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Impertinent Influence Rk. III


Shadow Knight (115)

Slot 1: Increase Armor Class by 231 to 305, Based on Class (v416)
Slot 5: Absorb Melee Damage: 20%, Total: 1009779
Slot 8: Add Defensive Proc: Impertinent Reward III with 250% Rate Mod


Endurance: 2890
Casting Time: Instant
Recast Time: 7m 30s
Dispellable: Yes
Duration: 2m
Skill: Alteration (Combat Skill)
Target: Self
Spell Type: Beneficial: Blockable
Max Hits: 48
Max Hits Type: Defensive Procs
Timer ID: Discipline 11




In Game Description: Covers your body in armor, increasing your armor class by #1, absorbing #5% of incoming melee damage, and adding the chance to trigger *#8%N when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has triggered %L lifetaps.

Land on You: You raise your chin in impenitence.
Land on Other: Target raises their chin in impenitence.
Wear off: Your impenitence subsides.


Drop Down Menu 1: Disciplines -> Timer 11






Impertinent Influence Rk. III By: EQResource Spell Parser On: October 17, 2019, 02:52:18 PM

Questions? Comments? Post them here! Original page - http://spells.eqresource.com/spells.php?id=61194







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