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Spells & Skills

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Divine Alliance Rk. II

Cleric (103)

Slot 1: Cast: Divine Rain II if Hit By Spell & Conditions Are Met
Slot 2: Limit Target: Single
Slot 3: Limit Effect: Current Hit Points
Slot 4: Limit Type: Beneficial
Slot 5: Limit Min Level: 96
Slot 6: Limit Max Level: 110 (lose 100% per level)
Slot 7: Limit Max Duration: Instant Spells Only
Slot 8: Limit Min Mana Cost: 10
Slot 9: Limit Min Value: 5000 (Current Hit Points [SPA 0])
Slot 10: Limit Caster Class: CLR
Slot 11: Limit Caster Class: DRU
Slot 12: Limit Caster Class: SHM
Slot 13: Limit: Different Caster
Slot 14: Cast on Max Hits: Divine Fulmination II
Slot 15: Cast: Divine Rain II

Mana: 5742
Casting Time: 4.5s
Spell Bar Lockout: 1.5s
Interruptable: Yes
Dispellable: Yes
Duration: 2m
Skill: Abjuration
Target: Single
Spell Type: Beneficial: Blockable
Range: 100
Max Hits: 120
Max Hits Type: Matching Spells
Timer ID: Spell 18

In Game Description: Forms a divine alliance over your target, placing a healing rain over them that heals *$11 hit points to all nearby allies when other Cleric, Druid, or Shaman heals (levels 96 to 110 that heal at least 5000 HP) land on that target for up to 2m (20 Ticks).
If 120 heals are received in that time, it will trigger *50041%N which heals *500411 hit points to all nearly allies.

Land on you: You find yourself the subject of a divine alliance.
Land on other: Target is the subject of a divine alliance.
Wear off: The divine alliance ends.

Divine Alliance Rk. II By: EQResource Spell Parser On: September 22, 2016, 12:27:04 PM

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