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Spell Name, Effect, or ID: Class: Min Level: Range / Max Level: Expansion: Order: Source:











Test Server Data

Icon Spell Name Classes Spell Effects Expansion
Shield of the Pellarus Necromancer (101) - Wizard (101) - Magician (101) - Enchanter (101)
1: Increase Max Hit Points by 3857
2: Increase Armor Class by 63 to 83, Based on Class
3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4857
6: Increase Magic Resist by 138

Shield of the Pellarus Rk. II Necromancer (101) - Wizard (101) - Magician (101) - Enchanter (101)
1: Increase Max Hit Points by 4050
2: Increase Armor Class by 66 to 87, Based on Class
3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 5050
6: Increase Magic Resist by 145

Shield of the Pellarus Rk. III Necromancer (101) - Wizard (101) - Magician (101) - Enchanter (101)
1: Increase Max Hit Points by 4253
2: Increase Armor Class by 69 to 91, Based on Class
3: Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 5253
6: Increase Magic Resist by 152