Icon
|
Spell Name
|
Spell Effects
|
Mana / End
|
Target
|
|
Delay Death |
1:
Cast Delay Death Effect (v340)
|
1284
|
Self |
|
Delay Death Rk. II |
1:
Cast Delay Death Effect Rk. II (v340)
|
1464
|
Self |
|
Delay Death Rk. III |
1:
Cast Delay Death Effect Rk. III (v340)
|
1560
|
Self |
|
Defer Death |
1:
Cast Defer Death Effect (v340)
|
1566
|
Self |
|
Defer Death Rk. II |
1:
Cast Defer Death Effect Rk. II (v340)
|
1786
|
Self |
|
Defer Death Rk. III |
1:
Cast Defer Death Effect Rk. III (v340)
|
1903
|
Self |
|
Deny Death |
1:
Cast Deny Death Effect (v340)
|
1605
|
Self |
|
Deny Death Rk. II |
1:
Cast Deny Death Effect II (v340)
|
1831
|
Self |
|
Deny Death Rk. III |
1:
Cast Deny Death Effect III (v340)
|
1951
|
Self |
|
Decry Death |
1:
Cast Decry Death Effect (v340)
|
1880
|
Self |
|
Decry Death Rk. II |
1:
Cast Decry Death Effect II (v340)
|
1955
|
Self |
|
Decry Death Rk. III |
1:
Cast Decry Death Effect III (v340)
|
2033
|
Self |
|
Forestall Death |
1:
Cast Forestall Death Effect (v340)
|
1936
|
Self |
|
Forestall Death Rk. II |
1:
Cast Forestall Death Effect II (v340)
|
2009
|
Self |
|
Forestall Death Rk. III |
1:
Cast Forestall Death Effect III (v340)
|
2084
|
Self |
|
Protection of the Shadewalker |
2:
Add Skill Proc: Shadewalker's Mending with 400% Rate Mod
3:
Limit Skill: Block
4:
Limit Skill: Riposte
|
1301
|
Self |
|
Protection of the Shadewalker Rk. II |
2:
Add Skill Proc: Shadewalker's Mending II with 400% Rate Mod
3:
Limit Skill: Block
4:
Limit Skill: Riposte
|
1350
|
Self |
|
Protection of the Shadewalker Rk. III |
2:
Add Skill Proc: Shadewalker's Mending III with 400% Rate Mod
3:
Limit Skill: Block
4:
Limit Skill: Riposte
|
1400
|
Self |
|
Refuse Death |
1:
Cast Refuse Death Effect (v340)
|
2032
|
Self |
|
Refuse Death Rk. II |
1:
Cast Refuse Death Effect II (v340)
|
2103
|
Self |
|
Refuse Death Rk. III |
1:
Cast Refuse Death Effect III (v340)
|
2177
|
Self |
|
Reject Death |
1:
Increase Max Negative Hit Points by 37287
2:
Increase Current Hit Points by 3983 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 7966 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 11948 per Tick if Hit Points Less Than 5 Percent
|
2286
|
Self |
|
Reject Death Rk. II |
1:
Increase Max Negative Hit Points by 39151
2:
Increase Current Hit Points by 4182 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 8364 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 12545 per Tick if Hit Points Less Than 5 Percent
|
2366
|
Self |
|
Reject Death Rk. III |
1:
Increase Max Negative Hit Points by 41109
2:
Increase Current Hit Points by 4391 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 8782 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 13172 per Tick if Hit Points Less Than 5 Percent
|
2449
|
Self |
|
Rescind Death |
1:
Increase Max Negative Hit Points by 45220
2:
Increase Current Hit Points by 5050 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 10099 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 15148 per Tick if Hit Points Less Than 5 Percent
|
2743
|
Self |
|
Rescind Death Rk. II |
1:
Increase Max Negative Hit Points by 47481
2:
Increase Current Hit Points by 5303 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 10604 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 15905 per Tick if Hit Points Less Than 5 Percent
|
2839
|
Self |
|
Rescind Death Rk. III |
1:
Increase Max Negative Hit Points by 49855
2:
Increase Current Hit Points by 5568 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 11134 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 16700 per Tick if Hit Points Less Than 5 Percent
|
2939
|
Self |
|
Repeal Death |
1:
Increase Max Negative Hit Points by 62319
2:
Increase Current Hit Points by 6125 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 12247 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 18370 per Tick if Hit Points Less Than 5 Percent
|
3130
|
Self |
|
Repeal Death Rk. II |
1:
Increase Max Negative Hit Points by 65435
2:
Increase Current Hit Points by 6431 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 12859 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 19289 per Tick if Hit Points Less Than 5 Percent
|
3287
|
Self |
|
Repeal Death Rk. III |
1:
Increase Max Negative Hit Points by 68707
2:
Increase Current Hit Points by 6753 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 13502 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 20253 per Tick if Hit Points Less Than 5 Percent
|
3451
|
Self |
|
Defy Death |
1:
Increase Max Negative Hit Points by 75578
2:
Increase Current Hit Points by 7428 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 14852 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 22278 per Tick if Hit Points Less Than 5 Percent
|
3675
|
Self |
|
Defy Death Rk. II |
1:
Increase Max Negative Hit Points by 79357
2:
Increase Current Hit Points by 7799 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 15595 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 23392 per Tick if Hit Points Less Than 5 Percent
|
3859
|
Self |
|
Defy Death Rk. III |
1:
Increase Max Negative Hit Points by 83325
2:
Increase Current Hit Points by 8189 per Tick if Hit Points Less Than 50 Percent
3:
Increase Current Hit Points by 16375 per Tick if Hit Points Less Than 20 Percent
4:
Increase Current Hit Points by 24562 per Tick if Hit Points Less Than 5 Percent
|
4052
|
Self |