Class: Timer ID: Timer Type: Source:


Shared timers for Cry Carnage Rk. II



Berserker Timer: Discipline 1


Icon Spell Name Spell Effects Mana / End Target
Cry Havoc
1: Increase Chance to Critical Hit by 100%

200 Caster Group
Bloodlust Aura
1: Aura Effect: Bloodlust Aura Effect (PCIObBerS14L070AuraCritMel)

200 Self
Aura of Rage
1: Aura Effect: Aura of Rage Effect (PCIObBerS11L055AuraCritMel)

165 Self
Blood Hatchet
1: Decrease Current Hit Points by 160 per tick

Recourse: Blood Hatchet Recourse

136 Single
Blood Hatchet Rk. II
1: Decrease Current Hit Points by 181 per tick

Recourse: Blood Hatchet Recourse

148 Single
Blood Hatchet Rk. III
1: Decrease Current Hit Points by 196 per tick

Recourse: Blood Hatchet Recourse

157 Single
Blood Axe
1: Decrease Current Hit Points by 244 per tick

Recourse: Blood Axe Recourse

71 Single
Blood Axe Rk. II
1: Decrease Current Hit Points by 275 per tick

Recourse: Blood Axe Recourse II

77 Single
Blood Axe Rk. III
1: Decrease Current Hit Points by 298 per tick

Recourse: Blood Axe Recourse III

81 Single
Blood Blade
1: Decrease Current Hit Points by 343 per tick

Recourse: Blood Blade Recourse

73 Single
Blood Blade Rk. II
1: Decrease Current Hit Points by 360 per tick

Recourse: Blood Blade Recourse II

79 Single
Blood Blade Rk. III
1: Decrease Current Hit Points by 378 per tick

Recourse: Blood Blade Recourse III

83 Single
Blood Brand
1: Decrease Current Hit Points by 425 per tick

Recourse: Blood Brand Recourse

75 Single
Blood Brand Rk. II
1: Decrease Current Hit Points by 446 per tick

Recourse: Blood Brand Recourse II

81 Single
Blood Brand Rk. III
1: Decrease Current Hit Points by 468 per tick

Recourse: Blood Brand Recourse III

85 Single
Cry Carnage
1: Increase Chance to Critical Hit by 100%
6: Increase Accuracy by 20%

320 Caster Group
Cry Carnage Rk. II
1: Increase Chance to Critical Hit by 100%
6: Increase Accuracy by 21%

328 Caster Group
Cry Carnage Rk. III
1: Increase Chance to Critical Hit by 100%
6: Increase Accuracy by 22%

336 Caster Group
Open Wound
1: Cast: Open Wound Effect

76 Self
Open Wound Rk. II
1: Cast: Open Wound Effect II

78 Self
Open Wound Rk. III
1: Cast: Open Wound Effect III

80 Self
Ritual Scarification
2: Increase Chance to Avoid Melee by 3%
5: Cap Hit Points at Lowest of 89% or 324000
6: Increase Chance to Riposte by 22%
14: Decrease Current Hit Points by 1834 per tick

84 Self
Ritual Scarification Rk. II
2: Increase Chance to Avoid Melee by 3%
5: Cap Hit Points at Lowest of 89% or 340000
6: Increase Chance to Riposte by 21%
14: Decrease Current Hit Points by 1926 per tick

87 Self
Ritual Scarification Rk. III
2: Increase Chance to Avoid Melee by 3%
5: Cap Hit Points at Lowest of 89% or 357000
6: Increase Chance to Riposte by 23%
14: Decrease Current Hit Points by 2022 per tick

90 Self