1:
Divine Intervention with 54561 Heal 2:
Stacking: Block New Spell if Slot 3 is Delayed Heal Marker and Less Than 5 3:
Stacking: Delayed Heal Marker (5)
1:
Divine Intervention with 57289 Heal 2:
Stacking: Block New Spell if Slot 3 is Delayed Heal Marker and Less Than 6 3:
Stacking: Delayed Heal Marker (6)
1:
Divine Intervention with 60153 Heal 2:
Stacking: Block New Spell if Slot 3 is Delayed Heal Marker and Less Than 7 3:
Stacking: Delayed Heal Marker (7)
1:
Decrease Current Hit Points by 7895 if Not Undead or Summoned 2:
Decrease Current Hit Points by 10659 if Undead 3:
Decrease Current Hit Points by 9475 if Summoned
1:
Decrease Current Hit Points by 8290 if Not Undead or Summoned 2:
Decrease Current Hit Points by 11192 if Undead 3:
Decrease Current Hit Points by 9949 if Summoned
1:
Decrease Current Hit Points by 8705 if Not Undead or Summoned 2:
Decrease Current Hit Points by 11752 if Undead 3:
Decrease Current Hit Points by 10446 if Summoned
1:
Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 10514 2:
Increase Max Hit Points by 9014 3:
Increase Current Hit Points by 9014 4:
Increase Armor Class by 93 to 122, Based on Class 5:
Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 10514
1:
Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 10965 2:
Increase Max Hit Points by 9465 3:
Increase Current Hit Points by 9465 4:
Increase Armor Class by 97 to 129, Based on Class 5:
Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 10965
1:
Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 11438 2:
Increase Max Hit Points by 9938 3:
Increase Current Hit Points by 9938 4:
Increase Armor Class by 102 to 135, Based on Class 5:
Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 11438
1:
Cast: Divine Rain if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 96 6:
Limit Max Level: 115 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10:
Limit Caster Class: CLR, DRU, SHM 11:
Limit: Different Caster 12:
Limit: 1 Proc per 1.5s 13:
Cast on Max Hits: Divine Fulmination 14:
Cast Divine Rain (v374)
1:
Cast: Divine Rain II if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 96 6:
Limit Max Level: 115 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10:
Limit Caster Class: CLR, DRU, SHM 11:
Limit: Different Caster 12:
Limit: 1 Proc per 1.5s 13:
Cast on Max Hits: Divine Fulmination II 14:
Cast Divine Rain II (v374)
1:
Cast: Divine Rain III if Hit by Spell and Conditions are Met 2:
Limit Target: Single 3:
Limit Effect: Current Hit Points 4:
Limit Type: Beneficial 5:
Limit Min Level: 96 6:
Limit Max Level: 115 (Lose 100% per Level) 7:
Limit Max Duration: Instant Spells Only 8:
Limit Min Mana Cost: 10 9:
Limit Min Value: 5000 (Current Hit Points [SPA 0]) 10:
Limit Caster Class: CLR, DRU, SHM 11:
Limit: Different Caster 12:
Limit: 1 Proc per 1.5s 13:
Cast on Max Hits: Divine Fulmination III 14:
Cast Divine Rain III (v374)
1:
Decrease Current Hit Points by 8877 if Not Undead or Summoned 2:
Decrease Current Hit Points by 11984 if Undead 3:
Decrease Current Hit Points by 10653 if Summoned
1:
Decrease Current Hit Points by 9321 if Not Undead or Summoned 2:
Decrease Current Hit Points by 12583 if Undead 3:
Decrease Current Hit Points by 11185 if Summoned
1:
Decrease Current Hit Points by 9787 if Not Undead or Summoned 2:
Decrease Current Hit Points by 13212 if Undead 3:
Decrease Current Hit Points by 11744 if Summoned
1:
Cast on Duration Fade: Promised Rehabilitation Trigger I 2:
Stacking: Delayed Heal Marker (33180) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 0 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 0
1:
Cast on Duration Fade: Promised Rehabilitation Trigger II 2:
Stacking: Delayed Heal Marker (34839) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 0 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 0
1:
Cast on Duration Fade: Promised Rehabilitation Trigger III 2:
Stacking: Delayed Heal Marker (36581) 3:
Stacking: Block New Spell if Slot 2 is Delayed Heal Marker and Less Than 0 4:
Stacking: Overwrite Existing Spell if Slot 2 is Delayed Heal Marker and Less Than 0
1:
Decrease Current Hit Points by 5563 if Not Undead or Summoned 2:
Decrease Current Hit Points by 7510 if Undead 3:
Decrease Current Hit Points by 6676 if Summoned
1:
Decrease Current Hit Points by 5841 if Not Undead or Summoned 2:
Decrease Current Hit Points by 7885 if Undead 3:
Decrease Current Hit Points by 7009 if Summoned
1:
Decrease Current Hit Points by 6133 if Not Undead or Summoned 2:
Decrease Current Hit Points by 8280 if Undead 3:
Decrease Current Hit Points by 7360 if Summoned
1:
Decrease Current Hit Points by 7839 if Not Undead or Summoned 2:
Decrease Current Hit Points by 10583 if Undead 3:
Decrease Current Hit Points by 9407 if Summoned
1:
Decrease Current Hit Points by 8231 if Not Undead or Summoned 2:
Decrease Current Hit Points by 11112 if Undead 3:
Decrease Current Hit Points by 9878 if Summoned
1:
Decrease Current Hit Points by 8643 if Not Undead or Summoned 2:
Decrease Current Hit Points by 11668 if Undead 3:
Decrease Current Hit Points by 10372 if Summoned
2:
Stun for 3s up to level 100 3:
Decrease Current Hit Points by 4510 if Not Undead or Summoned 4:
Decrease Current Hit Points by 6089 if Undead 5:
Decrease Current Hit Points by 5413 if Summoned
2:
Stun for 3s up to level 100 3:
Decrease Current Hit Points by 4736 if Not Undead or Summoned 4:
Decrease Current Hit Points by 6394 if Undead 5:
Decrease Current Hit Points by 5684 if Summoned
2:
Stun for 3s up to level 100 3:
Decrease Current Hit Points by 4973 if Not Undead or Summoned 4:
Decrease Current Hit Points by 6714 if Undead 5:
Decrease Current Hit Points by 5968 if Summoned
1:
Decrease Current Hit Points by 6024 if Not Undead or Summoned 2:
Decrease Current Hit Points by 8132 if Undead 3:
Decrease Current Hit Points by 7229 if Summoned
1:
Decrease Current Hit Points by 6325 if Not Undead or Summoned 2:
Decrease Current Hit Points by 8539 if Undead 3:
Decrease Current Hit Points by 7590 if Summoned
1:
Decrease Current Hit Points by 6641 if Not Undead or Summoned 2:
Decrease Current Hit Points by 8965 if Undead 3:
Decrease Current Hit Points by 7969 if Summoned
1:
Decrease Current Hit Points by 11789 if Not Undead or Summoned 2:
Decrease Current Hit Points by 15915 if Undead 3:
Decrease Current Hit Points by 14147 if Summoned
1:
Decrease Current Hit Points by 12378 if Not Undead or Summoned 2:
Decrease Current Hit Points by 16710 if Undead 3:
Decrease Current Hit Points by 14854 if Summoned
1:
Decrease Current Hit Points by 12997 if Not Undead or Summoned 2:
Decrease Current Hit Points by 17546 if Undead 3:
Decrease Current Hit Points by 15597 if Summoned
1:
Increase Max Hit Points by 3423 2:
Increase Armor Class by 50 to 66, Based on Class 3:
Increase Current Hit Points by 3423 4:
Increase Current Mana by 63 per Tick 5:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4423
1:
Increase Max Hit Points by 3594 2:
Increase Armor Class by 52 to 69, Based on Class 3:
Increase Current Hit Points by 3594 4:
Increase Current Mana by 66 per Tick 5:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4594
1:
Increase Max Hit Points by 3774 2:
Increase Armor Class by 55 to 72, Based on Class 3:
Increase Current Hit Points by 3774 4:
Increase Current Mana by 69 per Tick 5:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4774
1:
Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 10431 2:
Increase Max Hit Points by 8038 3:
Increase Current Hit Points by 8038 4:
Increase Armor Class by 83 to 110, Based on Class 5:
Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 10431
1:
Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 10878 2:
Increase Max Hit Points by 8440 3:
Increase Current Hit Points by 8440 4:
Increase Armor Class by 88 to 116, Based on Class 5:
Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 10878
1:
Stacking: Block New Spell if Slot 3 is Max Hit Points and Less Than 11347 2:
Increase Max Hit Points by 8862 3:
Increase Current Hit Points by 8862 4:
Increase Armor Class by 92 to 121, Based on Class 5:
Stacking: Overwrite Existing Spell if Slot 3 is Max Hit Points and Less Than 11347