Spells & Skills - Data by EQResource.com

Spell Name Classes Spell Effects
Salve of Clorith Beastlord (101)
1: Increase Current Hit Points by 22040
2: Decrease Disease Counter by 68
3: Decrease Poison Counter by 68
4: Decrease Curse Counter by 68
5: Decrease Corruption Counter by 47
6: Increase Current Hit Points by 7273 if Hit Points Between 1 and 25 Percent

Salve of Clorith Rk. II Beastlord (101)
1: Increase Current Hit Points by 23142
2: Decrease Disease Counter by 69
3: Decrease Poison Counter by 69
4: Decrease Curse Counter by 69
5: Decrease Corruption Counter by 48
6: Increase Current Hit Points by 7637 if Hit Points Between 1 and 25 Percent

Salve of Clorith Rk. III Beastlord (101)
1: Increase Current Hit Points by 24299
2: Decrease Disease Counter by 70
3: Decrease Poison Counter by 70
4: Decrease Curse Counter by 70
5: Decrease Corruption Counter by 49
6: Increase Current Hit Points by 8019 if Hit Points Between 1 and 25 Percent

Type3 FC Salve of Clorith
1: Increase Healing by 1170 (v396, Before Crit)
2: Limit Spells: Salve of Clorith