Spells & Skills - Data by EQResource.com

Spell Name Classes Spell Effects
Sincere Light Cleric (113)
1: Increase Current Hit Points by 17565 if Hitpoints Above 20 Percent
2: Increase Current Hit Points by 21957 if Hit Points Below 20 Percent

Sincere Light Rk. II Cleric (113)
1: Increase Current Hit Points by 18443 if Hitpoints Above 20 Percent
2: Increase Current Hit Points by 23055 if Hit Points Below 20 Percent

Sincere Light Rk. III Cleric (113)
1: Increase Current Hit Points by 19365 if Hitpoints Above 20 Percent
2: Increase Current Hit Points by 24208 if Hit Points Below 20 Percent