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Enigmatic Ways Rk. II


Druid (113)

Slot 1: Add Skill Proc: Mending Enigma II with 100% Rate Mod
Slot 2: Limit Skill: 1H Blunt
Slot 3: Limit Skill: 1H Slash
Slot 4: Limit Skill: 2H Blunt
Slot 5: Limit Skill: 2H Slash
Slot 6: Limit Skill: Archery
Slot 7: Limit Skill: Hand to Hand
Slot 8: Limit Skill: 1H Pierce
Slot 9: Limit Skill: 2H Pierce


Mana: 2390
Casting Time: 3s
Recast Time: 6s
Spell Bar Lockout: 1.5s
Interruptible: Yes
Dispellable: Yes
Duration: 6 ticks
Skill: Abjuration
Target: Caster Group
Spell Type: Beneficial: Blockable
Range: 50
AE Range: 100
Max Hits: 48
Max Hits Type: Outgoing Hit Successes
Timer ID: Spell 7
Song Window: Yes




In Game Description: Infuses your party with a mysterious healing power, allowing their melee strikes a chance to cast *#1%N. Lasts for %z or until %L successful attacks are made.

Land on You: Your weapon gains a mysterious glow.
Land on Other: Target's weapon gains a mysterious glow.
Wear off: The mysterious glow fades.


Drop Down Menu 1: Utility Beneficial -> Combat Innates






Enigmatic Ways Rk. II By: EQResource Spell Parser On: October 17, 2019, 02:52:18 PM

Questions? Comments? Post them here! Original page - http://spells.eqresource.com/spells.php?id=61227







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