Class: Timer ID: Timer Type: Source:


Shared timers for Rescind Death Rk. II



Monk Timer: Discipline 8


Icon Spell Name Spell Effects Mana / End Target
Delay Death
1: Cast Delay Death Effect (v340)

1284 Self
Delay Death Rk. II
1: Cast Delay Death Effect Rk. II (v340)

1464 Self
Delay Death Rk. III
1: Cast Delay Death Effect Rk. III (v340)

1560 Self
Defer Death
1: Cast Defer Death Effect (v340)

1566 Self
Defer Death Rk. II
1: Cast Defer Death Effect Rk. II (v340)

1786 Self
Defer Death Rk. III
1: Cast Defer Death Effect Rk. III (v340)

1903 Self
Deny Death
1: Cast Deny Death Effect (v340)

1605 Self
Deny Death Rk. II
1: Cast Deny Death Effect II (v340)

1831 Self
Deny Death Rk. III
1: Cast Deny Death Effect III (v340)

1951 Self
Decry Death
1: Cast Decry Death Effect (v340)

1880 Self
Decry Death Rk. II
1: Cast Decry Death Effect II (v340)

1955 Self
Decry Death Rk. III
1: Cast Decry Death Effect III (v340)

2033 Self
Forestall Death
1: Cast Forestall Death Effect (v340)

1936 Self
Forestall Death Rk. II
1: Cast Forestall Death Effect II (v340)

2009 Self
Forestall Death Rk. III
1: Cast Forestall Death Effect III (v340)

2084 Self
Protection of the Shadewalker
2: Add Skill Proc: Shadewalker's Mending with 400% Rate Mod
3: Limit Skill: Block
4: Limit Skill: Riposte

1301 Self
Protection of the Shadewalker Rk. II
2: Add Skill Proc: Shadewalker's Mending II with 400% Rate Mod
3: Limit Skill: Block
4: Limit Skill: Riposte

1350 Self
Protection of the Shadewalker Rk. III
2: Add Skill Proc: Shadewalker's Mending III with 400% Rate Mod
3: Limit Skill: Block
4: Limit Skill: Riposte

1400 Self
Refuse Death
1: Cast Refuse Death Effect (v340)

2032 Self
Refuse Death Rk. II
1: Cast Refuse Death Effect II (v340)

2103 Self
Refuse Death Rk. III
1: Cast Refuse Death Effect III (v340)

2177 Self
Reject Death
1: Increase Max Negative Hit Points by 37287
2: Increase Current Hit Points by 3983 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 7966 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 11948 per Tick if Hit Points Less Than 5 Percent

2286 Self
Reject Death Rk. II
1: Increase Max Negative Hit Points by 39151
2: Increase Current Hit Points by 4182 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 8364 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 12545 per Tick if Hit Points Less Than 5 Percent

2366 Self
Reject Death Rk. III
1: Increase Max Negative Hit Points by 41109
2: Increase Current Hit Points by 4391 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 8782 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 13172 per Tick if Hit Points Less Than 5 Percent

2449 Self
Rescind Death
1: Increase Max Negative Hit Points by 45220
2: Increase Current Hit Points by 5050 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 10099 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 15148 per Tick if Hit Points Less Than 5 Percent

2743 Self
Rescind Death Rk. II
1: Increase Max Negative Hit Points by 47481
2: Increase Current Hit Points by 5303 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 10604 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 15905 per Tick if Hit Points Less Than 5 Percent

2839 Self
Rescind Death Rk. III
1: Increase Max Negative Hit Points by 49855
2: Increase Current Hit Points by 5568 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 11134 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 16700 per Tick if Hit Points Less Than 5 Percent

2939 Self
Repeal Death
1: Increase Max Negative Hit Points by 62319
2: Increase Current Hit Points by 6125 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 12247 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 18370 per Tick if Hit Points Less Than 5 Percent

3130 Self
Repeal Death Rk. II
1: Increase Max Negative Hit Points by 65435
2: Increase Current Hit Points by 6431 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 12859 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 19289 per Tick if Hit Points Less Than 5 Percent

3287 Self
Repeal Death Rk. III
1: Increase Max Negative Hit Points by 68707
2: Increase Current Hit Points by 6753 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 13502 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 20253 per Tick if Hit Points Less Than 5 Percent

3451 Self
Defy Death
1: Increase Max Negative Hit Points by 75578
2: Increase Current Hit Points by 7428 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 14852 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 22278 per Tick if Hit Points Less Than 5 Percent

3675 Self
Defy Death Rk. II
1: Increase Max Negative Hit Points by 79357
2: Increase Current Hit Points by 7799 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 15595 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 23392 per Tick if Hit Points Less Than 5 Percent

3859 Self
Defy Death Rk. III
1: Increase Max Negative Hit Points by 83325
2: Increase Current Hit Points by 8189 per Tick if Hit Points Less Than 50 Percent
3: Increase Current Hit Points by 16375 per Tick if Hit Points Less Than 20 Percent
4: Increase Current Hit Points by 24562 per Tick if Hit Points Less Than 5 Percent

4052 Self