Icon

Spell Name

Spell Effects

Mana / End

Target


Second Wind 
1:
Increase Current Endurance by 144 per tick

200 + 1/second

Self 

Second Wind Rk. II 
1:
Increase Current Endurance by 150 per tick

200 + 1/second

Self 

Second Wind Rk. III 
1:
Increase Current Endurance by 156 per tick

200 + 1/second

Self 

Third Wind 
1:
Increase Current Endurance by 161 per tick

250 + 1/second

Self 

Third Wind Rk. II 
1:
Increase Current Endurance by 183 per tick

250 + 1/second

Self 

Third Wind Rk. III 
1:
Increase Current Endurance by 195 per tick

250 + 1/second

Self 

Fourth Wind 
1:
Increase Current Endurance by 196 per tick

313 + 1/second

Self 

Fourth Wind Rk. II 
1:
Increase Current Endurance by 223 per tick

313 + 1/second

Self 

Fourth Wind Rk. III 
1:
Increase Current Endurance by 238 per tick

313 + 1/second

Self 

Respite 
1:
Increase Current Endurance by 845 per tick
3:
Cap Endurance at 21%

25 + 1/second

Self 

Respite Rk. II 
1:
Increase Current Endurance by 964 per tick
3:
Cap Endurance at 25%

25 + 1/second

Self 

Respite Rk. III 
1:
Increase Current Endurance by 1213 per tick
3:
Cap Endurance at 29%

25 + 1/second

Self 

Fifth Wind 
1:
Increase Current Endurance by 268 per tick

313 + 1/second

Self 

Fifth Wind Rk. II 
1:
Increase Current Endurance by 305 per tick

313 + 1/second

Self 

Fifth Wind Rk. III 
1:
Increase Current Endurance by 373 per tick

313 + 1/second

Self 

Reprieve 
1:
Increase Current Endurance by 1274 per tick
3:
Cap Endurance at 21%

25 + 1/second

Self 

Reprieve Rk. II 
1:
Increase Current Endurance by 1338 per tick
3:
Cap Endurance at 25%

25 + 1/second

Self 

Reprieve Rk. III 
1:
Increase Current Endurance by 1405 per tick
3:
Cap Endurance at 29%

25 + 1/second

Self 

Sixth Wind 
1:
Increase Current Endurance by 410 per tick

321 + 1/second

Self 

Sixth Wind Rk. II 
1:
Increase Current Endurance by 431 per tick

321 + 1/second

Self 

Sixth Wind Rk. III 
1:
Increase Current Endurance by 453 per tick

321 + 1/second

Self 

Rest 
1:
Increase Current Endurance by 1546 per tick
3:
Cap Endurance at 21%

25 + 1/second

Self 

Rest Rk. II 
1:
Increase Current Endurance by 1623 per tick
3:
Cap Endurance at 25%

25 + 1/second

Self 

Rest Rk. III 
1:
Increase Current Endurance by 1704 per tick
3:
Cap Endurance at 29%

25 + 1/second

Self 

Seventh Wind 
1:
Increase Current Endurance by 498 per tick

337 + 1/second

Self 

Seventh Wind Rk. II 
1:
Increase Current Endurance by 523 per tick

337 + 1/second

Self 

Seventh Wind Rk. III 
1:
Increase Current Endurance by 549 per tick

337 + 1/second

Self 

Breather 
1:
Increase Current Endurance by 3812 per tick (Decaying to 1268 @ 424/tick)
3:
Cap Endurance at 21%

25 + 1/second

Self 

Breather Rk. II 
1:
Increase Current Endurance by 4003 per tick (Decaying to 1333 @ 445/tick)
3:
Cap Endurance at 25%

25 + 1/second

Self 

Breather Rk. III 
1:
Increase Current Endurance by 4203 per tick (Decaying to 1401 @ 467/tick)
3:
Cap Endurance at 29%

25 + 1/second

Self 

Hiatus 
1:
Increase Current Endurance by 8640 per tick
3:
Cap Endurance at Lowest of 30% or 92500
9:
Increase Weapon Delay by 1000%

30 + 1/second

Self 

Hiatus Rk. II 
1:
Increase Current Endurance by 9072 per tick
3:
Cap Endurance at Lowest of 33% or 97500
9:
Increase Weapon Delay by 1000%

30 + 1/second

Self 

Hiatus Rk. III 
1:
Increase Current Endurance by 9526 per tick
3:
Cap Endurance at Lowest of 35% or 102500
9:
Increase Weapon Delay by 1000%

30 + 1/second

Self 

Relax 
1:
Increase Current Endurance by 9621 per tick
3:
Cap Endurance at Lowest of 30% or 118000
9:
Increase Weapon Delay by 1000%

30 + 1/second

Self 

Relax Rk. II 
1:
Increase Current Endurance by 10102 per tick
3:
Cap Endurance at Lowest of 33% or 124000
9:
Increase Weapon Delay by 1000%

30 + 1/second

Self 

Relax Rk. III 
1:
Increase Current Endurance by 10607 per tick
3:
Cap Endurance at Lowest of 35% or 130000
9:
Increase Weapon Delay by 1000%

30 + 1/second

Self 