1:
Increase Max Hit Points by 1595 2:
Increase Armor Class by 34 to 45, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2595 6:
Increase Magic Resist by 110
1:
Increase Max Hit Points by 1675 2:
Increase Armor Class by 36 to 47, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2675 6:
Increase Magic Resist by 116
1:
Increase Max Hit Points by 1759 2:
Increase Armor Class by 37 to 49, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2759 6:
Increase Magic Resist by 122