Class: Timer ID: Timer Type: Source:


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Shared timers for Last Stand Discipline Rk. III



Warrior Timer: Discipline 2


Icon Spell Name Spell Effects Mana / End Target
Defensive Discipline
1: Increase Melee Mitigation by 45%
2: Decrease Hit Damage by 55% (v185)
3: Increase Chance to Critical Hit by 0%

0 + 10/second Self
Evasive Discipline
1: Increase Chance to Avoid Melee by 50%
2: Decrease Chance to Hit by 33%

0 + 10/second Self
Stonewall Discipline
1: Increase Melee Mitigation by 45%
3: Increase Chance to Critical Hit by 0%
12: Decrease Movement Speed by 70%

0 + 11/second Self
Final Stand Discipline
1: Increase Melee Mitigation by 45%

1200 + 10/second Self
Final Stand Discipline Rk. II
1: Increase Melee Mitigation by 45%

1100 + 10/second Self
Offensive Discipline
1: Increase Hit Damage by 45% (v185)
2: Increase Min Hit Damage by 160%
3: Increase Hit Damage Bonus by 287 (v418)
4: Increase Hit Damage Taken by 35%

1155 + 10/second Self
Offensive Discipline Rk. II
1: Increase Hit Damage by 45% (v185)
2: Increase Min Hit Damage by 160%
3: Increase Hit Damage Bonus by 301 (v418)
4: Increase Hit Damage Taken by 35%

1196 + 10/second Self
Offensive Discipline Rk. III
1: Increase Hit Damage by 45% (v185)
2: Increase Min Hit Damage by 160%
3: Increase Hit Damage Bonus by 316 (v418)
4: Increase Hit Damage Taken by 35%

1237 + 10/second Self
Last Stand Discipline
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Last Stand Effect with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

2000 + 10/second Self
Last Stand Discipline Rk. II
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Last Stand Effect II with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

2050 + 10/second Self
Last Stand Discipline Rk. III
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Last Stand Effect III with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

2100 + 10/second Self
Culminating Stand Discipline
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Culminating Stand Effect with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

2205 + 12/second Self
Culminating Stand Discipline Rk. II
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Culminating Stand Effect II with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

2282 + 12/second Self
Culminating Stand Discipline Rk. III
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Culminating Stand Effect III with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

2362 + 12/second Self
Ultimate Stand Discipline
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Ultimate Stand Effect with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

2646 + 12/second Self
Ultimate Stand Discipline Rk. II
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Ultimate Stand Effect II with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

2738 + 12/second Self
Ultimate Stand Discipline Rk. III
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Ultimate Stand Effect III with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

2834 + 12/second Self
Resolute Stand
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Resolute Stand Effect with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

3018 + 14/second Self
Resolute Stand Rk. II
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Resolute Stand Effect II with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

3169 + 14/second Self
Resolute Stand Rk. III
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Resolute Stand Effect III with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

3327 + 14/second Self
Climactic Stand
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Climactic Stand Effect with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

3543 + 15/second Self
Climactic Stand Rk. II
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Climactic Stand Effect II with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

3720 + 15/second Self
Climactic Stand Rk. III
1: Increase Melee Mitigation by 45%
2: Add Melee Proc: Climactic Stand Effect III with 100% Rate Mod
3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999

3906 + 15/second Self