Icon
|
Spell Name
|
Spell Effects
|
Mana / End
|
Target
|
|
Second Wind |
1:
Increase Current Endurance by 144 per Tick
|
200 + 1/second
|
Self |
|
Second Wind Rk. II |
1:
Increase Current Endurance by 150 per Tick
|
200 + 1/second
|
Self |
|
Second Wind Rk. III |
1:
Increase Current Endurance by 156 per Tick
|
200 + 1/second
|
Self |
|
Third Wind |
1:
Increase Current Endurance by 161 per Tick
|
250 + 1/second
|
Self |
|
Third Wind Rk. II |
1:
Increase Current Endurance by 183 per Tick
|
250 + 1/second
|
Self |
|
Third Wind Rk. III |
1:
Increase Current Endurance by 195 per Tick
|
250 + 1/second
|
Self |
|
Fourth Wind |
1:
Increase Current Endurance by 196 per Tick
|
313 + 1/second
|
Self |
|
Fourth Wind Rk. II |
1:
Increase Current Endurance by 223 per Tick
|
313 + 1/second
|
Self |
|
Fourth Wind Rk. III |
1:
Increase Current Endurance by 238 per Tick
|
313 + 1/second
|
Self |
|
Respite |
1:
Increase Current Endurance by 845 per Tick
3:
Cap Endurance at 21%
|
25 + 1/second
|
Self |
|
Respite Rk. II |
1:
Increase Current Endurance by 964 per Tick
3:
Cap Endurance at 25%
|
25 + 1/second
|
Self |
|
Respite Rk. III |
1:
Increase Current Endurance by 1213 per Tick
3:
Cap Endurance at 29%
|
25 + 1/second
|
Self |
|
Fifth Wind |
1:
Increase Current Endurance by 268 per Tick
|
313 + 1/second
|
Self |
|
Fifth Wind Rk. II |
1:
Increase Current Endurance by 305 per Tick
|
313 + 1/second
|
Self |
|
Fifth Wind Rk. III |
1:
Increase Current Endurance by 373 per Tick
|
313 + 1/second
|
Self |
|
Reprieve |
1:
Increase Current Endurance by 1274 per Tick
3:
Cap Endurance at 21%
|
25 + 1/second
|
Self |
|
Reprieve Rk. II |
1:
Increase Current Endurance by 1338 per Tick
3:
Cap Endurance at 25%
|
25 + 1/second
|
Self |
|
Reprieve Rk. III |
1:
Increase Current Endurance by 1405 per Tick
3:
Cap Endurance at 29%
|
25 + 1/second
|
Self |
|
Sixth Wind |
1:
Increase Current Endurance by 410 per Tick
|
321 + 1/second
|
Self |
|
Sixth Wind Rk. II |
1:
Increase Current Endurance by 431 per Tick
|
321 + 1/second
|
Self |
|
Sixth Wind Rk. III |
1:
Increase Current Endurance by 453 per Tick
|
321 + 1/second
|
Self |
|
Rest |
1:
Increase Current Endurance by 1546 per Tick
3:
Cap Endurance at 21%
|
25 + 1/second
|
Self |
|
Rest Rk. II |
1:
Increase Current Endurance by 1623 per Tick
3:
Cap Endurance at 25%
|
25 + 1/second
|
Self |
|
Rest Rk. III |
1:
Increase Current Endurance by 1704 per Tick
3:
Cap Endurance at 29%
|
25 + 1/second
|
Self |
|
Seventh Wind |
1:
Increase Current Endurance by 498 per Tick
|
337 + 1/second
|
Self |
|
Seventh Wind Rk. II |
1:
Increase Current Endurance by 523 per Tick
|
337 + 1/second
|
Self |
|
Seventh Wind Rk. III |
1:
Increase Current Endurance by 549 per Tick
|
337 + 1/second
|
Self |
|
Breather |
1:
Increase Current Endurance by 3812 per Tick (Decaying to 1268 @ 424/Tick)
3:
Cap Endurance at 21%
|
25 + 1/second
|
Self |
|
Breather Rk. II |
1:
Increase Current Endurance by 4003 per Tick (Decaying to 1333 @ 445/Tick)
3:
Cap Endurance at 25%
|
25 + 1/second
|
Self |
|
Breather Rk. III |
1:
Increase Current Endurance by 4203 per Tick (Decaying to 1401 @ 467/Tick)
3:
Cap Endurance at 29%
|
25 + 1/second
|
Self |
|
Hiatus |
1:
Increase Current Endurance by 8640 per Tick
3:
Cap Endurance at Lowest: 30% or 92500
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |
|
Hiatus Rk. II |
1:
Increase Current Endurance by 9072 per Tick
3:
Cap Endurance at Lowest: 33% or 97500
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |
|
Hiatus Rk. III |
1:
Increase Current Endurance by 9526 per Tick
3:
Cap Endurance at Lowest: 35% or 102500
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |
|
Relax |
1:
Increase Current Endurance by 9621 per Tick
3:
Cap Endurance at Lowest: 30% or 118000
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |
|
Relax Rk. II |
1:
Increase Current Endurance by 10102 per Tick
3:
Cap Endurance at Lowest: 33% or 124000
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |
|
Relax Rk. III |
1:
Increase Current Endurance by 10607 per Tick
3:
Cap Endurance at Lowest: 35% or 130000
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |
|
Night's Calming |
1:
Increase Current Endurance by 11137 per Tick
3:
Cap Endurance at Lowest: 30% or 163000
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |
|
Night's Calming Rk. II |
1:
Increase Current Endurance by 11694 per Tick
3:
Cap Endurance at Lowest: 33% or 171000
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |
|
Night's Calming Rk. III |
1:
Increase Current Endurance by 12279 per Tick
3:
Cap Endurance at Lowest: 35% or 180000
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |
|
Convalesce |
1:
Increase Current Endurance by 12893 per Tick
3:
Cap Endurance at Lowest: 30% or 270000
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |
|
Convalesce Rk. II |
1:
Increase Current Endurance by 13538 per Tick
3:
Cap Endurance at Lowest: 33% or 283500
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |
|
Convalesce Rk. III |
1:
Increase Current Endurance by 14215 per Tick
3:
Cap Endurance at Lowest: 35% or 297500
9:
Increase Weapon Delay by 1000%
|
30 + 1/second
|
Self |