Class: Timer ID: Timer Type: Source:


Shared timers for Resistant Discipline



Bard Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self


Berserker Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self
Healing Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 100 per Tick

0 + 33/second Self
Focused Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 3 per Tick

0 + 1/second Self
Sprint Discipline
1: Increase Movement Speed by 125%

0 + 75/second Self
Unflinching Will Discipline
1: Increase Chance to Resist Spell by 100%

1785 Self
Unyielding Will Discipline
1: Increase Chance to Resist Spell by 100%

1633 Self
Unyielding Will Discipline Rk. II
1: Increase Chance to Resist Spell by 100%

1568 Self
Unyielding Will Discipline Rk. III
1: Increase Chance to Resist Spell by 100%

1505 Self


Beastlord Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self


Monk Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self
Healing Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 100 per Tick

0 + 33/second Self
Planeswalk Discipline
1: Increase Movement Speed by 125%

0 + 75/second Self
Focused Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 3 per Tick

0 + 1/second Self
Dreamwalk Discipline
1: Increase Movement Speed by 125%
2: Increase Chance to Resist Spell by 100%

0 + 85/second Self
Moment of Calm
1: Cast on Duration Fade: Moment of Calm Trigger
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Calm Rk. II
1: Cast on Duration Fade: Moment of Calm Trigger Rk. II
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Calm Rk. III
1: Cast on Duration Fade: Moment of Calm Trigger Rk. III
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Tranquility
1: Cast on Duration Fade: Moment of Tranquility Trigger
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Tranquility Rk. II
1: Cast on Duration Fade: Moment of Tranquility Trigger Rk. II
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Tranquility Rk. III
1: Cast on Duration Fade: Moment of Tranquility Trigger Rk. III
2: Cancel if Combat Initiated
3: Root

1 Self
Moment of Placidity
1: Increase Current Endurance by 4895

1 Self
Moment of Placidity Rk. II
1: Increase Current Endurance by 5582

1 Self
Moment of Placidity Rk. III
1: Increase Current Endurance by 5948

1 Self
Five Breaths
1: Increase Current Endurance by 6193

1 Self
Five Breaths Rk. II
1: Increase Current Endurance by 6754

1 Self
Five Breaths Rk. III
1: Increase Current Endurance by 8179

1 Self
Six Breaths
1: Increase Current Endurance by 8547

1 Self
Six Breaths Rk. II
1: Increase Current Endurance by 9188

1 Self
Six Breaths Rk. III
1: Increase Current Endurance by 9877

1 Self
Seven Breaths
1: Increase Current Endurance by 10865

1 Self
Seven Breaths Rk. II
1: Increase Current Endurance by 11408

1 Self
Seven Breaths Rk. III
1: Increase Current Endurance by 11978

1 Self
Technique of the Crimson Fist
1: Cast Technique of the Crimson Fist Effect (v374)

169 Self
Technique of the Crimson Fist Rk. II
1: Cast Technique of the Crimson Fist Effect II (v374)

173 Self
Technique of the Crimson Fist Rk. III
1: Cast Technique of the Crimson Fist Effect III (v374)

177 Self
Eight Breaths
1: Increase Current Endurance by 12277

1 Self
Eight Breaths Rk. II
1: Increase Current Endurance by 12584

1 Self
Eight Breaths Rk. III
1: Increase Current Endurance by 12899

1 Self
Technique of the Celestial Fist
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Celestial Fist Strike with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

186 Self
Technique of the Celestial Fist Rk. II
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Celestial Fist Strike II with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

193 Self
Technique of the Celestial Fist Rk. III
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Celestial Fist Strike III with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

200 Self
Nine Breaths
1: Increase Current Endurance by 14189

1 Self
Nine Breaths Rk. II
1: Increase Current Endurance by 14898

1 Self
Nine Breaths Rk. III
1: Increase Current Endurance by 15643

1 Self
Breath of Tranquility
1: Increase Current Endurance by 15799

1 Self
Breath of Tranquility Rk. II
1: Increase Current Endurance by 16589

1 Self
Breath of Tranquility Rk. III
1: Increase Current Endurance by 17418

1 Self
Breath of Stillness
1: Increase Current Endurance by 19160

1 Self
Breath of Stillness Rk. II
1: Increase Current Endurance by 20118

1 Self
Breath of Stillness Rk. III
1: Increase Current Endurance by 21124

1 Self
Technique of the Lunar Fist
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Lunar Fist Strike with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

213 Self
Technique of the Lunar Fist Rk. II
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Lunar Fist Strike II with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

224 Self
Technique of the Lunar Fist Rk. III
2: Decrease Chance to Critical Hit by 25%
4: Add Melee Proc: Technique of the Lunar Fist Strike III with 250% Rate Mod
11: Decrease Hit Damage by 10% (v185)

235 Self
Moment of Stillness
1: Increase Current Endurance by 23236

1 Self
Moment of Stillness Rk. II
1: Increase Current Endurance by 24398

1 Self
Moment of Stillness Rk. III
1: Increase Current Endurance by 25618

1 Self


Paladin Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self
Guard of Righteousness
5: Absorb Melee Damage: 25%, Total: 10000

3000 Self
Guard of Humility
5: Absorb Melee Damage: 25%, Total: 6000

1800 Self
Guard of Piety
5: Absorb Melee Damage: 25%, Total: 2500

1100 Self
Armor of Righteousness
5: Absorb Melee Damage: 25%, Total: 16800

5040 Self
Armor of Righteousness Rk. II
5: Absorb Melee Damage: 25%, Total: 17500

5250 Self
Armor of Righteousness Rk. III
5: Absorb Melee Damage: 25%, Total: 18200

5460 Self
Armor of Decorum
5: Absorb Melee Damage: 25%, Total: 19250

5618 Self
Armor of Decorum Rk. II
5: Absorb Melee Damage: 25%, Total: 22750

6405 Self
Armor of Decorum Rk. III
5: Absorb Melee Damage: 25%, Total: 24500

6825 Self
Armor of Endless Honor
5: Absorb Melee Damage: 25%, Total: 25025

6853 Self
Armor of Endless Honor Rk. II
5: Absorb Melee Damage: 25%, Total: 29575

7814 Self
Armor of Endless Honor Rk. III
5: Absorb Melee Damage: 25%, Total: 31850

8327 Self
Honorific Mantle
5: Absorb Melee Damage: 25%, Total: 260901

6853 Self
Honorific Mantle Rk. II
5: Absorb Melee Damage: 25%, Total: 308337

7814 Self
Honorific Mantle Rk. III
5: Absorb Melee Damage: 25%, Total: 332055

8327 Self
Exalted Mantle
3: Cast on Rune Fade: Exalted Mantle Heal
5: Absorb Melee Damage: 35%, Total: 300300

5738 + 30/second Self
Exalted Mantle Rk. II
3: Cast on Rune Fade: Exalted Mantle Heal II
5: Absorb Melee Damage: 35%, Total: 392700

6675 + 32/second Self
Exalted Mantle Rk. III
3: Cast on Rune Fade: Exalted Mantle Heal III
5: Absorb Melee Damage: 35%, Total: 542850

7060 + 35/second Self
Prominent Mantle
3: Cast on Rune Fade: Prominent Mantle Heal
5: Absorb Melee Damage: 35%, Total: 488600

5939 + 30/second Self
Prominent Mantle Rk. II
3: Cast on Rune Fade: Prominent Mantle Heal II
5: Absorb Melee Damage: 35%, Total: 561900

6909 + 32/second Self
Prominent Mantle Rk. III
3: Cast on Rune Fade: Prominent Mantle Heal III
5: Absorb Melee Damage: 35%, Total: 646200

7307 + 35/second Self
Brightwing Mantle
3: Cast on Rune Fade: Brightwing Mantle Heal
5: Absorb Melee Damage: 35%, Total: 888500

6147 + 30/second Self
Brightwing Mantle Rk. II
3: Cast on Rune Fade: Brightwing Mantle Heal II
5: Absorb Melee Damage: 35%, Total: 932900

7151 + 32/second Self
Brightwing Mantle Rk. III
3: Cast on Rune Fade: Brightwing Mantle Heal III
5: Absorb Melee Damage: 35%, Total: 979500

7563 + 35/second Self
Skalber Mantle
3: Cast on Rune Fade: Skalber Mantle Heal
5: Absorb Melee Damage: 35%, Total: 1101938

7374 + 30/second Self
Skalber Mantle Rk. II
3: Cast on Rune Fade: Skalber Mantle Heal II
5: Absorb Melee Damage: 35%, Total: 1157000

7632 + 32/second Self
Skalber Mantle Rk. III
3: Cast on Rune Fade: Skalber Mantle Heal III
5: Absorb Melee Damage: 35%, Total: 1214900

7899 + 35/second Self
Kar`Zok Mantle
3: Cast on Rune Fade: Kar`Zok Mantle Heal
5: Absorb Melee Damage: 35%, Total: 1518600

8175 + 30/second Self
Kar`Zok Mantle Rk. II
3: Cast on Rune Fade: Kar`Zok Mantle Heal II
5: Absorb Melee Damage: 35%, Total: 1632500

8379 + 32/second Self
Kar`Zok Mantle Rk. III
3: Cast on Rune Fade: Kar`Zok Mantle Heal III
5: Absorb Melee Damage: 35%, Total: 1754900

8588 + 35/second Self
Mantle of the Sapphire Cohort
3: Cast on Rune Fade: Mantle of the Sapphire Cohort Heal
5: Absorb Melee Damage: 35%, Total: 2193600

9810 + 36/second Self
Mantle of the Sapphire Cohort Rk. II
3: Cast on Rune Fade: Mantle of the Sapphire Cohort Heal II
5: Absorb Melee Damage: 35%, Total: 2358100

10055 + 38/second Self
Mantle of the Sapphire Cohort Rk. III
3: Cast on Rune Fade: Mantle of the Sapphire Cohort Heal III
5: Absorb Melee Damage: 35%, Total: 2535000

10306 + 42/second Self
Supernal Mantle
3: Cast on Rune Fade: Supernal Mantle Heal
5: Absorb Melee Damage: 35%, Total: 3168800

10976 + 36/second Self
Supernal Mantle Rk. II
3: Cast on Rune Fade: Supernal Mantle Heal II
5: Absorb Melee Damage: 35%, Total: 3327200

11525 + 38/second Self
Supernal Mantle Rk. III
3: Cast on Rune Fade: Supernal Mantle Heal III
5: Absorb Melee Damage: 35%, Total: 3493600

12101 + 42/second Self
Mantle of the Remembered
3: Cast on Rune Fade: Mantle of the Remembered Heal
5: Absorb Melee Damage: 35%, Total: 3843000

12888 + 44/second Self
Mantle of the Remembered Rk. II
3: Cast on Rune Fade: Mantle of the Remembered Heal II
5: Absorb Melee Damage: 35%, Total: 4035000

13532 + 45/second Self
Mantle of the Remembered Rk. III
3: Cast on Rune Fade: Mantle of the Remembered Heal III
5: Absorb Melee Damage: 35%, Total: 4237000

14209 + 46/second Self


Ranger Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self


Rogue Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self
Healing Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 100 per Tick

0 + 33/second Self
Focused Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 3 per Tick

0 + 1/second Self
Imperceptible Discipline
1: Add Melee Proc: Imperceptible Calming

0 + 30/second Self
Weapon Affiliation
1: Increase Worn Proc Rate by 230%

127 + 50/second Self
Weapon Affiliation Rk. II
1: Increase Worn Proc Rate by 250%

134 + 50/second Self
Weapon Affiliation Rk. III
1: Increase Worn Proc Rate by 280%

140 + 50/second Self
Weapon Bond
1: Increase Worn Proc Rate by 310%

178 + 50/second Self
Weapon Bond Rk. II
1: Increase Worn Proc Rate by 326%

185 + 50/second Self
Weapon Bond Rk. III
1: Increase Worn Proc Rate by 342%

192 + 50/second Self
Weapon Covenant
1: Increase Worn Proc Rate by 376%

182 + 50/second Self
Weapon Covenant Rk. II
1: Increase Worn Proc Rate by 395%

188 + 50/second Self
Weapon Covenant Rk. III
1: Increase Worn Proc Rate by 415%

195 + 50/second Self
Indiscernible Discipline
1: Add Melee Proc: Indiscernible Effect

0 + 35/second Self
Indiscernible Discipline Rk. II
1: Add Melee Proc: Indiscernible Effect II

0 + 34/second Self
Indiscernible Discipline Rk. III
1: Add Melee Proc: Indiscernible Effect III

0 + 33/second Self
Undetectable Discipline
1: Add Melee Proc: Undetectable Effect

0 + 40/second Self
Undetectable Discipline Rk. II
1: Add Melee Proc: Undetectable Effect II

0 + 39/second Self
Undetectable Discipline Rk. III
1: Add Melee Proc: Undetectable Effect III

0 + 38/second Self
Unseeable Discipline
1: Add Melee Proc: Unseeable Effect

0 + 46/second Self
Unseeable Discipline Rk. II
1: Add Melee Proc: Unseeable Effect II

0 + 44/second Self
Unseeable Discipline Rk. III
1: Add Melee Proc: Unseeable Effect III

0 + 43/second Self


Shadow Knight Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self
Soul Shield
5: Absorb Melee Damage: 25%, Total: 10000

3000 Self
Soul Guard
5: Absorb Melee Damage: 25%, Total: 6000

1800 Self
Ichor Guard
5: Absorb Melee Damage: 25%, Total: 2500

1100 Self
Soul Carapace
5: Absorb Melee Damage: 25%, Total: 16800

5040 Self
Soul Carapace Rk. II
5: Absorb Melee Damage: 25%, Total: 17500

5250 Self
Soul Carapace Rk. III
5: Absorb Melee Damage: 25%, Total: 18200

5460 Self
Umbral Carapace
5: Absorb Melee Damage: 25%, Total: 19250

5618 Self
Umbral Carapace Rk. II
5: Absorb Melee Damage: 25%, Total: 22750

6405 Self
Umbral Carapace Rk. III
5: Absorb Melee Damage: 25%, Total: 24500

6825 Self
Malarian Carapace
5: Absorb Melee Damage: 25%, Total: 25025

6853 Self
Malarian Carapace Rk. II
5: Absorb Melee Damage: 25%, Total: 29575

7814 Self
Malarian Carapace Rk. III
5: Absorb Melee Damage: 25%, Total: 31850

8327 Self
Malarian Mantle
5: Absorb Melee Damage: 25%, Total: 260901

6853 Self
Malarian Mantle Rk. II
5: Absorb Melee Damage: 25%, Total: 308337

7814 Self
Malarian Mantle Rk. III
5: Absorb Melee Damage: 25%, Total: 332055

8327 Self
Gorgon Mantle
3: Cast on Rune Fade: Gorgon Shattering
5: Absorb Melee Damage: 35%, Total: 300300

5738 + 30/second Self
Gorgon Mantle Rk. II
3: Cast on Rune Fade: Gorgon Shattering II
5: Absorb Melee Damage: 35%, Total: 392700

6675 + 32/second Self
Gorgon Mantle Rk. III
3: Cast on Rune Fade: Gorgon Shattering III
5: Absorb Melee Damage: 35%, Total: 542850

7060 + 35/second Self
Recondite Mantle
3: Cast on Rune Fade: Recondite Shattering
5: Absorb Melee Damage: 35%, Total: 488600

5939 + 30/second Self
Recondite Mantle Rk. II
3: Cast on Rune Fade: Recondite Shattering II
5: Absorb Melee Damage: 35%, Total: 561900

6909 + 32/second Self
Recondite Mantle Rk. III
3: Cast on Rune Fade: Recondite Shattering III
5: Absorb Melee Damage: 35%, Total: 646200

7307 + 35/second Self
Bonebrood Mantle
3: Cast on Rune Fade: Bonebrood Shattering
5: Absorb Melee Damage: 35%, Total: 888500

6147 + 30/second Self
Bonebrood Mantle Rk. II
3: Cast on Rune Fade: Bonebrood Shattering II
5: Absorb Melee Damage: 35%, Total: 932900

7151 + 32/second Self
Bonebrood Mantle Rk. III
3: Cast on Rune Fade: Bonebrood Shattering III
5: Absorb Melee Damage: 35%, Total: 979500

7563 + 35/second Self
Doomscale Mantle
3: Cast on Rune Fade: Doomscale Shattering
5: Absorb Melee Damage: 35%, Total: 1101900

7374 + 35/second Self
Doomscale Mantle Rk. II
3: Cast on Rune Fade: Doomscale Shattering II
5: Absorb Melee Damage: 35%, Total: 1156995

7632 + 35/second Self
Doomscale Mantle Rk. III
3: Cast on Rune Fade: Doomscale Shattering III
5: Absorb Melee Damage: 35%, Total: 1214845

7899 + 35/second Self
Krellnakor Mantle
3: Cast on Rune Fade: Krellnakor Shattering
5: Absorb Melee Damage: 35%, Total: 1518600

8175 + 35/second Self
Krellnakor Mantle Rk. II
3: Cast on Rune Fade: Krellnakor Shattering II
5: Absorb Melee Damage: 35%, Total: 1632500

8379 + 35/second Self
Krellnakor Mantle Rk. III
3: Cast on Rune Fade: Krellnakor Shattering III
5: Absorb Melee Damage: 35%, Total: 1754900

8588 + 35/second Self
Restless Mantle
3: Cast on Rune Fade: Restless Shattering
5: Absorb Melee Damage: 35%, Total: 2193600

9810 + 42/second Self
Restless Mantle Rk. II
3: Cast on Rune Fade: Restless Shattering II
5: Absorb Melee Damage: 35%, Total: 2358100

10055 + 42/second Self
Restless Mantle Rk. III
3: Cast on Rune Fade: Restless Shattering III
5: Absorb Melee Damage: 35%, Total: 2535000

10306 + 42/second Self
Fyrthek Mantle
3: Cast on Rune Fade: Fyrthek Shattering
5: Absorb Melee Damage: 35%, Total: 3168800

10976 + 42/second Self
Fyrthek Mantle Rk. II
3: Cast on Rune Fade: Fyrthek Shattering II
5: Absorb Melee Damage: 35%, Total: 3327200

11525 + 42/second Self
Fyrthek Mantle Rk. III
3: Cast on Rune Fade: Fyrthek Shattering III
5: Absorb Melee Damage: 35%, Total: 3493600

12101 + 42/second Self
Geomimus Mantle
3: Cast on Rune Fade: Geomimus Shattering
5: Absorb Melee Damage: 35%, Total: 3843000

12888 + 45/second Self
Geomimus Mantle Rk. II
3: Cast on Rune Fade: Geomimus Shattering II
5: Absorb Melee Damage: 35%, Total: 4035000

13532 + 45/second Self
Geomimus Mantle Rk. III
3: Cast on Rune Fade: Geomimus Shattering III
5: Absorb Melee Damage: 35%, Total: 4237000

14209 + 45/second Self


Warrior Timer: Discipline 5


Icon Spell Name Spell Effects Mana / End Target
Resistant Discipline
1: Increase All Resists by 20

0 + 3/second Self
Fearless Discipline
1: Increase Chance to Resist Fear Spell by 10000%

0 + 6/second Self
Healing Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 100 per Tick

0 + 33/second Self
Spirit of Rage Discipline
5: Increase Hate Generated by 50%

0 + 75/second Self
Focused Will Discipline
2: Cancel if Combat Initiated
6: Increase Current Hit Points by 3 per Tick

0 + 1/second Self
Aura of Runes Discipline
1: Add Melee Proc: Rune Effect with 200% Rate Mod

0 + 30/second Self
Aura of Draconic Runes
1: Add Melee Proc: Draconic Rune Effect with 200% Rate Mod

0 + 40/second Self
Aura of Draconic Runes Rk. II
1: Add Melee Proc: Draconic Rune Effect Rk. II with 200% Rate Mod

0 + 40/second Self
Aura of Draconic Runes Rk. III
1: Add Melee Proc: Draconic Rune Effect Rk. III with 200% Rate Mod

0 + 40/second Self
Armor of Draconic Runes
1: Add Melee Proc: Draconic Runes Effect with 200% Rate Mod

0 + 50/second Self
Armor of Draconic Runes Rk. II
1: Add Melee Proc: Draconic Runes Effect Rk. II with 200% Rate Mod

0 + 50/second Self
Armor of Draconic Runes Rk. III
1: Add Melee Proc: Draconic Runes Effect Rk. III with 200% Rate Mod

0 + 50/second Self
Armor of Timeworn Runes
1: Add Melee Proc: Timeworn Runes Effect with 200% Rate Mod

0 + 63/second Self
Armor of Timeworn Runes Rk. II
1: Add Melee Proc: Timeworn Runes Effect Rk. II with 200% Rate Mod

0 + 63/second Self
Armor of Timeworn Runes Rk. III
1: Add Melee Proc: Timeworn Runes Effect Rk. III with 200% Rate Mod

0 + 63/second Self
Weapon Affiliation
1: Increase Worn Proc Rate by 230%

127 + 50/second Self
Weapon Affiliation Rk. II
1: Increase Worn Proc Rate by 250%

134 + 50/second Self
Weapon Affiliation Rk. III
1: Increase Worn Proc Rate by 280%

140 + 50/second Self
Armor of Phantasmic Runes
1: Add Melee Proc: Phantasmic Runes Effect with 200% Rate Mod

0 + 68/second Self
Armor of Phantasmic Runes Rk. II
1: Add Melee Proc: Phantasmic Runes Effect II with 200% Rate Mod

0 + 68/second Self
Armor of Phantasmic Runes Rk. III
1: Add Melee Proc: Phantasmic Runes Effect III with 200% Rate Mod

0 + 68/second Self
Weapon Bond
1: Increase Worn Proc Rate by 310%

178 + 50/second Self
Weapon Bond Rk. II
1: Increase Worn Proc Rate by 326%

185 + 50/second Self
Weapon Bond Rk. III
1: Increase Worn Proc Rate by 342%

192 + 50/second Self
Armor of Mystical Runes
1: Add Melee Proc: Mystical Rune Effect with 200% Rate Mod

0 + 70/second Self
Armor of Mystical Runes Rk. II
1: Add Melee Proc: Mystical Rune Effect II with 200% Rate Mod

0 + 70/second Self
Armor of Mystical Runes Rk. III
1: Add Melee Proc: Mystical Rune Effect III with 200% Rate Mod

0 + 70/second Self
Weapon Covenant
1: Increase Worn Proc Rate by 376%

182 + 50/second Self
Weapon Covenant Rk. II
1: Increase Worn Proc Rate by 395%

188 + 50/second Self
Weapon Covenant Rk. III
1: Increase Worn Proc Rate by 415%

195 + 50/second Self
Armor of Stalwart Runes
1: Add Melee Proc: Stalwart Rune Effect with 200% Rate Mod

0 + 70/second Self
Armor of Stalwart Runes Rk. II
1: Add Melee Proc: Stalwart Rune Effect II with 200% Rate Mod

0 + 70/second Self
Armor of Stalwart Runes Rk. III
1: Add Melee Proc: Stalwart Rune Effect III with 200% Rate Mod

0 + 70/second Self
Armor of Darkened Runes
1: Add Melee Proc: Darkened Rune Effect with 200% Rate Mod

0 + 70/second Self
Armor of Darkened Runes Rk. II
1: Add Melee Proc: Darkened Rune Effect II with 200% Rate Mod

0 + 70/second Self
Armor of Darkened Runes Rk. III
1: Add Melee Proc: Darkened Rune Effect III with 200% Rate Mod

0 + 70/second Self
Armor of Tenacious Runes
1: Add Melee Proc: Tenacious Rune Effect with 200% Rate Mod

0 + 75/second Self
Armor of Tenacious Runes Rk. II
1: Add Melee Proc: Tenacious Rune Effect II with 200% Rate Mod

0 + 75/second Self
Armor of Tenacious Runes Rk. III
1: Add Melee Proc: Tenacious Rune Effect III with 200% Rate Mod

0 + 75/second Self
Armor of Relentless Runes
1: Add Melee Proc: Relentless Rune Effect with 200% Rate Mod

0 + 90/second Self
Armor of Relentless Runes Rk. II
1: Add Melee Proc: Relentless Rune Effect II with 200% Rate Mod

0 + 90/second Self
Armor of Relentless Runes Rk. III
1: Add Melee Proc: Relentless Rune Effect III with 200% Rate Mod

0 + 90/second Self
Armor of Akhevan Runes
1: Add Melee Proc: Akhevan Rune Effect with 200% Rate Mod

0 + 104/second Self
Armor of Akhevan Runes Rk. II
1: Add Melee Proc: Akhevan Rune Effect II with 200% Rate Mod

0 + 104/second Self
Armor of Akhevan Runes Rk. III
1: Add Melee Proc: Akhevan Rune Effect III with 200% Rate Mod

0 + 104/second Self
Armor of Rallosian Runes
1: Add Melee Proc: Rallosian Rune Effect with 200% Rate Mod

0 + 107/second Self
Armor of Rallosian Runes Rk. II
1: Add Melee Proc: Rallosian Rune Effect II with 200% Rate Mod

0 + 107/second Self
Armor of Rallosian Runes Rk. III
1: Add Melee Proc: Rallosian Rune Effect III with 200% Rate Mod

0 + 107/second Self