers *@*$13%N, the physical manifestation of your familiar, increases the damage of your level *@#7 and lower single target direct damage spells by *@#1 to *@$1%, the damage dealt by your critical direct damage spells by *@#5%, the casting level of your spells by *@#9, your cold, disease, fire, magic, and poison resistances by #2 points, your mana regeneration by *@#12 points, your maximum mana by *@#11 points, and allows you to see invisible creatures.^0

ID: 977^4
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.^0
*@%N, when activated, renders you invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.^0

ID: 1026^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 50 points.^0
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by #1 points.^0

ID: 1041^4
This passive ability increases the base damage of your critical melee attacks by 25%.
This bonus applies to the 7 standard weapon skills.^0

This passive ability increases the damage of your critical melee attacks by #1%.
This bonus applies to the 7 standard weapon skills.^0


ID: 1044^4
This passive ability increases the base damage of your critical melee attacks by 25%.
This bonus applies to the 7 standard weapon skills.^0

This passive ability increases the damage of your critical melee attacks by #1%.
This bonus applies to the 7 standard weapon skills.^0


ID: 1047^4
This passive ability increases the base damage of your critical melee attacks by 25%.
This bonus applies to the 7 standard weapon skills.^0

This passive ability increases the damage of your critical melee attacks by #1%.
This bonus applies to the 7 standard weapon skills.^0


ID: 1050^4
This passive ability increases the base damage of your critical melee attacks by 15%.
This bonus applies to the 7 standard weapon skills.^0

This passive ability increases the damage of your critical melee attacks by #1%.
This bonus applies to the 7 standard weapon skills.^0


ID: 1093^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by 20%.^0
This passive ability increases your chance to successfully dual wield by #1%, allows your offhand weapon to utilize #2% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by #3%.^0

ID: 1097^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and makes your offhand attacks immune to riposte.^0
This passive ability increases your chance to successfully dual wield by #1%, allows your offhand weapon to utilize #2% of its minimum damage bonus, and makes your offhand attacks immune to riposte.^0

ID: 1134^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 32 points.^0
This passive ability increases the minimum damage of your Frenzy attacks by #1 points.^0

ID: 1181^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by 20%, and makes your offhand attacks immune to riposte.^0
This passive ability increases your chance to successfully dual wield by #1%, allows your offhand weapon to utilize #2% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by #4%, and makes your offhand attacks immune to riposte.^0

ID: 1185^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0
This passive ability increases your chance to successfully dual wield by #1%, allows your offhand weapon to utilize #2% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 1195^4
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike I on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike I stuns level 70 or lower targets for 4 seconds.^0

*@%N, when activated, grants you a chance (with a *@$1% bonus) to trigger *@*#1%N on attackers when struck in melee combat up to *@%L times for *@%Z.
*@*#1%N stuns a level *@*#1@1 or lower creature for *@*#1#1 seconds.^0


ID: 1209^4
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0
*@%N, when activated, instantly heals you for *@#2 health and causes you to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0

ID: 1313^4
This passive ability grants your melee attack rounds a chance to trigger a 50 point lifetap on your opponent.^0
This passive ability grants your melee attacks a chance to trigger *#1%N, a *#1#1 point lifetap, on your target.^0

ID: 1327^4
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 278 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 30 points for 30 seconds.^0
*@%N, when activated, heals all group members within a *@%J foot radius for *@#9 health every 6 seconds and increases their total and maximum agility, strength, and dexterity by *@#1 points for *@%Z.^0

ID: 1334^4
This ability, when activated, instantly reduces your target's hatred for you by 2500 points.^0
This ability, when activated, instantly reduces your target's hatred for you by *@#1 points.^0

ID: 1352^4
This passive ability allows your kick skill to reduce the movement speed of your target by 25% for 6 seconds.^0
This passive ability causes your Kick skill to trigger *@%N which reduces your target's movement speed by *@#7% for *@%Z.^0

ID: 1355^4
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 2.^0
This passive ability causes your Flying Kick, Round Kick, and Kick skills to trigger *@%N, an additional Flying Kick skill attack with a base damage of *@#1.^0

ID: 1358^4
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 1.^0
This passive ability causes your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger *@%N, an additional Tiger Claw skill attack with a base damage of *@#1.^0

ID: 1383^4
This ability, when activated, infuses your undead target with holy energy which deals 100 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.^0

*@%N, when activated, infuses your undead target with holy energy which deals *@#1 damage every 6 seconds for *@%Z and has a *@#2% chance to trigger *@*$2%N which instantly and critically deals *@*$2#1 damage.^0

ID: 1414^4
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0

This ability, when activated, instantly reduces your target's hatred for you by *@#1 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 1486^4
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing I, which heals 50 health every 6 seconds for 30 seconds.^0
This passive ability grants your level #6 to #7 instant duration healing spells that cost at least #8 mana a #1% chance to bestow your target with *$1%N which heals *$1#3 health every 6 seconds for *$1%N.^0

ID: 1520^4
This ability, when activated, absorbs 25% of incoming melee damage and will fade after 3 minute or after absorbing 5000 total damage.^0
*@%N, when activated, absorbs *@#1% of incoming melee damage up to *@@1 total damage for *@%Z.^0

ID: 1543^4
This passive ability increases the minimum damage of your backstab attacks by 10 points.^0
This passive ability increases the minimum damage of your Backstab attacks by #1 points.^0

ID: 1572^4
This passive ability grants your mesmerization spells a 2% chance to trigger Deep Sleep I and your crippling spells a 100% chance to trigger Somnolence I.
Deep Sleep I reduces your target's melee accuracy by 3% for 2 minutes.

Somnolence I reduces your target's melee accuracy by 3% for 2 minutes.^0

This passive ability grants your mesmerization spells a #1% chance to trigger *$1%N and your crippling spells a #4% chance to trigger *$4%N.
*$1%N reduces your target's accuracy by *$1#1% for *$1%Z.
*$4%N reduces your target's accuracy by *$4#1% for *$4%Z.^0


ID: 1608^4
This passive ability grants you a 2% chance to perform a double archery attack.^0
This passive ability grants you a #1% chance to perform a double archery attack.^0

ID: 1638^4
This ability, when activated, consumes up to 3000 mana to deal 12000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

*@%N, when activated, consumes up to *@#1 mana to deal *@$1% of that mana as direct damage and prevents additional Mana Burn spells from landing on that target for *@%Z.^0

ID: 1662^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 2 points.^0
This passive ability improves your cold, disease, fire, magic, and poison resistances by #1 points and your corruption resistance by #2 points.^0

ID: 2009^4
This passive ability increases the base damage of your critical melee attacks by 25%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.^0

This passive ability increases the damage of your critical melee attacks by #1%.
This bonus applies to the 7 standard weapon skills.^0


ID: 2119^4
This ability, when activated, allows you to remove yourself from combat by becoming immobile and unable to act for up to 18 seconds. This ability causes all level 78 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
*@%N, when activated, consumes mana to deal *@#1 fire damage to your target with a 0.5 second cast time.^0

ID: 2131^4
This ability, when activated, allows you to remove yourself from combat by becoming immobile and unable to act for up to 18 seconds. This ability causes all level 90 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
*@%N, when activated, consumes mana to deal *@#1 fire damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 2 seconds.^0


ID: 2142^4
This ability, when activated, allows you to remove yourself from combat by becoming immobile and unable to act for up to 18 seconds. This ability causes all level 101 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
*@%N, when activated, consumes mana to deal *@#1 fire damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.^0


ID: 2147^4
This ability, when activated, allows you to remove yourself from combat by becoming immobile and unable to act for up to 18 seconds. This ability causes all level 106 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
*@%N, when activated, consumes mana to deal *@#1 cold damage to your target with a 0.5 second cast time.^0

ID: 2159^4
This ability, when activated, gives your pet a 95% chance that all level 100 and lower NPCs will forget about it and will instantly call your pet to your side if it is out of combat.^0
*@%N, when activated, consumes mana to deal *@#1 cold damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 2 seconds.^0


ID: 2170^4
This ability, when activated, gives you a 90% chance that all level 93 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.^0
*@%N, when activated, consumes mana to deal *@#1 cold damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.^0


ID: 2344^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your Taunt skill a chance (with a $1% bonus) to trigger *#1%N which increases your target's hatred for you by *#1%H points.^0


ID: 2400^4
This ability, when activated, heals all group members within a 200 foot radius for 900 health every 6 seconds for 54 seconds.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0

*@%N, when activated, heals all group members within a *@%J foot radius for *@#13 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 2403^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 2411^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 2419^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 2427^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 2435^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 2449^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare I, which heals all group members within a 200 foot radius for 575 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level #4 and higher lifetap spells a #1% chance and your damage over time spells a #16% chance to bless all group members within a *$1%J foot radius with *$1%N which heals *$1#1 health.^0


ID: 2461^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to trigger Soul Flay I.
Soul Flay I restores 230 mana for all group members within a 200 foot radius.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level #4 and higher lifetap spells that cost at least #2 mana a #1% chance to bless all group members within a *$1%J foot radius with *$1%N which restores *$1#1 mana.^0


ID: 2470^4
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 30 points for 12 seconds.^0
This passive ability causes your Tiger Claw skill to trigger *@%N which reduces your target's attack power by *@#6 points for *@%Z.^0

ID: 2492^4
This passive ability allows your Round Kick skill to stun level 69 or lower targets for 1.5 seconds.^0
This passive ability causes your Round Kick skill to trigger *@%N which stuns a level *@@1 or lower target for *@#1 seconds.^0

ID: 2740^6
Heals #13 points of health every 6 seconds for %z.^0
Heals #13 health every 6 seconds.^0

ID: 2754^6
Increases armor class by #2, attack speed by #4%, strength by #7, attack rating by #9 points, chance to perform a flurry of attacks on a successful double attack by #8%, and accuracy with all skills by #10%.
Damage dealt by all skills is increased to #11% and grants a #6% chance to perform a rampage during a combat round at $6% damage.^0

Increases armor class by #2 points, overhaste by #4%, strength by #7 points, attack power by #9 points, chance to perform a flurry of attacks on a successful double attack by #8%, accuracy by #10%, base melee damage by #11%, and grants a #6% chance to perform a rampage during a combat round that deals $6% of standard damage.^0

ID: 2755^6
Consumes #1% of the caster's current health to deal instant damage, then continually deals #2 damage every 6 seconds for %z.
Triggers *%R%N on the caster.^0

Consumes #1% of the caster's current health and deals $1% of that health as direct damage then deals #2 damage every 6 seconds for %z.
Blesses the caster with *%R%N which heals *%R#2 health every 6 seconds for *%R%Z.^0


ID: 2758^6
Increases the damage dealt by your critical direct-damage spells by #5%, the casting level of your spells by #9, your basic resistances by #2 points, your mana regeneration by #12 points, your maximum mana by #11 points, and allows you to see invisible creatures.^0
Triggers $13%N, the physical manifestation of your familiar.
Increases the damage dealt by your critical direct damage spells by #5%, the casting level of your spells by #9, your your cold, disease, fire, magic, and poison resistances by #2 points, your mana regeneration by #12 points, your maximum mana by #11 points, and allows you to see invisible creatures.^0


ID: 2766^6
Siphons #1 health from your target.^0
Drains #1 health from your target.^0

ID: 2791^6
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5.^0

Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5 points.^0


ID: 2792^6
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5.^0

Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5 points.^0


ID: 3252^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken at a #1% penalty such that all group members in range end up with the same amount of damage taken.^0
Balances the damage that all level 50 and higher group members within a 200 foot radius have taken (with a #1% penalty) so that all members have lost an equal amount of health.^0

ID: 3254^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken.^0
Balances the damage that all level 50 and higher group members within a 200 foot radius have taken so that all members have lost an equal amount of health.^0

ID: 3255^6
Deals #7 damage to a melee attacker.^0
Grants a #7 point damage shield for up to %L hits.^0

ID: 3261^6
Instantly heals your group for #1 then continues to heal them for #2 health every 6 seconds for %z.^0
Heals #1 health.^0

ID: 3271^6
Increases attack rating by #8 points, enhanced melee speed by #4%, and triggers *$2%n.^0
Triggers *$1%N, transforming you into a bloodthirsty wolf.
Increases base melee damage by #9%, attack power by #8 points, overhaste by #5%, and health regeneration by #7 points.^0


ID: 3277^6
Restores #4 health every 6 seconds, increases your armor class by #9, and triggers *$2%N.^0
Heals #4 health every 6 seconds, increases your armor class by #9, and triggers *$2%N.^0

ID: 3289^6
Increases your melee speed by #7% and attack power by #8 points.^0
Increases your melee speed by #7% and attack power by #16 points.^0

ID: 3677^6
Blesses all group members within a *$8%J foot radius with *$8%N.
Increases the total healing of your level #7 and higher instant-duration spells and abilities by #6 points.
Reduces incoming melee damage by #1%.
Increases armor class by #5.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0

Blesses all group members within a *$8%J foot radius with *$8%N.
Increases the total healing of your level #7 and higher instant-duration spells and abilities by #6 points.
Reduces incoming melee damage by #1%.
Increases armor class by #5 points.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0


ID: 4699^4
This passive ability increases the number of available save slots in your bandolier window by 1.^0
This passive ability increases the number of save slots in your bandolier window by #1.^0

ID: 4739^4
This passive ability grants your killing blows against non-trivial enemies a 10% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#2 endurance and increases your base melee damage by *$1#14% for *$1%Z.^0

ID: 4742^4
This passive ability increases the effectiveness of incoming instant-duration healing spells by 2%.^0
This passive ability increases the effectiveness of incoming instant duration healing spells by #1%.^0

ID: 4835^6
Increases the damage of your level #7 and lower single target direct-damage spells by #1-$1%, the damage dealt by your critical direct-damage spells by #5%, the casting level of your spells by #9, your basic resistances by #2 points, your mana regeneration by #12 points, your maximum mana by #11 points, and allows you to see invisible creatures.^0
Triggers $13%N, the physical manifestation of your familiar.
Increases the damage of your level #7 and lower single target direct damage spells by #1 to $1%, the damage dealt by your critical direct damage spells by #5%, the casting level of your spells by #9, your cold, disease, fire, magic, and poison resistances by #2 points, your mana regeneration by #12 points, your maximum mana by #11 points, and allows you to see invisible creatures.^0


ID: 4861^4
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse I, and deal 250 damage every 6 seconds for 36 seconds.
Lifeburn Recourse I heals you for 250 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.^0

*@%N, when activated, consumes *@#1% of your current health and deals *@$1% of that health as direct damage then deals *@#2 damage every 6 seconds for *@%Z and blesses you with *@*%R%N which heals *@*%R#2 health every 6 seconds for *@*%R%Z.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 4938^4
This ability, when activated, reduces your target's hatred for you by 10000 points then by 2500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.^0
*@%N, when activated, reduces your target's hatred for you by *@%H points then by *@#1% of their total hatred for you.^0

ID: 4943^1
Dimensional Instability^0
Dimensional Shield^0

ID: 4943^2
Dimen.^0
Dimension^0

ID: 4943^3
Instab.^0
Shield^0

ID: 4943^4
This ability, when activated, teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard I which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift I after 12 seconds.
Dimensional Instability Shift I teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard II which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift II after 12 seconds.
Dimensional Instability Shift II teleports you up to 90 feet in a random direction.^0

*@%N, when activated, blesses you with *@*$1%N and absorbs *@#9% of incoming melee damage up to *@@9 total damage for *@%Z.^0

ID: 5015^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy I when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the minimum base damage of its melee hits to be 20 for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy I when you land a killing blow.^0

*@%N, when activated, grants your pet a *@#1% chance to trigger *@*$1%N when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by *@*$1#1% and raises the minimum base damage of its melee hits to be *@*$1#2 for *@*$1%Z.
As a passive effect this ability grants you a #1% chance to imbue your pet with *$1%N when you land a killing blow.^0


ID: 5021^4
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 100 damage every 6 seconds for 30 seconds.^0
*@%N, when activated, increases the damage your target takes from poison spells and abilities by *@#1 to *@$1%, reduces the effectiveness of incoming heals on your target by *@#4%, and deals *@#5 damage every 6 seconds for *@%Z.^0

ID: 5025^4
This ability, when activated, reduces your target's movement speed by 40% and their base armor class (prior to soft cap multipliers) by 10 points with a 32 point resist modifier for 1 minute.^0
*@%N, when activated, blinds your target, reduces their accuracy by *@#2 points, armor class by *@#8 points, and movement speed by *@#3% for *@%Z.^0

ID: 5028^4
*@%N, when activated, increases your avoidance by *@#4% and movement speed by *@#8% for *@%Z.^0
*@%N, when activated, increases your avoidance by *@#4%, movement speed by *@#8%, and absorbs *@#5% of incoming melee damage up to *@@5 total points for *@%Z.^0

ID: 5034^31
You'll earn additional experience as the old year is ushered out and the New Year begins! In addition, members will enjoy a 40% Marketplace discount.^0
You'll earn additional experience as the old year is ushered out and the New Year begins! In addition, members will enjoy a 30% Marketplace discount.^0

ID: 5085^4
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil I which increases your base armor class (prior to soft cap multipliers) by 200 points and returns 40% of your melee damage as health for 1 minute 36 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which returns *$1#2% of your melee damage as health and increases your armor class by *$1#5 points for *$1%Z.^0

ID: 5095^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 15% and increases your base armor class (prior to soft cap multipliers) by 75 points for 36 seconds.^0
*@%N, when activated, increases the effectiveness of incoming instant duration healing spells by *@#3% and increases your armor class *@#7 points for *@%Z.^0

ID: 5098^4
This ability, when activated, increases your target's hatred for you by 1000 points and interrupts their spell casting with a 50 point resist modifier and a 1 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 50 point resist modifier and a 1 second cast time.^0

ID: 5109^4
This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf I and all group members and their pets with Pact of the Wolf I.
Group Pact of the Wolf I increases your melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf I increases their melee speed by 50%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.^0

*@%N, when activated, invokes lycanthropic spirits that bless you with *@*@1%N and all members of your group with *@*$1%N.
*@*@1%N grants ultravision, the ability to see invisible creatures, and increases your attack speed by *@*@1#2%, and applies *@*@1*$3%n which transforms you into a black werewolf.
*@*$1%N grants ultravision, the ability to see invisible creatures, increases attack speed by *@*$1#2%, and applies *@*$1*$3%n which transforms the target into a black werewolf. ^0


ID: 5118^4
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 12 minutes.^0

*@%N, when activated, instantly heals you for *@#2 health and causes you to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 5229^6
Causes your group to become immune to fear spells for 10 seconds.^0
Grants all group members within a 100 foot radius immunity to fear spells for #1 seconds.^0

ID: 5248^4
This passive ability grants your killing blows against non-trivial enemies a 10% chance to trigger Hunter's Fury I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#2 endurance and increases your base melee damage by *$1#1% for *$1%Z.^0

ID: 5251^4
This ability, when activated, heals your target for 2333 health then 1166 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 95 points for 18 seconds.^0
*@%N, when activated, heals your target for *@#4 health then *@#9 health every 6 seconds and increases their total and maximum agility, strength, and dexterity by *@#1 points for *@%Z.^0

ID: 5295^4
This passive ability grants a 10% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#1 mana.^0

ID: 5366^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your double attack skill cap by 75 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your double attack skill cap by #1 points.^0


ID: 5384^4
This passive ability increases the base damage of your critical melee attacks by 25%.
This bonus applies to the 7 standard weapon skills.^0

This passive ability increases the damage of your critical melee attacks by #1%.
This bonus applies to the 7 standard weapon skills.^0


ID: 5631^4
This passive ability increases your health regeneration by 1 point.^0
This passive ability increases your health regeneration by #1 point.^0

ID: 5632^4
This passive ability increases your health regeneration by 2 points.^0
This passive ability increases your health regeneration by #1 points.^0

ID: 5717^4
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute.^0
*@%N, when activated, inspires fierceness in all group members within a *@%J foot radius, increasing base melee damage by *@#5%, critical melee damage by *@#2% the chance to trigger your weapon's magical effects by *@#3%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by *@#1% for *@%Z.^0

ID: 5790^4
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike III on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike III stuns level 83 or lower targets for 4 seconds, reduces their hatred for you by 500 points, and has a 10% chance to trigger Divine Blessing and Favor I, which instantly heals you for 500 health and increases your base armor class (prior to soft cap multipliers) by 170 points for 18 seconds.^0

*@%N, when activated, grants you a chance (with a *@$1% bonus) to trigger *@*#1%N on attackers when struck in melee combat up to *@%L times for *@%Z.
*@*#1%N stuns a level *@*#1@1 or lower creature for *@*#1#1 seconds, reduces their hatred for you by *@*#1#3 points, and has a *@*#1#2% chance to bless you with *@*#1*$2%N which instantly heals you for *@*#1*$2#1 health and increases your armor class by *@*#1*$2#6 points for *@*#1*$2%Z.^0


ID: 5797^4
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 6 minutes.^0

*@%N, when activated, instantly heals you for *@#2 health and causes you to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 5853^6
Increases your attack speed by #1%.^0
Increases your overhaste by #1%.^0

ID: 5866^6
Provides a chance to trigger *#1%n on creatures that hit you for %z or up to %L times.^0
Grants you a chance (with a $1% bonus) to trigger *#1%N on attackers when struck in melee combat up to %L times.^0

ID: 5912^6
Causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0
Instantly heals #2 health and causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0

ID: 5914^6
Protects against #2% of incoming melee damage for up to @2 points of damage or for %z.^0
Absorbs #3% of incoming spell and melee damage up to @3 total spell or melee damge.^0

ID: 5924^6
Stuns creatures up to level @1 for 2 seconds.^0
Stuns creatures up to level @1 for #1 seconds.^0

ID: 5933^6
Raises your current and maximum agility, strength, and dexterity by #1 and heals you for #9 health every 6 seconds for up to %z.^0
Heals #9 health every 6 seconds and Increases total and maximum agility, strength, and dexterity by #1 points.^0

ID: 5973^4
This ability, when activated, strikes your target with malignant power that deals between 31956 and 32726 (based on your level) damage initially and between 11621 and 11901 (based on your level) damage every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.^0

*@%N, when activated, instantly deals *@#1 damage then deals *@#2 damage every 6 seconds to non-player targets for *@%Z.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 5984^4
This ability, when activated, increases your target's hatred for you by 2000 points and interrupts their spell casting with a 75 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 75 point resist modifier and a 0.2 second cast time.^0

ID: 5987^6
Stuns creatures up to level @1 for #1 seconds.^0
Stuns a level @1 or lower creature for #1 seconds.^0

ID: 6020^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 10 points.^0
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by #1 points.^0

ID: 6067^6
Reduces movement speed by #7% for %z.^0
Reduces movement speed by #7%.^0

ID: 6070^6
Unleashes a #1 base damage %S skill attack.^0
Performs a #1 point base damage %S skill attack.^0

ID: 6073^6
Unleashes a #1 base damage %S skill attack.^0
Performs a #1 point base damage %S skill attack.^0

ID: 6082^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your double attack skill cap by 50 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your double attack skill cap by #1 points.^0


ID: 6119^4
This passive ability increases your maximum health by 100 points.^0
This passive ability increases your maximum health by #1 points.^0

ID: 6206^4
This ability, when activated, imbues your pet with Companion's Fortification II and Companion's Blessing I for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 11% and avoidance by 20%.

Companion's Fortification II reduces the potency of damage shields against your pets' offhand attacks by 30%, increases avoidance by 30%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 75 points.

Companion's Blessing I activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 10% melee damage up to 1000 total damage and heals 1200 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 1400 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 1600 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 1800 health every 6 seconds.^0

*@%N, when activated, blesses your pet with *@*$1%N and *@$2%N.
As a passive effect, this ability increases your summoned pet's base health by #1% and avoidance by #2%.

*@*$1%N reduces the potency of damage shields against your pet's offhand attacks by *@*$1#1%, increases avoidance by *@*$1#2%, armor class by *@*$1#7 points, absorbs *@*$1#4% of incoming melee damage up to *@*$1@4 total damage, and *@*$1#5% of incoming spell damage up to *@*$1@5 total damage for *@*$1%Z.

*@$2%N triggers *@$2*#1%N if your pet's health drops below 40% for up to @$2%Z.^0


ID: 6212^4
This ability, when activated, imbues your pet with Companion's Fortification I for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 10% and avoidance by 20%.

Companion's Fortification I reduces the potency of damage shields against your pets' offhand attacks by 20%, increases avoidance by 20%, absorbs 10% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 50 points.^0

*@%N, when activated, blesses your pet with *@*$1%N.
As a passive effect, this ability increases your summoned pet's base health by #1% and avoidance by #2%.

*@*$1%N reduces the potency of damage shields against your pet's offhand attacks by *@*$1#1%, increases avoidance by *@*$1#2%, armor class by *@*$1#7 points, absorbs *@*$1#4% of incoming melee damage up to *@*$1@4 total damage, and *@*$1#5% of incoming spell damage up to *@*$1@5 total damage for *@*$1%Z.^0


ID: 6218^4
This ability, when activated, increases your maximum health and mana by 400 points, mana regeneration by 5 points, melee accuracy with all skills by 10%, movement speed by 56%, and triggers Pact of the Wurine Form which permanently transforms you into a white werewolf.^0
*@%N, when activated, triggers *@*$1%N permanently transforming you into a white werewolf, increases your accuracy by *@#4%, movement speed by *@#8%, maximum mana by *@#3, maximum health by *@#5, and mana regeneration by #6 points.^0

ID: 6219^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reckless Abandon I increases your base melee damage by 55% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.^0

*@%N, when activated, consumes *@#1% of your maximum health initially and an additional *@#4% every 6 seconds to increase your base melee damage by *@#3% and accuracy by *@#2% for *@%Z.^0

ID: 6272^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.^0

*@%N, when activated, blinds your target, reduces their accuracy by *@#2 points, armor class by *@#8 points, and movement speed by *@#3% for *@%Z.
Reduces the reuse time of this ability by 15 seconds.^0


ID: 6278^1
Storm Strike^0
Nature's Bolt^0

ID: 6278^2
Storm^0
Nature's^0

ID: 6278^3
Strike^0
Bolt^0

ID: 6278^4
This ability, when activated, strikes your target with magic dealing 1550 damage if they are above 75% health or 850 damage otherwise.^0
*@%N, when activated, consumes mana to deal *@#1 magic damage to your target with a 0.5 second cast time.^0

ID: 6283^4
This passive ability grants your melee attacks a chance to trigger Infusion of Rage I, which increases your target's hatred for you by 500 points.^0
This passive ability grants your melee attacks a chance to trigger *#1%N, which increases your target's hatred for you by *#1%H points.^0

ID: 6284^4
This passive ability grants your melee attacks a chance (with a 25% bonus) to trigger Infusion of Rage I, which increases your target's hatred for you by 500 points.^0
This passive ability grants your melee attacks a chance (with a $1% bonus) to trigger *#1%N, which increases your target's hatred for you by *#1%H points.^0

ID: 6302^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.^0

*@%N, when activated, consumes *@#1% of your maximum health initially and an additional *@#4% every 6 seconds to increase your base melee damage by *@#3% and accuracy by *@#2% for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 6375^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 107%.^0
This passive ability increases the damage dealt by your critical damage over time spells by #1%.^0

ID: 6386^4
This passive ability grants you a 5% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0
This passive ability grants you a #1% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.^0

ID: 6395^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life I which heals you for 120 health.^0
This passive ability grants your melee attacks a chance to bless you with *#1%N which heals *#1#1 health.^0

ID: 6448^4
This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf II and all group members and their pets with Pact of the Wolf II.
Group Pact of the Wolf II increases your maximum health, mana, and endurance by 800 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf II increases their health, mana, and endurance by 400 points, melee speed by 55%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.^0

*@%N, when activated, invokes lycanthropic spirits that bless you with *@*@1%N and all members of your group with *@*$1%N.
*@*@1%N grants ultravision, the ability to see invisible creatures, and increases your attack speed by *@*@1#2%, increases your maximum health, mana, and endurance by *@*@1 points, and applies *@*@1*$3%n which transforms you into a black werewolf.
*@*$1%N grants ultravision, the ability to see invisible creatures, increases attack speed by *@*$1#2%, maximum health, mana, and endurance by *@*$1#7 points, and applies *@*$1*$3%n which transforms the target into a black werewolf. ^0


ID: 6635^4
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.^0
*@%N, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.^0

ID: 6641^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense I which absorbs 100% of incoming melee damage up to 125 damage per hit and will fade after 1 minute or after absorbing 625 total damage.^0
This passive ability grants your level #3 and higher Terror spells a #1% chance to bless you with *$1%N which absorbs *$1#8% of incoming melee damage up to *$1$8 damage per hit up to *$1@8 total damage for *$1%Z.^0

ID: 6663^4
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt I on your opponent for 3 minutes.
Sleight of Hand Jolt I reduces your opponent's hatred for you by 500 points.^0

*@%N, when activated, grants your melee attacks a chance (with a *@$10% bonus) to trigger *@*#10%N, which reduces your target's hatred for you by *@*#10%H points then by *@*#10#1% of their total hatred for you, for *@%Z.^0

ID: 6755^4
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 5%, attack power by 128 points, base melee damage by 22%, health regeneration by 475, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.^0
*@%N, when activated, blesses all group members within a *@%J foot radius with *@*$1%N, transforming them into bloodthirsty wolves and increases their base melee damage by *@#9%, attack power by *@#8 points, overhaste by *@#5%, and health regeneration by *@#7 points for *@%Z.^0

ID: 6764^4
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, and absorbs 5% of incoming melee damage up to 500 damage per hit but reduces your melee accuracy with all skills by 100 points for 30 seconds.^0
*@%N, when activated, increases your avoidance by *@#4%, movement speed by *@#8%, and absorbs *@#9% of incoming melee damage up to *@$9 damage per hit for *@%Z.^0

ID: 6765^4
This passive ability increases the base damage of your critical archery attacks by 15%.^0
This passive ability increases the damage of your critical archery attacks by #1%.^0

ID: 6791^4
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light I, which heals them for 300 health.^0
This passive ability grants your stun spells and abilities a #1% chance to bless all group members within a *$1%J foot radius with *$1%N which heals *$1#1 health.^0

ID: 6829^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 107%.^0
This passive ability increases the damage dealt by your critical damage over time spells by #1%.^0

ID: 6838^6
Fears targets up to level @1 for %z.^0
Causes a level @1 or lower target to run away in fear.^0

ID: 6876^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 107%.^0
This passive ability increases the damage dealt by your critical damage over time spells by #1%.^0

ID: 6879^4
This passive ability makes it 15% less likely that your charm spells will break early.^0
This passive ability makes it #1% less likely that your charm spells will break early.^0

ID: 6931^4
This ability, when activated, increases the damage of your melee hits by 30 points, the base damage of your critical melee attacks by 10%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.^0
*@%N, when activated, triggers *@*$2%N, transforming you into a living golem, increases the minimum damage you deal with melee (and throwing) attacks by *@#1 points (scaled to the delay of your weapon), and the damage dealt by your critical melee attacks by *@#9% for *@%Z.^0

ID: 6932^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike I on your opponent which reduces their hatred for you by 400 points and 1% of their total hatred for you.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger *#1%N, which reduces your target's hatred for you by *#1#1 points then by *#1#2% of their total hatred for you.^0


ID: 6984^4
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp I which reduces your target's hatred for you by 150 points and deals 600 damage every 6 seconds for 12 seconds.^0
This passive ability causes your Eagle Strike skill to trigger *@%N which reduces your target's hatred for you by *@%H points then deals *@#1 damage every 6 seconds for *@%Z.^0

ID: 6985^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw I which performs an additional Tiger Claw skill attack with a base damage of 3, reduces your target's hatred for you by 150 points, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability causes your Tiger Claw skill to trigger *@%N, an additional Tiger Claw skill attack with a base damage of *@#2, reduces your target's hatred for you by *@%H points, and reduces their attack power by*@#1 points for *@%Z.^0

ID: 6986^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash I which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 3, reduces your target's hatred for you by 150 points, and stuns level 85 or lower targets for 1 second.^0
This passive ability causes your Dragon Punch (or Tail Rake) skill to trigger *@%N, an additional Dragon Punch (or Tail Rake) skill attack with a base damage of *@#2, reduces your target's hatred for you by *@%H points, and stuns level *@@1 or lower targets for *@#1 second.^0

ID: 7103^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0

*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 7137^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.^0

*@%N, when activated, blinds your target, reduces their accuracy by *@#2 points, armor class by *@#8 points, and movement speed by *@#3% for *@%Z.
Reduces the reuse time of this ability by 5 seconds.^0


ID: 7138^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.^0

*@%N, when activated, blinds your target, reduces their accuracy by *@#2 points, armor class by *@#8 points, and movement speed by *@#3% for *@%Z.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 7335^4
This ability, when activated, increases your target's hatred for you by 3000 points and interrupts their spell casting with a 100 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 100 point resist modifier and a 0.2 second cast time.^0

ID: 7664^4
This ability, when activated, grants your target a 1100 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.^0

*@%N, when activated, increases your target's damage shield by *@#7 points for *@%L hits or up to *@%Z.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 7710^4
This ability, when activated, increases your target's hatred for you by 4000 points and interrupts their spell casting with a 125 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 125 point resist modifier and a 0.2 second cast time.^0

ID: 7711^4
This ability, when activated, increases your target's hatred for you by 5000 points and interrupts their spell casting with a 150 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 150 point resist modifier and a 0.2 second cast time.^0

ID: 7712^4
This ability, when activated, consumes 500 mana to deal 3100 damage to your target, increase their hatred for you by 2000 points, and interrupt their spell casting.^0
*@%N, when activated, consumes mana to deal *@#1 damage to your target, increase their hatred for you by *@%H points, and interrupts their spell casting.^0

ID: 7743^4
This ability, when activated, increases your overhaste by 25%, attack power by 244 points, base melee damage by 46%, health regeneration by 825 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0

*@%N, when activated, triggers *@*$1%N, transforming you into a bloodthirsty wolf and increases your base melee damage by *@#9%, attack power by *@#8 points, overhaste by *@#5%, and health regeneration by *@#7 points for *@%Z.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 7747^1
Volatile Arrow^0
Elemental Arrow^0

ID: 7747^2
Volatile^0
Elemental^0

ID: 7747^4
This ability, when activated, increases the damage your target takes from fire effects by 1 to 15% for 18 seconds.^0
*@%N, when activated, increases the damage your target takes from cold and fire spells and abilities by *@#1 to *@$1% for *@%Z.^0

ID: 7755^4
This ability, when activated, grants you a 450 point damage shield that lasts for 3 minutes or 100 hits.^0
*@%N, when activated, grants you a *@#7 point damage shield for up to *@%L hits for *@%Z.^0

ID: 7800^4
This ability, when activated, strikes your target with malignant power that deals between 16 and 91 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0

*@%N, when activated, instantly deals *@#1 damage (or *@#2 damage if Gates of Discord has not yet unlocked).^0

ID: 7808^4
This ability, when activated, strikes your target with malignant power that deals between 2584 and 2899 (based on your level) damage initially and between 616 and 691 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0

*@%N, when activated, instantly deals *@#1 damage (or *@#2 damage if Gates of Discord has not yet unlocked) then deals *@#3 damage every 6 seconds to non-player targets (if Gates of Discord has been unlocked) for *@%Z.^0

ID: 7813^4
This ability, when activated, strikes your target with malignant power that deals between 9241 and 9941 (based on your level) damage initially and between 4291 and 4616 (based on your level) damage every 6 seconds for 36 seconds.^0
*@%N, when activated, instantly deals *@#1 damage then deals *@#2 damage every 6 seconds to non-player targets for *@%Z.^0

ID: 7818^4
This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 20% and another 5% chance and your throwing attacks a 2% chance to strike your opponent with Frenzied Volley I, an additional throwing skill attack with a base damage of 77.^0
This passive ability grants your Rage Volley and Demolishing Axe Throw lines of combat abilities a #1% and another #6% chance as well as your throwing attacks a #11% chance to strike your opponent with *$1%N, an additional throwing skill attack with a base damage of *$1#1.^0

ID: 7850^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 101 and 601 (based on your level) health.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for *@#1 health.^0

ID: 7860^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 17851 and 19601 (based on your level) health then heals between 4489 and 4929 (based on your level) health every 6 seconds for 36 seconds.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for *@#1 health then *@#10 health every 6 seconds for *@%Z.^0

ID: 7865^6
This ability allows you to enchant three bars of palladium with magical energy. Consumes three bars of palladium when cast.^0
Attracts the attention of up to %T opponents within a %J foot radius of your target, increasing their hatred for you by %H points.^0

ID: 7940^4
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.^0

*@%N, when activated, infuses your undead target with holy energy which deals *@#1 damage every 6 seconds for *@%Z and has a *@#2% chance to trigger *@*$2%N which instantly and critically deals *@*$2#1 damage.
Reduces the reuse time of this ability by 15 seconds.^0


ID: 7948^4
This passive ability grants your level 60-75 spells that cure disease, poison, curse, or corruption a 25% chance to heal your target for 1000 health.^0
This passive ability grants your level #3 to #4 spells that cure corruption, curse, disease, or poison a #1% chance to bless your target with *$1%N which heals *$1#1 health.^0

ID: 7951^4
This ability, when activated, heals your target for 1600 health every 6 seconds for 18 seconds.^0
*@%N, when activated, heals your target for *@#13 health every 6 seconds for *@%Z.^0

ID: 8005^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike I on your opponent which reduces their hatred for you by 400 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger *#1%N, which reduces your target's hatred for you by *#1#1 points then by *#1#2% of their total hatred for you.^0


ID: 8048^6
Deals #1 damage every 6 seconds for %z and has a #2% chance to trigger *$2%n which instantly deals *$2#1 damage.^0
Deals #1 damage every 6 seconds for %z and has a #2% chance to trigger *$2%n which instantly and critically deals *$2#1 damage.^0

ID: 8076^4
This ability, when activated, consumes up to 17000 mana to deal 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.
Reduces the reuse time of this ability by 6 minutes.^0

*@%N, when activated, consumes up to *@#1 mana to deal *@$1% of that mana as direct damage and prevents additional Mana Burn spells from landing on that target for *@%Z.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 8165^6
Heals #3 health every 6 seconds for %z.^0
Heals #3 health every 6 seconds.^0

ID: 8190^6
Instantly restores #1 then #4 health every 6 seconds, increases your armor class by #9, and triggers *$2%N.^0
Heals #1 health then #4 health every 6 seconds, increases armor class by #9 points, and triggers *$2%N.^0

ID: 8198^4
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 10%.^0
This passive ability increases the damage dealt by your critical direct damage and damage over time spells by #1%.^0

ID: 8210^4
This passive ability increases your maximum mana by 50 points.^0
This passive ability increases your maximum mana by #1 points.^0

ID: 8215^4
This passive ability increases your maximum endurance by 50 points.^0
This passive ability increases your maximum endurance by #1 points.^0

ID: 8218^6
Reduces incoming melee damage by #1% up to @1 total damage.^0
Absorbs #1% of incoming melee damage up to @1 total damage.^0

ID: 8224^4
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing VI, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0
This passive ability grants your level #6 to #7 instant duration healing spells that cost at least #8 mana a #1% chance to bestow your target with *$1%N which heals *$1#3 health every 6 seconds for *$1%Z.
*$1%N has a *$1#1% chance to trigger *$1*#1%N which instantly heals *$1*#1#1 health.^0


ID: 8235^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 29 points.^0
This passive ability increases your armor class by #1 points.^0

ID: 8240^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 31 points.^0
This passive ability increases your armor class by #1 points.^0

ID: 8245^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 33 points.^0
This passive ability increases your armor class by #1 points.^0

ID: 8250^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 40 points.^0
This passive ability increases your armor class by #1 points.^0

ID: 8255^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 50 points.^0
This passive ability increases your armor class by #1 points.^0

ID: 8261^6
Reduces melee accuracy by #1%.^0
Reduces accuracy by #1%.^0

ID: 8268^4
This passive ability allows successful uses of your intimidate skill to cause targets level 70 or lower to run away in fear for 18 seconds.^0
This passive ability causes successful uses of your intimidate skill to trigger *#1%N which causes a level *#1@1 or lower target to run away in fear for *#1%Z.^0

ID: 8269^4
This passive ability allows successful uses of your intimidate skill to cause targets level 70 or lower to run away in fear for 18 seconds.^0
This passive ability causes successful uses of your intimidate skill to trigger *#1%N which causes a level *#1@1 or lower target to run away in fear for *#1%Z.^0

ID: 8270^4
This passive ability allows successful uses of your intimidate skill to cause targets level 70 or lower to run away in fear for 18 seconds.^0
This passive ability causes successful uses of your intimidate skill to trigger *#1%N which causes a level *#1@1 or lower target to run away in fear for *#1%Z.^0

ID: 8271^4
This passive ability allows successful uses of your intimidate skill to cause targets level 70 or lower to run away in fear for 18 seconds.^0
This passive ability causes successful uses of your intimidate skill to trigger *#1%N which causes a level *#1@1 or lower target to run away in fear for *#1%Z.^0

ID: 8300^4
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 3% for 1 minute.^0
*@%N, when activated, increases the effectiveness of incoming healing spells by *@#1 to *@$1% for *@%Z.^0

ID: 8450^6
The lingering glow of pure magical energy prevents other Mana Burn spells from impacting this target.^0
Consumes up to #1 mana to deal $1% of that mana as direct damage and prevents additional Mana Burn spells from landing on this creature for %Z.^0

ID: 9339^4
*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3% and blesses your summoned companion with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.^0

*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3% and blesses your summoned companion with *@*$2%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.^0


ID: 9342^4
*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3%, the damage dealt by your critical damage over time spells by *@#1%, and blesses your summoned companion with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.^0

*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3%, the damage dealt by your critical damage over time spells by *@#1%, and blesses your summoned companion with *@*$2%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.^0


ID: 9375^4
*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points and blesses your summoned companion with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.^0

*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points and blesses your summoned companion with *@*$2%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.^0


ID: 9378^4
*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points, blesses your summoned companion with *@*$1%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.^0

*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points, blesses your summoned companion with *@*$2%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.^0


ID: 9402^4
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1 to *@$1%.
Increases the minimum damage of your melee attacks by #10 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9405^4
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Blesses all group members within a *@*$7%J foot radius with *@*$7%N.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1 to *@$1%.
Increases the minimum damage of your melee attacks by #10 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Blesses all group members within a *@*$7%J foot radius with *@*$7%N.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9408^4
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 9411^4
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 9414^4
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 9503^4
This ability, when activated, imbues your pet with Companion's Fortification VI and Companion's Blessing VI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 19%, avoidance by 20%, and base armor class (prior to soft cap multipliers) by 100 points.

Companion's Fortification VI reduces the potency of damage shields against your pets' offhand attacks by 46%, increases avoidance by 46%, absorbs 13% melee and spell damage up to 100000 total damage, and increases base armor class (prior to soft cap multipliers) by 130 points.

Companion's Blessing VI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 20% melee damage up to 2000 total damage and heals 2400 health every 6 seconds.
Beza absorbs 20% melee damage up to 2000 total damage and heals 2600 health every 6 seconds.
Caza absorbs 20% melee damage up to 2000 total damage and heals 2800 health every 6 seconds.
Dena absorbs 20% melee damage up to 2000 total damage and heals 3000 health every 6 seconds.^0

*@%N, when activated, blesses your pet with *@*$1%N and *@$2%N.
As a passive effect, this ability increases your summoned pet's base health by #1%, avoidance by #2%, and armor class by #3 points.

*@*$1%N reduces the potency of damage shields against your pet's offhand attacks by *@*$1#1%, increases avoidance by *@*$1#2%, armor class by *@*$1#7 points, absorbs *@*$1#4% of incoming melee damage up to *@*$1@4 total damage, and *@*$1#5% of incoming spell damage up to *@*$1@5 total damage for *@*$1%Z.

*@$2%N triggers *@$2*#1%N if your pet's health drops below 40% for up to @$2%Z.^0


ID: 10332^4
This passive ability extends the duration of your charm spells by 6 seconds and makes it 35% less likely that your charm spells will break early.^0
This passive ability extends the duration of your charm spells by #1 seconds and makes it #4% less likely that your charm spells will break early.^0

ID: 10336^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 96.^0
This passive ability causes your Kick skill to trigger *@%N, an additional Kick skill attack with a base damage of *@#1.^0

ID: 10339^4
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.^0
This passive ability extends the duration of your level #2 and lower songs by 6 seconds.^0

ID: 10354^4
This ability, when activated, instantly heals all allies within a 400 foot radius for 27500 health, then heals 14000 health every 6 seconds for 30 seconds.^0
*@%N, when activated, instantly heals all allies within a *@%J foot radius for *@#1 health then *@#10 health every 6 seconds for *@%Z.^0

ID: 10389^4
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VI on your opponent for 3 minutes 30 seconds.
Sleight of Hand Jolt VI reduces your opponent's hatred for you by 1000 points.^0

*@%N, when activated, grants your melee attacks a chance (with a *@$10% bonus) to trigger *@*#10%N, which reduces your target's hatred for you by *@*#10%H points then by *@*#10#1% of their total hatred for you, for *@%Z (with a #1 second extension).^0

ID: 10397^4
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 85 and lower detrimental spells by 3 to 8%, increases fire resistance by 80 points, mana regeneration by 40 points, the chance their direct damage spells will land critically by 4%, and triggers Form of the Black Wolf which transforms them into black wolves for 2 minutes.^0
*@%N, when activated, blesses all group members within a *@%J foot radius with *@*$3%N and empowers their spells for *@%Z.
Reduces the mana cost of level *@#2 and lower spells by *@#1 to *@$1%.
Increases the chance that their direct damage and instant duration healing spells will land critically by *@#7%.
Increases the damage dealt by their critical direct damage spells by *@#9%.
Increases their mana regeneration by *@#13 points.
Increases cold and fire resistance by *@#3 points.^0


ID: 10422^4
This ability, when activated, instantly heals all allies within a 400 foot radius for 27500 health, then heals 14000 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 4 minutes.^0

*@%N, when activated, instantly heals all allies within a *@%J foot radius for *@#1 health then *@#10 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 10463^4
This ability, when activated, causes your target to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.^0
*@%N, when activated, instantly heals your target for *@#2 health and causes them to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.^0

ID: 10470^4
This ability, when activated, infuses your undead target with holy energy which deals 16500 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the base cast time of this ability by 10%.^0

*@%N, when activated, infuses your undead target with holy energy which deals *@#1 damage every 6 seconds for *@%Z and has a *@#2% chance to trigger *@*$2%N which instantly and critically deals *@*$2#1 damage.
Reduces the base cast time of this ability by #1%.^0


ID: 10493^4
This ability, when activated, causes your target to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, instantly heals your target for *@#2 health and causes them to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 10494^1
Scout's Mastery of the Elements^0
Wrath of the Forest Stalker^0

ID: 10494^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 300 points for 2 minutes^0
This passive ability increases the damage done by your fire, ice, and magic spells and abilities by #1 points.^0

ID: 10546^4
This ability, when activated, increases the amount of hate generated from your combat abilities and triggered spells by 25% for 2 minutes.^0
*@%N, when activated, blesses you with *@*%R%N and increases your target's hatred for you by *@%H points.^0

ID: 10551^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex I which absorbs 100% of incoming melee damage up to 1000 damage per hit and will fade after 24 seconds or after absorbing 6000 total damage.^0
This passive ability grants your level #3 and lower mesmerization spells a #1% chance to bless you with *$1%N which absorbs *$1#2% of incoming melee damage up to *$1$2 damage per hit up to *$1@2 total damage for *$1%Z.^0

ID: 10568^4
This passive ability grants your melee attacks a chance (with a 50% bonus) to trigger Infusion of Rage VIII, which increases your target's hatred for you by 1300 points.
When dual wielding or using a shield, this ability grants your melee attacks a chance (with a 20% bonus) to trigger Strike of Ire I which increases your target's hatred for you by 5000 points.^0

This passive ability grants your melee attacks a chance (with a $1% bonus) to trigger *#1%N as well as a chance (with a $2% bonus) when dual wielding or using a shield to trigger *#2%N.
*#1%N increases your target's hatred for you by *#1%H points.
*#2%N increases your target's hatred for you by *#2%H points.^0


ID: 10568^6
^0
Has a #1% chance to trigger *$1%N and a #2% chance to trigger *$2%N.^0

ID: 10570^6
^0
Decreases the damage of direct damage spells by up to #1%.^0

ID: 10593^4
This passive ability increases the damage you deal with critical Frenzy attacks by 40%.^0
This passive ability increases the damage of your critical Frenzy attacks by #1%.^0

ID: 10626^4
This ability, when activated, increases your target's hatred for you by 7500 points and interrupts their spell casting with a 175 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 175 point resist modifier and a 0.2 second cast time.^0

ID: 10666^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 2 minutes.^0


ID: 10701^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare I, which heals all group members within a 200 foot radius for 575 health.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level #4 and higher lifetap spells a #1% chance and your damage over time spells a #16% chance to bless all group members within a *$1%J foot radius with *$1%N which heals *$1#1 health.^0


ID: 10708^4
This ability, when activated, instantly heals all group members within a 100 foot radius for 12200 health and then 1250 health every 6 seconds for 18 seconds.^0
*@%N, when activated, instantly heals all group members within a *@%J foot radius for *@#1 health then *@#2 health every 6 seconds for *@%Z.^0

ID: 10714^4
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 15%, attack power by 144 points, base melee damage by 26%, health regeneration by 525, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.
Reduce the reuse time of this ability by 1 minute 30 seconds.^0

*@%N, when activated, blesses all group members within a *@%J foot radius with *@*$1%N, transforming them into bloodthirsty wolves and increases their base melee damage by *@#9%, attack power by *@#8 points, overhaste by *@#5%, and health regeneration by *@#7 points for *@%Z.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 10752^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.^0
*@%N, when activated, renders your target invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.^0

ID: 10753^4
This ability, when activated, instantly cures your target of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0
*@%N, when activated, instantly cures your target of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 10850^4
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike I on your opponent.
Massive Strike I is a 400 point base damage backstab skill attack.^0

This passive ability grants your Backstab skill and Backstab skill attacks a #1% chance to trigger *$1%N, an additional Backstab skill attack with a base damage of *$1#1.^0

ID: 10915^4
This passive ability grants your level 70 and higher instant-duration detrimental spells a 10% chance to bestow your group with Cascading Theft of Life I which heals them for 500 health.^0
This passive ability grants your level #3 and higher instant duration detrimental spells a #1% chance to bless all group members within a *$1%J foot radius with *$1%N which heals *$1#1 health.^0

ID: 10950^4
This passive ability extends the duration of your slow spells by 6 seconds.^0
This passive ability extends the duration of your slow spells that have a mana cost by #1 seconds.^0

ID: 10951^4
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 775 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 180 points for 30 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, heals all group members within a *@%J foot radius for *@#9 health every 6 seconds and increases their total and maximum agility, strength, and dexterity by *@#1 points for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 10954^4
This ability, when activated, heals your target for 4890 health then 2498 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 180 points for 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, heals your target for *@#4 health then *@#9 health every 6 seconds and increases their total and maximum agility, strength, and dexterity by *@#1 points for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 10959^1
Extended Pestilence^0
Enhanced Pestilence^0

ID: 10959^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 6 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds worth of damage.^0

ID: 10961^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 12 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 12 seconds worth of damage.^0

ID: 10962^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 18 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 18 seconds worth of damage.^0

ID: 11023^6
Instantly restores #2 endurance and increases your base melee-damage by #9% for %z.^0
Instantly restores #2 endurance and increases your base melee-damage by #14%.^0

ID: 11025^4
This passive ability improves the resist modifier of your cold, disease, and poison spells by 5 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by #1 points.^0

ID: 11037^4
This passive ability increases the damage done by your cold, disease, and poison spells by 100 points and improves their resist modifier by 65 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by #6 points and improves the resist modifier of these spells by #1 points.^0

ID: 11092^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 1%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1%.^0

ID: 11092^6
Arcane Whisper reduces hate on a single target slightly over time.^0
Reduces your target's hatred for you by %H points then by #1% of their total hatred for you.^0

ID: 11093^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 1% and the damage of these critical hits by 13%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1% and the damage of its critical hits by #2%^0

ID: 11101^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 3%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1%, the damage of its critical hits by #2%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #3%.^0

ID: 11107^6
Deals #7 damage, prevents the bearer from casting gate spells, and reduces cold, fire, and magic resistance by #6 points.^0
Deals #2 damage, prevents the bearer from casting gate spells, and reduces cold, fire, and magic resistance by #6 points.^0

ID: 11114^4
This passive ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 5%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 10%.^0
This passive ability increases your summoned pet's attack power by #4 points, its chance score a critical melee hit by #1%, the damage of its critical hits by #2%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #3%.^0

ID: 11162^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 1%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1%.^0

ID: 11168^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 6% and the damage of these critical hits by 13%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1% and the damage of its critical hits by #2%^0

ID: 11181^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1%, the damage of its critical hits by #2%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #3%.^0

ID: 11202^4
This passive ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 10%.^0
This passive ability increases your summoned pet's attack power by #4 points, its chance score a critical melee hit by #1%, the damage of its critical hits by #2%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #3%.^0

ID: 11247^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 1%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1%.^0

ID: 11250^6
Causes blindness and reduces melee accuracy by #2 points.^0
Blinds the target, reduces accuracy by #2 points, armor class by #8 points, and movement speed by #3%.^0

ID: 11252^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 4%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.^0

ID: 11254^6
Increases your avoidance by #4% and movement speed by #8%.^0
Increases your avoidance by #4%, movement speed by #8%, and absorbs #5% of incoming melee damage up to @5 total points.^0

ID: 11257^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 13%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1%, the damage of its critical hits by #3%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.^0

ID: 11307^6
Increases healing ability by #3%, and AC by #7 for up to %z.^0
Increases the effectiveness of incoming instant duration healing spells by #3% and increases armor class by #7 points.^0

ID: 11308^4
This passive ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.^0
This passive ability increases your summoned pet's attack power by #4 points, its chance score a critical melee hit by #1%, the damage of its critical hits by #3%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.^0

ID: 11309^4
This ability, when activated, imbues your pet with Bestial Bloodrage I for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage I increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z.
As a passive effect this ability increases your summoned pet's attack power by #4 points, its chance score a critical melee hit by #1%, the damage of its critical hits by #3%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.

*@%N increases your pet's accuracy by *@#5%, melee speed by *@#7%, base melee damage by *@#10%, chance to perform a flurry of attacks by *@#6%, and reduces the amount of hate it generates by *@#11%, drains the warder of *@#1 health every 6 seconds, and triggers *@*#3%N after fading.^0


ID: 11310^6
Has a #1% chance to interrupt your target's casting and increases your target's hatred for you by %H.^0
Interrupts your target's casting and increases your target's hatred for you by %H points.^0

ID: 11323^4
This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.2 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z (with a #1 second extension).
As a passive effect this ability increases your summoned pet's attack power by #7 points, its chance score a critical melee hit by #4%, the damage of its critical hits by #6%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #5%.

*@%N increases your pet's accuracy by *@#5%, melee speed by *@#7%, base melee damage by *@#10%, chance to perform a flurry of attacks by *@#6%, and reduces the amount of hate it generates by *@#11%, drains the warder of *@#1 health every 6 seconds, and triggers *@*#3%N after fading.^0


ID: 11339^6
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and raises the minimum base damage of your melee hits to be #2.^0
Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and raises the minimum base damage of melee hits to be #2.^0

ID: 11341^6
Reduces incoming healing by #1% and deals #2 damage every 6 seconds for %z.^0
Increases incoming poison spell and ability damage by #1 to $1%, reduces incoming healing by #4%, and deals #5 damage every 6 seconds.^0

ID: 11353^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 1%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1%.^0

ID: 11358^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 4%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.^0

ID: 11365^4
This passive ability increases the chance your summoned pets will score a critical melee hit by 7%, the damage of these critical hits by 13%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.^0
This passive ability increases your summoned pet's chance score a critical melee hit by #1%, the damage of its critical hits by #3%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.^0

ID: 11416^4
This passive ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.^0
This passive ability increases your summoned pet's attack power by #4 points, its chance score a critical melee hit by #1%, the damage of its critical hits by #3%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.^0

ID: 11431^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z.
As a passive effect this ability increases your summoned pet's attack power by #4 points, its chance score a critical melee hit by #1%, the damage of its critical hits by #3%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.

*@%N increases your pet's armor class *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, accuracy by *@#10%, and base melee damage by *@#11%.^0


ID: 11464^4
This ability, when activated, imbues your pet with Frenzy of the Dead III and Lingering Nightmares I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead III increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares I allows your pet to trigger a 16000 point lifetap on bash attacks up to 10 times for 10 minutes.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z.
As a passive effect this ability increases your summoned pet's attack power by #4 points, its chance score a critical melee hit by #1%, the damage of its critical hits by #3%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.

*@%N triggers *@*$1%N, increases your pet's armor class *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, accuracy by *@#10%, and base melee damage by *@#11%.

*@*$1%N grants your pet a chance (with a *@*$1$1% bonus) to trigger *@*$1*#1%N, a *@*$1*#1#1 point lifetap, during melee combat up to *@*$1%L times for *@*$1%Z.^0


ID: 11465^4
This ability, when activated, imbues your pet with Frenzy of the Dead III and Lingering Nightmares I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead III increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares I allows your pet to trigger a 16000 point lifetap on bash attacks up to 12 times for 10 minutes.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z.
As a passive effect this ability increases your summoned pet's attack power by #6 points, its chance score a critical melee hit by #3%, the damage of its critical hits by #5%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #4%.

*@%N triggers *@*$1%N, increases your pet's armor class *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, accuracy by *@#10%, and base melee damage by *@#11%.

*@*$1%N grants your pet a chance (with a *@*$1$1% bonus) to trigger *@*$1*#1%N, a *@*$1*#1#1 point lifetap, during melee combat up to *@*$1%L (+#1) times for *@*$1%Z.^0


ID: 11469^4
This ability, when activated, imbues your pet with Frenzy of the Dead V and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead V increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z.
As a passive effect this ability increases your summoned pet's attack power by #4 points, its chance score a critical melee hit by #1%, the damage of its critical hits by #3%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.

*@%N triggers *@*$1%N, increases your pet's armor class *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks by *@#8%, accuracy by *@#10%, and base melee damage by *@#11%.

*@*$1%N grants your pet a chance (with a *@*$1$1% bonus) to trigger *@*$1*#1%N, a *@*$1*#1#1 point lifetap, during melee combat up to *@*$1%L times for *@*$1%Z.^0


ID: 11470^4
This ability, when activated, imbues your pet with Frenzied Burnout I.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z.

*@%N increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.^0


ID: 11471^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 1%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by #1%.

*@%N increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.^0


ID: 11476^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 4%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by #1% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.

*@%N increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.^0


ID: 11481^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 13%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by #1%, the damage of its critical hits by #3%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.

*@%N increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.^0


ID: 11484^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 48 seconds.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z (with a 0:12 extension).
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by #3%, the damage of its critical hits by #5%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #4%.

*@%N increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.^0


ID: 11547^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z (with a #1 second extension).
As a passive effect this ability increases your summoned pet's attack power by #6 points, its chance score a critical melee hit by #3%, the damage of its critical hits by #5%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #4%.

*@%N increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.^0


ID: 11576^4
This ability, when activated, imbues your pet with Frenzied Burnout VII.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout VII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z (with a #1 second extension and a #3% reduction in casting time).
As a passive effect this ability increases your summoned pet's attack power by #8 points, its chance score a critical melee hit by #5%, the damage of its critical hits by #7%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #6%.

*@%N increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.^0


ID: 11577^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z (with a #1 second extension and a #3% reduction in casting time).
As a passive effect this ability increases your summoned pet's attack power by #8 points, its chance score a critical melee hit by #5%, the damage of its critical hits by #7%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #6%.

*@%N triggers *@*$1%N, increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.

*@*$1%N grants your pet a chance (with a *@*$1$7% bonus) to trigger *@*$1*#7%N during melee combat, which deals *@*$1*#7#1 damage, up to *@*$1%L times for *@*$1%Z.^0


ID: 11591^4
This ability, when activated, imbues your pet with Frenzied Burnout IX and Virulent Talon II.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout IX increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon II allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z (with a #1 second extension).
As a passive effect this ability increases your summoned pet's attack power by #6 points, its chance score a critical melee hit by #3%, the damage of its critical hits by #5%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #4%.

*@%N triggers *@*$1%N, increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.

*@*$1%N grants your pet a chance (with a *@*$1$7% bonus) to trigger *@*$1*#7%N during melee combat, which deals *@*$1*#7#1 damage, up to *@*$1%L times for *@*$1%Z.^0


ID: 11593^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 8 times for 10 minutes.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z (with a #1 second extension).
As a passive effect this ability increases your summoned pet's attack power by #8 points, its chance score a critical melee hit by #5%, the damage of its critical hits by #7%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #6%.

*@%N triggers *@*$1%N, increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.

*@*$1%N grants your pet a chance (with a *@*$1$7% bonus) to trigger *@*$1*#7%N during melee combat, which deals *@*$1*#7#1 damage, up to *@*$1%L (+#3) times for *@*$1%Z.^0


ID: 11599^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z (with a #1 second extension and #5% increased range).
As a passive effect this ability increases your summoned pet's attack power by #10 points, its chance score a critical melee hit by #7%, the damage of its critical hits by #9%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #8%.

*@%N triggers *@*$1%N, increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.

*@*$1%N grants your pet a chance (with a *@*$1$7% bonus) to trigger *@*$1*#7%N during melee combat, which deals *@*$1*#7#1 damage, up to *@*$1%L (+#3) times for *@*$1%Z.^0


ID: 11615^6
Heals #4 health instantly, #9 health every 6 seconds, increases your total and maximum strength, agility, and dexterity by #1 points for %z.^0
Heals #4 health then #9 health every 6 seconds and increases total and maximum agility, strength, and dexterity by #1 points.^0

ID: 11633^4
This ability, when activated, imbues your pet with Frenzied Burnout XI and Virulent Talon IV.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XI increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon IV allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z (with a #1 second extension).
As a passive effect this ability increases your summoned pet's attack power by #6 points, its chance score a critical melee hit by #3%, the damage of its critical hits by #5%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #4%.

*@%N triggers *@*$1%N, increases your pet's armor class by *@#2 points, overhaste by *@#4%, strength by *@#7 points, attack power by *@#9 points, chance to perform a flurry of attacks on a successful double attack by *@#8%, accuracy by *@#10%, base melee damage by *@#11%, and grants a *@#6% chance to perform a rampage during a combat round that deals *@$6% of standard damage.

*@*$1%N grants your pet a chance (with a *@*$1$7% bonus) to trigger *@*$1*#7%N during melee combat, which deals *@*$1*#7#1 damage, up to *@*$1%L times for *@*$1%Z.^0


ID: 11692^4
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 6 second extension).
Reduces the reuse time of this ability by 5 seconds.^0

*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a #1 second extension).
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11719^4
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 6 second extension).^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a #1 second extension).^0

ID: 11723^4
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 30 second extension).
Reduces the reuse time of this ability by 10 seconds.^0

*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a #1 second extension).
Reduces the reuse time of this ability by 10 seconds.^0


ID: 11728^4
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damage for *@%Z.^0

ID: 11730^4
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damage for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 11732^4
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damage for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 11741^4
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with a 6 second extension).^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damage for *@%Z (with a #1 second extension).^0

ID: 11818^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 11821^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 12% and performing one additional hit with a 2-handed weapon when double attacking by 2%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0


ID: 11828^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 18%, and your triple attack skill cap by 5 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and your triple attack skill cap by #3 points.^0


ID: 11844^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 29%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0


ID: 11880^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 11890^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 5 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and your triple attack skill cap by #2 points.^0


ID: 11894^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, your triple attack skill cap by 20 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 11911^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, your double attack skill cap by 25 points, your triple attack skill cap by 60 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 39%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, your double attack skill cap by #4 points, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 12416^4
This passive ability grants a 3% chance to twincast your weapon's detrimental combat-activated spells.^0
This passive ability grants a #1% chance to twincast your weapon's detrimental combat-activated spells.^0

ID: 12519^6
Increases your base melee damage by #13%, critical melee damage by #2% the chance to trigger your weapon's magical effects by #3%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #1%.^0
Increases your base melee damage by #5%, critical melee damage by #2% the chance to trigger your weapon's magical effects by #3%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #1%.^0

ID: 12645^4
*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 6 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0
*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a #1 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 12661^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 50% for 2 minutes.^0
*@%N, when activated, increases the base damage of your direct damage spells by *@#6% while increasing mana costs of these spells by *@#1% for *@%Z.^0

ID: 12664^4
This ability, when activated, strikes your target with magic dealing 4100 damage if they are above 75% health or 2250 damage otherwise.
Reduces the reuse time of this ability by 2 seconds.^0

*@%N, when activated, consumes mana to deal *@#1 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 2 seconds.^0


ID: 12706^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a 3% bonus) to trigger Fists of Fury I, which reduces your base weapon delay by 33.8% for 12 seconds.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks a chance (with a $1% bonus) to bless you with *#1%N which reduces your base weapon delay by *#1#1% for *#1%Z.^0

ID: 12707^6
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 500 and has a #2% chance to trigger Divine Blessing and Favor I which instantly heals you for 500 points of health and increases your armor class by 170 for 18 seconds.^0
Stuns a level @1 or lower creature for #1 seconds, reduces their hatred for you by #3 points, and has a #2% chance to bless you with *$2%N which instantly heals you for *$2#1 health and increases your armor class by *$2#6 points for *$2%Z.^0

ID: 12721^4
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute 6 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, inspires fierceness in all group members within a *@%J foot radius, increasing base melee damage by *@#5%, critical melee damage by *@#2% the chance to trigger your weapon's magical effects by *@#3%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by *@#1% for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 12770^6
Heals #5 health every 6 seconds and protects against #6% of incoming melee damage up to @6 points for %z.
Triggers *#7%n when it fades to either duration or damage absorption.^0

Heals #5 health every 6 seconds and absorbs #6% of incoming melee damage up to @6 total damage.
Triggers *#7%N after fading to either duration or damage absorption.^0


ID: 12776^6
Reduces damage from damage shields for off-hand hits by #1%, increases avoidance by #2%, armor class by #7 points, protects against #4% of melee damage up to @4 points, and #5% of spell damage up to @5 points for %z.^0
Reduces the potency of damage shields against the bearer's offhand attacks by #1%, increases avoidance by #2%, armor class by #7 points, absorbs #4% of incoming melee damage up to @4 total damage, and #5% of incoming spell damage up to @5 total damage.^0

ID: 12782^6
Triggers *$1%n, increases your accuracy by #4%, movement speed by #8%, maximum mana by #3, maximum health by #5, and mana regeneration by #6 points.^0
Triggers *$1%N, increases your accuracy by #4%, movement speed by #8%, maximum mana by #3, maximum health by #5, and mana regeneration by #6 points.^0

ID: 12783^6
Increases base melee damage by #1% and triggers *#2%n after fading.^0
Consumes #1% of your maximum health initially and an additional #4% every 6 seconds to increase your base melee damage by #3% and accuracy by #2%.^0

ID: 12795^6
Deals #1 damage to targets above 75% health or #2 damage otherwise.^0
Deals #1 damage.^0

ID: 12802^6
Reduces accuracy by #5% for %z. Increases the target's hate for the caster by %H when cast.^0
Increases the target's hatred for the caster by %H and reduces accuracy by #5%.^0

ID: 12811^6
Heals #5 health every 6 seconds and protects against #6% of incoming melee damage up to @6 points for %z.^0
Heals #5 health every 6 seconds and absorbs #6% of incoming melee damage up to @6 total damage.^0

ID: 12846^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a 2% chance to strike your target with Gelid Claw I which deals 300 damage and reduces their attack power by 75 points for 1 minute.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a #6% chance to trigger *$1%N which deals *$1#1 damage then reduces your target's attack power by *$1#3 points for *$1%Z.^0

ID: 12885^1
Concussive Intuition^0
Concussion^0

ID: 12885^2
Concussive^0
Concussion^0

ID: 12885^4
This ability, when activated, instantly reduces your target's hatred for you by 7000 points and 1% of its total hatred for you and triggers Concussive Intuition Recourse I.
Concussive Intuition Recourse I has a 40% chance to bless you with Lesser Concussive Flame, a 40% chance to bless you with Lesser Concussive Magic, or a 20% chance to bless you with Lesser Concussive Chill.
These blessings reduce the amount of hatred generated by your next 3 spells of that element by 85% for 48 seconds.^0

*@%N, when activated, casts the highest rank of *@*$1+G that you have scribed.^0

ID: 12988^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 24 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 24 seconds worth of damage.^0

ID: 12989^4
This ability, when activated, blesses you with Ancestral Armor I and Ancestral Physical Guard XIII.
Ancestral Armor I increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 315 points.
Ancestral Physical Guard XIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 26000 total damage.^0

*@%N, when activated, blesses you with *@*$1%N and *@*$2%N.
*@*$1%N absorbs *@*$1#1% of incoming melee damage up to *@*$1@1 total damage for *@*$1%Z.
*@*$2%N increases your armor class by *@*$2#8 points and your armor class soft cap by *@*$2#1% for *@*$2%Z.^0


ID: 13066^4
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.^0

*@%N, when activated, instantly consumes *@#2% of your maximum health to cure you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 13067^4
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, instantly consumes *@#2% of your maximum health to cure you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 2 minutes.^0


ID: 13096^1
Lingering Death^0
Enhanced Decay^0

ID: 13096^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 6 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds worth of damage.^0

ID: 13097^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 12 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 12 seconds worth of damage.^0

ID: 13098^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 18 seconds worth of damage.^0

ID: 13101^4
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Blessing of the Faithful I which increases your base melee damage by 25% and base armor class (prior to soft cap multipliers) by 50 points for 36 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which increases your base melee damage by *$1#4% and armor class by *$1#12 points for *$1%Z.^0

ID: 13127^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 6 seconds worth of damage.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 24 seconds worth of damage.^0

ID: 13128^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 12 seconds worth of damage.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 30 seconds worth of damage.^0

ID: 13129^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 18 seconds worth of damage.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 36 seconds worth of damage.^0

ID: 13131^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, instantly drains *@#1 (+#1) health from your target.
Reduces the reuse time of this ability by 1 minute.^0


ID: 13173^4
This ability, when activated, increases your attack speed by 100%, attack power by 325 points, and reduces your base weapon delay delay by 22.5% for 48 seconds.^0
*@%N, when activated, increases your melee speed by *@#7%, attack power by *@#16 points, and reduces your base weapon delay by *@#11% for *@%Z.^0

ID: 13224^4
This ability, when activated, consumes 14500 health initially and 1000 health every 6 seconds for 12 seconds.^0
*@%N, when activated, consumes *@#1 health then *@#2 health every 6 seconds to allow you to activate abilities that require you to be at reduced health for *@%Z.^0

ID: 13514^6
Instantly heals you for #1 and increases your armor class by #2 for %z.^0
Instantly heals you for #1 health and increases your armor class by #6 points.^0

ID: 13519^6
Instantly heals #1 health then protects against #4 points of incoming damage.^0
Instantly heals #1 health then protects against #4 points of damage.^0

ID: 13539^6
Channels the power of corruption through your hands, instantly causing #1 damage and then #3 damage every 6 seconds for %z.^0
Instantly deals #1 damage (or #2 damage if Gates of Discord has not yet unlocked).
Deals #3 damage every 6 seconds to non-player targets (if Gates of Discord has been unlocked).^0


ID: 13544^6
Channels the power of corruption through your hands, instantly causing #1 damage and then #2 damage every 6 seconds for %z.^0
Instantly deals #1 damage.
Deals #2 damage every 6 seconds to non-player targets.^0


ID: 13546^6
Heals a friendly target or an unfriendly target's target for #1 health.^0
Heals #1 health.^0

ID: 13549^4
This ability, when activated, increases the damage your target takes from cold effects by 1 to 15% for 18 seconds.^0
*@%N, when activated, increases the damage your target takes from cold and fire spells and abilities by *@#1 to *@$1% for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 13556^6
Instantly restores #1 health then continually heals #10 every 6 seconds for %z.^0
Heals #1 health then #10 health every 6 seconds.^0

ID: 13568^4
This ability, when activated, increases your avoidance by 75%, your movement speed by 100%, and absorbs 10% of incoming melee damage up to 500 damage per hit but reduces your melee accuracy with all skills by 150 points for 30 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases your avoidance by *@#4%, movement speed by *@#8%, and absorbs *@#9% of incoming melee damage up to *@$9 damage per hit for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 13585^4
This ability, when activated, consumes 850 mana to deal 8500 damage to your target, increase their hatred for you by 2000 points, and interrupt their spell casting.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, consumes mana to deal *@#1 damage to your target, increase their hatred for you by *@%H points, and interrupts their spell casting.^0

ID: 13586^4
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 97 or lower target for 2 seconds.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, instantly pushes your target backwards and attempts to a stun level *@@1 or lower target for *@#1 seconds.^0

ID: 13592^4
This ability, when activated, increases your target's hatred for you by 8000 points and interrupts their spell casting with a 200 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 200 point resist modifier and a 0.2 second cast time.^0

ID: 13593^4
This ability, when activated, increases your target's hatred for you by 8500 points and interrupts their spell casting with a 250 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 250 point resist modifier and a 0.2 second cast time.^0

ID: 13594^4
This ability, when activated, increases your target's hatred for you by 9000 points and interrupts their spell casting with a 300 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 300 point resist modifier and a 0.2 second cast time.^0

ID: 13634^4
This passive ability grants a 70% chance when you score the killing strike on a non-trivial enemy to restore 1600 mana and will increase the damage done by your critical direct damage spells by 3% for 2 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#1 mana and increases the damage dealt by your critical direct damage spells by *$1#4% for *$1%Z.^0

ID: 13873^4
This ability, when activated, increases the damage of your melee hits by 195 points, the base damage of your critical melee attacks by 45%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, triggers *@*$2%N, transforming you into a living golem, increases the minimum damage you deal with melee (and throwing) attacks by *@#1 points (scaled to the delay of your weapon), and the damage dealt by your critical melee attacks by *@#9% for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 13964^4
This passive ability raises the maximum that your dexterity can be increased to with items and spells by 85 points as well as your base dexterity by 30 points.^0
*@%N, when activated, causes you to leap approximately *@$1 feet in front of your target, attracting the attention of up to *@*$2%T opponents within a *@*$2%J foot radius of your target, increasing their hatred for you by *@*$2%H points.^0

ID: 13966^4
This passive ability raises the maximum that your dexterity can be increased to with items and spells by 95 points as well as your base dexterity by 30 points.^0
*@%N, when activated, causes you to leap approximately *@$1 feet in front of your target, attracting the attention of up to *@*$2%T opponents within a *@*$2%J foot radius of your target, increasing their hatred for you by *@*$2%H points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 14025^4
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 95 and lower detrimental spells by 7 to 13%, increases fire resistance by 100 points, mana regeneration by 50 points, the chance their direct damage spells will land critically by 7%, and the damage of their critical direct damage spells by 100%, and triggers Form of the Black Wolf which transforms them into black wolves for 2 minutes.^0
*@%N, when activated, blesses all group members within a *@%J foot radius with *@*$3%N and empowers their spells for *@%Z.
Reduces the reuse time of this ability by 30 seconds.
Reduces the mana cost of level *@#2 and lower spells by *@#1 to *@$1%.
Increases the chance that their direct damage and instant duration healing spells will land critically by *@#7%.
Increases the damage dealt by their critical direct damage spells by *@#9%.
Increases their mana regeneration by *@#13 points.
Increases cold and fire resistance by *@#3 points.^0


ID: 14029^4
This passive ability increases the base healing of the Promised line of spells (Promised Renewal, Reformation, Recovery, Restoration, Recuperation, Reknit, Resurgence, Replenishment, Revitalization, Rehabilitation, Regeneration, Restitution, Rebirth, and Remedy) by 5%.^0
This passive ability increases the base healing of all the spells in the *#2+G line by #1%.^0

ID: 14046^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Reduces the reuse time of this ability by 1 minutes 30 seconds.^0

*@%N, when activated, instantly drains *@#1 (+#1) health from your target.
Reduces the reuse time of this ability by 1 minutes 30 seconds.^0


ID: 14052^4
This ability, when activated, consumes your target's health to restore your mana, dealing 15600 damage and restoring 21500 mana.^0
*@%N, when activated, deals *@#1 damage and blesses you with *@*%R%N which restores *@*%R#1 mana.^0

ID: 14062^4
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 14091^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 58% and increases your base armor class (prior to soft cap multipliers) by 1450 points for 2 minutes 12 seconds.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, increases the effectiveness of incoming instant duration healing spells by *@#3% and increases your armor class *@#7 points for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 14097^4
This passive ability grants your melee attacks a chance (with a 5% bonus) to trigger Blessing of Life XIII which heals you for 1300 health.^0
This passive ability grants your melee attacks a chance (with a $1% bonus) to bless you with *#1%N which heals *#1#1 health.^0

ID: 14129^4
This passive ability grants your 1-handed melee attacks a chance (with a 3% bonus) to trigger Strike Fury I which reduces your base weapon delay by 33.8% for 12 seconds.^0
This passive ability grants your 1-Handed melee attacks a chance (with a $1% bonus) to bless you with *#1%N which reduces your base weapon delay by *#1#1% for *#1%Z.^0

ID: 14151^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 2%.^0
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the base damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by #1%.^0

ID: 14208^4
This ability, when activated, heals all group members within a 100 foot radius for 8000 health.^0
*@%N, when activated, heals all group members within a *@%J foot radius for *@#1 health.^0

ID: 14213^4
This ability, when activated, heals your target for 6200 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, heals your target for *@#13 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 14241^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, increases the base damage of your direct damage spells by *@#6% while increasing mana costs of these spells by *@#1% for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 14244^4
This passive ability increases the damage done by your spells and abilities by 100 points.^0
This passive ability increases the damage done by your spells and abilities by #1 points.^0

ID: 14249^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 200 points.^0
This passive ability increases the total healing of your instant duration spells and abilities that have a mana cost by #1 points.^0

ID: 14322^4
This ability, when activated, strikes your target with a powerful lifetap that deals 18413 damage.^0
*@%N, when activated, drains *@#1 health from your target.^0

ID: 14411^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 14417^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24% and your triple attack skill cap by 5 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and your triple attack skill cap by #2 points.^0


ID: 14422^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 25 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 14610^4
This ability, when activated, strikes your target with magic dealing 25500 damage if they are above 75% health or 17500 damage otherwise.^0
*@%N, when activated, consumes mana to deal *@#1 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.^0


ID: 14644^4
This ability, when activated, increases your target's hatred for you by 10000 points and interrupts their spell casting with a 350 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 350 point resist modifier and a 0.2 second cast time.^0

ID: 14645^4
This ability, when activated, increases your target's hatred for you by 11000 points and interrupts their spell casting with a 400 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 400 point resist modifier and a 0.2 second cast time.^0

ID: 14646^4
This ability, when activated, increases your target's hatred for you by 12000 points and interrupts their spell casting with a 450 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 450 point resist modifier and a 0.2 second cast time.^0

ID: 14647^4
This ability, when activated, instantly and critically heals all allies within a 400 foot radius for 47000 health, then heals 16100 health every 6 seconds for 30 seconds.^0
*@%N, when activated, instantly and critically heals all allies within a *@%J foot radius for *@#1 health then *@#10 health every 6 seconds for *@%Z.^0

ID: 14653^4
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for 99901 health then heals 21001 health every 6 seconds for 36 seconds.^0
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for *@#1 health then *@#10 health every 6 seconds for *@%Z.^0

ID: 14789^4
This ability, when activated, critically strikes your target with malignant power that deals 99901 damage initially and 32001 damage every 6 seconds for 36 seconds.^0
*@%N, when activated, instantly and critically deals *@#1 damage then deals *@#2 critical damage every 6 seconds to non-player targets for *@%Z.^0

ID: 15096^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your Taunt skill a chance (with a $1% bonus) to trigger *#1%N which increases your target's hatred for you by *#1%H points.^0


ID: 15113^4
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 1 minute 18 seconds.^0
*@%N, when activated, increases the effectiveness of incoming healing spells by *@#1 to *@$1% for *@%Z (with a #1 second extension).^0

ID: 15129^4
This ability, when activated, increases your group's maximum health by 7630 and base armor class (prior to soft cap multipliers) by 315 points for 1 minute.^0
*@%N, when activated, commands all group members within a *@%J foot radius to fight harder.
Reduces the cast time of spells with a mana cost by *@#1%, this effect does not exceed the standard 50% cap on spell haste.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#7%.
Increases maximum health by *@#14 points.
Increases attack speed by *@#6%.
Increases armor class by *@#5 points.
Increases mana regeneration by *@#3 points.
Increases endurance regeneration by *@#15 points.^0


ID: 15136^4
This ability, when activated, causes you to leap toward your target.^0
*@%N, when activated, instantly causes you to leap approximately *@$1 feet in front of your target, attracting the attention of up to *@*$2%T opponents within a *@*$2%J foot radius of your target, increasing their hatred for you by *@*$2%H points.^0

ID: 15147^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells for all group members within a 100 foot radius by 54% and increases their base armor class (prior to soft cap multipliers) by 1150 points for 2 minutes.^0
*@%N, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a *@%J foot radius by *@#3% and increases their armor class by *@#7 points for *@%Z.^0

ID: 15159^4
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute 6 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #3% chance to trigger *$3%N which increases your base melee damage by *$3#4% and armor class by *$3#12 points for *$3%Z (with a #1 second extension).^0

ID: 15179^4
This ability, when activated, grants you a 450 point damage shield that lasts for 3 minutes or 100 hits.
Reduces the base cast time of this ability by 10%.^0

*@%N, when activated, grants you a *@#7 point damage shield for up to *@%L hits for *@%Z.
Reduces the base cast time of this ability by #1%.^0


ID: 15214^4
This ability, when activated, places your pet under the protection of Second Wind Ward I for 30 minutes.
Second Wind Ward I triggers Second Wind I if their health drops below 20% which instantly heals them for 8000 health, blocks up to 1000 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 3000 points and base armor class (prior to soft cap multipliers) by 200 points for 12 seconds.^0

*@%N, when activated, places a preemptive guard on your pet for *@%Z that will trigger *@*#1%N should your pet drop below 20% health, which instantly heals *@*#1#2 health then *@*#1#3 health every 6 seconds, increases armor class by *@*#1#7 points, and absorbs *@*#1#4 hits for up to *@*#1@4 damage per hit for up to *@*#1%Z.^0

ID: 15217^4
This passive ability grants your Shock of Silvered line of spells a 10% chance to trigger Steel Vengeance I, which deals an additional 20000 damage to your target.^0
This passive ability grants the following spell lines a #1% chance to trigger *$1%N which deals *$1#1 damage to your target:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G^0


ID: 15232^4
This passive ability grants your Fickle Fire line of spells an additional 27% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.^0
This passive ability grants your Fickle Fire and Chaotic Inferno spell lines an additional *$2#1% chance to imbue you with that spell's Recourse Effect.
*#3+G triggers *$1%N.
*#6+G, *#7+G, *#8+G, *#9+G, and *#10+G trigger *$4%N.
*#13+G triggers *$11%N.
*#16+G triggers *$14%N.^0


ID: 15241^4
*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#13% chance to trigger *@*$13%N on all group members within a *@*$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#13% chance to trigger *@*$13%N on all group members within a *@*$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5 points.^0


ID: 15247^4
*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#13% chance to trigger *@*$13%N and a #6% chance to trigger *$6%N on all group members within a *@*$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#13% chance to trigger *@*$13%N and a #6% chance to trigger *$6%N on all group members within a *@*$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5 points.^0


ID: 15250^4
*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#1% chance to trigger *@*$1%N on your target, a *@#13% chance to trigger *@*$13%N, and a *@#6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#1% chance to trigger *@*$1%N on your target, a *@#13% chance to trigger *@*$13%N, and a *@#6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5 points.^0


ID: 15387^4
*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 6 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a #1 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 15400^4
This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them an 8500 point damage shield that lasts for 36 minutes or 5 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.^0

*@%N, when activated, increases your target's damage shield by *@#7 points and grants a chance (with a *@$5% bonus) to trigger *@*#5%N on attackers when struck in melee combat for *@%L hits or up to *@%Z.^0

ID: 15444^4
This passive ability grants your flying kick attacks a 6% chance to unleash an additional flying kick attack with a base damage of 2500.^0
This passive ability grants your Flying Kick skill and Flying Kick skill attacks a #1% chance to trigger *$1%N, an additional Flying Kick skill attack with a base damage of *$1#1.^0

ID: 15490^4
This passive ability grants your single target Tashan line of spells a 100% chance to trigger Tashan's Lingering Cry I which increases the damage your target takes from spells (that have a mana cost) by 1 to 8% for 14 minutes.^0
This passive ability causes your single target Tashan spells to trigger *$1%N which increases the damage your target takes from level *$1#2 and lower spells that cost at least *$1#3 mana by *$1#1 to *$1$1% for *$1%Z.^0

ID: 15512^4
This passive ability grants your backstab attacks a 5% chance to trigger Lethality I which increases your melee damage with all skills by 8% for 12 seconds.^0
This passive ability grants your Backstab skill and Backstab skill attacks a #1% chance to trigger *$1%N which increases your base melee damage by *$1#1% for *$1%Z.^0

ID: 15555^4
This passive ability grants your Axe of Rallos line of combat abilities a 5% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.^0
This passive ability grants the following combat ability lines a #1% chance to trigger *$1%N, an additional 2-Hand Slashing skill attack with a base damage of *$1#1:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G^0


ID: 15571^4
This ability, when activated, strikes your target with a powerful lifetap that deals 21143 damage.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, drains *@#1 health from your target.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 15602^4
This passive ability increases the base damage of your spells that have a mana cost by 1%.^0
This passive ability increases the base damage of your spells that have a mana cost by #1%.^0

ID: 15609^4
This passive ability grants your level 85 or higher direct damage spells that have a cast time of at least 3 seconds and a mana cost of at least 10 with a 3% chance to trigger Arcane Fusion I, which critically deals an additional 73450 damage to your target.^0
This passive ability grants your level #4 and higher direct damage spells that have a cast time of at least #5 seconds and a mana cost of at least #3 with a #1% chance to trigger *$1%N which critically deals *$1#1 damage to your target.^0

ID: 15625^4
This passive ability increases the base damage of your critical backstab attacks by 10%.^0
This passive ability increases the damage of your critical Backstab attacks by #1%.^0

ID: 15642^4
This ability, when activated, consumes your target's health to restore your mana and endurance with two attacks.
The first deals 15600 damage and restores 160% of the damage dealt as mana up to 37500 mana.
The second deals 88000 damage and restores 10% of the damage dealt as endurance up to 13200 endurance.^0

*@%N, when activated, deals *@#1 damage and returns *@#2% of that damage as mana then deals *@#3 damage and returns *@#4% of that damage as endurance.^0

ID: 15643^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to trigger Soul Flay I.
Soul Flay I restores 230 mana for all group members within a 200 foot radius.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level #4 and higher lifetap spells that cost at least #2 mana a #1% chance to bless all group members within a *$1%J foot radius with *$1%N which restores *$1#1 mana.^0


ID: 15646^4
This passive ability allows your Bite line of spells and your Vicious Bite of Chaos ability to trigger Ragged Bite of Agony I which deals 9685 damage and returns 10% of that damage to you as mana.^0
This passive ability causes the following spell lines and all ranks of your *#2+G ability to trigger *$1%N which deals *$1#1 damage and returns *$1#2% of that damage to you as mana:
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G
*#10+G
*#11+G
*#12+G
*#13+G
*#14+G^0


ID: 15648^4
This passive ability increases the base damage of your frenzy attacks by 3%.^0
This passive ability increases the base damage of your Frenzy attacks by #1%.^0

ID: 15780^4
This ability, when activated, critically strikes target with a powerful lifetap that deals 40900 damage.^0
*@%N, when activated, instantly and critically drains *@#1 (+#1) health from your target.^0

ID: 15798^4
This passive ability allows your kick attacks to trigger Ferocious Kick I which deals 3750 damage and has a 2% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0
This passive ability causes your Kick skill to trigger *@%N, which deals *@#1 damage and has a *@#2% to bless you with *@*$2%N which increases your base melee weapon skill damage by *@*$2#1% for *@*$2%Z.^0

ID: 16062^4
This passive ability grants your mesmerization spells a 20% chance to trigger Deep Sleep VI and your crippling spells a 100% chance to trigger Somnolence VI.
Deep Sleep VI reduces your target's melee accuracy by 18% for 2 minutes and has a 100% chance to trigger Deep Sleep's Malaise I.

Deep Sleep's Malaise I reduces your target's attack speed by 70% for 2 minutes.

Somnolence VI reduces your target's melee accuracy by 18% for 2 minutes.^0

This passive ability grants your mesmerization spells a #1% chance to trigger *$1%N and your crippling spells a #4% chance to trigger *$4%N.
*$1%N triggers *$1*$2%N and reduces your target's accuracy by *$1#1% for *$1%Z.
*$1*$2%N reduces your target's melee attack speed by *$1*$2#1% for *$1*$2%Z.
*$4%N reduces your target's accuracy by *$4#1% for *$4%Z.^0


ID: 16074^6
Deals #7 damage to a melee attacker and has a chance to trigger *#8%n.^0
Grants a #7 point damage shield and a chance (with a $5% bonus) to trigger *#5%n on attackers when struck in melee combat for up to %L hits.^0

ID: 16101^6
Reduces incoming melee damage by #8% up to $8 points of damage per hit up to @8 total damage.^0
Absorbs #8% of incoming melee damage up to $8 damage per hit up to @8 total damage.^0

ID: 16107^6
This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue. Additional ranks increase the amount of hate removed.^0
Grants your melee attacks a chance (with a $10% bonus) to trigger *#10%N which reduces your target's hatred for you by *#10%H points then by *#10#1% of their total hatred for you.^0

ID: 16131^4
This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 1980 points, and attempts to a stun level 105 or lower target for 2 seconds.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, instantly pushes your target backwards, increases their hatred for you by *@%H points (with a #1% bonus), and attempts to a stun level *@@1 or lower target for *@#1 seconds.^0

ID: 16131^6
Increases attack rating by #8 points, melee damage by #9%, enhanced melee speed by #4%, heals #7 health every 6 seconds, and triggers *$12%n.^0
Triggers *$1%N, transforming you into a bloodthirsty wolf.
Increases base melee damage by #9%, attack power by #8 points, overhaste by #5%, and health regeneration by #7 points.^0


ID: 16135^4
This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 1800 points, and attempts to a stun level 105 or lower target for 2 seconds.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, instantly pushes your target backwards, increases their hatred for you by *@%H points, and attempts to a stun level *@@1 or lower target for *@#1 seconds.^0

ID: 16137^6
This activated ability provides you with a short term large boost to your defenses, while reducing your ability to hit your enemy slightly.^0
Increases your avoidance by #4%, movement speed by #8%, and absorbs #9% of incoming melee damage up to $9 damage per hit.^0

ID: 16139^6
Heals your group for #1 health.^0
Heals #1 health.^0

ID: 16146^4
This passive ability grants your level 95 and higher instant-duration healing spells that cost at least 10 mana a 2% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.^0
This passive ability grants your level #2 and higher instant duration healing spells that cost at least #4 mana a #1% chance to bless all group members within a *$1%J foot radius with *$1%N which heals *$1#1 health.^0

ID: 16157^6
Triggers *$6%n and increases the damage of your attacks by #4 points and the damage dealt by your critical melee attacks by #9%.^0
Triggers *$2%N, transforming you into a living golem, increases the minimum damage you deal with melee (and throwing) attacks by #1 points (scaled to the delay of your weapon), and the damage dealt by your critical melee attacks by #9%.^0

ID: 16160^4
This ability, when activated, allows you to twincast your instant-duration healing spells and abilities but increases their mana cost by 50% for 12 seconds.^0
*@%N, when activated, allows you to twincast healing spells and the healing components of your Awecrash, Sound of Fury, and Celestial Contravention spell lines but increases the mana cost of these spells by *@#8% up to 10 twinheals for *@%Z.^0

ID: 16162^4
This ability, when activated, infuses your undead target with holy energy which deals 148750 damage initially, then 94000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light III which instantly deals 100000 damage.^0

*@%N, when activated, infuses your undead target with holy energy which deals *@#1 damage, has a *@#2% chance to trigger *@*$2%N which instantly and critically deals *@*$2#1 damage, then triggers *@*$3%N which deals *@*$3#1 damage every 6 seconds for *@*$3%Z.^0

ID: 16172^6
Instantly reduces the target's hatred for the caster by %H then deals #1 damage every 6 seconds for %z.^0
Reduces the target's hatred for the caster by %H points then deals #1 damage every 6 seconds.^0

ID: 16173^6
Instantly reduces the target's hatred for the caster by %H, strikes the target with a #2 point base damage Tiger Claw skill attack, and reduces attack power by #1 points for %z.^0
Reduces the target's hatred for the caster by %H, strikes the target with a #2 point base damage Tiger Claw skill attack, and reduces attack power by #1 points.^0

ID: 16174^6
Reduces your target's hatred toward you by %H, stuns level @1 and lower targets for #1 second, and performs a #2 point base damage Dragon Punch (or Tail Rake) skill attack.^0
Reduces the target's hatred for the caster by %H, strikes the target with a #2 point base damage Dragon Punch (or Tail Rake) skill attack, and stuns level @1 and lower targets for #1 second.^0

ID: 16179^4
This passive ability grants your archery attacks a 0.8% chance to strike your enemy a 1150 point base damage Archery skill attack.^0
This passive ability grants your Archery skill and Archery skill attacks a #8% chance to trigger *$1%N, an additional Archery skill attack with a base damage of *$1#1.^0

ID: 16200^6
Heals #13 points of health every 6 seconds for %z.^0
Heals #13 health every 6 seconds.^0

ID: 16215^4
This ability, when activated, increases the damage your target takes from cold and fire effects by 1 to 15% for 24 seconds.^0
*@%N, when activated, increases the damage your target takes from cold and fire spells and abilities by *@#1 to *@$1% for *@%Z.^0

ID: 16260^4
This passive ability grants your Eagle Strike skill attacks a 3% chance to trigger Divine Surge of Battle I which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds.^0
This passive ability grants your Eagle Strike skill a chance (with a $1% bonus) to trigger *#1%N which instantly restores *#1#2 endurance and increases endurance regeneration by *#1#1 points for *#1%Z.^0

ID: 16323^4
This ability, when activated, consumes 29000 health initially and 3000 health after 6 seconds then triggers Bloodshield I after this effect fades, which absorbs 100% of incoming melee damage up to 25000 total damage for 30 seconds.^0
*@%N, when activated, consumes *@#1 health then *@#2 health after *@%Z to allow you to activate abilities that require you to be at reduced health then blesses you with *@*$3%N after fading, which absorbs *@*$3#9% of incoming melee damage up to *@*$3@9 total damage for *@*$3%Z.^0

ID: 16366^4
This passive ability increases the damage done by your spells and abilities by 200 points.^0
This passive ability increases the damage done by your spells and abilities by #1 points.^0

ID: 16368^6
Reduces incoming melee damage by #1%.
Increases armor class by #5.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0

Reduces incoming melee damage by #1%.
Increases armor class by #5 points.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0


ID: 16371^6
Increases the total healing of your level #7 and higher instant-duration spells and abilities by #6 points.
Reduces incoming melee damage by #1%.
Increases armor class by #5.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0

Increases the total healing of your level #7 and higher instant-duration spells and abilities by #6 points.
Reduces incoming melee damage by #1%.
Increases armor class by #5 points.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0


ID: 16374^6
Reduces incoming melee damage by #2%.
Absorbs #5% of incoming direct spell damage.
Absorbs #18% of incoming melee damage.
Increases armor class by #10.^0

Reduces incoming melee damage by #2%.
Absorbs #5% of incoming direct spell damage.
Absorbs #18% of incoming melee damage.
Increases armor class by #10 points.^0


ID: 16386^6
Triggers *$1%N, granting a *$1#17 point damage shield.
Increases current and maximum health by #9 points.
Increases armor class by #13. ^0

Triggers *$1%N, granting a *$1#17 point damage shield.
Increases current and maximum health by #9 points.
Increases armor class by #13 points.^0


ID: 16528^6
Grants your melee attacks a chance to trigger *#10%N which deals *#10*#1 damage, increases your damage shield by #11 points, and increases your fire reistance by #3 points.^0
Grants your melee attacks a chance to trigger *#10%N which deals *#10#1 damage, increases your damage shield by #11 points, and increases your fire reistance by #3 points.^0

ID: 16585^4
This ability, when activated, increases your target's hatred for you by 13000 points and interrupts their spell casting with a 500 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 500 point resist modifier and a 0.2 second cast time.^0

ID: 16586^4
This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 550 point resist modifier and a 0.2 second cast time.^0

ID: 16587^4
This ability, when activated, increases your target's hatred for you by 15000 points and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0

ID: 16604^4
This ability, when activated, instantly heals all group members within a 100 foot radius for 61350 health and then 16500 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 4 minutes.^0

*@%N, when activated, instantly heals all group members within a *@%J foot radius for *@#1 health then *@#2 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 16709^4
This passive ability grants your killing blows against non-trivial enemies an 82% chance to trigger Hunter's Fury IX which instantly restores 510 endurance, 950 mana, and increases your base melee damage by 50% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#2 endurance, *$1#3 mana, and increases your base melee damage by *$1#1% for *$1%Z.^0

ID: 16745^4
This ability, when activated, allows you to twincast your instant-duration healing spells and abilities but increases their mana cost by 50% for 12 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, allows you to twincast healing spells and the healing components of your Awecrash, Sound of Fury, and Celestial Contravention spell lines but increases the mana cost of these spells by *@#8% up to 10 twinheals for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 16791^6
Unleashes a #1 base damage %S skill attack.^0
Performs a #1 point base damage %S skill attack.^0

ID: 16825^6
A phantasmic rune protects you from #1% of melee damage up to $2 points per hit. The rune protects you from a total of @2 damage or for up to %z.^0
Absorbs #2% of incoming melee damage up to $2 damage per hit up to @2 total damage.^0

ID: 16840^6
Heals your group for #1 health.^0
Heals #1 health.^0

ID: 16844^6
Cures your target of up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0
Cures up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 16864^6
Performs a %S skill attack with a base damage of #1.^0
Performs a #1 point base damage %S skill attack.^0

ID: 16876^6
Heals your group for #1 health.^0
Heals #1 health.^0

ID: 17190^4
This passive ability grants your level 110 and lower mesmerization and stun spells a 12% chance to trigger Phantasmic Reflex VII which absorbs 100% of incoming melee damage up to 15000 damage per hit and will fade after 24 seconds or after absorbing 55000 total damage.^0
This passive ability grants your level #3 and lower mesmerization and stun spells a #1% chance to bless you with *$1%N which absorbs *$1#2% of incoming melee damage up to *$1$2 damage per hit up to *$1@2 total damage for *$1%Z.^0

ID: 17209^4
This ability, when activated, grants your group immunity to most fear spells for 1 minute.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, grants all group members within a 100 foot radius immunity to fear spells for *@#1 seconds.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 17235^4
This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.17 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 550 point resist modifier and a 0.17 second cast time.^0

ID: 17236^4
This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.14 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 550 point resist modifier and a 0.14 second cast time.^0

ID: 17237^4
This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.1 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 550 point resist modifier and a 0.1 second cast time.^0

ID: 17248^4
This ability, when activated, allows you to twincast healing spells and the healing components of your Denouncement and Valiant Deflection lines of spells but increases the mana cost of these spells by 100% for up to 5 minutes or 10 twinheals.^0
*@%N, when activated, allows you to twincast healing spells and the healing components of your Denouncement and Valiant Deflection spell lines but increases the mana cost of these spells by *@#8% up to 10 twinheals for *@%Z.^0

ID: 17249^4
This ability, when activated, consumes your target's health to restore your mana and endurance with two attacks.
The first deals 15756 damage and restores 200% of the damage dealt as mana up to 47200 mana.
The second deals 88000 damage and restores 10% of the damage dealt as endurance up to 13300 endurance.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, deals *@#1 damage and returns *@#2% of that damage as mana then deals *@#3 damage and returns *@#4% of that damage as endurance.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 17257^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 90% penalty) to trigger Presence of Fear I on attackers when struck in melee combat, which seizes targets 3 or fewer levels higher than you with fear, leaving them unable to react for 1 second.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a $1% penalty) to trigger *#1%N on attackers when struck in melee combat, which seizes targets that are *#1@1 or fewer levels higher than you with fear, leaving them unable to react for *#1#1 seconds.^0


ID: 17350^4
This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 23500 point damage shield that lasts for 36 minutes or 7 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.
Reduces the reuse time of this ability by 10 seconds.^0

*@%N, when activated, increases your target's damage shield by *@#7 points and grants a chance (with a *@$5% bonus) to trigger *@*#5%N on attackers when struck in melee combat for *@%L hits or up to *@%Z.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 17355^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, increases the base damage of your direct damage spells by *@#6% while increasing mana costs of these spells by *@#1% for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 17370^1
Extended Maladies^0
Enhanced Maladies^0

ID: 17370^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost by 6 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds worth of damage.^0

ID: 17371^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost by 12 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 12 seconds worth of damage.^0

ID: 17372^4
This ability, when activated, bathes all allies within a 75 foot radius of your target in light, healing them for 13235 health.^0
*@%N, when activated, critically heals all allies within a *@%J foot radius of your target for *@#1 health.^0

ID: 17428^4
This passive ability grants your throwing attacks a 0.5% chance to strike your target with Screaming Axes I which increases the damage that they take from throwing attacks by 10% for 18 seconds and imbues you with Screaming Fury I, which reduces your base weapon delay by 12.5% for 18 seconds.^0
This passive ability grants your Throwing skill and Throwing skill attacks a #5% chance to trigger *$1%N which increases the damage your target takes from Throwing attacks by *$1#1% for *$1%Z and blesses you with *$1*%R%N which reduces your base weapon delay by *$1*%R#1% for *$1*%R%Z.^0

ID: 17547^1
Lingering Torment^0
Enhanced Torment^0

ID: 17547^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 12 seconds) by 6 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 12 seconds by 6 seconds worth of damage.^0

ID: 17548^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 12 seconds) by 12 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 12 seconds by 12 seconds worth of damage.^0

ID: 17553^4
This passive ability grants your level 85 and higher direct damage or stun spells an 8% chance to trigger Gift of Chromatic Haze I on your group.
Gift of Chromatic Haze I increases the base damage of their next direct damage spell by 40% and increases the chance their next direct damage spell will land critically by 100%.^0

This passive ability grants your level #4 and higher direct damage or stun spells a #1% chance to bless all group members within a *$1%J foot radius with *$1%N.
*$1%N increases the base damage of *$1%L level *$1#5 and lower direct damage spell that costs at least *$1#4 mana and deals at least *$1#6 damage by *$1#1% and increases the chance that this spell will land critically by *$1#10% for *$1%Z.^0


ID: 17639^4
This passive ability grants you a chance (with a 100% bonus) to trigger Phalanx of Fury I on attackers when struck in melee combat, which increases their hatred for you by 4500 points.^0
This passive ability grants you a chance (with a $1% bonus) to trigger *#1%N on attackers when struck in melee combat, which increases their hatred for you by *#1%H points.^0

ID: 17680^4
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken such that all group members in range end up with the same amount of damage taken then shares up to 24000 points of healing among them.^0
*@%N, when activated, balances the damage that all level 50 and higher group members within a 200 foot radius have taken so that all members have lost an equal amount of health then splits up to *@$2 points of healing among them.^0

ID: 17717^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers Purified Protection I which protects you from a single detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for 30 seconds.^0
*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers *@*%R%N, which protects you from *@*%R%L detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for *@*%R%Z.^0

ID: 17718^4
This ability, when activated, instantly cures your target of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers Purified Protection I which protects them from a single detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for 30 seconds.^0
*@%N, when activated, instantly cures your target of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers *@*%R%N, which protects them from *@*%R%L detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for *@*%R%Z.^0

ID: 17859^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers Purified Protection I which protects you from a single detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for 30 seconds.^0
*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers *@*%R%N, which protects you from *@*%R%L detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for *@*%R%Z.^0

ID: 17921^4
This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf X and all group members and their pets with Pact of the Wolf X.
Group Pact of the Wolf X increases your maximum health, mana, and endurance by 15000 points, melee speed by 80%, grants ultravision, the ability to see creatures with tier 2 invisibility, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf X increases their health, mana, and endurance by 7500 points, melee speed by 75%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.^0

*@%N, when activated, invokes lycanthropic spirits that bless you with *@*@1%N and all members of your group with *@*$1%N.
*@*@1%N grants ultravision, the ability to see creatures with enhanced invisibility, and increases your attack speed by *@*@1#2%, increases your maximum health, mana, and endurance by *@*@1 points, and applies *@*@1*$3%n which transforms you into a black werewolf.
*@*$1%N grants ultravision, the ability to see invisible creatures, increases attack speed by *@*$1#2%, maximum health, mana, and endurance by *@*$1#7 points, and applies *@*$1*$3%n which transforms the target into a black werewolf. ^0


ID: 17935^4
This ability, when activated, blesses you with Ancestral Armor XII and Ancestral Physical Guard XXVIII.
Ancestral Armor XII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 560 points.
Ancestral Physical Guard XXVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 120000 total damage.^0

*@%N, when activated, blesses you with *@*$1%N, *@*$3%N, and *@*$2%N.
*@*$1%N absorbs *@*$1#1% of incoming melee damage up to *@*$1@1 total damage for *@*$1%Z.
*@*$3%N absorbs *@*$3#3% of incoming direct spell damage up to *@*$3@3 total damage and *@*$3#2% of damage over time damage up to *@*$3@2 total damage for *@*$3%Z.
*@*$2%N increases your armor class by *@*$2#8 points and your armor class soft cap by *@*$2#1% for *@*$2%Z.^0


ID: 17986^4
This ability, when activated, consumes 30000 mana to deal 1200000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target by 9600 points for 2 minutes.^0

*@%N, when activated, consumes mana to deal *@#6 damage, increase the damage your target takes from *@%L non-lifetap direct damage spells by *@#1 points per spell, and prevents additional Mana Burn spells from landing on that target for *@%Z.^0

ID: 17990^4
This ability, when activated, instantly reduces your target's hatred for you by 38000 points and 30% of their total hatred for you.^0
This ability, when activated, instantly reduces your target's hatred for you by *@#1 points then by *@#2% of their total hatred for you.^0

ID: 18139^4
This ability, when activated, instantly causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, instantly heals you for *@#2 health and causes you to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 18145^4
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 18158^4
This ability, when activated, infuses your undead target with holy energy which deals 148750 damage initially, then 142000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light IV which instantly deals 158000 damage.
Reduces the base cast time of this ability by 50%.^0

*@%N, when activated, infuses your undead target with holy energy which deals *@#1 damage, has a *@#2% chance to trigger *@*$2%N which instantly and critically deals *@*$2#1 damage, then triggers *@*$3%N which deals *@*$3#1 damage every 6 seconds for *@*$3%Z.
Reduces the base cast time of this ability by #1%.^0


ID: 18159^4
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike X on attackers when struck in melee combat up to 40 times for 2 minutes.
Divine Retribution Strike X stuns level 108 or lower targets for 4 seconds, reduces their hatred for you by 6000 points, and has a 20% chance to trigger Divine Blessing and Favor VII, which instantly heals you for 4500 health and increases your base armor class (prior to soft cap multipliers) by 400 points for 18 seconds.^0

*@%N, when activated, grants you a chance (with a *@$1% bonus) to trigger *@*#1%N on attackers when struck in melee combat up to *@%L times for *@%Z (with a #1 second extension).
*@*#1%N stuns a level *@*#1@1 or lower creature for *@*#1#1 seconds, reduces their hatred for you by *@*#1#3 points, and has a *@*#1#2% chance to bless you with *@*#1*$2%N which instantly heals you for *@*#1*$2#1 health and increases your armor class by *@*#1*$2#6 points for *@*#1*$2%Z.^0


ID: 18161^4
This ability, when activated, instantly heals all group members within a 100 foot radius for 61350 health and then 16500 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, instantly heals all group members within a *@%J foot radius for *@#1 health then *@#2 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 18172^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 74251 and 75076 (based on your level) health then heals between 18901 and 19111 (based on your level) health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.^0

This ability, when activated, instantly heals a friendly target or an unfriendly target's target for *@#1 health then *@#10 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 18184^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 90% penalty) to trigger Presence of Fear I on attackers when struck in melee combat, which seizes targets 3 or fewer levels higher than you with fear, leaving them unable to react for 1 second.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a $1% penalty) to trigger *#1%N on attackers when struck in melee combat, which seizes targets that are *#1@1 or fewer levels higher than you with fear, leaving them unable to react for *#1#1 seconds.^0


ID: 18190^4
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$7%J foot radius with *@*$7%N.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1 to *@$1%.
Increases the minimum damage of your melee attacks by #10 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$7%J foot radius with *@*$7%N.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 18195^4
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 192 points, base melee damage by 38%, health regeneration by 675, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.
Reduce the reuse time of this ability by 30 seconds.^0

*@%N, when activated, blesses all group members within a *@%J foot radius with *@*$1%N, transforming them into bloodthirsty wolves and increases their base melee damage by *@#9%, attack power by *@#8 points, overhaste by *@#5%, and health regeneration by *@#7 points for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 18196^4
This ability, when activated, critically strikes target with a powerful lifetap that deals 55900 damage.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, instantly and critically drains *@#1 (+#1) health from your target.
Reduces the reuse time of this ability by 1 minute.^0


ID: 18197^4
This ability, when activated, strikes your target with malignant power that deals between 71776 and 75076 (based on your level) damage initially and between 19141 and 20021 (based on your level) damage every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.^0

*@%N, when activated, instantly deals *@#1 damage then deals *@#2 damage every 6 seconds to non-player targets for *@%Z.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 18304^4
This ability, when activated, blesses you with Ancestral Armor XII and Ancestral Physical Guard XXVIII.
Ancestral Armor XII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 560 points.
Ancestral Physical Guard XXVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 120000 total damage.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, blesses you with *@*$1%N, *@*$3%N, and *@*$2%N.
Reduces the reuse time of this ability by 1 minute.
*@*$1%N absorbs *@*$1#1% of incoming melee damage up to *@*$1@1 total damage for *@*$1%Z.
*@*$3%N absorbs *@*$3#3% of incoming direct spell damage up to *@*$3@3 total damage and *@*$3#2% of damage over time damage up to *@*$3@2 total damage for *@*$3%Z.
*@*$2%N increases your armor class by *@*$2#8 points and your armor class soft cap by *@*$2#1% for *@*$2%Z.^0


ID: 18313^4
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse III, and deal 1500 damage every 6 seconds for 36 seconds.
Lifeburn Recourse III heals you for 1500 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.^0

*@%N, when activated, consumes *@#1% of your current health and deals *@$1% of that health as direct damage then deals *@#2 damage every 6 seconds for *@%Z and blesses you with *@*%R%N which heals *@*%R#2 health every 6 seconds for *@*%R%Z.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 18330^4
This ability, when activated, strikes your target with a powerful lifetap that deals 23873 damage.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, drains *@#1 health from your target.
Reduces the reuse time of this ability by 1 minute.^0


ID: 18348^4
This ability, when activated, instantly reduces your target's hatred for you by 38000 points.
Reduces the reuse time of this ability by 1 minute 36 seconds.^0

This ability, when activated, instantly reduces your target's hatred for you by *@#1 points.
Reduces the reuse time of this ability by 1 minute 36 seconds.^0


ID: 18354^4
This ability, when activated, teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard I which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift I after 12 seconds.
Dimensional Instability Shift I teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard II which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift II after 12 seconds.
Dimensional Instability Shift II teleports you up to 90 feet in a random direction.
Reduces the reuse time of this ability by 2 minutes 30 seconds.^0

*@%N, when activated, blesses you with *@*$1%N and absorbs *@#9% of incoming melee damage up to *@@9 total damage for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 18360^4
This ability, when activated, reduces your target's hatred for you by 100000 points then by 15000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, reduces your target's hatred for you by *@%H points then by *@#1% of their total hatred for you.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 18383^4
This ability, when activated, places your pet under the protection of Second Wind Ward III for 30 minutes.
Second Wind Ward III triggers Second Wind III if their health drops below 20% which instantly heals them for 12000 health, blocks up to 1900 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 5000 points and base armor class (prior to soft cap multipliers) by 325 points for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, places a preemptive guard on your pet for *@%Z that will trigger *@*#1%N should your pet drop below 20% health, which instantly heals *@*#1#2 health then *@*#1#3 health every 6 seconds, increases armor class by *@*#1#7 points, and absorbs *@*#1#4 hits for up to *@*#1@4 damage per hit for up to *@*#1%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 18423^4
*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points, blesses your summoned companion with *@*$1%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0

*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points, blesses your summoned companion with *@*$2%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 18454^1
Lingering Death^0
Enhanced Decay^0

ID: 18454^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 6 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds worth of damage.^0

ID: 18455^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 12 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 12 seconds worth of damage.^0

ID: 18456^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 18 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 18 seconds worth of damage.^0

ID: 18457^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 24 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 24 seconds worth of damage.^0

ID: 18516^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VI on your opponent which reduces their hatred for you by 2000 points and 2% of their total hatred for you.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance (with a $1% bonus) to trigger *#1%N, which reduces your target's hatred for you by *#1%H points then by *#1#1% of their total hatred for you.^0


ID: 18517^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VI on your opponent which reduces their hatred for you by 2000 points and 2% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance (with a $1% bonus) to trigger *#1%N, which reduces your target's hatred for you by *#1%H points then by *#1#1% of their total hatred for you.^0


ID: 18548^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike I, which deals 100 damage.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability causes all ranks of your *#2+G ability to trigger *$1%N which deals *$1#1 damage.^0


ID: 18549^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike I, which deals 100 damage.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability causes all ranks of your *#2+G ability to trigger *$1%N which deals *$1#1 damage.^0


ID: 18610^4
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 40% for 30 seconds.^0
*@%N, when activated, reduces the amount of hate generated by your attacks and spells by *@#5% for *@%Z.^0

ID: 18611^4
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 45% for 30 seconds.^0
*@%N, when activated, reduces the amount of hate generated by your attacks and spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 18612^4
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 50% for 30 seconds.^0
*@%N, when activated, reduces the amount of hate generated by your attacks and spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 18613^4
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 55% for 30 seconds.^0
*@%N, when activated, reduces the amount of hate generated by your attacks and spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 18660^4
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike VI on your opponent, with a 10% chance of hitting twice.
Massive Strike VI is a 900 point base damage backstab skill attack.^0

This passive ability grants your Backstab skill and Backstab skill attacks a #1% chance to trigger *$1%N, an additional Backstab skill attack with a base damage of *$1#1 with a #6% chance to trigger twice.^0

ID: 18664^4
This passive ability grants your backstab attacks a 10% chance to trigger Massive Strike VI on your opponent, with a 10% chance of hitting twice.
Massive Strike VI is a 900 point base damage backstab skill attack that has a 10% chance to trigger Flurry of Daggers I.

Flurry of Daggers I improves the chance that your backstab attacks will deal full damage from any angle by 2% and the chance that you will perform a triple backstab by 6% for 12 seconds.^0

This passive ability grants your Backstab skill and Backstab skill attacks a #1% chance to trigger *$1%N, an additional Backstab skill attack with a base damage of *$1#1 with a #6% chance to trigger twice.
*$1%N has a #9% chance to bless you with *$9%N which increases the chance that your Backstabs attacks will deal full damage from any angle by *$9#1% and the chance that you will perform a triple Backstab by *$9#2% for *$9%Z.^0


ID: 19265^4
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree II which instantly restores 300 endurance, increases your base melee damage by 40%, and your endurance regeneration by 100 points every 6 seconds for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#2 endurance, increases your base melee damage by *$1#14%, and your endurance regeneration by *$1#13 points for *$1%Z.^0

ID: 19509^4
This passive ability increases the base damage of the strikes that occur from your Thundering and Devastating Blades lines of spells by 20%.^0
This passive ability increases the base damage of the strikes triggered by your Thundering Blades and Devastating Blades spell lines by #1%.^0

ID: 19565^4
This passive ability reduces the reuse time of your instant-duration lifetap spells by 1 second.^0
This passive ability reduces the reuse time of your instant duration lifetap spells by #1 seconds.^0

ID: 19732^4
This passive ability grants your flying kick attacks an 18% chance to unleash an additional flying kick attack with a base damage of 3200 with a 5% chance to strike twice.^0
This passive ability grants your Flying Kick skill and Flying Kick skill attacks a #1% chance to trigger *$1%N, an additional Flying Kick skill attack with a base damage of *$1#1 with a #7% chance to trigger twice.^0

ID: 19797^4
This passive ability extends the duration of your snare songs by 6 seconds.^0
This passive ability extends the duration of your snare songs by #1 seconds.^0

ID: 19804^4
This passive ability increases the base damage of your damage-over-time songs by 10%.^0
This passive ability increases the base damage of your damage over time songs by #1%.^0

ID: 19965^4
This passive ability grants your frenzy attacks an 8% chance to trigger an additional frenzy skill attack with a base damage of 500.^0
This passive ability grants your Frenzy skill and Frenzy skill attacks a #1% chance to trigger *$1%N, an additional Frenzy skill attack with a base damage of *$1#1.^0

ID: 19969^4
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200 with a 5% chance for this strike to hit twice.^0
This passive ability grants your Frenzy skill and Frenzy skill attacks a #1% chance to trigger *$1%N, an additional Frenzy skill attack with a base damage of *$1#1 with a #7% chance to trigger twice.^0

ID: 19983^4
This passive ability grants your melee attack rounds a chance to trigger a 4000 point direct damage spell on your opponent that heals you for 75% of the damage done up to 53360 points.^0
This passive ability grants your melee attacks a chance to trigger *#1%N on your target which deals *#1#1 damage and heals you for *#1#2% of that damage up to *#1@2 points.^0

ID: 20019^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0


ID: 20022^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3% and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2% and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0


ID: 20025^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9%, performing one additional hit with a 2-handed weapon when double attacking by 2%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2%, performing one additional hit with a 2-handed weapon when double attacking by #3%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0


ID: 20046^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing one additional hit with a 2-handed weapon when double attacking by 17%, your triple attack skill cap by 5 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2%, performing one additional hit with a 2-handed weapon when double attacking by #3%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0


ID: 20103^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 20106^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9% and performing one additional hit with a 2-handed weapon when double attacking by 2%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0


ID: 20109^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9%, performing one additional hit with a 2-handed weapon when double attacking by 8%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 20125^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing one additional hit with a 2-handed weapon when double attacking by 17%, your triple attack skill cap by 5 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 28%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 20200^4
This passive ability increases your mana pool by 50 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your mana pool by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20231^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 20234^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9% and performing one additional hit with a 2-handed weapon when double attacking by 2%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0


ID: 20246^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing one additional hit with a 2-handed weapon when double attacking by 29%, and your triple attack skill cap by 5 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and your triple attack skill cap by #3 points.^0


ID: 20258^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing one additional hit with a 2-handed weapon when double attacking by 32%, your triple attack skill cap by 45 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0


ID: 20300^4
This passive ability increases your armor class by 90 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your armor class by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20400^4
This passive ability increases your maximum hit points by 90 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your maximum hit points by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20507^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 20510^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9% and performing one additional hit with a 2-handed weapon when double attacking by 2%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0


ID: 20513^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9%, performing one additional hit with a 2-handed weapon when double attacking by 8%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 20529^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing one additional hit with a 2-handed weapon when double attacking by 17%, your triple attack skill cap by 5 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 28%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 20600^4
This passive ability increases your hit-point regeneration by 4 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your health regeneration by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20700^4
This passive ability increases your resistance to magic, cold, fire, disease and poison by 10 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your resistance to magic, cold, fire, disease, and poison by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20701^4
This passive ability increases your resistance to magic, cold, fire, disease and poison by 10 points and your armor class by 75 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your resistance to magic, cold, fire, disease, and poison by #1 points and your armor class by #2 points.

Activate items with this effect to progress this ability.^0


ID: 20800^4
This passive ability increases your attack power by 25 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your attack power by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20900^4
This passive ability increases the chance of your dodge skill succeeding by 1%.

Activate items with this effect to progress this ability.^0

This passive ability increases the chance of your dodge skill succeeding by #1%.

Activate items with this effect to progress this ability.^0


ID: 21200^4
This passive ability increases your mana regeneration by 2.

Activate items with this effect to progress this ability.^0

This passive ability increases your mana regeneration by #1 points.

Activate items with this effect to progress this ability.^0


ID: 21202^4
This passive ability increases your hit-point regeneration by 5 and your mana regeneration by 8.

Activate items with this effect to progress this ability.^0

This passive ability increases your health regeneration by #2 points and your mana regeneration by #1 points.

Activate items with this effect to progress this ability.^0


ID: 21300^4
This passive ability increases your hit-point regeneration by 2 and your mana regeneration by 2.

Activate items with this effect to progress this ability.^0

This passive ability increases your health regeneration by #2 points and your mana regeneration by #1 points.

Activate items with this effect to progress this ability.^0


ID: 21653^6
Instantly heals all allies within 400 feet for #1, then restores #10 health every 6 seconds for %z.^0
Heals #1 health then #10 health every 6 seconds.^0

ID: 21682^6
Strikes your enemy for #1 and has a #2% chance of interrupting their spell casting.^0
Deals #1 damage and has a #2% chance of interrupting your target's spell casting.^0

ID: 21750^6
Performs a #1 base damage throwing attack.^0
Performs a #1 point base damage %S skill attack.^0

ID: 21778^6
Increases effectiveness of incoming heal spells by #1 to $1% for %z.^0
Increases effectiveness of incoming heal spells by #1 to $1%.^0

ID: 21804^6
Deals #7 damage per hit to melee attackers for up to %L hits.^0
Grants you a #7 point damage shield for up to %L hits.^0

ID: 22005^4
This passive ability grants your Fickle Fire line of spells an additional 34% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
As a passive effect, this ability allows Flames of Power to increase the damage of 2 spells.^0

This passive ability grants your Fickle Fire and Chaotic Inferno spell lines an additional *$2#1% chance to imbue you with that spell's Recourse Effect and increases the number of spells that all ranks of *#18+G can focus by #17.
*#3+G triggers *$1%N.
*#6+G, *#7+G, *#8+G, *#9+G, and *#10+G trigger *$4%N.
*#13+G triggers *$11%N.
*#16+G triggers *$14%N.^0


ID: 23528^6
Increases the amount of hate generated from your combat abilities and triggered spells by #1% for up to %z.^0
Increases the hatred you generate with all actions by #3% for %z and blesses you with *#1%N after this effect fades.^0

ID: 23592^6
Increases the base damage of your direct damage spells by #6%, while increasing mana costs by #1% for up to %z.^0
Increases the base damage of your direct damage spells by #6% while increasing mana costs of these spells by #1%.^0

ID: 27435^6
Reduces your target's hatred toward you by #1 points and then by #2% of their total hatred for you. This spell also has a 40% chance to grant you either Lesser Concussive Flame, Lesser Concussive Magic or a 20% chance to grant you Lesser Concussive Chill which decreases the hatred generated by the next three spells of that type by 85%.^0
Casts the highest rank of *$1+G that you have scribed.^0

ID: 27489^6
Grants ultravision, the ability to see invisible creatures, increases your attack speed by #2%, and triggers *$3%n.^0
Grants ultravision, the ability to see invisible creatures, increases attack speed by #2%, and triggers *$3%n.^0

ID: 27490^6
Grants ultravision, the ability to see invisible creatures, increases attack speed by #2%, your maximum health, mana, and endurance by #7, and triggers *$3%n.^0
Grants ultravision, the ability to see invisible creatures, increases attack speed by #2%, your maximum health, mana, and endurance by #7 points, and triggers *$3%n.^0

ID: 27516^6
Deals #1 damage every 6 seconds for %z. When the agony ends you will be blessed with purity that will remove up to 20 detrimental effects from your body.
If this agony if dispelled you will take 30000 points of damage.^0

Consumes #2% of your maximum health to cure you of up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 27564^6
Increases your melee speed by #7%, attack power by #8 points, and reduces your weapon delay by #11%.^0
Increases your melee speed by #7%, attack power by #16 points, and reduces your base weapon delay by #11%.^0

ID: 27590^6
Instantly consumes #1 health, then #2 health after 6 seconds.^0
Consumes #1 health then #2 health every 6 seconds.^0

ID: 30050^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 25 points.

Complete special achievements to progress this ability.^0

This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by #1 points.

Complete special achievements to progress this ability.^0


ID: 30100^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 10 points.

Complete special achievements to progress this ability.^0

This passive ability increases your armor class by #1 points, as well as your attack power and the maximum amount of attack power you can gain from items by #2 points.

Complete special achievements to progress this ability.^0


ID: 30150^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 5 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased with items by 2 points.

Complete special achievements to progress this ability.^0

This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by #1 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased with items by #3 points.

Complete special achievements to progress this ability.^0


ID: 30195^4
This passive ability grants you the ability to activate 1 additional trophy.

Complete special collection achievements to progress this ability.^0

This passive ability allows you to activate #1 additional trophy.

Complete special collection achievements to progress this ability.^0


ID: 30196^4
This passive ability grants you the ability to activate 2 additional trophies.

Complete special collection achievements to progress this ability.^0

This passive ability allows you to activate #1 additional trophies.

Complete special collection achievements to progress this ability.^0


ID: 30822^6
Restores #1 mana and increases the damage dealt by your critical direct damage spells by #4% for %z.^0
Restores #1 mana and increases the damage dealt by your critical direct damage spells by #4%.^0

ID: 31328^4
This passive ability grants your melee attack rounds a chance to trigger a 4400 point direct damage spell on your opponent that heals you for 75% of the damage done up to 58696 points.^0
This passive ability grants your melee attacks a chance (with a $1% bonus) to trigger *#1%N on your target which deals *#1#1 damage and heals you for *#1#2% of that damage up to *#1@2 points.^0

ID: 31446^4
This passive ability extends the duration of your charm spells by 30 seconds, your single target mesmerization spells by 6 seconds, and makes it 35% less likely that your charm spells will break early.^0
This passive ability extends the duration of your charm spells by #1 seconds, your single target mesmerization spells by #4 seconds, and makes it #4% less likely that your charm spells will break early.^0

ID: 31456^4
This passive ability grants a 1% chance to twincast healing and damaging songs.^0
This passive ability grants a #1% chance to twincast healing and damaging songs.^0

ID: 31526^4
This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy VII when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the total damage done per hit by 200 points, and raises the minimum base damage of its melee hits to be 60 for 1 minute.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy VII when you land a killing blow.^0

*@%N, when activated, grants your pet a *@#1% chance to trigger *@*$1%N when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by *@*$1#1%, raises the minimum base damage of its melee hits to be *@*$1#2, and increases the minimum damage of each hit by *@*$1#3 points for *@*$1%Z.
As a passive effect this ability grants you a #1% chance to imbue your pet with *$1%N when you land a killing blow.^0


ID: 31550^6
Increases melee damage by #11%, melee speed by #4%, melee accuracy by #10%, attack power by #9 points, and armor class #2 points for %z.^0
Increases armor class #2 points, overhaste by #4%, strength by #7 points, attack power by #9 points, accuracy by #10%, and base melee damage by #11%.^0

ID: 31636^6
Increases armor class by #2, attack speed by #4%, strength by #7, attack rating by #9 points, chance to perform a flurry of attacks on a successful double attack by #8%, and accuracy with all skills by #10%.
Damage dealt by all skills is increased to #11% and grants a #6% chance to perform a rampage during a combat round at $6% damage.
Triggers *$1%n.^0

Triggers *$1%N.
Increases armor class by #2 points, overhaste by #4%, strength by #7 points, attack power by #9 points, chance to perform a flurry of attacks on a successful double attack by #8%, accuracy by #10%, base melee damage by #11%, and grants a #6% chance to perform a rampage during a combat round that deals $6% of standard damage.^0


ID: 31854^4
This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

*@%N, when activated, increases your pet's combat prowess for *@%Z.
As a passive effect this ability increases your summoned pet's attack power by #4 points, its chance score a critical melee hit by #1%, the damage of its critical hits by #3%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #2%.

*@%N increases your pet's accuracy by *@#5%, melee speed by *@#7%, overhaste by *@#4%, base melee damage by *@#10%, attack power by *@#9 points, chance to perform a flurry of attacks by *@#6%, and reduces the amount of hate it generates by *@#11%, drains the warder of *@#1 health every 6 seconds, and triggers *@*#3%N after fading.^0


ID: 31858^4
This ability, when activated, grants your group immunity to most fear spells and an additional 5% chance to resist silence and amnesia spells for 1 minute 24 seconds.^0
*@%N, when activated, grants all group members within a *@%J foot radius immunity to fear spells and a *@#1% chance to resist silence and amnesia spells for *@%Z.^0

ID: 31878^4
This ability, when activated, instantly heals you for 15000 health and causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
When this effect fades it will cascade into an additional 30 seconds of sanctuary 2 times.^0

*@%N, when activated, instantly heals you for *@#2 health and causes you to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
When this effect fades it will cascade into an additional 30 seconds of sanctuary 2 times.^0


ID: 31879^4
This ability, when activated, instantly heals your target for 7500 health and causes them to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.
When this effect fades it will cascade into an additional 30 seconds of sanctuary 2 times.^0

*@%N, when activated, instantly heals your target for *@#2 health and causes them to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.
When this effect fades it will cascade into an additional 30 seconds of sanctuary 2 times.^0


ID: 31897^4
This ability, when activated, increases your target's hatred for you by 15500 points and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0

ID: 31898^4
This ability, when activated, increases your target's hatred for you by 16000 points and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0

ID: 31915^4
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for 180000 health then heals 26500 health every 6 seconds and allows them a chance to be healed for 100000 health should they fall in battle for 36 seconds.^0
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for *@#1 health then *@#10 health every 6 seconds and grants your target a *@$2% chance to be healed for *@@2 health when taking damage while below 15% health for *@%Z^0

ID: 32030^4
This ability, when activated, consumes 2250 endurance every 6 seconds and causes 12% of your primary slot melee rounds to hit your target with an additional melee round for 30% of your standard melee damage for 30 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 375 endurance per second for *@%Z.^0

ID: 32031^4
This ability, when activated, consumes 2250 endurance every 6 seconds and causes 12% of your primary slot melee rounds to hit your target with an additional melee round for 30% of your standard melee damage for 30 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 375 endurance per second for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 32036^4
This ability, when activated, consumes 2400 endurance every 6 seconds and causes 14% of your primary slot melee rounds to hit your target with an additional melee round for 35% of your standard melee damage for 30 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 400 endurance per second for *@%Z.^0

ID: 32037^4
This ability, when activated, consumes 2550 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 30 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 425 endurance per second for *@%Z.^0

ID: 32038^4
This ability, when activated, consumes 2700 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 36 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 450 endurance per second for *@%Z.^0

ID: 32039^4
This ability, when activated, consumes 2850 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 42 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 475 endurance per second for *@%Z.^0

ID: 32040^4
This ability, when activated, consumes 3000 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 48 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 500 endurance per second for *@%Z.^0

ID: 32041^4
This ability, when activated, consumes 3000 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 500 endurance per second for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 32046^4
This ability, when activated, consumes 3150 endurance every 6 seconds and causes 18% of your primary slot melee rounds to hit your target with an additional melee round for 45% of your standard melee damage for 48 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 525 endurance per second for *@%Z.^0

ID: 32047^4
This ability, when activated, consumes 3300 endurance every 6 seconds and causes 18% of your primary slot melee rounds to hit your target with an additional melee round for 45% of your standard melee damage for 54 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 550 endurance per second for *@%Z.^0

ID: 32048^4
This ability, when activated, consumes 3450 endurance every 6 seconds and causes 18% of your primary slot melee rounds to hit your target with an additional melee round for 45% of your standard melee damage for 1 minute.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 575 endurance per second for *@%Z.^0

ID: 32049^4
This ability, when activated, consumes 3600 endurance every 6 seconds and causes 20% of your primary slot melee rounds to hit your target with an additional melee round for 50% of your standard melee damage for 1 minute.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 600 endurance per second for *@%Z.^0

ID: 32051^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.^0
This passive ability causes successful uses of your intimidate skill to trigger *#1%N which increases the damage your target takes from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by *#1#2% for *#1%Z and has the potential to seize targets that are *#1*$1@1 or fewer levels higher than you with fear, leaving them unable to react for *#1*$1#1 seconds.^0

ID: 32060^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from kick attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.^0
This passive ability causes successful uses of your intimidate skill to trigger *#1%N which increases the damage your target takes from Kick attacks by *#1#2% for *#1%Z and has the potential to seize targets that are *#1*$1@1 or fewer levels higher than you with fear, leaving them unable to react for *#1*$1#1 seconds.^0

ID: 32069^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from backstab attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.^0
This passive ability causes successful uses of your intimidate skill to trigger *#1%N which increases the damage your target takes from Backstab attacks by *#1#2% for *#1%Z and has the potential to seize targets that are *#1*$1@1 or fewer levels higher than you with fear, leaving them unable to react for *#1*$1#1 seconds.^0

ID: 32078^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from frenzy attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.^0
This passive ability causes successful uses of your intimidate skill to trigger *#1%N which increases the damage your target takes from Frenzy attacks by *#1#2% for *#1%Z and has the potential to seize targets that are *#1*$1@1 or fewer levels higher than you with fear, leaving them unable to react for *#1*$1#1 seconds.^0

ID: 32119^4
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 13%, critical melee damage by 13%, the chance that their weapon's magical effects will trigger during melee combat by 300%, the chance their damaging and healing spells and abilities spells will critical by 13%, and amplifies the damage and healing of their level 110 or lower spells and songs by 13% for 1 minute 6 seconds.^0
*@%N, when activated, inspires fierceness in all group members within a *@%J foot radius, increasing base melee damage by *@#5%, critical melee damage by *@#2% the chance to trigger your weapon's magical effects by *@#3%, the damage or healing of your level *@#13 or lower spells and songs by *@#12%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by *@#1% for *@%Z.^0

ID: 32301^6
Deals #1 damage and triggers *%r%n.^0
Deals #1 damage and blesses the caster with *%R%N which restores *%R#1 mana.^0

ID: 32341^6
Heals every group member within 100 feet of you for #1.^0
Heals #1 health.^0

ID: 32372^6
Changes your appearance to that of a large golem.^0
Changes your appearance to that of a living golem.^0

ID: 32376^6
Melee attacks trigger *#7%n, a direct-damage strike that deals *#7#1 damage.^0
Grants the bearer a chance (with a $7% bonus) to trigger *#7%N during melee combat, which deals *#7#1 damage, up to %L times.^0

ID: 32379^6
Drains your target of #1 health.^0
Drains #1 health from your target.^0

ID: 33073^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 2%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2%, performing one additional hit with a 2-handed weapon when double attacking by #3% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0


ID: 33144^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 62% or with 1-handed weapons by 2%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons by #5%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0


ID: 33220^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 3%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 38%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 33334^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 3%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 33375^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 3%, your double attack skill cap by 350 points, your triple attack skill cap by 515 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by #5%, your double attack skill cap by #4 points, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 33399^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 3%, your triple attack skill cap by 205 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with 1-handed weapons when double attacking by #4%, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 33476^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 24 seconds worth of damage.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 42 seconds worth of damage.^0

ID: 33635^4
This passive ability grants your Fickle Fire and Chaotic Inferno line of spells an additional 34% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
As a passive effect, this ability allows Flames of Power to increase the damage of 2 spells.^0

This passive ability grants your Fickle Fire and Chaotic Inferno spell lines an additional *$2#1% chance to imbue you with that spell's Recourse Effect and increases the number of spells that all ranks of *#19+G can focus by #18.
*#3+G triggers *$1%N.
*#6+G, *#7+G, *#8+G, *#9+G, and *#10+G trigger *$4%N.
*#13+G triggers *$11%N.
*#16+G and *#17+G trigger *$14%N.^0


ID: 33666^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 3%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0


ID: 36080^6
Instant Duration.^0
Has a #1% chance to trigger *$1%N and a #2% chance to trigger *$2%N.^0

ID: 36943^6
Reduces your attacker's hatred toward you by #1%.^0
Reduces your target's total hatred for you by #1% and triggers *%R%N.^0

ID: 37182^6
Instills hatred in your enemy for up to %z.^0
Increases the target's hatred for you by %H points.^0

ID: 37184^6
Increases your target's hatred toward you by 7650 points.^0
Increases your target's hatred for you by %H points.^0

ID: 37196^6
Increases your maximum health by #14 and armor class by #5.^0
Reduces the cast time of spells with a mana cost by #1%, this effect does not exceed the standard 50% cap on spell haste.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #7%.
Increases maximum health by #14 points.
Increases attack speed by #6%.
Increases armor class by #5 points.
Increases mana regeneration by #3 points.
Increases endurance regeneration by #15 points.^0


ID: 38074^6
Reduces attack power by #1 points for up to %z.^0
Reduces attack power by #1 points.^0

ID: 38080^6
Performs a %S skill attack with a base damage of #1.^0
Performs a #1 point base damage %S skill attack.^0

ID: 38086^6
Increases melee damage dealt with all skills by #1% for %z.^0
Increases base melee damage by #1%.^0

ID: 38103^6
Performs a #1 point base damage 2-Handed Slashing skill attack.^0
Performs a #1 point base damage %S skill attack.^0

ID: 38134^6
Deals #1 damage.^0
Critically deals #1 damage.^0

ID: 38187^6
Strikes your target for #1 damage and returns #2% of the damage as mana, then again for #3 damage and returns #4% of the damage as endurance.^0
Deals #1 damage and returns #2% of that damage as mana then deals #3 damage and returns #4% of that damage as endurance.^0

ID: 38194^6
Deals #7 damage and returns #8% of that damage as mana.^0
Deals #1 damage and returns #2% of that damage to you as mana.^0

ID: 38316^6
Instantly heals #2 health and #3 health every 6 seconds, increases armor class by #7 points, and absorbs #1 hits for up to @1 damage per hit for %z.^0
Instantly heals #2 health then #3 health every 6 seconds, increases armor class by #7 points, and absorbs #4 hits for up to @4 damage per hit.^0

ID: 38329^6
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #13% chance to trigger *$13%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5.^0

Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #13% chance to trigger *$13%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5 points.^0


ID: 38331^6
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #13% chance to trigger *$13%N and a #6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5.^0

Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #13% chance to trigger *$13%N and a #6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5 points.^0


ID: 38333^6
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #1% chance to trigger *$1%N on your target, a #13% chance to trigger *$13%N, and a #6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5.^0

Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #1% chance to trigger *$1%N on your target, a #13% chance to trigger *$13%N, and a #6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5 points.^0


ID: 38418^6
Increases the base damage of %L level #5 and lower direct-damage spell that costs at least #4 mana and deals at least #6 damage by #1 to $1% and increases the chance that this will land critically by #10%.^0
Increases the base damage of %L level #5 and lower direct-damage spell that costs at least #4 mana and deals at least #6 damage by #1% and increases the chance that this will land critically by #10%.^0

ID: 38422^6
Increases the damage the bearer takes from level #2 and lower direct-damage and damage-over-time spells that cost at least #3 mana by #1 to $2% for %z.^0
Increases the damage the bearer takes from level #2 and lower spells that cost at least #3 mana by #1 to $1%.^0

ID: 40800^6
Increases melee damage skills for up to %z.^0
Increases base melee weapon skill damage by #1%.^0

ID: 40941^6
Reduces your target's accuracy with all skills by #1% for up to %z. Triggers Deep Sleep's Malaise upon landing.^0
Triggers *$2%N and reduces accuracy by #1%.^0

ID: 41029^6
Reduces melee attack speed by #1% for up to %z.^0
Reduces melee attack speed by #1%.^0

ID: 41089^6
Increases the hatred you generate with all actions by #1% for %z.^0
Blesses you with *%R%N and increases your target's hatred for you by %H points.^0

ID: 41097^6
Stuns creatures up to level @1 for 2 seconds and generates %H hate.^0
Blesses you with *%R%N, stuns creatures up to level @1 for #1 seconds, and generates %H hate.^0

ID: 41110^6
Allows you to twincast instant-duration healing spells and abilities that cost at least #3 mana while increasing the mana cost of these spells and abilities by #8% for %z.^0
Allows you to twincast healing spells and the healing components of your Awecrash, Sound of Fury, and Celestial Contravention spell lines but increases the mana cost of these spells by #8%.^0

ID: 41112^6
Instantly deals #1 damage, triggers *$3%N which deals *$3#1 damage every 6 seconds for *$3%z, and has a #2% chance to trigger *$2%n which instantly deals *$2#1 damage.^0
Instantly deals #1 damage, triggers *$3%N which deals *$3#1 damage every 6 seconds for *$3%z, and has a #2% chance to trigger *$2%n which instantly and critically deals *$2#1 damage.^0

ID: 41122^6
Performs a #1 point base damage archery skill attack.^0
Performs a #1 point base damage %S skill attack.^0

ID: 41150^6
Increases incoming cold and fire spell damage by #1 to $1%.^0
Increases incoming cold and fire spell and ability damage by #1 to $1%.^0

ID: 41160^6
Increases endurance by #1 for up to %z.^0
Instantly restores #2 endurance and increases endurance regeneration by #1 points.^0

ID: 41173^6
Instantly consumes #1 health, then #2 health after 6 seconds.
Triggers *$3%n after fading.^0

Consumes #1 health then #2 health after 6 seconds and blesses you with *$3%N after fading, which absorbs *$3#9% of incoming melee damage up to *$3@9 total damage for *$3%Z.^0

ID: 41807^6
Reduces accuracy by #5% and armor class by #6 for %z. Increases the target's hate for the caster by %H when cast.^0
Increases the target's hatred for the caster by %H, reduces accuracy by #5%, and armor class by #6 points.^0

ID: 41811^6
Allows you to twincast your next 10 healing spells and abilities that cost at least #4 mana while increasing the mana cost of these spells and abilities by #8%.
Allows you to twincast the healing component of your Denouncement and Valiant Deflection lines of spells while increasing the mana cost of the initial spell by #15%.^0

Allows you to twincast healing spells and the healing components of your Denouncement and Valiant Deflection spell lines but increases the mana cost of these spells by #8%.^0

ID: 41817^6
Seizes the target with fear leaving them unable to react for #1 seconds.^0
Seizes a target that is @1 or fewer levels higher than the caster with fear leaving them unable to react for #1 seconds.^0

ID: 44801^6
Has a #1% chance to cast Flames of Power and a #2% chance to cast Flames of Weakness.^0
Has a #1% chance to trigger *$1%N and a #2% chance to trigger *$2%N.^0

ID: 46161^6
Heals your target and everyone within 75 feet of your target for #1 health.^0
Critically heals all allies within a %J foot radius of your target for #1 health.^0

ID: 46178^6
Increases incoming throwing damage by #1% for up to %z.^0
Increases damage taken from Throwing attacks by #1%.^0

ID: 46212^6
Bash attacks trigger *#1%n, a *#1#1 point lifetap.^0
Grants the bearer a chance (with a $1% bonus) to trigger *#1%N during melee combat, a *#1#1 point lifetap, up to %L times.^0

ID: 46242^6
Reduces your weapon's base delay by #1%.^0
Reduces your base weapon delay by #1%.^0

ID: 48559^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then shares 24000 points of healing among your group.^0
Balances the damage that all level 50 and higher group members within a 200 foot radius have taken so that all members have lost an equal amount of health then splits up to $2 points of healing among them.^0

ID: 48606^6
Cures your target of up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) triggers *$2%N.^0
Cures up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) triggers *$2%N.^0

ID: 48632^6
Protects you from a single detrimental magic, fire, cold, poison, disease, or corruption spell that can be cured via disease, poison, curse or corruption counters for %z.^0
Protects you from %L detrimental magic, fire, cold, poison, disease, or corruption spell that can be cured via disease, poison, curse or corruption counters for %z.^0

ID: 48897^6
Reduces incoming direct spell damage by #3% up to @3 total damage and damage over time damage by #2% up to @2 total damage.^0
Absorbs #3% of incoming direct spell damage up to @3 total damage and #2% of damage over time damage up to @2 total damage.^0

ID: 48930^6
Increases the chance that your damage over time spells will deal critical damage by #3%.
Blesses your summoned companion with *$1%N.^0

Increases the chance that your damage over time spells will deal critical damage by #3%.
Blesses your summoned companion with *$2%N.^0


ID: 48939^6
Increases melee damage by #11%, melee speed by #4%, melee accuracy by #10%, attack power by #9 points, and armor class #2 points for %z.
Triggers *$1%n.^0

Triggers *$1%N.
Increases armor class #2 points, overhaste by #4%, strength by #7 points, attack power by #9 points, accuracy by #10%, and base melee damage by #11%.^0


ID: 48951^6
Increases the damage dealt by the next %L incoming direct-damage spells by #1 points.^0
Deals #6 damage, increases the damage taken from %L non-lifetap direct damage spells by #1 points per spell, and prevents additional Mana Burn spells from landing on this creature for %Z.^0

ID: 48955^6
Reduces your target's hatred for you by #1 points and then reduces your target's total hatred for you by #2%.^0
Reduces your target's hatred for you by #1 points then by #2% of their total hatred for you.^0

ID: 49500^6
Deals #1 to your target.^0
Deals #1 damage.^0

ID: 49537^6
Reduces the amount of hate generated by your actions by #5% for %z.^0
Reduces the amount of hate generated by your attacks and spells by #5%.^0

ID: 49593^6
Improves the chance that your backstabs will deal full damage from any angle by #1% and the chance that you will perform a triple backstab by #2% for %z.^0
Increases the chance that your Backstabs attacks will deal full damage from any angle by #1% and the chance that you will perform a triple Backstab by #2%.^0

ID: 49660^6
Instantly restores #2 endurance, increases your base melee-damage by #9%, and increases your endurance regeneration by #13 points every 6 seconds for %z.^0
Instantly restores #2 endurance, increases your base melee-damage by #14%, and increases your endurance regeneration by #13 points.^0

ID: 49731^6
Performs a #1 base damage frenzy attack.^0
Performs a #1 point base damage %S skill attack.^0

ID: 49739^6
Lowers attack rating by #6 points for %z.^0
Reduces attack power by #6 points.^0

ID: 49767^6
Stuns targets up to level @1 for #1 seconds.^0
Stuns a level @1 or lower target for #1 seconds.^0

ID: 49795^6
Triggers *$1%n.^0
Blesses your pet with *$1%N.^0

ID: 49798^6
Triggers *$1%n and *$2%n.^0
Blesses your pet with *$1%N and *$2%N.^0

ID: 50649^6
Increases the chance that your damage over time spells will deal critical damage by #3% and the damage dealt by your critical damage over time spells by #1%.
Blesses your summoned companion with *$1%N.^0

Increases the chance that your damage over time spells will deal critical damage by #3% and the damage dealt by your critical damage over time spells by #1%.
Blesses your summoned companion with *$2%N.^0


ID: 50977^6
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, the total damage done per hit by #3, and raises the minimum base damage of your melee hits to be #2.^0
Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, raises the minimum base damage of melee hits to be #2, and increases the minimum damage of each hit by #3 points.^0

ID: 51048^6
Grants immunity to fear spells and a #1% chance to resist silence and amnesia spells.^0
Grants all group members within a %J foot radius immunity to fear spells and a #1% chance to resist silence and amnesia spells.^0

ID: 51072^6
Instantly restores #2 points of health and causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Triggers *#3%n after fading.^0

Instantly heals #2 health and causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Triggers *#3%N after fading.^0


ID: 51073^6
Causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Triggers *#2%n after fading.^0

Causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Triggers *#2%N after fading.^0


ID: 51110^6
Instantly restores #1 health, continually heals #10 every 6 seconds, and has a chance to heal the bearer for @2 should they fall in battle.^0
Critically heals #1 health then #10 health every 6 seconds and grants the bearer a $2% chance to be healed for @2 health when taking damage while below 15% health.^0

ID: 51220^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 375 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 375 endurance per second for %z.^0

ID: 51221^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 400 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 400 endurance per second for %z.^0

ID: 51222^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 425 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 425 endurance per second for %z.^0

ID: 51223^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 450 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 450 endurance per second for %z.^0

ID: 51224^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 475 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 475 endurance per second for %z.^0

ID: 51225^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 500 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 500 endurance per second for %z.^0

ID: 51226^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 525 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 525 endurance per second for %z.^0

ID: 51227^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 550 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 550 endurance per second for %z.^0

ID: 51228^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 575 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 575 endurance per second for %z.^0

ID: 51229^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 600 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 600 endurance per second for %z.^0

ID: 51231^6
Seizes the target with fear leaving them unable to react for #1 seconds.^0
Seizes a target that is @1 or fewer levels higher than the caster with fear leaving them unable to react for #1 seconds.^0

ID: 51232^6
Increases damage taken from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by #2% and triggers *$1%n.^0
Triggers *$1%N which seizes targets that are *$1@1 or fewer levels higher than the caster with fear, leaving them unable to react for *$#1 seconds.
Increases damage taken from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by #2%.^0


ID: 51241^6
Increases damage taken from kick attacks by #2% and triggers *$1%n.^0
Triggers *$1%N which seizes targets that are *$1@1 or fewer levels higher than the caster with fear, leaving them unable to react for *$#1 seconds.
Increases damage taken from Kick attacks by #2%.^0


ID: 51250^6
Increases damage taken from backstab attacks by #2% and triggers *$1%n.^0
Triggers *$1%N which seizes targets that are *$1@1 or fewer levels higher than the caster with fear, leaving them unable to react for *$#1 seconds.
Increases damage taken from Backstab attacks by #2%.^0


ID: 51259^6
Increases damage taken from frenzy attacks by #2% and triggers *$1%n.^0
Triggers *$1%N which seizes targets that are *$1@1 or fewer levels higher than the caster with fear, leaving them unable to react for *$#1 seconds.
Increases damage taken from Frenzy attacks by #2%.^0


ID: 51342^6
Increases your base melee damage by #13%, critical melee damage by #2% the chance to trigger your weapon's magical effects by #3%, the damage or healing of your level #15 or lower spells and songs by #14%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #1%.^0
Increases your base melee damage by #5%, critical melee damage by #2% the chance to trigger your weapon's magical effects by #3%, the damage or healing of your level #13 or lower spells and songs by #12%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #1%.^0

ID: 51391^6
Triggers *$1%N and *$2%N.^0
Blesses you with *$1%N and *$2%N.^0

ID: 51417^6
Triggers *$1%N, *$2%N, and *$3%N.^0
Blesses you with *$1%N, *$2%N, and *$3%N.^0

ID: 51705^6
Increases your attack speed by #1% and your chance to land a second additional hit with a 2-handed weapon by #2%.^0
Increases your overhaste by #1% and your chance to land a second additional hit with a 2-handed weapon by #2%.^0

ID: 56918^6
Imbues your pet with the promise of a *#1#1 point heal in %z.^0
Casts *#1%N on your pet after %z has elapsed, which will heal it for *#1#1.^0

ID: 56919^6
Imbues your pet with the promise of a *#1#1 point heal in %z.^0
Casts *#1%N on your pet after %z has elapsed, which will heal it for *#1#1.^0

ID: 56920^6
Imbues your pet with the promise of a *#1#1 point heal in %z.^0
Casts *#1%N on your pet after %z has elapsed, which will heal it for *#1#1.^0

ID: 56921^6
Heals you for #1 hit points.^0
Heals your pet for #1 hit points.^0

ID: 56922^6
Heals you for #1 hit points.^0
Heals your pet for #1 hit points.^0

ID: 56923^6
Heals you for #1 hit points.^0
Heals your pet for #1 hit points.^0

ID: 57453^6
Increases your warder's maximum hit points by *#2#7, increases its melee damage by *#2#1%, and heals it for *#2#6 hit points every six seconds for *#2%z. Reflects *#2*%R%N. Beckons to the denizens of the wild to attack your target for *#1*$2@1 seconds. There is a *#1#2% chance that *#1*$2#1 creatures will heed this call.^0
Blesses your warder with *$2%N and attacks your target with *$1%N.^0

ID: 57454^6
Increases your warder's maximum hit points by *#2#7, increases its melee damage by *#2#1%, and heals it for *#2#6 hit points every six seconds for *#2%z. Reflects *#2*%R%N. Beckons to the denizens of the wild to attack your target for *#1*$2@1 seconds. There is a *#1#2% chance that *#1*$2#1 creatures will heed this call.^0
Blesses your warder with *$2%N and attacks your target with *$1%N.^0

ID: 57455^6
Increases your warder's maximum hit points by *#2#7, increases its melee damage by *#2#1%, and heals it for *#2#6 hit points every six seconds for *#2%z. Reflects *#2*%R%N. Beckons to the denizens of the wild to attack your target for *#1*$2@1 seconds. There is a *#1#2% chance that *#1*$2#1 creatures will heed this call.^0
Blesses your warder with *$2%N and attacks your target with *$1%N.^0

ID: 57476^6
Surrounds your target in a wild maelstrom, dealing *$3@1 poison damage, *#$@1 disease damage, and *#$@1 ice damage. One of the three attacks will be repeated immediately.^0
Surrounds your target in a wild maelstrom, casting *$3%N for *$3@1 poison damage, *$4%N for *$4@1 disease damage, and *$5%N for *$5@1 ice damage. *$2%N will cause one of the three attacks to be repeated immediately.^0

ID: 57477^6
Surrounds your target in a wild maelstrom, dealing *$3@1 poison damage, *#$@1 disease damage, and *#$@1 ice damage. One of the three attacks will be repeated immediately.^0
Surrounds your target in a wild maelstrom, casting *$3%N for *$3@1 poison damage, *$4%N for *$4@1 disease damage, and *$5%N for *$5@1 ice damage. *$2%N will cause one of the three attacks to be repeated immediately.^0

ID: 57478^6
Surrounds your target in a wild maelstrom, dealing *$3@1 poison damage, *#$@1 disease damage, and *#$@1 ice damage. One of the three attacks will be repeated immediately.^0
Surrounds your target in a wild maelstrom, casting *$3%N for *$3@1 poison damage, *$4%N for *$4@1 disease damage, and *$5%N for *$5@1 ice damage. *$2%N will cause one of the three attacks to be repeated immediately.^0

ID: 57479^6
Has a #1% chance to deal *$1@1 poison damage, a #2% chance to deal *$2@1 disease damage, or a #3% chance to deal *$3@1 cold damage.^0
Has a #1% chance to cast *$1%N for *$1@1 poison damage, a #2% chance to cast *$2%N for *$2@1 disease damage, or a #3% chance to cast *$3%N for *$3@1 cold damage.^0

ID: 57480^6
Has a #1% chance to deal *$1@1 poison damage, a #2% chance to deal *$2@1 disease damage, or a #3% chance to deal *$3@1 cold damage.^0
Has a #1% chance to cast *$1%N for *$1@1 poison damage, a #2% chance to cast *$2%N for *$2@1 disease damage, or a #3% chance to cast *$3%N for *$3@1 cold damage.^0

ID: 57481^6
Has a #1% chance to deal *$1@1 poison damage, a #2% chance to deal *$2@1 disease damage, or a #3% chance to deal *$3@1 cold damage.^0
Has a #1% chance to cast *$1%N for *$1@1 poison damage, a #2% chance to cast *$2%N for *$2@1 disease damage, or a #3% chance to cast *$3%N for *$3@1 cold damage.^0







58 new strings found:

ID: 2009^6
Renders you invulnerable to most attacks but also unable to attack and heals #2 health every 6 seconds.^0

ID: 2119^1
Nature's Fire^0

ID: 2119^2
Nature's^0

ID: 2119^3
Fire^0

ID: 2147^1
Nature's Frost^0

ID: 2147^2
Nature's^0

ID: 2147^3
Frost^0

ID: 4182^6
Renders the bearer invulnerable to most attacks but also unable to attack and heals #2 health every 6 seconds.^0

ID: 4788^6
Performs a #1 point base damage %S skill attack.^0

ID: 4815^6
Renders you invulnerable to most attacks but also unable to attack and heals #2 health every 6 seconds.^0

ID: 5005^30
Bonuses: Bonuses for Thanksgiving Holiday^0

ID: 5005^31
You'll earn additional experience and faction, and rare enemies will be more likely to appear during the Thanksgiving holiday. In addition, members will receive a 20% Marketplace discount.^0

ID: 5005^33
TG^0

ID: 5767^6
Renders you invulnerable to most attacks but also unable to attack and heals #2 health every 6 seconds.^0

ID: 5890^6
Deals #1 damage.^0

ID: 5962^6
Deals #1 damage.^0

ID: 6087^6
Increases attack power by #1 points, attack speed by #9%, mana regeneration by #3 points, and the chance that your weapon's magical effects will trigger during melee combat by #8%.
This spell cannot be cast while mounted and will fade if you sit.^0

ID: 6146^1
Bestow Divine Aura^0

ID: 6146^2
Bestow^0

ID: 6146^3
DA^0

ID: 6146^4
*@%N, when activated, instantly renders your target invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.^0

ID: 6147^4
*@%N, when activated, instantly renders your target invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0

ID: 6499^6
Deals #1 damage then reduces attack power by #3 points.^0

ID: 8075^6
Has a #1% chance to trigger *$1%N and a #2% chance to trigger *$2%N.^0

ID: 8077^6
Decreases the damage of direct damage spells by up to #1%.^0

ID: 10376^6
Increases the worn mana regeneration cap by #2%.^0

ID: 11098^6
Blesses you with *$1%N and absorbs #9% of incoming melee damage up to @9 total damage.^0

ID: 11099^6
Triggers *#8%N on attackers when you are struck in melee combat up to %L times.
Reduces the amount of hate generated from your attacks and spells by #2%.^0

ID: 11102^6
Teleports you up to 24 feet backwards.^0

ID: 13157^1
Yaulp^0

ID: 13157^2
Yaulp^0

ID: 13157^4
*@%N, when activated, casts the highest rank of *@*$1+G that you have scribed.^0

ID: 13200^6
Increases your target's hatred for you by %H points.^0

ID: 13531^6
Instantly deals #1 damage (or #2 damage if Gates of Discord has not yet unlocked).^0

ID: 13964^1
Heroic Leap^0

ID: 13964^2
Heroic^0

ID: 13964^3
Leap^0

ID: 16110^6
Reduces your target's hatred for you by %H points then by #1% of their total hatred for you.^0

ID: 16843^6
Renders the bearer invulnerable to most attacks but also unable to attack and heals #2 health every 6 seconds.^0

ID: 21790^6
Increases incoming cold and fire spell and ability damage by #1 to $1%.^0

ID: 23545^6
Heals #1 health then #2 health every 6 seconds.^0

ID: 27610^6
Casts the highest rank of *$1+G that you have scribed.^0

ID: 27672^6
Increases your target's hatred for you by %H points.^0

ID: 30800^6
Blesses you with *%R%N, deals #1 damage, and has a #2% chance of interrupting your target's spell casting.^0

ID: 30801^6
Blesses you with *%R%N and stuns creatures up to level @1 for #1 seconds.^0

ID: 30803^6
Blesses you with *%R%N, interrupts your target's casting, and increases your target's hatred for you by %H points.^0

ID: 32327^6
Reduces your base weapon delay by #1%.^0

ID: 32403^6
Causes you to leap toward your target, attracting the attention of up to *$2%T opponents within a *$2%J foot radius of your target, increasing their hatred for you by *$2%H points.^0

ID: 32577^6
Critically heals #1 health then #10 health every 6 seconds.^0

ID: 37043^6
Instantly and critically deals #1 damage.
Deals #2 critical damage every 6 seconds to non-player targets.^0

ID: 38007^6
Increases the effectiveness of incoming instant duration healing spells by #3% and increases armor class by #7 points.^0

ID: 38319^6
Deals #1 damage.^0

ID: 40839^6
Increases the amount of hate generated from your combat abilities and triggered spells by #1%.^0

ID: 49523^6
Deals #1 damage to an undead target.^0

ID: 49644^6
Has a #1% chance to trigger *$1%N.^0

ID: 49807^6
Triggers *$1%N.
Increases armor class #2 points, overhaste by #4%, strength by #7 points, attack power by #9 points, chance to perform a flurry of attacks on a successful double attack by #8%, accuracy by #10%, and base melee damage by #11%.^0

ID: 49863^6
Triggers *#1%N if the bearer's health drops below 40%.^0

ID: 51045^6
Increases accuracy by #5%, melee speed by #7%, overhaste by #4%, base melee damage by #10%, attack power by #9 points, chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #6%, and reduces the amount of hate generated by #11%, but drains the warder of #1 health every 6 seconds.
Triggers *#3%n after this buff fades.^0