1:
Increase Max Hit Points by 537 2:
Increase Armor Class by 14 to 18, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1537 6:
Increase Magic Resist by 54
1:
Increase Max Hit Points by 634 2:
Increase Armor Class by 16 to 21, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1634 6:
Increase Magic Resist by 61
1:
Increase Max Hit Points by 683 2:
Increase Armor Class by 17 to 22, Based on Class 3:
Stacking: Block New Spell if Slot 1 is Max Hit Points and Less Than 1683 6:
Increase Magic Resist by 65