Class: Timer ID: Timer Type: Source:


Shared timers for Seventh Wind Rk. II



Berserker Timer: Discipline 13


Icon Spell Name Spell Effects Mana / End Target
Second Wind
1: Increase Current Endurance by 144 per Tick

200 + 1/second Self
Second Wind Rk. II
1: Increase Current Endurance by 150 per Tick

200 + 1/second Self
Second Wind Rk. III
1: Increase Current Endurance by 156 per Tick

200 + 1/second Self
Third Wind
1: Increase Current Endurance by 161 per Tick

250 + 1/second Self
Third Wind Rk. II
1: Increase Current Endurance by 183 per Tick

250 + 1/second Self
Third Wind Rk. III
1: Increase Current Endurance by 195 per Tick

250 + 1/second Self
Fourth Wind
1: Increase Current Endurance by 196 per Tick

313 + 1/second Self
Fourth Wind Rk. II
1: Increase Current Endurance by 223 per Tick

313 + 1/second Self
Fourth Wind Rk. III
1: Increase Current Endurance by 238 per Tick

313 + 1/second Self
Respite
1: Increase Current Endurance by 845 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Respite Rk. II
1: Increase Current Endurance by 964 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Respite Rk. III
1: Increase Current Endurance by 1213 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Fifth Wind
1: Increase Current Endurance by 268 per Tick

313 + 1/second Self
Fifth Wind Rk. II
1: Increase Current Endurance by 305 per Tick

313 + 1/second Self
Fifth Wind Rk. III
1: Increase Current Endurance by 373 per Tick

313 + 1/second Self
Reprieve
1: Increase Current Endurance by 1274 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Reprieve Rk. II
1: Increase Current Endurance by 1338 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Reprieve Rk. III
1: Increase Current Endurance by 1405 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Sixth Wind
1: Increase Current Endurance by 410 per Tick

321 + 1/second Self
Sixth Wind Rk. II
1: Increase Current Endurance by 431 per Tick

321 + 1/second Self
Sixth Wind Rk. III
1: Increase Current Endurance by 453 per Tick

321 + 1/second Self
Rest
1: Increase Current Endurance by 1546 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Rest Rk. II
1: Increase Current Endurance by 1623 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Rest Rk. III
1: Increase Current Endurance by 1704 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Seventh Wind
1: Increase Current Endurance by 498 per Tick

337 + 1/second Self
Seventh Wind Rk. II
1: Increase Current Endurance by 523 per Tick

337 + 1/second Self
Seventh Wind Rk. III
1: Increase Current Endurance by 549 per Tick

337 + 1/second Self
Breather
1: Increase Current Endurance by 3812 per Tick (Decaying to 1268 @ 424/Tick)
3: Cap Endurance at 21%

25 + 1/second Self
Breather Rk. II
1: Increase Current Endurance by 4003 per Tick (Decaying to 1333 @ 445/Tick)
3: Cap Endurance at 25%

25 + 1/second Self
Breather Rk. III
1: Increase Current Endurance by 4203 per Tick (Decaying to 1401 @ 467/Tick)
3: Cap Endurance at 29%

25 + 1/second Self
Hiatus
1: Increase Current Endurance by 8640 per Tick
3: Cap Endurance at Lowest: 30% or 92500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. II
1: Increase Current Endurance by 9072 per Tick
3: Cap Endurance at Lowest: 33% or 97500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. III
1: Increase Current Endurance by 9526 per Tick
3: Cap Endurance at Lowest: 35% or 102500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax
1: Increase Current Endurance by 9621 per Tick
3: Cap Endurance at Lowest: 30% or 118000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. II
1: Increase Current Endurance by 10102 per Tick
3: Cap Endurance at Lowest: 33% or 124000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. III
1: Increase Current Endurance by 10607 per Tick
3: Cap Endurance at Lowest: 35% or 130000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming
1: Increase Current Endurance by 11137 per Tick
3: Cap Endurance at Lowest: 30% or 163000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming Rk. II
1: Increase Current Endurance by 11694 per Tick
3: Cap Endurance at Lowest: 33% or 171000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming Rk. III
1: Increase Current Endurance by 12279 per Tick
3: Cap Endurance at Lowest: 35% or 180000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce
1: Increase Current Endurance by 12893 per Tick
3: Cap Endurance at Lowest: 30% or 270000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce Rk. II
1: Increase Current Endurance by 13538 per Tick
3: Cap Endurance at Lowest: 33% or 283500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce Rk. III
1: Increase Current Endurance by 14215 per Tick
3: Cap Endurance at Lowest: 35% or 297500
9: Increase Weapon Delay by 1000%

30 + 1/second Self


Monk Timer: Discipline 13


Icon Spell Name Spell Effects Mana / End Target
Second Wind
1: Increase Current Endurance by 144 per Tick

200 + 1/second Self
Second Wind Rk. II
1: Increase Current Endurance by 150 per Tick

200 + 1/second Self
Second Wind Rk. III
1: Increase Current Endurance by 156 per Tick

200 + 1/second Self
Third Wind
1: Increase Current Endurance by 161 per Tick

250 + 1/second Self
Third Wind Rk. II
1: Increase Current Endurance by 183 per Tick

250 + 1/second Self
Third Wind Rk. III
1: Increase Current Endurance by 195 per Tick

250 + 1/second Self
Fourth Wind
1: Increase Current Endurance by 196 per Tick

313 + 1/second Self
Fourth Wind Rk. II
1: Increase Current Endurance by 223 per Tick

313 + 1/second Self
Fourth Wind Rk. III
1: Increase Current Endurance by 238 per Tick

313 + 1/second Self
Respite
1: Increase Current Endurance by 845 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Respite Rk. II
1: Increase Current Endurance by 964 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Respite Rk. III
1: Increase Current Endurance by 1213 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Fifth Wind
1: Increase Current Endurance by 268 per Tick

313 + 1/second Self
Fifth Wind Rk. II
1: Increase Current Endurance by 305 per Tick

313 + 1/second Self
Fifth Wind Rk. III
1: Increase Current Endurance by 373 per Tick

313 + 1/second Self
Reprieve
1: Increase Current Endurance by 1274 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Reprieve Rk. II
1: Increase Current Endurance by 1338 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Reprieve Rk. III
1: Increase Current Endurance by 1405 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Sixth Wind
1: Increase Current Endurance by 410 per Tick

321 + 1/second Self
Sixth Wind Rk. II
1: Increase Current Endurance by 431 per Tick

321 + 1/second Self
Sixth Wind Rk. III
1: Increase Current Endurance by 453 per Tick

321 + 1/second Self
Rest
1: Increase Current Endurance by 1546 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Rest Rk. II
1: Increase Current Endurance by 1623 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Rest Rk. III
1: Increase Current Endurance by 1704 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Seventh Wind
1: Increase Current Endurance by 498 per Tick

337 + 1/second Self
Seventh Wind Rk. II
1: Increase Current Endurance by 523 per Tick

337 + 1/second Self
Seventh Wind Rk. III
1: Increase Current Endurance by 549 per Tick

337 + 1/second Self
Breather
1: Increase Current Endurance by 3812 per Tick (Decaying to 1268 @ 424/Tick)
3: Cap Endurance at 21%

25 + 1/second Self
Breather Rk. II
1: Increase Current Endurance by 4003 per Tick (Decaying to 1333 @ 445/Tick)
3: Cap Endurance at 25%

25 + 1/second Self
Breather Rk. III
1: Increase Current Endurance by 4203 per Tick (Decaying to 1401 @ 467/Tick)
3: Cap Endurance at 29%

25 + 1/second Self
Hiatus
1: Increase Current Endurance by 8640 per Tick
3: Cap Endurance at Lowest: 30% or 92500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. II
1: Increase Current Endurance by 9072 per Tick
3: Cap Endurance at Lowest: 33% or 97500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. III
1: Increase Current Endurance by 9526 per Tick
3: Cap Endurance at Lowest: 35% or 102500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax
1: Increase Current Endurance by 9621 per Tick
3: Cap Endurance at Lowest: 30% or 118000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. II
1: Increase Current Endurance by 10102 per Tick
3: Cap Endurance at Lowest: 33% or 124000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. III
1: Increase Current Endurance by 10607 per Tick
3: Cap Endurance at Lowest: 35% or 130000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming
1: Increase Current Endurance by 11137 per Tick
3: Cap Endurance at Lowest: 30% or 163000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming Rk. II
1: Increase Current Endurance by 11694 per Tick
3: Cap Endurance at Lowest: 33% or 171000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming Rk. III
1: Increase Current Endurance by 12279 per Tick
3: Cap Endurance at Lowest: 35% or 180000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce
1: Increase Current Endurance by 12893 per Tick
3: Cap Endurance at Lowest: 30% or 270000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce Rk. II
1: Increase Current Endurance by 13538 per Tick
3: Cap Endurance at Lowest: 33% or 283500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce Rk. III
1: Increase Current Endurance by 14215 per Tick
3: Cap Endurance at Lowest: 35% or 297500
9: Increase Weapon Delay by 1000%

30 + 1/second Self


Rogue Timer: Discipline 13


Icon Spell Name Spell Effects Mana / End Target
Second Wind
1: Increase Current Endurance by 144 per Tick

200 + 1/second Self
Second Wind Rk. II
1: Increase Current Endurance by 150 per Tick

200 + 1/second Self
Second Wind Rk. III
1: Increase Current Endurance by 156 per Tick

200 + 1/second Self
Third Wind
1: Increase Current Endurance by 161 per Tick

250 + 1/second Self
Third Wind Rk. II
1: Increase Current Endurance by 183 per Tick

250 + 1/second Self
Third Wind Rk. III
1: Increase Current Endurance by 195 per Tick

250 + 1/second Self
Fourth Wind
1: Increase Current Endurance by 196 per Tick

313 + 1/second Self
Fourth Wind Rk. II
1: Increase Current Endurance by 223 per Tick

313 + 1/second Self
Fourth Wind Rk. III
1: Increase Current Endurance by 238 per Tick

313 + 1/second Self
Respite
1: Increase Current Endurance by 845 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Respite Rk. II
1: Increase Current Endurance by 964 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Respite Rk. III
1: Increase Current Endurance by 1213 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Fifth Wind
1: Increase Current Endurance by 268 per Tick

313 + 1/second Self
Fifth Wind Rk. II
1: Increase Current Endurance by 305 per Tick

313 + 1/second Self
Fifth Wind Rk. III
1: Increase Current Endurance by 373 per Tick

313 + 1/second Self
Reprieve
1: Increase Current Endurance by 1274 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Reprieve Rk. II
1: Increase Current Endurance by 1338 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Reprieve Rk. III
1: Increase Current Endurance by 1405 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Sixth Wind
1: Increase Current Endurance by 410 per Tick

321 + 1/second Self
Sixth Wind Rk. II
1: Increase Current Endurance by 431 per Tick

321 + 1/second Self
Sixth Wind Rk. III
1: Increase Current Endurance by 453 per Tick

321 + 1/second Self
Rest
1: Increase Current Endurance by 1546 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Rest Rk. II
1: Increase Current Endurance by 1623 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Rest Rk. III
1: Increase Current Endurance by 1704 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Seventh Wind
1: Increase Current Endurance by 498 per Tick

337 + 1/second Self
Seventh Wind Rk. II
1: Increase Current Endurance by 523 per Tick

337 + 1/second Self
Seventh Wind Rk. III
1: Increase Current Endurance by 549 per Tick

337 + 1/second Self
Breather
1: Increase Current Endurance by 3812 per Tick (Decaying to 1268 @ 424/Tick)
3: Cap Endurance at 21%

25 + 1/second Self
Breather Rk. II
1: Increase Current Endurance by 4003 per Tick (Decaying to 1333 @ 445/Tick)
3: Cap Endurance at 25%

25 + 1/second Self
Breather Rk. III
1: Increase Current Endurance by 4203 per Tick (Decaying to 1401 @ 467/Tick)
3: Cap Endurance at 29%

25 + 1/second Self
Hiatus
1: Increase Current Endurance by 8640 per Tick
3: Cap Endurance at Lowest: 30% or 92500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. II
1: Increase Current Endurance by 9072 per Tick
3: Cap Endurance at Lowest: 33% or 97500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. III
1: Increase Current Endurance by 9526 per Tick
3: Cap Endurance at Lowest: 35% or 102500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax
1: Increase Current Endurance by 9621 per Tick
3: Cap Endurance at Lowest: 30% or 118000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. II
1: Increase Current Endurance by 10102 per Tick
3: Cap Endurance at Lowest: 33% or 124000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. III
1: Increase Current Endurance by 10607 per Tick
3: Cap Endurance at Lowest: 35% or 130000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming
1: Increase Current Endurance by 11137 per Tick
3: Cap Endurance at Lowest: 30% or 163000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming Rk. II
1: Increase Current Endurance by 11694 per Tick
3: Cap Endurance at Lowest: 33% or 171000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming Rk. III
1: Increase Current Endurance by 12279 per Tick
3: Cap Endurance at Lowest: 35% or 180000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce
1: Increase Current Endurance by 12893 per Tick
3: Cap Endurance at Lowest: 30% or 270000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce Rk. II
1: Increase Current Endurance by 13538 per Tick
3: Cap Endurance at Lowest: 33% or 283500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce Rk. III
1: Increase Current Endurance by 14215 per Tick
3: Cap Endurance at Lowest: 35% or 297500
9: Increase Weapon Delay by 1000%

30 + 1/second Self


Warrior Timer: Discipline 13


Icon Spell Name Spell Effects Mana / End Target
Second Wind
1: Increase Current Endurance by 144 per Tick

200 + 1/second Self
Second Wind Rk. II
1: Increase Current Endurance by 150 per Tick

200 + 1/second Self
Second Wind Rk. III
1: Increase Current Endurance by 156 per Tick

200 + 1/second Self
Third Wind
1: Increase Current Endurance by 161 per Tick

250 + 1/second Self
Third Wind Rk. II
1: Increase Current Endurance by 183 per Tick

250 + 1/second Self
Third Wind Rk. III
1: Increase Current Endurance by 195 per Tick

250 + 1/second Self
Fourth Wind
1: Increase Current Endurance by 196 per Tick

313 + 1/second Self
Fourth Wind Rk. II
1: Increase Current Endurance by 223 per Tick

313 + 1/second Self
Fourth Wind Rk. III
1: Increase Current Endurance by 238 per Tick

313 + 1/second Self
Respite
1: Increase Current Endurance by 845 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Respite Rk. II
1: Increase Current Endurance by 964 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Respite Rk. III
1: Increase Current Endurance by 1213 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Fifth Wind
1: Increase Current Endurance by 268 per Tick

313 + 1/second Self
Fifth Wind Rk. II
1: Increase Current Endurance by 305 per Tick

313 + 1/second Self
Fifth Wind Rk. III
1: Increase Current Endurance by 373 per Tick

313 + 1/second Self
Reprieve
1: Increase Current Endurance by 1274 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Reprieve Rk. II
1: Increase Current Endurance by 1338 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Reprieve Rk. III
1: Increase Current Endurance by 1405 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Sixth Wind
1: Increase Current Endurance by 410 per Tick

321 + 1/second Self
Sixth Wind Rk. II
1: Increase Current Endurance by 431 per Tick

321 + 1/second Self
Sixth Wind Rk. III
1: Increase Current Endurance by 453 per Tick

321 + 1/second Self
Rest
1: Increase Current Endurance by 1546 per Tick
3: Cap Endurance at 21%

25 + 1/second Self
Rest Rk. II
1: Increase Current Endurance by 1623 per Tick
3: Cap Endurance at 25%

25 + 1/second Self
Rest Rk. III
1: Increase Current Endurance by 1704 per Tick
3: Cap Endurance at 29%

25 + 1/second Self
Seventh Wind
1: Increase Current Endurance by 498 per Tick

337 + 1/second Self
Seventh Wind Rk. II
1: Increase Current Endurance by 523 per Tick

337 + 1/second Self
Seventh Wind Rk. III
1: Increase Current Endurance by 549 per Tick

337 + 1/second Self
Breather
1: Increase Current Endurance by 3812 per Tick (Decaying to 1268 @ 424/Tick)
3: Cap Endurance at 21%

25 + 1/second Self
Breather Rk. II
1: Increase Current Endurance by 4003 per Tick (Decaying to 1333 @ 445/Tick)
3: Cap Endurance at 25%

25 + 1/second Self
Breather Rk. III
1: Increase Current Endurance by 4203 per Tick (Decaying to 1401 @ 467/Tick)
3: Cap Endurance at 29%

25 + 1/second Self
Hiatus
1: Increase Current Endurance by 8640 per Tick
3: Cap Endurance at Lowest: 30% or 92500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. II
1: Increase Current Endurance by 9072 per Tick
3: Cap Endurance at Lowest: 33% or 97500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. III
1: Increase Current Endurance by 9526 per Tick
3: Cap Endurance at Lowest: 35% or 102500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax
1: Increase Current Endurance by 9621 per Tick
3: Cap Endurance at Lowest: 30% or 118000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. II
1: Increase Current Endurance by 10102 per Tick
3: Cap Endurance at Lowest: 33% or 124000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. III
1: Increase Current Endurance by 10607 per Tick
3: Cap Endurance at Lowest: 35% or 130000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming
1: Increase Current Endurance by 11137 per Tick
3: Cap Endurance at Lowest: 30% or 163000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming Rk. II
1: Increase Current Endurance by 11694 per Tick
3: Cap Endurance at Lowest: 33% or 171000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Night's Calming Rk. III
1: Increase Current Endurance by 12279 per Tick
3: Cap Endurance at Lowest: 35% or 180000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce
1: Increase Current Endurance by 12893 per Tick
3: Cap Endurance at Lowest: 30% or 270000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce Rk. II
1: Increase Current Endurance by 13538 per Tick
3: Cap Endurance at Lowest: 33% or 283500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Convalesce Rk. III
1: Increase Current Endurance by 14215 per Tick
3: Cap Endurance at Lowest: 35% or 297500
9: Increase Weapon Delay by 1000%

30 + 1/second Self