1:
Increase Max Hit Points by 5316 2:
Increase Armor Class by 86 to 114, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 6316 6:
Increase Magic Resist by 154
1:
Increase Max Hit Points by 5582 2:
Increase Armor Class by 91 to 120, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 6632 6:
Increase Magic Resist by 156
1:
Increase Max Hit Points by 5861 2:
Increase Armor Class by 95 to 126, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 6964 6:
Increase Magic Resist by 158