165 updated strings (RED indicates old description, GREEN indicates new description):

ID: 6^31
February 5th, 2014 to February 19th, 2014

Erollisi Day is being celebrated across Norrath! Collect loving memorabilia in Halas or hateful items in Neriak - Foreign Quarter, or find some limited-time Hero's Forge ornaments as you adventure.

You might also wish to speak with the Emissary of Erollisi or Grimble Grumblemaker in the Plane of Knowledge for new quests.

February 5th, 2014 to February 19th, 2014

Erollisi Day is being celebrated across Norrath!

Keep an eye out for loving collectible memorabilia in Halas or hateful collectibles in Neriak - Foreign Quarter.
Speak with the Emissary of Erollisi or Grimble Grumblemaker in the Plane of Knowledge for new quests.
You might find some limited-time availibility Hero's Forge ornaments during your adventures.


ID: 759^6
Summons a mistwalker to your side to momentarily aid you in battle.
Summons a mistwalker to attack your target for up to @1 seconds.

ID: 1348^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 40% for 1 minute. This rage takes a toll on your body and will deal 1000 damage to you when the effect wears off.
This ability, when activated, grants a 40% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 1349^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 75% for 1 minute. This rage takes a toll on your body and will deal 2000 damage to you when the effect wears off.
This ability, when activated, grants a 75% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 1350^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 115% for 1 minute. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability, when activated, grants a 115% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 1679^6
Summons the deafening decoy of Dyzil to aid you in battle.
Directs the deafening decoy of Dyzil to distract your target for up to @1 seconds. Consumes a peridot when cast.

ID: 1728^4
This passive ability increases the damage you deal with all forms of melee combat by 52%.
This passive ability increases the damage you deal with all forms of melee combat by 53%.

ID: 1729^4
This passive ability increases the damage you deal with all forms of melee combat by 54%.
This passive ability increases the damage you deal with all forms of melee combat by 55%.

ID: 1730^4
This passive ability increases the damage you deal with all forms of melee combat by 56%.
This passive ability increases the damage you deal with all forms of melee combat by 58%.

ID: 1731^4
This passive ability increases the damage you deal with all forms of melee combat by 58%.
This passive ability increases the damage you deal with all forms of melee combat by 60%.

ID: 1732^4
This passive ability increases the damage you deal with all forms of melee combat by 60%.
This passive ability increases the damage you deal with all forms of melee combat by 63%.

ID: 1733^4
This passive ability increases the damage you deal with all forms of melee combat by 62%.
This passive ability increases the damage you deal with all forms of melee combat by 65%.

ID: 1734^4
This passive ability increases the damage you deal with all forms of melee combat by 64%.
This passive ability increases the damage you deal with all forms of melee combat by 68%.

ID: 1735^4
This passive ability increases the damage you deal with all forms of melee combat by 66%.
This passive ability increases the damage you deal with all forms of melee combat by 70%.

ID: 1770^6
Summons an elemental that attacks your target relentlessly until either your target or the elemental dies.
Summons an elemental that attacks your target for @1 seconds.

ID: 1803^4
This passive ability increases the damage you deal with all forms of melee combat by 120%.
This passive ability increases the damage you deal with all forms of melee combat by 100%.

ID: 5017^33
HH
HH1

ID: 5018^33
HH
HH2

ID: 5019^33
HH
HHN

ID: 5026^30
Frostfell
Frostfell: Frostfell Celebration

ID: 5026^31
The Frostfell celebration is upon us! This is the time of year when ice and snow falls to the ground and people celebrate the season with gifts. Many Norrathians will reward you with gifts for assisting them. See your achievements pane under EverQuest -> Special for details.
Frostfell is upon us! This is the season when flurries of snow dust the landscape, Santug Claugg makes an appearance, and Norrathians celebrate with gift-giving.

See your achievements pane under EverQuest -> Special for details of the content offered during Frostfell.


ID: 5027^30
New Year
New Year: New Year Celebration

ID: 5027^31
The New Year celebration is upon us! This is the time of year when calendar changes and people celebrate the new year. Many Norrathians in Plane of Knowledge will reward you with gifts for assisting them. See your achievements pane under EverQuest -> Special for details.
The New Year is upon us! This is the time when Norrathians celebrate new beginnings and reflect upon the year gone by.

See your achievements pane under EverQuest -> Special for details of the content offered during the New Year.


ID: 5029^30
Bristlebane Day
Bristlebane: Bristlebane Day Celebration

ID: 5029^31
The Bristlebane Day celebration is upon us! This is the time of year when mischief flits it way through the world. Bobo Gleemaker and the Emissary of Bristlebane in Plane of Knowledge will reward you for assisting them. See your achievements pane under EverQuest -> Special for details.
The Bristlebane Day celebration is upon us! This is the time of year when the God of Mischief sows chaos in Norrath. Expect the unexpected.

Seek out Bobo Gleemaker and the Emissary of Bristlebane in Plane of Knowledge to offer your assistance. See your achievements pane under EverQuest -> Special for details of the content offered during the Bristlebane Day celebration.


ID: 5030^30
Erollisi Day
Erollisi: Erollisi Day Celebration

ID: 5030^31
The Erollisi Day celebration is upon us! This is the time of year when love flies around the world. Grimble Grumblemaker and the Emissary of Erollisi in Plane of Knowledge will reward you for assisting them. See your achievements pane under EverQuest -> Special for details.
The Erollisi Day celebration is upon us! This is the time of year when acknowledge the joy and pain that close relationships can bring.

Seek out Grimble Grumblemaker and the Emissary of Erollisi in Plane of Knowledge to offer your assistance. See your achievements pane under EverQuest -> Special and EverQuest -> Collections for details of the content offered during the Erollisi Day celebration.


ID: 5032^30
Double Faction, Double Rare Holiday
Bonuses: Bonus Faction and Rares for Frostfell

ID: 5032^31
It's the most wonderful time of the year! All weekend long, faction gains are doubled, and rare enemies will be twice as likely to appear!
It's the most wonderful time of the year! All weekend long, faction gains are doubled and rare enemies will be twice as likely to appear!

ID: 5033^30
Double Experience Weekend
Bonuses: Bonus Experience for Frostfell

ID: 5033^31
It's the most wonderful time of the year! All weekend long, your experience gains will be doubled!
It's the most wonderful time of the year! All weekend long, experience gains are doubled!

ID: 5034^30
New Year's Bonus
Bonuses: Bonus Experience for the New Year

ID: 5034^31
You'll see additional experience as the old year is ushered out and the New Year begins! In addition, members will receive a 40% membership discount from items purchased in the Marketplace.
You'll see additional experience as the old year is ushered out and the New Year begins! In addition, members will receive a 40% membership discount from items purchased in the Marketplace.

ID: 5035^30
Team Up, Game Up!
TUGU: Team Up, Game Up!

ID: 5036^30
Anniversary Events
AV Legacy: 5th-13th Anniversary Events

ID: 5036^31
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content from the 5th through 13th year celebrations are now available. See your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for details.
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content from the 5th through 13th year celebrations are now available. This includes scavenger hunts, Fabled versions of classic enemies, and much more.

See your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for more details.


ID: 5037^30
Anniversary Events
AV PDMs: Player Designed Missions (14th-18th Anniversary)

ID: 5037^31
Celebrate EverQuest's rich history by participating in the anniversary events! All Player Designed Missions from the 14th, 15th, 16th, and 18th year celebrations are now available. See your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for details.
Celebrate EverQuest's rich history by participating in the anniversary events! The Player Designed Missions from the 14th, 15th, 16th, and 18th year celebrations are now available.

See your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for more details.


ID: 5038^30
Anniversary Events
AV Race: Tipsy Gnome Race Across Faydwer (17th Anniversary)

ID: 5038^31
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content from the 17th year celebration is now available. Keep an eye out for broadcasts announcing periodic tipsy newbie gnome races across Faydwer, which begin in Ak`Anon.
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content from the 17th year celebration is now available. Ak`Anon is again hosting their annual cross-Faydwer gnome race. Everyone gets a limited edition Cloth Shirt for completing the journey, but only the first several winners will receive their choice of one the Tipsy Gnomework Armor Ornaments.

Keep an eye out for worldwide broadcasts announcing when a race is about to start. Newbie gnomes should speak to Tipsy Teena in Ak`Anon shortly after a race begins to participate.


ID: 5039^30
Brew Day
Brew Day: Brew Day Celebration

ID: 5039^31
The Brew Day celebration is upon us! Keep an eye out for festive Shamrock hats.
The Brew Day celebration is upon us!

Keep an eye out for festive Shamrock hats during your adventures.


ID: 5040^30
Living Legacy Raids 1
LL Raids: Living Legacy Raids

ID: 5040^31
The Living Legacy Marathon and Sprint raids are now available! Speak to Whizzlebang Twempt in Steamfont Mountains to challenge the Infinitely Regenerating Automaton, I.R.A.!
The Living Legacy Marathon, Sprint, Endurance, and Battle Prowess raids are available!

Speak to Whizzlebang Twempt in Steamfont Mountains to challenge the Infinitely Regenerating Automaton, I.R.A.!
Speak to Dougan Merule in South Ro to tackle the Endurance event.
Speak to Denlin Merodon in Plane of Knowledge to tackle the Battle Prowess event.


ID: 5040^33
LL1
LL

ID: 5049^30
Anniversary Experience
Bonuses: Bonus Experience for the Anniversary

ID: 5049^31
Celebrate EverQuest's anniversary with 150 percent experience! This bonus experience starts on March 16th and runs through the end of the day on March 31st!
Celebrate EverQuest's anniversary with 150 percent experience!

ID: 5050^30
Daybreak Week
Bonuses: Bonus Experience for Daybreak Week

ID: 5050^31
Celebrate Daybreak Week with 8 days of 150 percent experience! This bonus experience starts on April 27th and runs through the end of day on May 4th!
Celebrate Daybreak Week with 8 days of 150 percent experience!

ID: 5051^30
Labor Day Weekend
Bonuses: Bonuses for Labor Day Weekend

ID: 5051^31
You'll see double experience during the Labor Day weekend! In addition, members will receive a 40% membership discount from items purchased in the Marketplace.
You'll see double experience during the Labor Day weekend! In addition, members will receive a 40% membership discount from items purchased in the Marketplace.

ID: 5058^30
Memorial Weekend
New Hero's Forge armor is available!

ID: 5058^31
You'll see additional experience and additional faction during the Memorial Weekend. In addition, members will receive a 40% membership discount from items purchased in the Marketplace.
New Hero's Forge armor sets are now available! The Thaell Ew set can be crafted, but only if you can unlock the secrets from Armorer Xochtli on Thuliasaur Island. The Arx Mentis set can be obtained from Researcher Orbiana in Katta Castrum: Deluge, for the right price.

ID: 5058^33
MW
HF

ID: 5079^30
Anniversary Events
AV Hate's Fury: Hate's Fury Events (17th Anniversary)

ID: 5079^31
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content for our 17th year celebration is now available. See your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for details.
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content from the 17th year celebration is now available. Captain Krasnok and seventeen of his most unsavory pirates await anyone who would dare challenge them.

See your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for details.


ID: 5082^30
Independence Weekend
Bonuses: Bonuses for Independence Weekend

ID: 5083^30
Bonus Weekend
Bonuses: Bonus for the August Weekend

ID: 5085^30
Changes of Fall
Bonuses: Changes of Fall

ID: 5086^30
Changes of Fall
Bonuses: Changes of Fall

ID: 5087^30
Changes of Fall
Bonuses: Changes of Fall

ID: 5088^30
Whispers of Kunark
Bonuses: Whispers of Kunark

ID: 5089^30
Kunark Quests
New Quests: Restored Kunark Quests

ID: 5089^31
Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.
Rumors abound that brave adventurers are needed in Kunark!

Voyage to the Ruins of Kunark, where long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.


ID: 5091^30
Tsaph's Day Off
AV Tsaph: Tsaph's Day Off Quest (18th Anniversary)

ID: 5091^31
Celebrate EverQuest's rich history by participating in the anniversary events! An 18th year anniversary task is now available. See your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for details.
Celebrate EverQuest's rich history by participating in the anniversary events! An 18th year anniversary task is now available. Tsaph Katta is looking for an escort to visit the many spires of Norrath to see what changes have occurred while he was under a coma.

Seek out High Magister Zueria in Plane of Knowledge to offer your assistance.


ID: 5770^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 150% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability, when activated, grants a 150% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 5771^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 190% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability, when activated, grants a 190% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 5772^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 225% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.

This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.


ID: 6000^31
Benefit from bonus experience and the chance to find rare items! Make your way to The Plane of Knowledge and talk to Franklin Teek to find the new Hot Zone for your level.
Benefit from bonus experience and the chance to find rare items!

Make your way to Plane of Knowledge and speak to Franklin Teek to find the new Hot Zone for your level.


ID: 6090^6
Increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by #1% for %z. This rage takes a toll on your body and will deal 1000 damage to you when the effect wears off.
Grants a #2% non-cumulative increase to the damage of your critical melee attacks for %z.
This rage takes a toll on your body and will consume *#1#1% of your health when it wears off.


ID: 6097^6

Consumes #1% of your health.

ID: 6192^6
Attacks your foe with a savage onslaught, causing all of your critical hits to become powerful crippling blows.
Increases the chance your melee attacks will deal critical damage by #1%, grants a #3% non-cumulative increase to the damage of your critical melee attacks, and causes all of your critical melee attacks to be crippling blows for %z.

ID: 6241^6
Places the boon of the Fateseer on your group, healing them and increasing the damage of their melee critical hits.
Places the boon of the Fateseer on your group, which grants a #10% non-cumulative increase to the damage of their critical melee attacks, increases the chance their melee attacks will deal critical damage by #11%, and heals them for #12 health every 6 seconds for %z.

ID: 6273^6
Places the gift of the Ruchu on your group, healing them and increasing the damage of their critical hits.
Places the gift of the Ruchu on your group, which grants a #10% non-cumulative increase to the damage of their critical melee attacks, increases the chance their melee attacks will deal critical damage by #11%, and heals them for #12 health every 6 seconds for %z.

ID: 7184^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 250% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability, when activated, grants a 250% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 7185^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 255% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability, when activated, grants a 255% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 7186^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 260% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability, when activated, grants a 260% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 8030^6
Brings your blades and your steps into perfect alignment for up to %z. While in the dance your melee attacks will have a greatly increase chance to hit and you will have a greatly increased chance for critical hits.
Brings your blades and your steps into perfect alignment increasing your melee accuracy by #1%, the chance your melee attacks will deal critical damage by #3%, and grants a #2% non-cumulative increase to the damage of your critical melee attacks for %z.

ID: 8037^6
Summons a raging elemental servant that will relentlessly attack your opponent for a short time.
Summons a raging elemental servant that will relentlessly attack your opponent for @1 seconds.

ID: 9479^6
Increases the damage done by your critical melee hits and damage spells by #1% for %z.
Increases the damage of your critical direct-damage and damage-over-time spells by #10% and grants a #1% non-cumulative increase to the damage of your critical melee attacks for %z.

ID: 10711^4
This ability, when activated, increases the damage of your critical melee strikes by 75%, reduces your weapon delay by 11.3% but also reducing the effectiveness of direct healing spells that you cast by 60% for 1 minute.
This ability, when activated, reduces your weapon's delay by 10%, reduces your armor class, and grants a 45% non-cumulative increase to the damage of your critical melee attacks for 1 minute.

ID: 10712^4
This ability, when activated, increases the damage of your critical melee strikes by 150%, reduces your weapon delay by 22.5% but also reducing the effectiveness of direct healing spells that you cast by 50% for 1 minute.
This ability, when activated, reduces your weapon's delay by 11.5%, reduces your armor class, and grants a 60% non-cumulative increase to the damage of your critical melee attacks for 1 minute.

ID: 10713^4
This ability, when activated, increases the damage of your critical melee strikes by 250%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.
This ability, when activated, reduces your weapon's delay by 13%, reduces your armor class, and grants an 80% non-cumulative increase to the damage of your critical melee attacks for 1 minute.

ID: 10981^31
Strange beasts are appearing in the Qeynos area. The city could use your help!
Strange beasts are appearing in the Qeynos area. The city could use your help!

ID: 10997^31
A hot wind blows through mysterious portals that have appeared in Ethernere-Tainted West Karana and South Ro. You should investigate!
A hot wind blows through mysterious portals that have appeared in Ethernere-Tainted West Karana and South Ro.

You should investigate!


ID: 10998^31
The ash wind flowing from the mysterious portal in South Ro is growing stronger, and now North Ro is affected as well. You should investigate!
The ash wind flowing from the mysterious portal in South Ro is growing stronger, and now North Ro is affected as well.

You should investigate!


ID: 10999^31
The ash dissipates around the portals in Ethernere-Tainted West Karana and South Ro, revealing the passageway to Argin-Hiz!
The ash dissipates around the portals in Ethernere-Tainted West Karana and South Ro, revealing the passageway to Argin-Hiz!

You should investigate!


ID: 11916^6
Attacks your foe with a brutal onslaught, causing all of your critical hits to become powerful crippling blows.
Increases the chance your melee attacks will deal critical damage by #1%, grants a #3% non-cumulative increase to the damage of your critical melee attacks, and causes all of your critical melee attacks to be crippling blows for %z.

ID: 11917^6
Attacks your foe with a brutal onslaught, causing all of your critical hits to become powerful crippling blows.
Increases the chance your melee attacks will deal critical damage by #1%, grants a #3% non-cumulative increase to the damage of your critical melee attacks, and causes all of your critical melee attacks to be crippling blows for %z.

ID: 11918^6
Attacks your foe with a brutal onslaught, causing all of your critical hits to become powerful crippling blows.
Increases the chance your melee attacks will deal critical damage by #1%, grants a #3% non-cumulative increase to the damage of your critical melee attacks, and causes all of your critical melee attacks to be crippling blows for %z.

ID: 14006^4
This ability, when activated, increases the damage of your critical melee strikes by 275%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.
This ability, when activated, reduces your weapon's delay by 14%, reduces your armor class, and grants a 100% non-cumulative increase to the damage of your critical melee attacks for 1 minute.

ID: 14007^4
This ability, when activated, increases the damage of your critical melee strikes by 300%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.
This ability, when activated, reduces your weapon's delay by 16%, reduces your armor class, and grants a 120% non-cumulative increase to the damage of your critical melee attacks for 1 minute.

ID: 14008^4
This ability, when activated, increases the damage of your critical melee strikes by 325%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.
This ability, when activated, reduces your weapon's delay by 17%, reduces your armor class, and grants a 140% non-cumulative increase to the damage of your critical melee attacks for 1 minute.

ID: 14950^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 265% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability, when activated, grants a 265% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 14951^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 270% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability, when activated, grants a 270% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 14952^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 275% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability, when activated, grants a 275% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 14988^4
This ability, when activated, increases the damage of your critical melee strikes by 350%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.
This ability, when activated, reduces your weapon's delay by 18%, reduces your armor class, and grants a 160% non-cumulative increase to the damage of your critical melee attacks for 1 minute.

ID: 14989^4
This ability, when activated, increases the damage of your critical melee strikes by 375%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.
This ability, when activated, reduces your weapon's delay by 19%, reduces your armor class, and grants a 180% non-cumulative increase to the damage of your critical melee attacks for 1 minute.

ID: 14990^4
This ability, when activated, increases the damage of your critical melee strikes by 400%, reduces your weapon delay by 45% but also reducing the effectiveness of direct healing spells that you cast by 40% for 1 minute.
This ability, when activated, reduces your weapon's delay by 20%, reduces your armor class, and grants a 200% non-cumulative increase to the damage of your critical melee attacks for 1 minute.

ID: 15366^6
Attacks your foe with a savage onslaught, causing all of your critical hits to become powerful crippling blows.
Increases the chance your melee attacks will deal critical damage by #1%, grants a #3% non-cumulative increase to the damage of your critical melee attacks, and causes all of your critical melee attacks to be crippling blows for %z.

ID: 15367^6
Attacks your foe with a savage onslaught, causing all of your critical hits to become powerful crippling blows.
Increases the chance your melee attacks will deal critical damage by #1%, grants a #3% non-cumulative increase to the damage of your critical melee attacks, and causes all of your critical melee attacks to be crippling blows for %z.

ID: 15368^6
Attacks your foe with a savage onslaught, causing all of your critical hits to become powerful crippling blows.
Increases the chance your melee attacks will deal critical damage by #1%, grants a #3% non-cumulative increase to the damage of your critical melee attacks, and causes all of your critical melee attacks to be crippling blows for %z.

ID: 16104^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).


ID: 18084^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 280% for 1 minute and 6 seconds. This rage takes a toll on your body and will consume 5% of your health when the effect wears off.
This ability, when activated, grants a 280% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.


ID: 18748^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).


ID: 18749^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).


ID: 18750^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).


ID: 18751^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).


ID: 18752^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).


ID: 19269^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).


ID: 19270^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).


ID: 22257^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.

ID: 22262^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.

ID: 22267^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.

ID: 22272^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.

ID: 22275^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.

ID: 23548^6
Increases critical damage by #9% while greatly reducing healing for up to %z.
Reduces your weapon's delay by #1%, reduces your armor class by #8 points, and grants a #2% non-cumulative increase to the damage of your critical melee attacks for %z.

ID: 49142^6
Increases the damage you take from damage shields by #1. If you take damage more than 112 times while this effect is active, it will trigger a massive explosion.
Increases the damage you take from damage shields by #1.
If you take damage more than %L times while this effect is active, you will be struck by *#2%N which deals *#2#1 damage.


ID: 49143^6
Increases the damage you take from damage shields by #1. If you take damage more than 112 times while this effect is active, it will trigger a massive explosion.
Increases the damage you take from damage shields by #1.
If you take damage more than %L times while this effect is active, you will be struck by *#2%N which deals *#2#1 damage.


ID: 49144^6
Increases the damage you take from damage shields by #1. If you take damage more than 112 times while this effect is active, it will trigger a massive explosion.
Increases the damage you take from damage shields by #1.
If you take damage more than %L times while this effect is active, you will be struck by *#2%N which deals *#2#1 damage.


ID: 50034^6
Forms a divine alliance over your target, placing a healing rain over them when other Cleric, Druid, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a much larger healing rain.
Forms a divine alliance over your target, placing a healing rain over them that heals *$1#1 hit points to all nearby allies when other Cleric, Druid, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target for up to %z.
If %L heals are received in that time, it will trigger *#14%N which heals *#14#1 hit points to all nearly allies.


ID: 50035^6
Forms a divine alliance over your target, placing a healing rain over them when other Cleric, Druid, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a much larger healing rain.
Forms a divine alliance over your target, placing a healing rain over them that heals *$1#1 hit points to all nearby allies when other Cleric, Druid, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target for up to %z.
If %L heals are received in that time, it will trigger *#14%N which heals *#14#1 hit points to all nearly allies.


ID: 50036^6
Forms a divine alliance over your target, placing a healing rain over them when other Cleric, Druid, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a much larger healing rain.
Forms a divine alliance over your target, placing a healing rain over them that heals *$1#1 hit points to all nearby allies when other Cleric, Druid, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target for up to %z.
If %L heals are received in that time, it will trigger *#14%N which heals *#14#1 hit points to all nearly allies.


ID: 50064^6
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a holy fulmination, dealing much more damage and stunning the target!
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (levels #5 to #6 that deal at least #9 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#2 damage and stunning the target for *#12#1 seconds!


ID: 50065^6
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a holy fulmination, dealing much more damage and stunning the target!
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (levels #5 to #6 that deal at least #9 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#2 damage and stunning the target for *#12#1 seconds!


ID: 50066^6
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a holy fulmination, dealing much more damage and stunning the target!
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (levels #5 to #6 that deal at least #9 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#2 damage and stunning the target for *#12#1 seconds!


ID: 50086^6
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (levels #5 to #6 that deal at least #9 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N and *50092%N, dealing *#12#1 fire and *50092#1 ice damage to the target!


ID: 50087^6
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (levels #5 to #6 that deal at least #9 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N and *50093%N, dealing *#12#1 fire and *50093#1 ice damage to the target!


ID: 50088^6
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (levels #5 to #6 that deal at least #9 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N and *50094%N, dealing *#12#1 fire and *50094#1 ice damage to the target!


ID: 50116^6
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (levels #7 to #8 that deal at least #11 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#14%N, dealing *#14#1 damage to the target!


ID: 50117^6
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (levels #7 to #8 that deal at least #11 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#14%N, dealing *#14#1 damage to the target!


ID: 50118^6
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (levels #7 to #8 that deal at least #11 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#14%N, dealing *#14#1 damage to the target!


ID: 50144^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid, Cleric, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.
Forms a natural alliance over your target, placing a localized healing rain over them that heals *$1#1 hit points to all nearby allies when other Druid, Cleric, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target for up to %z.
If %L heals are received in that time, it will trigger *#14%N which heals *#14#1 hit points to all nearby allies and blesses them with *50153%N which grants a *50153#14 point damage shield for *50153%z.


ID: 50145^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid, Cleric, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.
Forms a natural alliance over your target, placing a localized healing rain over them that heals *$1#1 hit points to all nearby allies when other Druid, Cleric, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target for up to %z.
If %L heals are received in that time, it will trigger *#14%N which heals *#14#1 hit points to all nearby allies and blesses them with *50154%N which grants a *50154#14 point damage shield for *50154%z.


ID: 50146^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid, Cleric, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.
Forms a natural alliance over your target, placing a localized healing rain over them that heals *$1#1 hit points to all nearby allies when other Druid, Cleric, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target for up to %z.
If %L heals are received in that time, it will trigger *#14%N which heals *#14#1 hit points to all nearby allies and blesses them with *50155%N which grants a *50155#14 point damage shield for *50155%z.


ID: 50165^6
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from monks that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from Monks that were not the initial creator of the alliance for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.


ID: 50166^6
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from monks that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from Monks that were not the initial creator of the alliance for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.


ID: 50167^6
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from monks that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from Monks that were not the initial creator of the alliance for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.


ID: 50195^6
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z. If %L or more insults are focused in this time, they will fulminate in broken bones, dealing much more damage!
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z.
If %L or more insults are focused in this time, it will trigger *#11%N, dealing *#11#1 damage to the target!


ID: 50196^6
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z. If %L or more insults are focused in this time, they will fulminate in broken bones, dealing much more damage!
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z.
If %L or more insults are focused in this time, it will trigger *#11%N, dealing *#11#1 damage to the target!


ID: 50197^6
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z. If %L or more insults are focused in this time, they will fulminate in broken bones, dealing much more damage!
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z.
If %L or more insults are focused in this time, it will trigger *#11%N, dealing *#11#1 damage to the target!


ID: 50216^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues by #1 to $1%. If %L or more poisons are enhanced in this way before %z, the alliance will fulminate in a large amount of damage!
Creates a poisonous alliance over your target, increasing incoming poison damage from other Rogues by #1 to $1% for up to %z.
If %L or more poisons are enhanced in this way, it will trigger *#4%N, dealing *#4#1 damage to the target!


ID: 50217^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues by #1 to $1%. If %L or more poisons are enhanced in this way before %z, the alliance will fulminate in a large amount of damage!
Creates a poisonous alliance over your target, increasing incoming poison damage from other Rogues by #1 to $1% for up to %z.
If %L or more poisons are enhanced in this way, it will trigger *#4%N, dealing *#4#1 damage to the target!


ID: 50218^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues by #1 to $1%. If %L or more poisons are enhanced in this way before %z, the alliance will fulminate in a large amount of damage!
Creates a poisonous alliance over your target, increasing incoming poison damage from other Rogues by #1 to $1% for up to %z.
If %L or more poisons are enhanced in this way, it will trigger *#4%N, dealing *#4#1 damage to the target!


ID: 50262^6
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50263^6
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50264^6
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50280^6
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50281^6
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50282^6
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50306^6
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (levels #6 to #7 that deal at least #10 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#13%N, dealing *#13#1 damage to the target!


ID: 50307^6
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (levels #6 to #7 that deal at least #10 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#13%N, dealing *#13#1 damage to the target!


ID: 50308^6
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (levels #6 to #7 that deal at least #10 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#13%N, dealing *#13#1 damage to the target!


ID: 50328^6
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50329^6
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50330^6
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50344^6
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50345^6
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50346^6
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!


ID: 50389^6
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from berserkers that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from Berserkers that were not the initial creator of the alliance for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.


ID: 50390^6
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from berserkers that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from Berserkers that were not the initial creator of the alliance for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.


ID: 50391^6
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from berserkers that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from Berserkers that were not the initial creator of the alliance for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.


ID: 57475^43
Let the rabbit out of it's cage so it can predict when winter will end.
Let the rabbit out of its cage so it can predict when winter will end.

ID: 104390^43
Activate the Silver-tipped Steak to destroy the vampire leader.
Activate the Silver-tipped Stake to destroy the vampire leader.







86 new strings found:

ID: 96^40
Curse of the Thirteen Fingers

ID: 97^40
Doomwalker's Alliance

ID: 98^40
Poisonous Alliance

ID: 99^40
Demolisher's Alliance

ID: 100^40
Alliance of Sticks and Stones

ID: 101^40
Venomous Alliance

ID: 102^40
Chromatic Alliance

ID: 103^40
Firebound Alliance

ID: 104^40
Malevolent Alliance

ID: 105^40
Holy Alliance

ID: 106^40
Bosquestalker's Alliance

ID: 107^40
Bloodletting Alliance

ID: 108^40
Frostbound Alliance

ID: 851^11
Dragon

ID: 851^12
Dragons

ID: 852^11
Dragon

ID: 852^12
Dragons

ID: 853^11
Chokidai Mount

ID: 853^12
Chokidai Mounts

ID: 854^11
Cockatrice Mount

ID: 854^12
Cockatrice Mounts

ID: 2835^6
Wielding this weapon allows you to use the Bash skill without a shield.

ID: 5006^30
AV War Games: Plane of War Mission - War Games (15th Anniversary)

ID: 5006^31
Celebrate EverQuest's rich history by participating in the anniversary events! A 15th year anniversary mission is now available. Commander Gorok is looking for groups of hearty adventurers to undertake a mission in the Plane of War.

Seek out Commander Gorok in Plane of Tranquility to offer your assistance.

ID: 5006^33
WG

ID: 5010^30
Stomples: Stomples Day Celebration

ID: 5010^31
The Stomples Day celebration is upon us! This is the time of year when bunny-born eggs are scattered across Norrath.

Seek out Grundle Cogwelder in Plane of Knowledge to offer your assistance. See your achievements pane under EverQuest -> Special for details of the content offered during the Stomples Day celebration.

ID: 5010^33
SD

ID: 5013^30
Buckle Down: A Storm Is Coming

ID: 5013^31
The air crackles with electricity as the skies darken.

Brace yourselves. A storm is coming.

ID: 5013^33
AL

ID: 5017^30
HH Phase 1: Hardcore Heritage: Blackburrow, Cazic Thule, The Ruins of Old Guk, and The Estate of Unrest

ID: 5017^31
Celebrate EverQuest's Hardcore Heritage!

Head to Blackburrow, Cazic Thule, The Ruins of Old Guk and The Estate of Unrest to tackle greater than normal challenges for the chance at greater than normal rewards.

ID: 5018^30
HH Phase 2: Hardcore Heritage: Crushbone, The Permafrost Caverns, The Castle of Mistmoore, and Nagafen's Lair

ID: 5018^31
Celebrate EverQuest's Hardcore Heritage!

Head to Clan Crushbone, The Permafrost Caverns, The Castle of Mistmoore, and Nagafen's Lair to tackle greater than normal challenges for the chance at greater than normal rewards.

ID: 5019^30
HH Sebilis: Hardcore Heritage: Old Sebilis

ID: 5019^31
Celebrate EverQuest's Hardcore Heritage!

Head to The Ruins of Sebilis to tackle greater than normal challenges for the chance at greater than normal rewards.

ID: 5020^30
Death x 3: Death, Death, Death!

ID: 5020^31
Tudasali, Emissary of Thurgadin, is looking for adventurers to defeat the enemies of the Coldain.

Seek out Tudasali in the Great Divide to offer your assistance.

ID: 5021^30
Send Lady Lendiniara Home

ID: 5021^31
With almost all of the powerful relics collected, the time is now right to retrieve the final relic and send the dragon home to her world.

Speak with Lady Lendiniara in Ethernere-Tainted West Karana to find out what needs to be done!

ID: 5023^30
Summer: Stone Cold Summer

ID: 5023^31
Strange things are afoot related to several iconic statues in Norrath. Arima Fae is trying to learn more, but his research is being interrupted by a mysterious guild of thieves. Helagan is looking for adventurers to challenge these thieves so that Arima Fae can continue his work unfettered.

Seek out Meeka Gharn in Plane of Knowledge who can transport you directly to Arima and Helagan in Misty Thicket.

ID: 5023^33
SCS

ID: 5024^30
Nights Dead: Nights of the Dead Celebration

ID: 5024^31
Nights of the Dead is upon us! This is the season when puppets talk, scarecrows stalk, and the dead rise.

See your achievements pane under EverQuest -> Special for details of the content offered during the Nights of the Dead.

ID: 5025^30
Raid x 3: Dragons, Dragons, Dragons! and Giants, Giants, Giants!

ID: 5025^31
Emissaries of Rallos and Veeshan are looking for adventurers that can muster a raid force to tackle their sworn enemies.

Seek out Grusal, the Emissary of Rallos or Tzudani, Emissary of Veeshan in Plane of Knowledge to offer your assistance.

ID: 5028^30
Bonuses: Bonuses for Memorial Weekend

ID: 5028^31
You'll see additional experience, additional faction, and more rare monsters during the Memorial Weekend.

ID: 5028^33
MW

ID: 5045^30
AV Modern: 14th-18th Anniversary Events

ID: 5045^31
Celebrate EverQuest's rich history by participating in the anniversary events! The anniversary content from the 14th through 18th year celebrations are now available.

Keep an eye on your Alerts or check your achievements pane under EverQuest -> Special or speak to the Mechanical Fortune Teller in Plane of Knowledge for details of the various anniversary events.

ID: 5045^33
AV

ID: 5384^1
Veteran's Wrath

ID: 5384^4
This passive ability increases the base damage of your critical melee attacks by 25%.
This bonus applies to the 7 standard weapon skills.

ID: 5385^4
This passive ability increases the base damage of your critical melee attacks by 50%.
This bonus applies to the 7 standard weapon skills.

ID: 5386^4
This passive ability increases the base damage of your critical melee attacks by 75%.
This bonus applies to the 7 standard weapon skills.

ID: 5387^4
This passive ability increases the base damage of your critical melee attacks by 85%.
This bonus applies to the 7 standard weapon skills.

ID: 5388^4
This passive ability increases the base damage of your critical melee attacks by 95%.
This bonus applies to the 7 standard weapon skills.

ID: 5389^4
This passive ability increases the base damage of your critical melee attacks by 105%.
This bonus applies to the 7 standard weapon skills.

ID: 5390^4
This passive ability increases the base damage of your critical melee attacks by 110%.
This bonus applies to the 7 standard weapon skills.

ID: 5391^4
This passive ability increases the base damage of your critical melee attacks by 115%.
This bonus applies to the 7 standard weapon skills.

ID: 5392^4
This passive ability increases the base damage of your critical melee attacks by 120%.
This bonus applies to the 7 standard weapon skills.

ID: 5393^4
This passive ability increases the base damage of your critical melee attacks by 125%.
This bonus applies to the 7 standard weapon skills.

ID: 5394^4
This passive ability increases the base damage of your critical melee attacks by 130%.
This bonus applies to the 7 standard weapon skills.

ID: 5395^4
This passive ability increases the base damage of your critical melee attacks by 135%.
This bonus applies to the 7 standard weapon skills.

ID: 5396^4
This passive ability increases the base damage of your critical melee attacks by 140%.
This bonus applies to the 7 standard weapon skills.

ID: 5397^4
This passive ability increases the base damage of your critical melee attacks by 145%.
This bonus applies to the 7 standard weapon skills.

ID: 5398^4
This passive ability increases the base damage of your critical melee attacks by 150%.
This bonus applies to the 7 standard weapon skills.

ID: 5399^4
This passive ability increases the base damage of your critical melee attacks by 155%.
This bonus applies to the 7 standard weapon skills.

ID: 5400^4
This passive ability increases the base damage of your critical melee attacks by 160%.
This bonus applies to the 7 standard weapon skills.

ID: 5401^4
This passive ability increases the base damage of your critical melee attacks by 165%.
This bonus applies to the 7 standard weapon skills.

ID: 5402^4
This passive ability increases the base damage of your critical melee attacks by 170%.
This bonus applies to the 7 standard weapon skills.

ID: 5403^4
This passive ability increases the base damage of your critical melee attacks by 175%.
This bonus applies to the 7 standard weapon skills.

ID: 5404^4
This passive ability increases the base damage of your critical melee attacks by 180%.
This bonus applies to the 7 standard weapon skills.

ID: 5405^4
This passive ability increases the base damage of your critical melee attacks by 182%.
This bonus applies to the 7 standard weapon skills.

ID: 5406^4
This passive ability increases the base damage of your critical melee attacks by 186%.
This bonus applies to the 7 standard weapon skills.

ID: 5407^4
This passive ability increases the base damage of your critical melee attacks by 190%.
This bonus applies to the 7 standard weapon skills.

ID: 5408^4
This passive ability increases the base damage of your critical melee attacks by 200%.
This bonus applies to the 7 standard weapon skills.

ID: 5409^4
This passive ability increases the base damage of your critical melee attacks by 210%.
This bonus applies to the 7 standard weapon skills.

ID: 5410^4
This passive ability increases the base damage of your critical melee attacks by 225%.
This bonus applies to the 7 standard weapon skills.

ID: 42179^28
Wind the Music Box: Neriak

ID: 42306^6
Increases the damage you deal with two-handed weapons by #2% and reduces your chance to dodge or parry attacks by #6%.

ID: 42307^6
Increases your chance to block incoming attacks by #3%, reduces incoming melee damage by #10%, and increases the chance your weapon's magical effects will trigger by #5%.
The damage reduction portion of this ability does not stack with other defensive abilities.

ID: 152380^43
Activate the Dragon's Blood to anoint your offering to Veeshan.