Class: Timer ID: Timer Type: Source:


Shared timers for Sixth Wind



Berserker Timer: Discipline 13


Icon Spell Name Spell Effects Mana / End Target
Second Wind
1: Increase Current Endurance by 144 per tick

200 + 1/second Self
Second Wind Rk. II
1: Increase Current Endurance by 150 per tick

200 + 1/second Self
Second Wind Rk. III
1: Increase Current Endurance by 156 per tick

200 + 1/second Self
Third Wind
1: Increase Current Endurance by 161 per tick

250 + 1/second Self
Third Wind Rk. II
1: Increase Current Endurance by 183 per tick

250 + 1/second Self
Third Wind Rk. III
1: Increase Current Endurance by 195 per tick

250 + 1/second Self
Fourth Wind
1: Increase Current Endurance by 196 per tick

313 + 1/second Self
Fourth Wind Rk. II
1: Increase Current Endurance by 223 per tick

313 + 1/second Self
Fourth Wind Rk. III
1: Increase Current Endurance by 238 per tick

313 + 1/second Self
Respite
1: Increase Current Endurance by 845 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Respite Rk. II
1: Increase Current Endurance by 964 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Respite Rk. III
1: Increase Current Endurance by 1213 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Fifth Wind
1: Increase Current Endurance by 268 per tick

313 + 1/second Self
Fifth Wind Rk. II
1: Increase Current Endurance by 305 per tick

313 + 1/second Self
Fifth Wind Rk. III
1: Increase Current Endurance by 373 per tick

313 + 1/second Self
Reprieve
1: Increase Current Endurance by 1274 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Reprieve Rk. II
1: Increase Current Endurance by 1338 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Reprieve Rk. III
1: Increase Current Endurance by 1405 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Sixth Wind
1: Increase Current Endurance by 410 per tick

321 + 1/second Self
Sixth Wind Rk. II
1: Increase Current Endurance by 431 per tick

321 + 1/second Self
Sixth Wind Rk. III
1: Increase Current Endurance by 453 per tick

321 + 1/second Self
Rest
1: Increase Current Endurance by 1546 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Rest Rk. II
1: Increase Current Endurance by 1623 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Rest Rk. III
1: Increase Current Endurance by 1704 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Seventh Wind
1: Increase Current Endurance by 498 per tick

337 + 1/second Self
Seventh Wind Rk. II
1: Increase Current Endurance by 523 per tick

337 + 1/second Self
Seventh Wind Rk. III
1: Increase Current Endurance by 549 per tick

337 + 1/second Self
Breather
1: Increase Current Endurance by 3812 per tick (Decaying to 1268 @ 424/tick)
3: Cap Endurance at 21%

25 + 1/second Self
Breather Rk. II
1: Increase Current Endurance by 4003 per tick (Decaying to 1333 @ 445/tick)
3: Cap Endurance at 25%

25 + 1/second Self
Breather Rk. III
1: Increase Current Endurance by 4203 per tick (Decaying to 1401 @ 467/tick)
3: Cap Endurance at 29%

25 + 1/second Self
Hiatus
1: Increase Current Endurance by 8640 per tick
3: Cap Endurance at Lowest of 30% or 92500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. II
1: Increase Current Endurance by 9072 per tick
3: Cap Endurance at Lowest of 33% or 97500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. III
1: Increase Current Endurance by 9526 per tick
3: Cap Endurance at Lowest of 35% or 102500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax
1: Increase Current Endurance by 9621 per tick
3: Cap Endurance at Lowest of 30% or 118000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. II
1: Increase Current Endurance by 10102 per tick
3: Cap Endurance at Lowest of 33% or 124000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. III
1: Increase Current Endurance by 10607 per tick
3: Cap Endurance at Lowest of 35% or 130000
9: Increase Weapon Delay by 1000%

30 + 1/second Self


Monk Timer: Discipline 13


Icon Spell Name Spell Effects Mana / End Target
Second Wind
1: Increase Current Endurance by 144 per tick

200 + 1/second Self
Second Wind Rk. II
1: Increase Current Endurance by 150 per tick

200 + 1/second Self
Second Wind Rk. III
1: Increase Current Endurance by 156 per tick

200 + 1/second Self
Third Wind
1: Increase Current Endurance by 161 per tick

250 + 1/second Self
Third Wind Rk. II
1: Increase Current Endurance by 183 per tick

250 + 1/second Self
Third Wind Rk. III
1: Increase Current Endurance by 195 per tick

250 + 1/second Self
Fourth Wind
1: Increase Current Endurance by 196 per tick

313 + 1/second Self
Fourth Wind Rk. II
1: Increase Current Endurance by 223 per tick

313 + 1/second Self
Fourth Wind Rk. III
1: Increase Current Endurance by 238 per tick

313 + 1/second Self
Respite
1: Increase Current Endurance by 845 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Respite Rk. II
1: Increase Current Endurance by 964 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Respite Rk. III
1: Increase Current Endurance by 1213 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Fifth Wind
1: Increase Current Endurance by 268 per tick

313 + 1/second Self
Fifth Wind Rk. II
1: Increase Current Endurance by 305 per tick

313 + 1/second Self
Fifth Wind Rk. III
1: Increase Current Endurance by 373 per tick

313 + 1/second Self
Reprieve
1: Increase Current Endurance by 1274 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Reprieve Rk. II
1: Increase Current Endurance by 1338 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Reprieve Rk. III
1: Increase Current Endurance by 1405 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Sixth Wind
1: Increase Current Endurance by 410 per tick

321 + 1/second Self
Sixth Wind Rk. II
1: Increase Current Endurance by 431 per tick

321 + 1/second Self
Sixth Wind Rk. III
1: Increase Current Endurance by 453 per tick

321 + 1/second Self
Rest
1: Increase Current Endurance by 1546 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Rest Rk. II
1: Increase Current Endurance by 1623 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Rest Rk. III
1: Increase Current Endurance by 1704 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Seventh Wind
1: Increase Current Endurance by 498 per tick

337 + 1/second Self
Seventh Wind Rk. II
1: Increase Current Endurance by 523 per tick

337 + 1/second Self
Seventh Wind Rk. III
1: Increase Current Endurance by 549 per tick

337 + 1/second Self
Breather
1: Increase Current Endurance by 3812 per tick (Decaying to 1268 @ 424/tick)
3: Cap Endurance at 21%

25 + 1/second Self
Breather Rk. II
1: Increase Current Endurance by 4003 per tick (Decaying to 1333 @ 445/tick)
3: Cap Endurance at 25%

25 + 1/second Self
Breather Rk. III
1: Increase Current Endurance by 4203 per tick (Decaying to 1401 @ 467/tick)
3: Cap Endurance at 29%

25 + 1/second Self
Hiatus
1: Increase Current Endurance by 8640 per tick
3: Cap Endurance at Lowest of 30% or 92500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. II
1: Increase Current Endurance by 9072 per tick
3: Cap Endurance at Lowest of 33% or 97500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. III
1: Increase Current Endurance by 9526 per tick
3: Cap Endurance at Lowest of 35% or 102500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax
1: Increase Current Endurance by 9621 per tick
3: Cap Endurance at Lowest of 30% or 118000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. II
1: Increase Current Endurance by 10102 per tick
3: Cap Endurance at Lowest of 33% or 124000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. III
1: Increase Current Endurance by 10607 per tick
3: Cap Endurance at Lowest of 35% or 130000
9: Increase Weapon Delay by 1000%

30 + 1/second Self


Rogue Timer: Discipline 13


Icon Spell Name Spell Effects Mana / End Target
Second Wind
1: Increase Current Endurance by 144 per tick

200 + 1/second Self
Second Wind Rk. II
1: Increase Current Endurance by 150 per tick

200 + 1/second Self
Second Wind Rk. III
1: Increase Current Endurance by 156 per tick

200 + 1/second Self
Third Wind
1: Increase Current Endurance by 161 per tick

250 + 1/second Self
Third Wind Rk. II
1: Increase Current Endurance by 183 per tick

250 + 1/second Self
Third Wind Rk. III
1: Increase Current Endurance by 195 per tick

250 + 1/second Self
Fourth Wind
1: Increase Current Endurance by 196 per tick

313 + 1/second Self
Fourth Wind Rk. II
1: Increase Current Endurance by 223 per tick

313 + 1/second Self
Fourth Wind Rk. III
1: Increase Current Endurance by 238 per tick

313 + 1/second Self
Respite
1: Increase Current Endurance by 845 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Respite Rk. II
1: Increase Current Endurance by 964 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Respite Rk. III
1: Increase Current Endurance by 1213 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Fifth Wind
1: Increase Current Endurance by 268 per tick

313 + 1/second Self
Fifth Wind Rk. II
1: Increase Current Endurance by 305 per tick

313 + 1/second Self
Fifth Wind Rk. III
1: Increase Current Endurance by 373 per tick

313 + 1/second Self
Reprieve
1: Increase Current Endurance by 1274 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Reprieve Rk. II
1: Increase Current Endurance by 1338 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Reprieve Rk. III
1: Increase Current Endurance by 1405 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Sixth Wind
1: Increase Current Endurance by 410 per tick

321 + 1/second Self
Sixth Wind Rk. II
1: Increase Current Endurance by 431 per tick

321 + 1/second Self
Sixth Wind Rk. III
1: Increase Current Endurance by 453 per tick

321 + 1/second Self
Rest
1: Increase Current Endurance by 1546 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Rest Rk. II
1: Increase Current Endurance by 1623 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Rest Rk. III
1: Increase Current Endurance by 1704 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Seventh Wind
1: Increase Current Endurance by 498 per tick

337 + 1/second Self
Seventh Wind Rk. II
1: Increase Current Endurance by 523 per tick

337 + 1/second Self
Seventh Wind Rk. III
1: Increase Current Endurance by 549 per tick

337 + 1/second Self
Breather
1: Increase Current Endurance by 3812 per tick (Decaying to 1268 @ 424/tick)
3: Cap Endurance at 21%

25 + 1/second Self
Breather Rk. II
1: Increase Current Endurance by 4003 per tick (Decaying to 1333 @ 445/tick)
3: Cap Endurance at 25%

25 + 1/second Self
Breather Rk. III
1: Increase Current Endurance by 4203 per tick (Decaying to 1401 @ 467/tick)
3: Cap Endurance at 29%

25 + 1/second Self
Hiatus
1: Increase Current Endurance by 8640 per tick
3: Cap Endurance at Lowest of 30% or 92500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. II
1: Increase Current Endurance by 9072 per tick
3: Cap Endurance at Lowest of 33% or 97500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. III
1: Increase Current Endurance by 9526 per tick
3: Cap Endurance at Lowest of 35% or 102500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax
1: Increase Current Endurance by 9621 per tick
3: Cap Endurance at Lowest of 30% or 118000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. II
1: Increase Current Endurance by 10102 per tick
3: Cap Endurance at Lowest of 33% or 124000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. III
1: Increase Current Endurance by 10607 per tick
3: Cap Endurance at Lowest of 35% or 130000
9: Increase Weapon Delay by 1000%

30 + 1/second Self


Warrior Timer: Discipline 13


Icon Spell Name Spell Effects Mana / End Target
Second Wind
1: Increase Current Endurance by 144 per tick

200 + 1/second Self
Second Wind Rk. II
1: Increase Current Endurance by 150 per tick

200 + 1/second Self
Second Wind Rk. III
1: Increase Current Endurance by 156 per tick

200 + 1/second Self
Third Wind
1: Increase Current Endurance by 161 per tick

250 + 1/second Self
Third Wind Rk. II
1: Increase Current Endurance by 183 per tick

250 + 1/second Self
Third Wind Rk. III
1: Increase Current Endurance by 195 per tick

250 + 1/second Self
Fourth Wind
1: Increase Current Endurance by 196 per tick

313 + 1/second Self
Fourth Wind Rk. II
1: Increase Current Endurance by 223 per tick

313 + 1/second Self
Fourth Wind Rk. III
1: Increase Current Endurance by 238 per tick

313 + 1/second Self
Respite
1: Increase Current Endurance by 845 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Respite Rk. II
1: Increase Current Endurance by 964 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Respite Rk. III
1: Increase Current Endurance by 1213 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Fifth Wind
1: Increase Current Endurance by 268 per tick

313 + 1/second Self
Fifth Wind Rk. II
1: Increase Current Endurance by 305 per tick

313 + 1/second Self
Fifth Wind Rk. III
1: Increase Current Endurance by 373 per tick

313 + 1/second Self
Reprieve
1: Increase Current Endurance by 1274 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Reprieve Rk. II
1: Increase Current Endurance by 1338 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Reprieve Rk. III
1: Increase Current Endurance by 1405 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Sixth Wind
1: Increase Current Endurance by 410 per tick

321 + 1/second Self
Sixth Wind Rk. II
1: Increase Current Endurance by 431 per tick

321 + 1/second Self
Sixth Wind Rk. III
1: Increase Current Endurance by 453 per tick

321 + 1/second Self
Rest
1: Increase Current Endurance by 1546 per tick
3: Cap Endurance at 21%

25 + 1/second Self
Rest Rk. II
1: Increase Current Endurance by 1623 per tick
3: Cap Endurance at 25%

25 + 1/second Self
Rest Rk. III
1: Increase Current Endurance by 1704 per tick
3: Cap Endurance at 29%

25 + 1/second Self
Seventh Wind
1: Increase Current Endurance by 498 per tick

337 + 1/second Self
Seventh Wind Rk. II
1: Increase Current Endurance by 523 per tick

337 + 1/second Self
Seventh Wind Rk. III
1: Increase Current Endurance by 549 per tick

337 + 1/second Self
Breather
1: Increase Current Endurance by 3812 per tick (Decaying to 1268 @ 424/tick)
3: Cap Endurance at 21%

25 + 1/second Self
Breather Rk. II
1: Increase Current Endurance by 4003 per tick (Decaying to 1333 @ 445/tick)
3: Cap Endurance at 25%

25 + 1/second Self
Breather Rk. III
1: Increase Current Endurance by 4203 per tick (Decaying to 1401 @ 467/tick)
3: Cap Endurance at 29%

25 + 1/second Self
Hiatus
1: Increase Current Endurance by 8640 per tick
3: Cap Endurance at Lowest of 30% or 92500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. II
1: Increase Current Endurance by 9072 per tick
3: Cap Endurance at Lowest of 33% or 97500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Hiatus Rk. III
1: Increase Current Endurance by 9526 per tick
3: Cap Endurance at Lowest of 35% or 102500
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax
1: Increase Current Endurance by 9621 per tick
3: Cap Endurance at Lowest of 30% or 118000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. II
1: Increase Current Endurance by 10102 per tick
3: Cap Endurance at Lowest of 33% or 124000
9: Increase Weapon Delay by 1000%

30 + 1/second Self
Relax Rk. III
1: Increase Current Endurance by 10607 per tick
3: Cap Endurance at Lowest of 35% or 130000
9: Increase Weapon Delay by 1000%

30 + 1/second Self