1:
Increase Max Hit Points by 697 2:
Increase Armor Class by 17 to 22, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1697 6:
Increase Magic Resist by 65
1:
Increase Max Hit Points by 824 2:
Increase Armor Class by 19 to 25, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1824 6:
Increase Magic Resist by 74
1:
Increase Max Hit Points by 888 2:
Increase Armor Class by 20 to 27, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1888 6:
Increase Magic Resist by 79