20 updated strings (RED indicates old description, GREEN indicates new description):

ID: 28^40
Cascading Decay^0
Twincast Aura^0

ID: 19741^4
This passive ability increases the base damage the strikes that result from your Technique of the Crimson combat ability by 10% per rank.^0
This passive ability increases the base damage the strikes that result from your Technique of the Crimson Fist combat ability by 10% per rank.^0

ID: 40027^6
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location.^0
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location. You will remain in this state for *$2%z or until you have shouted *$2%L times.^0

ID: 40028^6
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location.^0
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location. You will remain in this state for *$2%z or until you have shouted *$2%L times.^0

ID: 40029^6
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location.^0
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location. You will remain in this state for *$2%z or until you have shouted *$2%L times.^0

ID: 40030^6
Any melee strikes that hit you have a chance to trigger an attention-drawing shout for %z.^0
Any melee strikes that hit you have a chance to trigger an attention-drawing shout, This effect lasts for %z or until you have shouted %L times.^0

ID: 40031^6
Any melee strikes that hit you have a chance to trigger an attention-drawing shout for %z.^0
Any melee strikes that hit you have a chance to trigger an attention-drawing shout, This effect lasts for %z or until you have shouted %L times.^0

ID: 40032^6
Any melee strikes that hit you have a chance to trigger an attention-drawing shout for %z.^0
Any melee strikes that hit you have a chance to trigger an attention-drawing shout, This effect lasts for %z or until you have shouted %L times.^0

ID: 40033^6
Causes all enemies around you to hate you more.^0
Generates #1 hatred in all enemies around you.^0

ID: 40034^6
Causes all enemies around you to hate you more.^0
Generates #1 hatred in all enemies around you.^0

ID: 40035^6
Causes all enemies around you to hate you more.^0
Generates #1 hatred in all enemies around you.^0

ID: 50009^6
Trigger-casts Harmonious Precision Effect on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0
Trigger-casts *$1%N on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0

ID: 50010^6
Trigger-casts Harmonious Precision Effect II on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0
Trigger-casts *$1%N on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0

ID: 50011^6
Trigger-casts Harmonious Precision Effect III on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0
Trigger-casts *$1%N on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0

ID: 50012^6
Causes you to cast the spell Precise Disharmony when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 50013^6
Causes you to cast the spell Precise Disharmony II when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 50014^6
Causes you to cast the spell Precise Disharmony III when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 50015^6
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor on you for additional healing.^0
Inspires %H raw hatred in your targeted foe, and deals @2 magic damage to them. If successful, this spell will reflect *%R%N on you for additional healing.^0

ID: 50016^6
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor II on you for additional healing.^0
Inspires %H raw hatred in your targeted foe, and deals @2 magic damage to them. If successful, this spell will reflect *%R%N on you for additional healing.^0

ID: 50017^6
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor III on you for additional healing.^0
Inspires %H raw hatred in your targeted foe, and deals @2 magic damage to them. If successful, this spell will reflect *%R%N on you for additional healing.^0



11 new strings found:

ID: 9^40
Copsestalker's Enrichment^0

ID: 18928^1
Rallying Solo^0

ID: 18928^2
Rallying^0

ID: 18928^3
Solo^0

ID: 18928^4
This ability, when activated, bolsters your mind and body by performing a Rallying Solo that restores some of your mana and increases your endurance regeneration for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana.^0

ID: 49809^6
Instantly restores #2 mana and 200 endurance every second for %z.
Breaks early if you take any offensive action.^0

ID: 49809^39
You can only perform this solo if you have less than 30% mana.^0

ID: 49810^6
Instantly restores #2 mana and 333 endurance every second for %z.
Breaks early if you take any offensive action.^0

ID: 49811^6
Instantly restores #2 mana and 500 endurance every second for %z.
Breaks early if you take any offensive action.^0

ID: 49812^6
Instantly restores #2 mana and 750 endurance every second for %z.
Breaks early if you take any offensive action.^0

ID: 49813^6
Instantly restores #2 mana and 1000 endurance every second for %z.
Breaks early if you take any offensive action.^0