dbstr Changes
26 updated strings (RED indicates old description, GREEN indicates new description):
ID: 6552^4
This ability will decrease the reuse time of your spells Mana Flare and Mana Recursion spells by 1 second per rank.
This ability will decrease the reuse time of your spells in the Mana Flare line by 1 second per rank.
ID: 6771^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.
ID: 8350^1
Hastened Mezmerization
Hastened Mesmerization
ID: 8350^4
This passive ability reduces the time required between uses of your mezmerization spells by 10 percent. This will only affect abilities with a level of 80 or greater.
This passive ability reduces the time required between uses of your mesmerization spells by 10 percent. This will only affect abilities with a level of 80 or greater.
ID: 9628^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.
ID: 10550^4
This ability flings a beam of slumber out from you and will mezmerise up to eight enemies. Rank 2 will mezmerise targets up to level 93. Rank 3 will mezmerise targets up to level 98. Rank 4 will mezmerize targets up to level 103. Rank 5 will mezmerize targets up to level 108.
Flings a beam of slumber from you that can mesmerise up to eight enemies. Ranks 1 through 5 can mesmerize targets up to level 88 / 93 / 98 / 103 / 108, respectively.
ID: 15493^1
Quick Mezz
Quick Mesmerize
ID: 15880^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.
ID: 16396^1
Quick Damange
Quick Damage
ID: 19802^6
This component of Hypnotic Stare mezzes the target.
This component of Hypnotic Stare mesmerizes the target.
ID: 19803^6
This component of Hypnotic Stare mezzes the target.
This component of Hypnotic Stare mesmerizes the target.
ID: 19804^6
This component of Hypnotic Stare mezzes the target.
This component of Hypnotic Stare mesmerizes the target.
ID: 20532^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.
Surrounds you with geomantic energy, absorbing #7 percent of incoming spell damage up to a maximum of @7 damage. The guard is powered by your own mental and physical energy, draining @9 mana and @10 endurance every six seconds.
ID: 40756^6
Increases melee and casting speed by 20 percent and run speed by 35 percent. Grants Health, Mana, and Endurance regen, and a damage shield that scales up to level 25. These benefits persists through death and lasts for two hours.
Increases melee and casting speed by 20 percent and run speed by 35 percent. Grants Health, Mana, and Endurance regen, and a damage shield that scales up to level 25. These benefits persist through death and lasts for two hours.
ID: 43537^6
Deals #1 fire damage to your target.
Deals #1 fire damage to your target. This spell can not be Twincast on its own.
ID: 43538^6
Deals #1 fire damage to your target.
Deals #1 fire damage to your target. This spell can not be Twincast on its own.
ID: 43539^6
Deals #1 fire damage to your target.
Deals #1 fire damage to your target. This spell can not be Twincast on its own.
ID: 43540^6
Deals #1 cold damage to your target.
Deals #1 cold damage to your target. This spell can not be Twincast on its own.
ID: 43541^6
Deals #1 cold damage to your target.
Deals #1 cold damage to your target. This spell can not be Twincast on its own.
ID: 43542^6
Deals #1 cold damage to your target.
Deals #1 cold damage to your target. This spell can not be Twincast on its own.
ID: 43850^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.
ID: 43851^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.
ID: 43852^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.
ID: 43853^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.
ID: 43854^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.
ID: 43855^6
Deals #1 damage to your target.
Deals #1 damage to your target. This spell component can not be Twincast.
84 new strings found:
ID: 0^39
ID: 100^28
Change Bodytype
ID: 100^39
This spell will only work on animals or humanoid creatures.
ID: 101^28
No Bodytype
ID: 101^39
This spell will only work on dragons.
ID: 102^28
Animal
ID: 102^39
This spell will only work on animals or insects.
ID: 103^28
Construct
ID: 103^39
This spell will only work on humanoids, lycanthropes, giants, Kael Drakkel giants, Coldain, animals, insects, constructs, dragons, Skyshrine dragons, Muramites, or creatures constructed from magic.
ID: 104^28
Humanoid
ID: 104^39
This spell will only work on humanoids, lycanthropes, giants, Kael Drakkel giants, Coldain, animals, or insects.
ID: 105^28
Plant
ID: 105^39
This spell will only work on plants.
ID: 106^28
Undead
ID: 107^39
This spell will only work on animals.
ID: 108^39
This spell will only work on targets that are neither animals or humanoid.
ID: 109^39
This spell will only work on bixies.
ID: 110^39
This spell will only work on harpies.
ID: 111^39
This spell will only work on gnolls.
ID: 113^39
This spell will only work on kobolds.
ID: 115^39
This spell will only work on Drakkin.
ID: 117^39
This spell will only work on plants or animals.
ID: 200^28
Modify Armor Class
ID: 201^28
Reset to Base AC
ID: 202^28
Decrease by 10%
ID: 203^28
Decrease by 5%
ID: 204^28
Increase by 5%
ID: 205^28
Increase by 10%
ID: 300^28
Report Statistics
ID: 400^28
Modify Level
ID: 401^28
Reset to Base Level
ID: 402^28
Decrease by 1
ID: 403^28
Increase by 1
ID: 600^39
This spell will only work on creatures with an undefined body type.
ID: 601^39
This spell will only work on humanoid creatures.
ID: 602^39
This spell will only work on lycanthrope creatures.
ID: 603^39
This spell will only work on undead creatures.
ID: 604^39
This spell will only work on giants.
ID: 605^39
This spell will only work on constructs.
ID: 606^39
This spell will only work on extraplanar creatures.
ID: 607^39
This spell will only work on creatures constructed from magic.
ID: 810^11
Dinosaur
ID: 810^12
Dinosaurs
ID: 811^11
Giant
ID: 811^12
Giants
ID: 812^11
Goblin
ID: 812^12
Goblins
ID: 813^11
Wasp
ID: 813^12
Wasps
ID: 814^11
Scorpikis
ID: 814^12
Scorpikises
ID: 815^11
Rhinoceros
ID: 815^12
Rhinoceroses
ID: 816^11
Rhinoceros
ID: 816^12
Rhinoceroses
ID: 817^11
Succulent
ID: 817^12
Succulents
ID: 818^11
Cockatrice
ID: 818^12
Cockatrices
ID: 819^11
Devourer
ID: 819^12
Devourers
ID: 820^11
Iksar Skeleton
ID: 820^12
Iksar Skeletons
ID: 821^11
Dervish
ID: 821^12
Dervishes
ID: 822^11
Saber-toothed Cat
ID: 822^12
Saber-toothed Cats
ID: 29556^39
This spell will not work while Pact of Fate Recourse is active.
ID: 39244^6
Procs Force of Magic X at a rate of 20 per minute. Damage should be around 1050.
ID: 39997^6
Increases all skill damage by 10000.
ID: 39998^6
Increases base spell damage by 1000 percent.
ID: 39999^6
Procs Force of Corruption XV at a rate of 20 per minute. Damage should be around 1500.
ID: 40740^6
Cloaks you in a shimmering illusion that makes you appear to be an Gnomelike Swashbuckler.
ID: 40770^6
Cloaks you in a shimmering illusion that makes you appear to be a Sarnak.
ID: 40771^6
Drink yourself into a stupor, waking up at the bar in Plane of Knowledge
ID: 40772^6
Calls forth a speckled hare familiar or changes your pet to look like one.
ID: 40774^6
Casts a necromantic curse, draining #1 health from your target and increasing your own health by half the damage inflicted.
ID: 44698^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 damage. This spell can not be twincast.
ID: 44699^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 damage. This spell can not be twincast.
ID: 44700^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 damage. This spell can not be twincast.
ID: 44701^6
Summons a cascade of icy crystals, causing #1 damage to your target. This spell can not be twincast.
ID: 44702^6
Summons a cascade of icy crystals, causing #1 damage to your target. This spell can not be twincast.
ID: 44703^6
Summons a cascade of icy crystals, causing #1 damage to your target. This spell can not be twincast.
ID: 48082^6
Unpack the Suit of Hero's Forge into its seven individual components: Helm, Chest, Arms, Wrist, Hands, Legs, and Feet. NOTE: This cannot be undone!