1:
Increase Max Hit Points by 1003 2:
Increase Armor Class by 24 to 32, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2003 6:
Increase Magic Resist by 83
1:
Increase Max Hit Points by 1185 2:
Increase Armor Class by 28 to 37, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2185 6:
Increase Magic Resist by 93
1:
Increase Max Hit Points by 1276 2:
Increase Armor Class by 29 to 39, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 2276 6:
Increase Magic Resist by 100