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Spell Name, Effect, or ID: Class: Min Level: Range / Max Level: Expansion: Order: Source:










Icon Spell Name Classes Spell Effects Expansion
Composite Paroxysm 1 Necromancer (250)
3: Decrease Current Hit Points by 16928 per Tick
4: Return 75% of Spell Damage as Hit Points, Max per Hit: 31750

Composite Paroxysm 2 Necromancer (250)
3: Decrease Current Hit Points by 17774 per Tick
4: Return 75% of Spell Damage as Hit Points, Max per Hit: 31750

Composite Paroxysm 3 Necromancer (250)
3: Decrease Current Hit Points by 18663 per Tick
4: Return 75% of Spell Damage as Hit Points, Max per Hit: 31750

Composite Paroxysm 4 Necromancer (250)
3: Decrease Current Hit Points by 19596 per Tick
4: Return 75% of Spell Damage as Hit Points, Max per Hit: 31750

Composite Paroxysm 5 Necromancer (250)
3: Decrease Current Hit Points by 20576 per Tick
4: Return 75% of Spell Damage as Hit Points, Max per Hit: 31750

Composite Paroxysm 6 Necromancer (250)
3: Decrease Current Hit Points by 21605 per Tick
4: Return 75% of Spell Damage as Hit Points, Max per Hit: 31750