Class: Timer ID: Timer Type: Source:


Shared timers for Healing Will Discipline



Berserker Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self
Healing Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 100 per Tick

0 + 33/second Self
Focused Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 3 per Tick

0 + 1/second Self
Sprint Discipline
1: Increase Movement Speed by 125%

0 + 75/second Self
Unflinching Will Discipline
1: Increase Chance to Resist Spell by 100%

1785 Self
Unyielding Will Discipline
1: Increase Chance to Resist Spell by 100%

1633 Self
Unyielding Will Discipline Rk. II
1: Increase Chance to Resist Spell by 100%

1568 Self
Unyielding Will Discipline Rk. III
1: Increase Chance to Resist Spell by 100%

1505 Self


Monk Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self
Healing Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 100 per Tick

0 + 33/second Self
Planeswalk Discipline
1: Increase Movement Speed by 125%

0 + 75/second Self
Focused Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 3 per Tick

0 + 1/second Self
Dreamwalk Discipline
1: Increase Movement Speed by 125%
2: Increase Chance to Resist Spell by 100%

0 + 85/second Self
Moment of Calm
1: Cast on Duration Fade: Moment of Calm Trigger
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Calm Rk. II
1: Cast on Duration Fade: Moment of Calm Trigger Rk. II
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Calm Rk. III
1: Cast on Duration Fade: Moment of Calm Trigger Rk. III
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Tranquility
1: Cast on Duration Fade: Moment of Tranquility Trigger
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Tranquility Rk. II
1: Cast on Duration Fade: Moment of Tranquility Trigger Rk. II
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Tranquility Rk. III
1: Cast on Duration Fade: Moment of Tranquility Trigger Rk. III
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Placidity
1: Increase Current Endurance by 4895

1 Self
Moment of Placidity Rk. II
1: Increase Current Endurance by 5582

1 Self
Moment of Placidity Rk. III
1: Increase Current Endurance by 5948

1 Self
Five Breaths
1: Increase Current Endurance by 6193

1 Self
Five Breaths Rk. II
1: Increase Current Endurance by 6754

1 Self
Five Breaths Rk. III
1: Increase Current Endurance by 8179

1 Self
Six Breaths
1: Increase Current Endurance by 8547

1 Self
Six Breaths Rk. II
1: Increase Current Endurance by 9188

1 Self
Six Breaths Rk. III
1: Increase Current Endurance by 9877

1 Self
Seven Breaths
1: Increase Current Endurance by 10865

1 Self
Seven Breaths Rk. II
1: Increase Current Endurance by 11408

1 Self
Seven Breaths Rk. III
1: Increase Current Endurance by 11978

1 Self
Technique of the Crimson Fist
1: Cast Technique of the Crimson Fist Effect (v374)

169 Self
Technique of the Crimson Fist Rk. II
1: Cast Technique of the Crimson Fist Effect II (v374)

173 Self
Technique of the Crimson Fist Rk. III
1: Cast Technique of the Crimson Fist Effect III (v374)

177 Self
Eight Breaths
1: Increase Current Endurance by 12277

1 Self
Eight Breaths Rk. II
1: Increase Current Endurance by 12584

1 Self
Eight Breaths Rk. III
1: Increase Current Endurance by 12899

1 Self
Technique of the Celestial Fist
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Celestial Fist Strike with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

186 Self
Technique of the Celestial Fist Rk. II
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Celestial Fist Strike II with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

193 Self
Technique of the Celestial Fist Rk. III
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Celestial Fist Strike III with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

200 Self
Nine Breaths
1: Increase Current Endurance by 14189

1 Self
Nine Breaths Rk. II
1: Increase Current Endurance by 14898

1 Self
Nine Breaths Rk. III
1: Increase Current Endurance by 15643

1 Self
Breath of Tranquility
1: Increase Current Endurance by 15799

1 Self
Breath of Tranquility Rk. II
1: Increase Current Endurance by 16589

1 Self
Breath of Tranquility Rk. III
1: Increase Current Endurance by 17418

1 Self
Breath of Stillness
1: Increase Current Endurance by 19160

1 Self
Breath of Stillness Rk. II
1: Increase Current Endurance by 20118

1 Self
Breath of Stillness Rk. III
1: Increase Current Endurance by 21124

1 Self
Technique of the Lunar Fist
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Lunar Fist Strike with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

213 Self
Technique of the Lunar Fist Rk. II
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Lunar Fist Strike II with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

224 Self
Technique of the Lunar Fist Rk. III
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Lunar Fist Strike III with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

235 Self
Moment of Stillness
1: Increase Current Endurance by 23236

1 Self
Moment of Stillness Rk. II
1: Increase Current Endurance by 24398

1 Self
Moment of Stillness Rk. III
1: Increase Current Endurance by 25618

1 Self


Rogue Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self
Healing Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 100 per Tick

0 + 33/second Self
Focused Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 3 per Tick

0 + 1/second Self
Imperceptible Discipline
1: Add Melee Proc: Imperceptible Calming

0 + 30/second Self
Weapon Affiliation
1: Increase Worn Proc Rate by 230%

127 + 50/second Self
Weapon Affiliation Rk. II
1: Increase Worn Proc Rate by 250%

134 + 50/second Self
Weapon Affiliation Rk. III
1: Increase Worn Proc Rate by 280%

140 + 50/second Self
Weapon Bond
1: Increase Worn Proc Rate by 310%

178 + 50/second Self
Weapon Bond Rk. II
1: Increase Worn Proc Rate by 326%

185 + 50/second Self
Weapon Bond Rk. III
1: Increase Worn Proc Rate by 342%

192 + 50/second Self
Weapon Covenant
1: Increase Worn Proc Rate by 376%

182 + 50/second Self
Weapon Covenant Rk. II
1: Increase Worn Proc Rate by 395%

188 + 50/second Self
Weapon Covenant Rk. III
1: Increase Worn Proc Rate by 415%

195 + 50/second Self
Indiscernible Discipline
1: Add Melee Proc: Indiscernible Effect

0 + 35/second Self
Indiscernible Discipline Rk. II
1: Add Melee Proc: Indiscernible Effect II

0 + 34/second Self
Indiscernible Discipline Rk. III
1: Add Melee Proc: Indiscernible Effect III

0 + 33/second Self
Undetectable Discipline
1: Add Melee Proc: Undetectable Effect

0 + 40/second Self
Undetectable Discipline Rk. II
1: Add Melee Proc: Undetectable Effect II

0 + 39/second Self
Undetectable Discipline Rk. III
1: Add Melee Proc: Undetectable Effect III

0 + 38/second Self
Unseeable Discipline
1: Add Melee Proc: Unseeable Effect

0 + 46/second Self
Unseeable Discipline Rk. II
1: Add Melee Proc: Unseeable Effect II

0 + 44/second Self
Unseeable Discipline Rk. III
1: Add Melee Proc: Unseeable Effect III

0 + 43/second Self


Warrior Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self
Healing Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 100 per Tick

0 + 33/second Self
Spirit of Rage Discipline
5: Increase Hate Generated by 50%

0 + 75/second Self
Focused Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 3 per Tick

0 + 1/second Self
Aura of Runes Discipline
1: Add Melee Proc: Rune Effect with 200% Rate Mod

0 + 30/second Self
Aura of Draconic Runes
1: Add Melee Proc: Draconic Rune Effect with 200% Rate Mod

0 + 40/second Self
Aura of Draconic Runes Rk. II
1: Add Melee Proc: Draconic Rune Effect Rk. II with 200% Rate Mod

0 + 40/second Self
Aura of Draconic Runes Rk. III
1: Add Melee Proc: Draconic Rune Effect Rk. III with 200% Rate Mod

0 + 40/second Self
Armor of Draconic Runes
1: Add Melee Proc: Draconic Runes Effect with 200% Rate Mod

0 + 50/second Self
Armor of Draconic Runes Rk. II
1: Add Melee Proc: Draconic Runes Effect Rk. II with 200% Rate Mod

0 + 50/second Self
Armor of Draconic Runes Rk. III
1: Add Melee Proc: Draconic Runes Effect Rk. III with 200% Rate Mod

0 + 50/second Self
Armor of Timeworn Runes
1: Add Melee Proc: Timeworn Runes Effect with 200% Rate Mod

0 + 63/second Self
Armor of Timeworn Runes Rk. II
1: Add Melee Proc: Timeworn Runes Effect Rk. II with 200% Rate Mod

0 + 63/second Self
Armor of Timeworn Runes Rk. III
1: Add Melee Proc: Timeworn Runes Effect Rk. III with 200% Rate Mod

0 + 63/second Self
Weapon Affiliation
1: Increase Worn Proc Rate by 230%

127 + 50/second Self
Weapon Affiliation Rk. II
1: Increase Worn Proc Rate by 250%

134 + 50/second Self
Weapon Affiliation Rk. III
1: Increase Worn Proc Rate by 280%

140 + 50/second Self
Armor of Phantasmic Runes
1: Add Melee Proc: Phantasmic Runes Effect with 200% Rate Mod

0 + 68/second Self
Armor of Phantasmic Runes Rk. II
1: Add Melee Proc: Phantasmic Runes Effect II with 200% Rate Mod

0 + 68/second Self
Armor of Phantasmic Runes Rk. III
1: Add Melee Proc: Phantasmic Runes Effect III with 200% Rate Mod

0 + 68/second Self
Weapon Bond
1: Increase Worn Proc Rate by 310%

178 + 50/second Self
Weapon Bond Rk. II
1: Increase Worn Proc Rate by 326%

185 + 50/second Self
Weapon Bond Rk. III
1: Increase Worn Proc Rate by 342%

192 + 50/second Self
Armor of Mystical Runes
1: Add Melee Proc: Mystical Rune Effect with 200% Rate Mod

0 + 70/second Self
Armor of Mystical Runes Rk. II
1: Add Melee Proc: Mystical Rune Effect II with 200% Rate Mod

0 + 70/second Self
Armor of Mystical Runes Rk. III
1: Add Melee Proc: Mystical Rune Effect III with 200% Rate Mod

0 + 70/second Self
Weapon Covenant
1: Increase Worn Proc Rate by 376%

182 + 50/second Self
Weapon Covenant Rk. II
1: Increase Worn Proc Rate by 395%

188 + 50/second Self
Weapon Covenant Rk. III
1: Increase Worn Proc Rate by 415%

195 + 50/second Self
Armor of Stalwart Runes
1: Add Melee Proc: Stalwart Rune Effect with 200% Rate Mod

0 + 70/second Self
Armor of Stalwart Runes Rk. II
1: Add Melee Proc: Stalwart Rune Effect II with 200% Rate Mod

0 + 70/second Self
Armor of Stalwart Runes Rk. III
1: Add Melee Proc: Stalwart Rune Effect III with 200% Rate Mod

0 + 70/second Self
Armor of Darkened Runes
1: Add Melee Proc: Darkened Rune Effect with 200% Rate Mod

0 + 70/second Self
Armor of Darkened Runes Rk. II
1: Add Melee Proc: Darkened Rune Effect II with 200% Rate Mod

0 + 70/second Self
Armor of Darkened Runes Rk. III
1: Add Melee Proc: Darkened Rune Effect III with 200% Rate Mod

0 + 70/second Self
Armor of Tenacious Runes
1: Add Melee Proc: Tenacious Rune Effect with 200% Rate Mod

0 + 75/second Self
Armor of Tenacious Runes Rk. II
1: Add Melee Proc: Tenacious Rune Effect II with 200% Rate Mod

0 + 75/second Self
Armor of Tenacious Runes Rk. III
1: Add Melee Proc: Tenacious Rune Effect III with 200% Rate Mod

0 + 75/second Self
Armor of Relentless Runes
1: Add Melee Proc: Relentless Rune Effect with 200% Rate Mod

0 + 90/second Self
Armor of Relentless Runes Rk. II
1: Add Melee Proc: Relentless Rune Effect II with 200% Rate Mod

0 + 90/second Self
Armor of Relentless Runes Rk. III
1: Add Melee Proc: Relentless Rune Effect III with 200% Rate Mod

0 + 90/second Self
Armor of Akhevan Runes
1: Add Melee Proc: Akhevan Rune Effect with 200% Rate Mod

0 + 104/second Self
Armor of Akhevan Runes Rk. II
1: Add Melee Proc: Akhevan Rune Effect II with 200% Rate Mod

0 + 104/second Self
Armor of Akhevan Runes Rk. III
1: Add Melee Proc: Akhevan Rune Effect III with 200% Rate Mod

0 + 104/second Self
Armor of Rallosian Runes
1: Add Melee Proc: Rallosian Rune Effect with 200% Rate Mod

0 + 107/second Self
Armor of Rallosian Runes Rk. II
1: Add Melee Proc: Rallosian Rune Effect II with 200% Rate Mod

0 + 107/second Self
Armor of Rallosian Runes Rk. III
1: Add Melee Proc: Rallosian Rune Effect III with 200% Rate Mod

0 + 107/second Self