Printer Friendly Version

Spell Name, Effect, or ID: Class: Min Level: Range / Max Level: Expansion: Order: Source:










Icon Spell Name Classes Spell Effects Expansion
Dissident Paroxysm 1 Necromancer (250)
3: Decrease Current Hit Points by 15354 per Tick
4: Return 250% of Spell Damage as Hit Points, Max per Hit: 17250

Dissident Paroxysm 2 Necromancer (250)
3: Decrease Current Hit Points by 16122 per Tick
4: Return 250% of Spell Damage as Hit Points, Max per Hit: 17250

Dissident Paroxysm 3 Necromancer (250)
3: Decrease Current Hit Points by 16928 per Tick
4: Return 250% of Spell Damage as Hit Points, Max per Hit: 17250

Dissident Paroxysm 4 Necromancer (250)
3: Decrease Current Hit Points by 17774 per Tick
4: Return 250% of Spell Damage as Hit Points, Max per Hit: 17250

Dissident Paroxysm 5 Necromancer (250)
3: Decrease Current Hit Points by 18663 per Tick
4: Return 250% of Spell Damage as Hit Points, Max per Hit: 17250

Dissident Paroxysm 6 Necromancer (250)
3: Decrease Current Hit Points by 19596 per Tick
4: Return 250% of Spell Damage as Hit Points, Max per Hit: 17250