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Spells & Skills

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Marvel's Command Rk. III


Enchanter (120)

Slot 1: Charm up to level 119
Slot 2: Increase Agility by 455
Slot 3: Increase Dexterity by 380
Slot 4: Increase Attack by 319
Slot 5: Increase Melee Haste by 68%
Slot 6: Increase Chance to Critical Hit by 35%
Slot 7: Increase Chance to Triple Attack by 22%
Slot 8: Increase Critical Hit Damage by 15% of Base Damage
Slot 9: Cast on Fade: Marvel's Command Chance III


Mana: 4764
Casting Time: 5s
Recast Time: 1.5s
Spell Bar Lockout: 1.5s
Interruptible: Yes
Dispellable: Yes
Duration: 7m 30s
Skill: Alteration
Target: Single
Spell Type: Detrimental - Resist: Magic -35
Range: 200




In Game Description: Infiltrates your target's mind, allowing you to control them for up to %z and increasing their agility by #2, dexterity by #3, attack power by #4, and attack speed by #5% while you do. This spell works on creatures up to level @1. There is a *#9#1% chance for this spell to stun its target when it wears off.

Land on You: Your body refuses to obey you.
Land on Other: Target is charmed.
Wear off: You are no longer charmed.


Drop Down Menu 1: Utility Detrimental -> Charm






Marvel's Command Rk. III By: EQResource Spell Parser On: October 05, 2021, 08:47:40 AM

Questions? Comments? Post them here! Original page - http://spells.eqresource.com/spells.php?id=63999







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