1:
Increase Max Hit Points by 3857 2:
Increase Armor Class by 63 to 83, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 4857 6:
Increase Magic Resist by 138
1:
Increase Max Hit Points by 4050 2:
Increase Armor Class by 66 to 87, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 5050 6:
Increase Magic Resist by 145
1:
Increase Max Hit Points by 4253 2:
Increase Armor Class by 69 to 91, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 5253 6:
Increase Magic Resist by 152